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-rw-r--r--indra/llprimitive/lldaeloader.cpp40
-rw-r--r--indra/llprimitive/llmodel.cpp16
-rw-r--r--indra/llprimitive/llmodel.h4
-rw-r--r--indra/llprimitive/llmodelloader.cpp27
-rw-r--r--indra/llprimitive/llmodelloader.h41
-rw-r--r--indra/llprimitive/llprimtexturelist.cpp9
-rw-r--r--indra/llprimitive/object_flags.h12
7 files changed, 60 insertions, 89 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index f286bff353..7fa4230237 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -1115,19 +1115,17 @@ bool LLDAELoader::OpenFile(const std::string& filename)
if (skin)
{
- domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
-
- if (geom)
+ if (domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()))
{
- domMesh* mesh = geom->getMesh();
- if (mesh)
+ if (domMesh* mesh = geom->getMesh())
{
- std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
- while (i != mModelsMap[mesh].end())
+ dae_model_map::const_iterator it = mModelsMap.find(mesh);
+ if (it != mModelsMap.end())
{
- LLPointer<LLModel> mdl = *i;
- LLDAELoader::processDomModel(mdl, &dae, root, mesh, skin);
- i++;
+ for (const LLPointer<LLModel>& model : it->second)
+ {
+ LLDAELoader::processDomModel(model, &dae, root, mesh, skin);
+ }
}
}
}
@@ -1297,6 +1295,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}
else
+ {
//Has one or more skeletons
for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin();
skel_it != skeletons.end(); ++skel_it)
@@ -1381,6 +1380,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}//got skeleton?
}
+ }
domSkin::domJoints* joints = skin->getJoints();
@@ -1681,7 +1681,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
materials[model->mMaterialList[i]] = LLImportMaterial();
}
mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ stretch_extents(model, transformation);
}
}
@@ -2074,21 +2074,14 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
mTransform.condition();
}
- domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
- if (instance_geo)
+ if (domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element))
{
- domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
- if (geo)
+ if (domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()))
{
- domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
- if (mesh)
+ if (domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))))
{
-
- std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
- while (i != mModelsMap[mesh].end())
+ for (LLModel* model : mModelsMap.find(mesh)->second)
{
- LLModel* model = *i;
-
LLMatrix4 transformation = mTransform;
if (mTransform.determinant() < 0)
@@ -2159,8 +2152,7 @@ void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* da
}
mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
- stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
- i++;
+ stretch_extents(model, transformation);
}
}
}
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 9908a155f2..4e3e49ec9f 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -91,19 +91,15 @@ std::string LLModel::getStatusString(U32 status)
}
-void LLModel::offsetMesh( const LLVector3& pivotPoint )
+void LLModel::offsetMesh(const LLVector3& pivotPoint)
{
- LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
+ LLVector4a pivot(pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ]);
- for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
+ for (LLVolumeFace& face : mVolumeFaces)
{
- std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
- LLVolumeFace& face = *currentFaceIt;
- LLVector4a *pos = (LLVector4a*) face.mPositions;
-
- for (S32 i=0; i<face.mNumVertices; ++i )
+ for (S32 i = 0; i < face.mNumVertices; ++i)
{
- pos[i].add( pivot );
+ face.mPositions[i].add(pivot);
}
}
}
@@ -338,7 +334,7 @@ void LLModel::normalizeVolumeFaces()
}
}
-void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
+void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const
{
scale_out = mNormalizedScale;
translation_out = mNormalizedTranslation;
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 96cfb7151e..c89037a2d2 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -205,8 +205,8 @@ public:
void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
void remapVolumeFaces();
void optimizeVolumeFaces();
- void offsetMesh( const LLVector3& pivotPoint );
- void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
+ void offsetMesh(const LLVector3& pivotPoint);
+ void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const;
LLVector3 getTransformedCenter(const LLMatrix4& mat);
//reorder face list based on mMaterialList in this and reference so
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index ae69c4f8ab..84adec4da5 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -36,7 +36,7 @@
std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform)
+static void stretch_extents(const LLModel* model, const LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform)
{
LLVector4a box[] =
{
@@ -58,7 +58,7 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
center.setAdd(face.mExtents[0], face.mExtents[1]);
center.mul(0.5f);
LLVector4a size;
- size.setSub(face.mExtents[1],face.mExtents[0]);
+ size.setSub(face.mExtents[1], face.mExtents[0]);
size.mul(0.5f);
for (U32 i = 0; i < 8; i++)
@@ -84,19 +84,19 @@ void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4
}
}
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform)
+void LLModelLoader::stretch_extents(const LLModel* model, const LLMatrix4& mat)
{
LLVector4a mina, maxa;
LLMatrix4a mata;
mata.loadu(mat);
- mina.load3(min.mV);
- maxa.load3(max.mV);
+ mina.load3(mExtents[0].mV);
+ maxa.load3(mExtents[1].mV);
- stretch_extents(model, mata, mina, maxa, first_transform);
+ ::stretch_extents(model, mata, mina, maxa, mFirstTransform);
- min.set(mina.getF32ptr());
- max.set(maxa.getF32ptr());
+ mExtents[0].set(mina.getF32ptr());
+ mExtents[1].set(maxa.getF32ptr());
}
//-----------------------------------------------------------------------------
@@ -291,14 +291,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
{
if (idx >= model[lod].size())
{
- if (model[lod].size())
- {
- instance_list[i].mLOD[lod] = model[lod][0];
- }
- else
- {
- instance_list[i].mLOD[lod] = NULL;
- }
+ instance_list[i].mLOD[lod] = model[lod].front();
continue;
}
@@ -341,7 +334,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
{
LLModelInstance& cur_instance = instance_list[i];
mScene[cur_instance.mTransform].push_back(cur_instance);
- stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
+ stretch_extents(cur_instance.mModel, cur_instance.mTransform);
}
setLoadState( DONE );
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index 83bd2f5bbd..637dabe08a 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -34,13 +34,13 @@
class LLJoint;
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
-typedef std::map<std::string, std::string> JointMap;
-typedef std::deque<std::string> JointNameSet;
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
+typedef std::map<std::string, std::string> JointMap;
+typedef std::deque<std::string> JointNameSet;
const S32 SLM_SUPPORTED_VERSION = 3;
-const S32 NUM_LOD = 4;
+const S32 NUM_LOD = 4;
const U32 LEGACY_RIG_OK = 0;
const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1;
@@ -50,32 +50,32 @@ class LLModelLoader : public LLThread
{
public:
- typedef std::map<std::string, LLImportMaterial> material_map;
- typedef std::vector<LLPointer<LLModel > > model_list;
- typedef std::vector<LLModelInstance> model_instance_list;
- typedef std::map<LLMatrix4, model_instance_list > scene;
+ typedef std::map<std::string, LLImportMaterial> material_map;
+ typedef std::vector<LLPointer<LLModel>> model_list;
+ typedef std::vector<LLModelInstance> model_instance_list;
+ typedef std::map<LLMatrix4, model_instance_list> scene;
// Callback with loaded model data and loaded LoD
//
- typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t;
+ typedef boost::function<void (scene&, model_list&, S32, void*)> load_callback_t;
// Function to provide joint lookup by name
// (within preview avi skeleton, for example)
//
- typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t;
+ typedef boost::function<LLJoint* (const std::string&, void*)> joint_lookup_func_t;
// Func to load and associate material with all it's textures,
// returned value is the number of textures loaded
// intentionally non-const so func can modify material to
// store platform-specific data
//
- typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t;
+ typedef boost::function<U32 (LLImportMaterial&, void*)> texture_load_func_t;
// Callback to inform client of state changes
// during loading process (errors will be reported
// as state changes here as well)
//
- typedef boost::function<void (U32,void*) > state_callback_t;
+ typedef boost::function<void (U32, void*)> state_callback_t;
typedef enum
{
@@ -136,7 +136,7 @@ public:
JointNameSet& jointsFromNodes,
JointMap& legalJointNamesMap,
U32 maxJointsPerMesh);
- virtual ~LLModelLoader() ;
+ virtual ~LLModelLoader();
virtual void setNoNormalize() { mNoNormalize = true; }
virtual void setNoOptimize() { mNoOptimize = true; }
@@ -156,13 +156,13 @@ public:
bool loadFromSLM(const std::string& filename);
void loadModelCallback();
- void loadTextures() ; //called in the main thread.
+ void loadTextures(); // called in the main thread.
void setLoadState(U32 state);
+ void stretch_extents(const LLModel* model, const LLMatrix4& mat);
-
- S32 mNumOfFetchingTextures ; //updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
+ S32 mNumOfFetchingTextures; // updated in the main thread
+ bool areTexturesReady() { return !mNumOfFetchingTextures; } // called in the main thread.
bool verifyCount( int expected, int result );
@@ -212,10 +212,7 @@ protected:
LLSD mWarningsArray; // preview floater will pull logs from here
static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
+ static bool isAlive(LLModelLoader* loader);
};
-class LLMatrix4a;
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform);
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform);
#endif // LL_LLMODELLOADER_H
diff --git a/indra/llprimitive/llprimtexturelist.cpp b/indra/llprimitive/llprimtexturelist.cpp
index 68f3f5ffac..76322a9d29 100644
--- a/indra/llprimitive/llprimtexturelist.cpp
+++ b/indra/llprimitive/llprimtexturelist.cpp
@@ -137,14 +137,7 @@ S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
- if (&te)
- {
- mEntryList[index] = te.newCopy();
- }
- else
- {
- mEntryList[index] = LLPrimTextureList::newTextureEntry();
- }
+ mEntryList[index] = te.newCopy();
return TEM_CHANGE_TEXTURE;
}
diff --git a/indra/llprimitive/object_flags.h b/indra/llprimitive/object_flags.h
index e2cdba072a..06e216ba49 100644
--- a/indra/llprimitive/object_flags.h
+++ b/indra/llprimitive/object_flags.h
@@ -57,16 +57,16 @@ const U32 FLAGS_CAMERA_SOURCE = (1U << 22);
//const U32 FLAGS_UNUSED_001 = (1U << 23); // was FLAGS_CAST_SHADOWS
-//const U32 FLAGS_UNUSED_002 = (1U << 24);
-//const U32 FLAGS_UNUSED_003 = (1U << 25);
-//const U32 FLAGS_UNUSED_004 = (1U << 26);
-//const U32 FLAGS_UNUSED_005 = (1U << 27);
+const U32 FLAGS_SERVER_AUTOPILOT = (1U << 24); // Update was for an agent AND that agent is being autopiloted from the server
+//const U32 FLAGS_UNUSED_002 = (1U << 25);
+//const U32 FLAGS_UNUSED_003 = (1U << 26);
+//const U32 FLAGS_UNUSED_004 = (1U << 27);
const U32 FLAGS_OBJECT_OWNER_MODIFY = (1U << 28);
const U32 FLAGS_TEMPORARY_ON_REZ = (1U << 29);
-//const U32 FLAGS_UNUSED_006 = (1U << 30); // was FLAGS_TEMPORARY
-//const U32 FLAGS_UNUSED_007 = (1U << 31); // was FLAGS_ZLIB_COMPRESSED
+//const U32 FLAGS_UNUSED_005 = (1U << 30); // was FLAGS_TEMPORARY
+//const U32 FLAGS_UNUSED_006 = (1U << 31); // was FLAGS_ZLIB_COMPRESSED
const U32 FLAGS_LOCAL = FLAGS_ANIM_SOURCE | FLAGS_CAMERA_SOURCE;
const U32 FLAGS_WORLD = FLAGS_USE_PHYSICS | FLAGS_PHANTOM | FLAGS_TEMPORARY_ON_REZ;