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+/**
+ * @file llprimtexturelist.h
+ * @brief LLPrimTextureList (virtual) base class
+ *
+ * $LicenseInfo:firstyear=2008&license=viewergpl$
+ *
+ * Copyright (c) 2008-2007, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPRIMTEXTURELIST_H
+#define LL_LLPRIMTEXTURELIST_H
+
+#include <vector>
+#include "lluuid.h"
+#include "v3color.h"
+#include "v4color.h"
+
+
+class LLTextureEntry;
+
+// this is a list of LLTextureEntry*'s because in practice the list's elements
+// are of some derived class: LLFooTextureEntry
+typedef std::vector<LLTextureEntry*> texture_list_t;
+
+class LLPrimTextureList
+{
+public:
+ // the LLPrimTextureList needs to know what type of LLTextureEntry
+ // to generate when it needs a new one, so we may need to set a
+ // callback for generating it, (or else use the base class default:
+ // static LLPrimTextureEntry::newTextureEntry() )
+ //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
+ //static NewTextureEntryFunction sNewTextureEntryCallback;
+ static LLTextureEntry* newTextureEntry();
+ static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
+ static LLTextureEntry* (*sNewTextureEntryCallback)();
+
+ LLPrimTextureList();
+ virtual ~LLPrimTextureList();
+
+ void clear();
+
+ // clears current entries
+ // copies contents of other_list
+ // this is somewhat expensive, so it must be called explicitly
+ void copy(const LLPrimTextureList& other_list);
+
+ // clears current copies
+ // takes contents of other_list
+ // clears other_list
+ void take(LLPrimTextureList& other_list);
+
+ // copies LLTextureEntry 'te'
+ // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+ S32 copyTexture(const U8 index, const LLTextureEntry& te);
+
+ // takes ownership of LLTextureEntry* 'te'
+ // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
+ // IMPORTANT! -- if you use this function you must check the return value
+ S32 takeTexture(const U8 index, LLTextureEntry* te);
+
+// // copies contents of 'entry' and stores it in 'index' slot
+// void copyTexture(const U8 index, const LLTextureEntry* entry);
+
+ // returns pointer to texture at 'index' slot
+ LLTextureEntry* getTexture(const U8 index) const;
+
+ S32 setID(const U8 index, const LLUUID& id);
+ S32 setColor(const U8 index, const LLColor3& color);
+ S32 setColor(const U8 index, const LLColor4& color);
+ S32 setAlpha(const U8 index, const F32 alpha);
+ S32 setScale(const U8 index, const F32 s, const F32 t);
+ S32 setScaleS(const U8 index, const F32 s);
+ S32 setScaleT(const U8 index, const F32 t);
+ S32 setOffset(const U8 index, const F32 s, const F32 t);
+ S32 setOffsetS(const U8 index, const F32 s);
+ S32 setOffsetT(const U8 index, const F32 t);
+ S32 setRotation(const U8 index, const F32 r);
+ S32 setBumpShinyFullbright(const U8 index, const U8 bump);
+ S32 setMediaTexGen(const U8 index, const U8 media);
+ S32 setBumpMap(const U8 index, const U8 bump);
+ S32 setBumpShiny(const U8 index, const U8 bump_shiny);
+ S32 setTexGen(const U8 index, const U8 texgen);
+ S32 setShiny(const U8 index, const U8 shiny);
+ S32 setFullbright(const U8 index, const U8 t);
+ S32 setMediaFlags(const U8 index, const U8 media_flags);
+ S32 setGlow(const U8 index, const F32 glow);
+
+ S32 size() const;
+
+// void forceResize(S32 new_size);
+ void setSize(S32 new_size);
+
+ void setAllIDs(const LLUUID& id);
+protected:
+ texture_list_t mEntryList;
+private:
+ LLPrimTextureList(const LLPrimTextureList& other_list)
+ {
+ // private so that it can't be used
+ }
+};
+
+#endif