diff options
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/llprimitive.cpp | 265 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.h | 25 | ||||
-rw-r--r-- | indra/llprimitive/llprimtexturelist.cpp | 19 |
3 files changed, 302 insertions, 7 deletions
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 33807e7545..dcfb5cfae6 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -746,16 +746,201 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai U32 old_face_mask = mVolumep->mFaceMask; + S32 face_bit = 0; + S32 cur_mask = 0; + + // Grab copies of the old faces from the original shape, ordered by type. + // We will use these to figure out what old texture info gets mapped to new + // faces in the new shape. + std::vector<LLProfile::Face> old_faces; + for (S32 face = 0; face < mVolumep->getNumFaces(); face++) + { + old_faces.push_back(mVolumep->getProfile().mFaces[face]); + } + + // Copy the old texture info off to the side, but not in the order in which + // they live in the mTextureList, rather in order of ther "face id" which + // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex. + // + // Hence, some elements of old_tes::mEntryList will be invalid. It is + // initialized to a size of 9 (max number of possible faces on a volume?) + // and only the ones with valid types are filled in. + LLPrimTextureList old_tes; + old_tes.setSize(9); + for (face_bit = 0; face_bit < 9; face_bit++) + { + cur_mask = 0x1 << face_bit; + if (old_face_mask & cur_mask) + { + S32 te_index = face_index_from_id(cur_mask, old_faces); + old_tes.copyTexture(face_bit, *(getTE(te_index))); + //llinfos << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << llendl; + } + } + + // build the new object sVolumeManager->unrefVolume(mVolumep); mVolumep = volumep; U32 new_face_mask = mVolumep->mFaceMask; - if (old_face_mask != new_face_mask) + S32 i; + + if (old_face_mask == new_face_mask) + { + // nothing to do + return TRUE; + } + + if (mVolumep->getNumFaces() == 0 && new_face_mask != 0) { + llwarns << "Object with 0 faces found...INCORRECT!" << llendl; setNumTEs(mVolumep->getNumFaces()); + return TRUE; + } + + // initialize face_mapping + S32 face_mapping[9]; + for (face_bit = 0; face_bit < 9; face_bit++) + { + face_mapping[face_bit] = face_bit; + } + + // The new shape may have more faces than the original, but we can't just + // add them to the end -- the ordering matters and it may be that we must + // insert the new faces in the middle of the list. When we add a face it + // will pick up the texture/color info of one of the old faces an so we + // now figure out which old face info gets mapped to each new face, and + // store in the face_mapping lookup table. + for (face_bit = 0; face_bit < 9; face_bit++) + { + cur_mask = 0x1 << face_bit; + if (!(new_face_mask & cur_mask)) + { + // Face doesn't exist in new map. + face_mapping[face_bit] = -1; + continue; + } + else if (old_face_mask & cur_mask) + { + // Face exists in new and old map. + face_mapping[face_bit] = face_bit; + continue; + } + + // OK, how we've got a mismatch, where we have to fill a new face with one from + // the old face. + if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE)) + { + // It's a top/bottom/hollow interior face. + if (old_face_mask & LL_FACE_PATH_END) + { + face_mapping[face_bit] = 1; + continue; + } + else + { + S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; + for (i = 0; i < 4; i++) + { + if (old_face_mask & cur_outer_mask) + { + face_mapping[face_bit] = 5 + i; + break; + } + cur_outer_mask <<= 1; + } + if (i == 4) + { + llwarns << "No path end or outer face in volume!" << llendl; + } + continue; + } + } + + if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) + { + // A cut slice. Use the hollow interior if we have it. + if (old_face_mask & LL_FACE_INNER_SIDE) + { + face_mapping[face_bit] = 2; + continue; + } + + // No interior, use the bottom face. + // Could figure out which of the outer faces was nearest, but that would be harder. + if (old_face_mask & LL_FACE_PATH_END) + { + face_mapping[face_bit] = 1; + continue; + } + else + { + S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; + for (i = 0; i < 4; i++) + { + if (old_face_mask & cur_outer_mask) + { + face_mapping[face_bit] = 5 + i; + break; + } + cur_outer_mask <<= 1; + } + if (i == 4) + { + llwarns << "No path end or outer face in volume!" << llendl; + } + continue; + } + } + + // OK, the face that's missing is an outer face... + // Pull from the nearest adjacent outer face (there's always guaranteed to be one... + S32 cur_outer = face_bit - 5; + S32 min_dist = 5; + S32 min_outer_bit = -1; + S32 i; + for (i = 0; i < 4; i++) + { + if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i)) + { + S32 dist = abs(i - cur_outer); + if (dist < min_dist) + { + min_dist = dist; + min_outer_bit = i + 5; + } + } + } + if (-1 == min_outer_bit) + { + llinfos << (LLVolume *)mVolumep << llendl; + llwarns << "Bad! No outer faces, impossible!" << llendl; + } + face_mapping[face_bit] = min_outer_bit; } + + + setNumTEs(mVolumep->getNumFaces()); + for (face_bit = 0; face_bit < 9; face_bit++) + { + // For each possible face type on the new shape we check to see if that + // face exists and if it does we create a texture entry that is a copy + // of one of the originals. Since the originals might not have a + // matching face, we use the face_mapping lookup table to figure out + // which face information to copy. + cur_mask = 0x1 << face_bit; + if (new_face_mask & cur_mask) + { + if (-1 == face_mapping[face_bit]) + { + llwarns << "No mapping from old face to new face!" << llendl; + } + S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces); + setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit]))); + } + } return TRUE; } @@ -1314,6 +1499,8 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size) return (size == 16); case PARAMS_SCULPT: return (size == 17); + case PARAMS_LIGHT_IMAGE: + return (size == 28); } return FALSE; @@ -1646,3 +1833,79 @@ bool LLSculptParams::fromLLSD(LLSD& sd) return false; } +//============================================================================ + +LLLightImageParams::LLLightImageParams() +{ + mType = PARAMS_LIGHT_IMAGE; + mParams.setVec(F_PI*0.5f, 0.f, 0.f); +} + +BOOL LLLightImageParams::pack(LLDataPacker &dp) const +{ + dp.packUUID(mLightTexture, "texture"); + dp.packVector3(mParams, "params"); + + return TRUE; +} + +BOOL LLLightImageParams::unpack(LLDataPacker &dp) +{ + dp.unpackUUID(mLightTexture, "texture"); + dp.unpackVector3(mParams, "params"); + + return TRUE; +} + +bool LLLightImageParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_LIGHT_IMAGE) + { + return false; + } + + const LLLightImageParams *param = (const LLLightImageParams*)&data; + if ( (param->mLightTexture != mLightTexture) ) + { + return false; + } + + if ( (param->mParams != mParams ) ) + { + return false; + } + + return true; +} + +void LLLightImageParams::copy(const LLNetworkData& data) +{ + const LLLightImageParams *param = (LLLightImageParams*)&data; + mLightTexture = param->mLightTexture; + mParams = param->mParams; +} + + + +LLSD LLLightImageParams::asLLSD() const +{ + LLSD sd; + + sd["texture"] = mLightTexture; + sd["params"] = mParams.getValue(); + + return sd; +} + +bool LLLightImageParams::fromLLSD(LLSD& sd) +{ + if (sd.has("texture")) + { + setLightTexture( sd["texture"] ); + setParams( LLVector3( sd["params"] ) ); + return true; + } + + return false; +} + diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index b3a337ce5d..53095cc925 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -107,7 +107,8 @@ public: { PARAMS_FLEXIBLE = 0x10, PARAMS_LIGHT = 0x20, - PARAMS_SCULPT = 0x30 + PARAMS_SCULPT = 0x30, + PARAMS_LIGHT_IMAGE = 0x40, }; public: @@ -267,6 +268,28 @@ public: U8 getSculptType() { return mSculptType; } }; +class LLLightImageParams : public LLNetworkData +{ +protected: + LLUUID mLightTexture; + LLVector3 mParams; + +public: + LLLightImageParams(); + /*virtual*/ BOOL pack(LLDataPacker &dp) const; + /*virtual*/ BOOL unpack(LLDataPacker &dp); + /*virtual*/ bool operator==(const LLNetworkData& data) const; + /*virtual*/ void copy(const LLNetworkData& data); + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setLightTexture(const LLUUID& id) { mLightTexture = id; } + LLUUID getLightTexture() const { return mLightTexture; } + void setParams(const LLVector3& params) { mParams = params; } + LLVector3 getParams() const { return mParams; } + +}; class LLPrimitive : public LLXform diff --git a/indra/llprimitive/llprimtexturelist.cpp b/indra/llprimitive/llprimtexturelist.cpp index d03150fc78..1c7de95975 100644 --- a/indra/llprimitive/llprimtexturelist.cpp +++ b/indra/llprimitive/llprimtexturelist.cpp @@ -135,13 +135,12 @@ S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te) { if (S32(index) >= mEntryList.size()) { - // TODO -- assert here S32 current_size = mEntryList.size(); - llerrs << "index = " << S32(index) << " current_size = " << current_size << llendl; + llwarns << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << llendl; return TEM_CHANGE_NONE; } - // we're changing an existing entry + // we're changing an existing entry llassert(mEntryList[index]); delete (mEntryList[index]); if (&te) @@ -387,8 +386,18 @@ void LLPrimTextureList::setSize(S32 new_size) mEntryList.resize(new_size); for (S32 index = current_size; index < new_size; ++index) { - LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry(); - mEntryList[index] = new_entry; + if (current_size > 0 + && mEntryList[current_size - 1]) + { + // copy the last valid entry for the new one + mEntryList[index] = mEntryList[current_size - 1]->newCopy(); + } + else + { + // no valid enries to copy, so we new one up + LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry(); + mEntryList[index] = new_entry; + } } } else if (new_size < current_size) |