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Diffstat (limited to 'indra/llprimitive/llprimtexturelist.h')
-rw-r--r-- | indra/llprimitive/llprimtexturelist.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h new file mode 100644 index 0000000000..61285bd1bf --- /dev/null +++ b/indra/llprimitive/llprimtexturelist.h @@ -0,0 +1,126 @@ +/** + * @file llprimtexturelist.h + * @brief LLPrimTextureList (virtual) base class + * + * $LicenseInfo:firstyear=2008&license=viewergpl$ + * + * Copyright (c) 2008-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLPRIMTEXTURELIST_H +#define LL_LLPRIMTEXTURELIST_H + +#include <vector> +#include "lluuid.h" +#include "v3color.h" +#include "v4color.h" + + +class LLTextureEntry; + +// this is a list of LLTextureEntry*'s because in practice the list's elements +// are of some derived class: LLFooTextureEntry +typedef std::vector<LLTextureEntry*> texture_list_t; + +class LLPrimTextureList +{ +public: + // the LLPrimTextureList needs to know what type of LLTextureEntry + // to generate when it needs a new one, so we may need to set a + // callback for generating it, (or else use the base class default: + // static LLPrimTextureEntry::newTextureEntry() ) + //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)(); + //static NewTextureEntryFunction sNewTextureEntryCallback; + static LLTextureEntry* newTextureEntry(); + static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() ); + static LLTextureEntry* (*sNewTextureEntryCallback)(); + + LLPrimTextureList(); + virtual ~LLPrimTextureList(); + + void clear(); + + // clears current entries + // copies contents of other_list + // this is somewhat expensive, so it must be called explicitly + void copy(const LLPrimTextureList& other_list); + + // clears current copies + // takes contents of other_list + // clears other_list + void take(LLPrimTextureList& other_list); + + // copies LLTextureEntry 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + S32 copyTexture(const U8 index, const LLTextureEntry& te); + + // takes ownership of LLTextureEntry* 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + // IMPORTANT! -- if you use this function you must check the return value + S32 takeTexture(const U8 index, LLTextureEntry* te); + +// // copies contents of 'entry' and stores it in 'index' slot +// void copyTexture(const U8 index, const LLTextureEntry* entry); + + // returns pointer to texture at 'index' slot + LLTextureEntry* getTexture(const U8 index) const; + + S32 setID(const U8 index, const LLUUID& id); + S32 setColor(const U8 index, const LLColor3& color); + S32 setColor(const U8 index, const LLColor4& color); + S32 setAlpha(const U8 index, const F32 alpha); + S32 setScale(const U8 index, const F32 s, const F32 t); + S32 setScaleS(const U8 index, const F32 s); + S32 setScaleT(const U8 index, const F32 t); + S32 setOffset(const U8 index, const F32 s, const F32 t); + S32 setOffsetS(const U8 index, const F32 s); + S32 setOffsetT(const U8 index, const F32 t); + S32 setRotation(const U8 index, const F32 r); + S32 setBumpShinyFullbright(const U8 index, const U8 bump); + S32 setMediaTexGen(const U8 index, const U8 media); + S32 setBumpMap(const U8 index, const U8 bump); + S32 setBumpShiny(const U8 index, const U8 bump_shiny); + S32 setTexGen(const U8 index, const U8 texgen); + S32 setShiny(const U8 index, const U8 shiny); + S32 setFullbright(const U8 index, const U8 t); + S32 setMediaFlags(const U8 index, const U8 media_flags); + S32 setGlow(const U8 index, const F32 glow); + + S32 size() const; + +// void forceResize(S32 new_size); + void setSize(S32 new_size); + + void setAllIDs(const LLUUID& id); +protected: + texture_list_t mEntryList; +private: + LLPrimTextureList(const LLPrimTextureList& other_list) + { + // private so that it can't be used + } +}; + +#endif |