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-rw-r--r--indra/llprimitive/llmaterial.h28
-rwxr-xr-xindra/llprimitive/lltextureentry.h8
2 files changed, 33 insertions, 3 deletions
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h
index b265732adc..9f52a3f6c1 100644
--- a/indra/llprimitive/llmaterial.h
+++ b/indra/llprimitive/llmaterial.h
@@ -69,19 +69,43 @@ public:
const LLUUID& getNormalID() const { return mNormalID; }
void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; }
void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; }
+ F32 getNormalOffsetX() const { return mNormalOffsetX; }
+ F32 getNormalOffsetY() const { return mNormalOffsetY; }
+
void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; }
+ void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; }
+ void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; }
+
void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; }
+ F32 getNormalRepeatX() const { return mNormalRepeatX; }
+ F32 getNormalRepeatY() const { return mNormalRepeatY; }
+
void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; }
- F32 getNormalRotation() const { return mNormalRotation; }
+ void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; }
+ void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; }
+
+ F32 getNormalRotation() const { return mNormalRotation; }
void setNormalRotation(F32 rot) { mNormalRotation = rot; }
const LLUUID& getSpecularID() const { return mSpecularID; }
void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; }
void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; }
+ F32 getSpecularOffsetX() const { return mSpecularOffsetX; }
+ F32 getSpecularOffsetY() const { return mSpecularOffsetY; }
+
void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; }
+ void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; }
+ void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; }
+
void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; }
+ F32 getSpecularRepeatX() const { return mSpecularRepeatX; }
+ F32 getSpecularRepeatY() const { return mSpecularRepeatY; }
+
void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; }
- F32 getSpecularRotation() const { return mSpecularRotation; }
+ void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; }
+ void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; }
+
+ F32 getSpecularRotation() const { return mSpecularRotation; }
void setSpecularRotation(F32 rot) { mSpecularRotation = rot; }
const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; }
diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h
index 5cc76cfe82..59364cb913 100755
--- a/indra/llprimitive/lltextureentry.h
+++ b/indra/llprimitive/lltextureentry.h
@@ -133,7 +133,13 @@ public:
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
+ void getScaleS(F32 *s) const { *s = mScaleS; }
+ void getScaleT(F32 *t) const { *t = mScaleT; }
+
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
+ F32 getOffsetS() const { return mOffsetS; }
+ F32 getOffsetT() const { return mOffsetT; }
+
F32 getRotation() const { return mRotation; }
void getRotation(F32 *theta) const { *theta = mRotation; }
@@ -144,7 +150,7 @@ public:
U8 getBumpShinyFullbright() const { return mBump; }
U8 getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; }
- U8 getTexGen() const { return mMediaFlags & TEM_TEX_GEN_MASK; }
+ LLTextureEntry::e_texgen getTexGen() const { return LLTextureEntry::e_texgen(mMediaFlags & TEM_TEX_GEN_MASK); }
U8 getMediaTexGen() const { return mMediaFlags; }
F32 getGlow() const { return mGlow; }
const LLMaterialID& getMaterialID() const { return mMaterialID; };