diff options
Diffstat (limited to 'indra/llprimitive/llprimitive.cpp')
-rwxr-xr-x | indra/llprimitive/llprimitive.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index a505ea04a7..29747cb09c 100755 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -107,8 +107,6 @@ const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE; const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE; -const S32 MAX_FACE_BITS = 9; - const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; // Texture rotations are sent over the wire as a S16. This is used to scale the actual float @@ -324,6 +322,11 @@ S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMateri return mTextureList.setMaterialParams(index, pMaterialParams); } +LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index) +{ + return mTextureList.getMaterialParams(index); +} + //=============================================================== S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump) { @@ -993,8 +996,6 @@ BOOL LLPrimitive::setMaterial(U8 material) } } -const F32 LL_MAX_SCALE_S = 100.0f; -const F32 LL_MAX_SCALE_T = 100.0f; S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const { S32 face_index; @@ -1148,12 +1149,12 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const const LLTextureEntry* te = getTE(face_index); scale_s[face_index] = (F32) te->mScaleS; scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) llround((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) llround((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) llround(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); + offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; + offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; + image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); bump[face_index] = te->getBumpShinyFullbright(); media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) llround((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); + glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); // Directly sending material_ids is not safe! memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ @@ -1233,12 +1234,12 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const const LLTextureEntry* te = getTE(face_index); scale_s[face_index] = (F32) te->mScaleS; scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) llround((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) llround((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) llround(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); + offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; + offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; + image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); bump[face_index] = te->getBumpShinyFullbright(); media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) llround((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); + glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); // Directly sending material_ids is not safe! memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ @@ -1360,9 +1361,8 @@ S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec) retval |= setTEBumpShinyFullbright(i, tec.bump[i]); retval |= setTEMediaTexGen(i, tec.media_flags[i]); retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF); - - retval |= setTEMaterialID(i, tec.material_ids[i]); - + retval |= setTEMaterialID(i, tec.material_ids[i]); + coloru = LLColor4U(tec.colors + 4*i); // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) |