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-rw-r--r--indra/llprimitive/lldaeloader.cpp5
-rw-r--r--indra/llprimitive/llmodel.cpp10
-rw-r--r--indra/llprimitive/llmodel.h5
3 files changed, 18 insertions, 2 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 68654486a4..752a850d42 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -330,7 +330,10 @@ LLModel::EModelStatus load_face_from_dom_triangles(
// VFExtents change
face.mExtents[0].set(v[0], v[1], v[2]);
face.mExtents[1].set(v[0], v[1], v[2]);
- point_map.clear();
+
+ verts.clear();
+ indices.clear();
+ point_map.clear();
}
}
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 805af55299..765a8cda22 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -1386,6 +1386,16 @@ LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin):
fromLLSD(skin);
}
+LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) :
+ mMeshID(mesh_id),
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+ fromLLSD(skin);
+}
+
void LLMeshSkinInfo::fromLLSD(LLSD& skin)
{
if (skin.has("joint_names"))
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index a6ab96ab18..4505d6b3b9 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -41,12 +41,13 @@ class domMesh;
#define MAX_MODEL_FACES 8
LL_ALIGN_PREFIX(16)
-class LLMeshSkinInfo
+class LLMeshSkinInfo : public LLRefCount
{
LL_ALIGN_NEW
public:
LLMeshSkinInfo();
LLMeshSkinInfo(LLSD& data);
+ LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& data);
void fromLLSD(LLSD& data);
LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const;
void updateHash();
@@ -57,6 +58,8 @@ public:
mutable std::vector<S32> mJointNums;
typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t;
matrix_list_t mInvBindMatrix;
+
+ // bones/joints position overrides
matrix_list_t mAlternateBindMatrix;
LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);