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Diffstat (limited to 'indra/llprimitive/llmodel.cpp')
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 1707 |
1 files changed, 1707 insertions, 0 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp new file mode 100644 index 0000000000..e4b7cd80ce --- /dev/null +++ b/indra/llprimitive/llmodel.cpp @@ -0,0 +1,1707 @@ +/** + * @file llmodel.cpp + * @brief Model handling implementation + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmodel.h" +#include "llsdserialize.h" +#include "llvector4a.h" + +#include "dae.h" +#include "dae/daeErrorHandler.h" +#include "dom/domConstants.h" +#include "dom/domMesh.h" +#include "zlib/zlib.h" + +#if LL_MESH_ENABLED + +std::string model_names[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod", + "physics_shape" +}; + +const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); + +LLModel::LLModel(LLVolumeParams& params, F32 detail) + : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0) +{ + +} + +void load_face_from_dom_inputs(LLVolumeFace& face, const domInputLocalOffset_Array& inputs, U32 min_idx, U32 max_idx) +{ + for (U32 j = 0; j < inputs.getCount(); ++j) + { + if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0) + { //found vertex array + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domVertices* vertices = (domVertices*) elem.cast(); + + domInputLocal_Array& v_inp = vertices->getInput_array(); + if (inputs[j]->getOffset() != 0) + { + llerrs << "WTF?" << llendl; + } + + for (U32 k = 0; k < v_inp.getCount(); ++k) + { + if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) + { + const domURIFragmentType& uri = v_inp[k]->getSource(); + + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + + if (src->getTechnique_common()->getAccessor()->getStride() != 3) + { + llerrs << "WTF?" << llendl; + } + + domListOfFloats& v = src->getFloat_array()->getValue(); + + LLVector4a min; + min.set(v[min_idx], v[min_idx+1], v[min_idx+2]); + LLVector4a max = min; + + for (U32 j = min_idx; j <= max_idx; ++j) + { //copy vertex array + face.mPositions[j-min_idx].set(v[j*3+0], v[j*3+1], v[j*3+2]); + update_min_max(min, max, face.mPositions[j-min_idx]); + } + + face.mExtents[0] = min; + face.mExtents[1] = max; + } + } + } + + if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0) + { + //found normal array for this triangle list + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + domListOfFloats& n = src->getFloat_array()->getValue(); + + for (U32 j = min_idx; j <= max_idx; ++j) + { + LLVector4a* norm = (LLVector4a*) face.mNormals + (j-min_idx); + norm->set(n[j*3+0], n[j*3+1], n[j*3+2]); + norm->normalize3fast(); + } + } + else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) + { //found texCoords + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + domListOfFloats& u = src->getFloat_array()->getValue(); + + for (U32 j = min_idx; j <= max_idx; ++j) + { + face.mTexCoords[j-min_idx].setVec(u[j*2+0], u[j*2+1]); + } + } + } +} + +void get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride, + domSource* &pos_source, domSource* &tc_source, domSource* &norm_source) +{ + idx_stride = 0; + + for (U32 j = 0; j < inputs.getCount(); ++j) + { + idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride); + + if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0) + { //found vertex array + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + domVertices* vertices = (domVertices*) elem.cast(); + + domInputLocal_Array& v_inp = vertices->getInput_array(); + + + for (U32 k = 0; k < v_inp.getCount(); ++k) + { + if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) + { + pos_offset = inputs[j]->getOffset(); + + const domURIFragmentType& uri = v_inp[k]->getSource(); + daeElementRef elem = uri.getElement(); + pos_source = (domSource*) elem.cast(); + } + + if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0) + { + norm_offset = inputs[j]->getOffset(); + + const domURIFragmentType& uri = v_inp[k]->getSource(); + daeElementRef elem = uri.getElement(); + norm_source = (domSource*) elem.cast(); + } + } + } + + if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0) + { + //found normal array for this triangle list + norm_offset = inputs[j]->getOffset(); + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + norm_source = (domSource*) elem.cast(); + } + else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) + { //found texCoords + tc_offset = inputs[j]->getOffset(); + const domURIFragmentType& uri = inputs[j]->getSource(); + daeElementRef elem = uri.getElement(); + tc_source = (domSource*) elem.cast(); + } + } + + idx_stride += 1; +} + +void load_face_from_dom_triangles(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domTrianglesRef& tri) +{ + LLVolumeFace face; + std::vector<LLVolumeFace::VertexData> verts; + std::vector<U16> indices; + + const domInputLocalOffset_Array& inputs = tri->getInput_array(); + + S32 pos_offset = -1; + S32 tc_offset = -1; + S32 norm_offset = -1; + + domSource* pos_source = NULL; + domSource* tc_source = NULL; + domSource* norm_source = NULL; + + S32 idx_stride = 0; + + get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source); + + domPRef p = tri->getP(); + domListOfUInts& idx = p->getValue(); + + domListOfFloats v; + domListOfFloats tc; + domListOfFloats n; + + if (pos_source) + { + v = pos_source->getFloat_array()->getValue(); + face.mExtents[0].set(v[0], v[1], v[2]); + face.mExtents[1].set(v[0], v[1], v[2]); + } + + if (tc_source) + { + tc = tc_source->getFloat_array()->getValue(); + } + + if (norm_source) + { + n = norm_source->getFloat_array()->getValue(); + } + + + LLVolumeFace::VertexMapData::PointMap point_map; + + for (U32 i = 0; i < idx.getCount(); i += idx_stride) + { + LLVolumeFace::VertexData cv; + if (pos_source) + { + cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0], + v[idx[i+pos_offset]*3+1], + v[idx[i+pos_offset]*3+2])); + } + + if (tc_source) + { + cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0], + tc[idx[i+tc_offset]*2+1]); + } + + if (norm_source) + { + cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0], + n[idx[i+norm_offset]*3+1], + n[idx[i+norm_offset]*3+2])); + } + + + BOOL found = FALSE; + + LLVolumeFace::VertexMapData::PointMap::iterator point_iter; + point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); + + if (point_iter != point_map.end()) + { + for (U32 j = 0; j < point_iter->second.size(); ++j) + { + if ((point_iter->second)[j] == cv) + { + found = TRUE; + indices.push_back((point_iter->second)[j].mIndex); + break; + } + } + } + + if (!found) + { + update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); + verts.push_back(cv); + if (verts.size() >= 65535) + { + llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl; + } + U16 index = (U16) (verts.size()-1); + indices.push_back(index); + + LLVolumeFace::VertexMapData d; + d.setPosition(cv.getPosition()); + d.mTexCoord = cv.mTexCoord; + d.setNormal(cv.getNormal()); + d.mIndex = index; + if (point_iter != point_map.end()) + { + point_iter->second.push_back(d); + } + else + { + point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); + } + } + + if (indices.size()%3 == 0 && verts.size() >= 65532) + { + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(verts, indices); + face = LLVolumeFace(); + point_map.clear(); + } + + } + + if (!verts.empty()) + { + std::string material; + + if (tri->getMaterial()) + { + material = std::string(tri->getMaterial()); + } + + materials.push_back(material); + face_list.push_back(face); + + face_list.rbegin()->fillFromLegacyData(verts, indices); + } + +} + +void load_face_from_dom_polylist(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolylistRef& poly) +{ + domPRef p = poly->getP(); + domListOfUInts& idx = p->getValue(); + + if (idx.getCount() == 0) + { + return; + } + + const domInputLocalOffset_Array& inputs = poly->getInput_array(); + + + domListOfUInts& vcount = poly->getVcount()->getValue(); + + S32 pos_offset = -1; + S32 tc_offset = -1; + S32 norm_offset = -1; + + domSource* pos_source = NULL; + domSource* tc_source = NULL; + domSource* norm_source = NULL; + + S32 idx_stride = 0; + + get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source); + + LLVolumeFace face; + + std::vector<U16> indices; + std::vector<LLVolumeFace::VertexData> verts; + + domListOfFloats v; + domListOfFloats tc; + domListOfFloats n; + + if (pos_source) + { + v = pos_source->getFloat_array()->getValue(); + face.mExtents[0].set(v[0], v[1], v[2]); + face.mExtents[1].set(v[0], v[1], v[2]); + } + + if (tc_source) + { + tc = tc_source->getFloat_array()->getValue(); + } + + if (norm_source) + { + n = norm_source->getFloat_array()->getValue(); + } + + LLVolumeFace::VertexMapData::PointMap point_map; + + U32 cur_idx = 0; + for (U32 i = 0; i < vcount.getCount(); ++i) + { //for each polygon + U32 first_index = 0; + U32 last_index = 0; + for (U32 j = 0; j < vcount[i]; ++j) + { //for each vertex + + LLVolumeFace::VertexData cv; + + if (pos_source) + { + cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0], + v[idx[cur_idx+pos_offset]*3+1], + v[idx[cur_idx+pos_offset]*3+2]); + } + + if (tc_source) + { + cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0], + tc[idx[cur_idx+tc_offset]*2+1]); + } + + if (norm_source) + { + cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0], + n[idx[cur_idx+norm_offset]*3+1], + n[idx[cur_idx+norm_offset]*3+2]); + } + + cur_idx += idx_stride; + + BOOL found = FALSE; + + LLVolumeFace::VertexMapData::PointMap::iterator point_iter; + LLVector3 pos3(cv.getPosition().getF32ptr()); + point_iter = point_map.find(pos3); + + if (point_iter != point_map.end()) + { + for (U32 k = 0; k < point_iter->second.size(); ++k) + { + if ((point_iter->second)[k] == cv) + { + found = TRUE; + U32 index = (point_iter->second)[k].mIndex; + if (j == 0) + { + first_index = index; + } + else if (j == 1) + { + last_index = index; + } + else + { + indices.push_back(first_index); + indices.push_back(last_index); + indices.push_back(index); + last_index = index; + } + + break; + } + } + } + + if (!found) + { + update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); + verts.push_back(cv); + if (verts.size() >= 65535) + { + llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl; + } + U16 index = (U16) (verts.size()-1); + + if (j == 0) + { + first_index = index; + } + else if (j == 1) + { + last_index = index; + } + else + { + indices.push_back(first_index); + indices.push_back(last_index); + indices.push_back(index); + last_index = index; + } + + LLVolumeFace::VertexMapData d; + d.setPosition(cv.getPosition()); + d.mTexCoord = cv.mTexCoord; + d.setNormal(cv.getNormal()); + d.mIndex = index; + if (point_iter != point_map.end()) + { + point_iter->second.push_back(d); + } + else + { + point_map[pos3].push_back(d); + } + } + + if (indices.size()%3 == 0 && indices.size() >= 65532) + { + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(verts, indices); + face = LLVolumeFace(); + verts.clear(); + indices.clear(); + point_map.clear(); + } + } + } + + if (!verts.empty()) + { + std::string material; + + if (poly->getMaterial()) + { + material = std::string(poly->getMaterial()); + } + + materials.push_back(material); + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(verts, indices); + } +} + +void load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly) +{ + LLVolumeFace face; + std::vector<U16> indices; + std::vector<LLVolumeFace::VertexData> verts; + + const domInputLocalOffset_Array& inputs = poly->getInput_array(); + + + S32 v_offset = -1; + S32 n_offset = -1; + S32 t_offset = -1; + + domListOfFloats* v = NULL; + domListOfFloats* n = NULL; + domListOfFloats* t = NULL; + + U32 stride = 0; + for (U32 i = 0; i < inputs.getCount(); ++i) + { + stride = llmax((U32) inputs[i]->getOffset()+1, stride); + + if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0) + { //found vertex array + v_offset = inputs[i]->getOffset(); + + const domURIFragmentType& uri = inputs[i]->getSource(); + daeElementRef elem = uri.getElement(); + domVertices* vertices = (domVertices*) elem.cast(); + + domInputLocal_Array& v_inp = vertices->getInput_array(); + + for (U32 k = 0; k < v_inp.getCount(); ++k) + { + if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) + { + const domURIFragmentType& uri = v_inp[k]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + v = &(src->getFloat_array()->getValue()); + } + } + } + else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0) + { + n_offset = inputs[i]->getOffset(); + //found normal array for this triangle list + const domURIFragmentType& uri = inputs[i]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + n = &(src->getFloat_array()->getValue()); + } + else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0) + { //found texCoords + t_offset = inputs[i]->getOffset(); + const domURIFragmentType& uri = inputs[i]->getSource(); + daeElementRef elem = uri.getElement(); + domSource* src = (domSource*) elem.cast(); + t = &(src->getFloat_array()->getValue()); + } + } + + domP_Array& ps = poly->getP_array(); + + //make a triangle list in <verts> + for (U32 i = 0; i < ps.getCount(); ++i) + { //for each polygon + domListOfUInts& idx = ps[i]->getValue(); + for (U32 j = 0; j < idx.getCount()/stride; ++j) + { //for each vertex + if (j > 2) + { + U32 size = verts.size(); + LLVolumeFace::VertexData v0 = verts[size-3]; + LLVolumeFace::VertexData v1 = verts[size-1]; + + verts.push_back(v0); + verts.push_back(v1); + } + + LLVolumeFace::VertexData vert; + + + if (v) + { + U32 v_idx = idx[j*stride+v_offset]*3; + vert.getPosition().set(v->get(v_idx), + v->get(v_idx+1), + v->get(v_idx+2)); + } + + if (n) + { + U32 n_idx = idx[j*stride+n_offset]*3; + vert.getNormal().set(n->get(n_idx), + n->get(n_idx+1), + n->get(n_idx+2)); + } + + if (t) + { + U32 t_idx = idx[j*stride+t_offset]*2; + vert.mTexCoord.setVec(t->get(t_idx), + t->get(t_idx+1)); + } + + + verts.push_back(vert); + } + } + + if (verts.empty()) + { + return; + } + + face.mExtents[0] = verts[0].getPosition(); + face.mExtents[1] = verts[0].getPosition(); + + //create a map of unique vertices to indices + std::map<LLVolumeFace::VertexData, U32> vert_idx; + + U32 cur_idx = 0; + for (U32 i = 0; i < verts.size(); ++i) + { + std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]); + if (iter == vert_idx.end()) + { + vert_idx[verts[i]] = cur_idx++; + } + } + + if (cur_idx != vert_idx.size()) + { + llerrs << "WTF?" << llendl; + } + + //build vertex array from map + std::vector<LLVolumeFace::VertexData> new_verts; + new_verts.resize(vert_idx.size()); + + for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter) + { + new_verts[iter->second] = iter->first; + update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition()); + } + + //build index array from map + indices.resize(verts.size()); + + for (U32 i = 0; i < verts.size(); ++i) + { + indices[i] = vert_idx[verts[i]]; + } + + // DEBUG just build an expanded triangle list + /*for (U32 i = 0; i < verts.size(); ++i) + { + indices.push_back((U16) i); + update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition()); + }*/ + + if (!new_verts.empty()) + { + std::string material; + + if (poly->getMaterial()) + { + material = std::string(poly->getMaterial()); + } + + materials.push_back(material); + face_list.push_back(face); + face_list.rbegin()->fillFromLegacyData(new_verts, indices); + } +} + +void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh) +{ + domTriangles_Array& tris = mesh->getTriangles_array(); + + for (U32 i = 0; i < tris.getCount(); ++i) + { + domTrianglesRef& tri = tris.get(i); + + load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri); + } + + domPolylist_Array& polys = mesh->getPolylist_array(); + for (U32 i = 0; i < polys.getCount(); ++i) + { + domPolylistRef& poly = polys.get(i); + + load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly); + } + + domPolygons_Array& polygons = mesh->getPolygons_array(); + for (U32 i = 0; i < polygons.getCount(); ++i) + { + domPolygonsRef& poly = polygons.get(i); + + load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly); + } + +} + +BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh) +{ + if (mesh) + { + mVolumeFaces.clear(); + mMaterialList.clear(); + + addVolumeFacesFromDomMesh(mesh); + + if (getNumVolumeFaces() > 0) + { + optimizeVolumeFaces(); + normalizeVolumeFaces(); + + if (getNumVolumeFaces() > 0) + { + return TRUE; + } + } + } + else + { + llwarns << "no mesh found" << llendl; + } + + return FALSE; +} + + +BOOL LLModel::createVolumeFacesFromFile(const std::string& file_name) +{ + DAE dae; + domCOLLADA* dom = dae.open(file_name); + if (dom) + { + daeDatabase* db = dae.getDatabase(); + + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + + mVolumeFaces.clear(); + mMaterialList.clear(); + + for (daeInt idx = 0; idx < count; ++idx) + { + domMesh* mesh = NULL; + + db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + + if (mesh) + { + addVolumeFacesFromDomMesh(mesh); + } + } + + if (getNumVolumeFaces() > 0) + { + optimizeVolumeFaces(); + normalizeVolumeFaces(); + return TRUE; + } + } + + return FALSE; +} + + +void LLModel::optimizeVolumeFaces() +{ +#if 0 //VECTORIZE ? + for (std::vector<LLVolumeFace>::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); ) + { + std::vector<LLVolumeFace>::iterator cur_iter = iter++; + LLVolumeFace& face = *cur_iter; + + for (S32 i = 0; i < (S32) face.mNumIndices; i += 3) + { //remove zero area triangles + U16 i0 = face.mIndices[i+0]; + U16 i1 = face.mIndices[i+1]; + U16 i2 = face.mIndices[i+2]; + + if (i0 == i1 || + i1 == i2 || + i0 == i2) + { //duplicate index in triangle, remove triangle + face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3); + i -= 3; + } + else + { + LLVolumeFace::VertexData& v0 = face.mVertices[i0]; + LLVolumeFace::VertexData& v1 = face.mVertices[i1]; + LLVolumeFace::VertexData& v2 = face.mVertices[i2]; + + if (v0.mPosition == v1.mPosition || + v1.mPosition == v2.mPosition || + v2.mPosition == v0.mPosition) + { //zero area triangle, delete + face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3); + i-=3; + } + } + } + + //remove unreference vertices + std::vector<bool> ref; + ref.resize(face.mNumVertices); + + for (U32 i = 0; i < ref.size(); ++i) + { + ref[i] = false; + } + + for (U32 i = 0; i < face.mNumIndices; ++i) + { + ref[face.mIndices[i]] = true; + } + + U32 unref_count = 0; + for (U32 i = 0; i < ref.size(); ++i) + { + if (!ref[i]) + { + //vertex is unreferenced + face.mVertices.erase(face.mVertices.begin()+(i-unref_count)); + U16 idx = (U16) (i-unref_count); + + for (U32 j = 0; j < face.mNumIndices; ++j) + { //decrement every index array value greater than idx + if (face.mIndices[j] > idx) + { + --face.mIndices[j]; + } + } + ++unref_count; + } + } + + if (face.mVertices.empty() || face.mIndices.empty()) + { //face is empty, remove it + iter = mVolumeFaces.erase(cur_iter); + } + } +#endif +} + +void LLModel::normalizeVolumeFaces() +{ + + // ensure we don't have too many faces + if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES) + mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES); + + if (!mVolumeFaces.empty()) + { + LLVector4a min, max; + + if (mVolumeFaces[0].mNumVertices <= 0) + { + llerrs << "WTF?" << llendl; + } + + min = mVolumeFaces[0].mExtents[0]; + max = mVolumeFaces[0].mExtents[1]; + + for (U32 i = 1; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + if (face.mNumVertices <= 0) + { + llerrs << "WTF?" << llendl; + } + + update_min_max(min, max, face.mExtents[0]); + update_min_max(min, max, face.mExtents[1]); + } + + LLVector4a trans; + trans.setAdd(min, max); + trans.mul(-0.5f); + LLVector4a size; + size.setSub(max, min); + + F32 scale = 1.f/llmax(llmax(size[0], size[1]), size[2]); + + for (U32 i = 0; i < mVolumeFaces.size(); ++i) + { + LLVolumeFace& face = mVolumeFaces[i]; + + face.mExtents[0].add(trans); + face.mExtents[0].mul(scale); + + face.mExtents[1].add(trans); + face.mExtents[1].mul(scale); + + LLVector4a* pos = (LLVector4a*) face.mPositions; + for (U32 j = 0; j < face.mNumVertices; ++j) + { + pos[j].add(trans); + pos[j].mul(scale); + } + } + + mNormalizedScale = LLVector3(1,1,1) / scale; + mNormalizedTranslation.set(trans.getF32ptr()); + mNormalizedTranslation *= -1.f; + } +} + +void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) +{ + scale_out = mNormalizedScale; + translation_out = mNormalizedTranslation; +} + +void LLModel::setNumVolumeFaces(S32 count) +{ + mVolumeFaces.resize(count); +} + +void LLModel::setVolumeFaceData(S32 f, + LLStrider<LLVector3> pos, + LLStrider<LLVector3> norm, + LLStrider<LLVector2> tc, + LLStrider<U16> ind, + U32 num_verts, + U32 num_indices) +{ + LLVolumeFace& face = mVolumeFaces[f]; + + face.resizeVertices(num_verts); + face.resizeIndices(num_indices); + + LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), num_verts*2*sizeof(F32)); + U32 size = (num_indices*2+0xF)&~0xF; + LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size); +} + +void LLModel::appendFaces(LLModel *model, LLMatrix4 &transform, LLMatrix4& norm_mat) +{ + if (mVolumeFaces.empty()) + { + setNumVolumeFaces(1); + } + + LLVolumeFace& face = mVolumeFaces[mVolumeFaces.size()-1]; + + + for (S32 i = 0; i < model->getNumFaces(); ++i) + { + face.appendFace(model->getVolumeFace(i), transform, norm_mat); + } + +} + +void LLModel::appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat) +{ + S32 rindex = getNumVolumeFaces()-1; + if (rindex == -1 || + mVolumeFaces[rindex].mNumVertices + src_face.mNumVertices >= 65536) + { //empty or overflow will occur, append new face + LLVolumeFace cur_face; + cur_face.appendFace(src_face, mat, norm_mat); + addFace(cur_face); + mMaterialList.push_back(src_material); + } + else + { //append to existing end face + mVolumeFaces.rbegin()->appendFace(src_face, mat, norm_mat); + } +} + +void LLModel::addFace(const LLVolumeFace& face) +{ + if (face.mNumVertices == 0) + { + llerrs << "Cannot add empty face." << llendl; + } + + mVolumeFaces.push_back(face); + + if (mVolumeFaces.size() > MAX_MODEL_FACES) + { + llerrs << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << llendl; + } +} + + +void LLModel::smoothNormals(F32 angle_cutoff) +{ + //smooth normals for all faces by: + // 1 - Create faceted copy of face with no texture coordinates + // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals + // 3 - Generate smoothed set of normals based on welding results + // 4 - Create faceted copy of face with texture coordinates + // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position + // 6 - Remove redundant vertices from new faceted (now smooth) copy + + angle_cutoff = cosf(angle_cutoff); + for (U32 j = 0; j < mVolumeFaces.size(); ++j) + { + LLVolumeFace& vol_face = mVolumeFaces[j]; + + //create faceted copy of current face with no texture coordinates (step 1) + LLVolumeFace faceted; + + LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions; + //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; + + + //bake out triangles into temporary face, clearing normals and texture coordinates + for (U32 i = 0; i < vol_face.mNumIndices; ++i) + { + U32 idx = vol_face.mIndices[i]; + LLVolumeFace::VertexData v; + v.setPosition(src_pos[idx]); + v.getNormal().clear(); + v.mTexCoord.clear(); + faceted.pushVertex(v); + faceted.pushIndex(i); + } + + //generate normals for temporary face + for (U32 i = 0; i < faceted.mNumIndices; i += 3) + { //for each triangle + U16 i0 = faceted.mIndices[i+0]; + U16 i1 = faceted.mIndices[i+1]; + U16 i2 = faceted.mIndices[i+2]; + + LLVector4a& p0 = faceted.mPositions[i0]; + LLVector4a& p1 = faceted.mPositions[i1]; + LLVector4a& p2 = faceted.mPositions[i2]; + + LLVector4a& n0 = faceted.mNormals[i0]; + LLVector4a& n1 = faceted.mNormals[i1]; + LLVector4a& n2 = faceted.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + n0.setCross3(lhs, rhs); + n0.normalize3fast(); + n1 = n0; + n2 = n0; + } + + //weld vertices in temporary face, respecting angle_cutoff (step 2) + faceted.optimize(angle_cutoff); + + //generate normals for welded face based on new topology (step 3) + + for (U32 i = 0; i < faceted.mNumVertices; i++) + { + faceted.mNormals[i].clear(); + } + + for (U32 i = 0; i < faceted.mNumIndices; i += 3) + { //for each triangle + U16 i0 = faceted.mIndices[i+0]; + U16 i1 = faceted.mIndices[i+1]; + U16 i2 = faceted.mIndices[i+2]; + + LLVector4a& p0 = faceted.mPositions[i0]; + LLVector4a& p1 = faceted.mPositions[i1]; + LLVector4a& p2 = faceted.mPositions[i2]; + + LLVector4a& n0 = faceted.mNormals[i0]; + LLVector4a& n1 = faceted.mNormals[i1]; + LLVector4a& n2 = faceted.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + LLVector4a n; + n.setCross3(lhs, rhs); + + n0.add(n); + n1.add(n); + n2.add(n); + } + + //normalize normals and build point map + LLVolumeFace::VertexMapData::PointMap point_map; + + for (U32 i = 0; i < faceted.mNumVertices; ++i) + { + faceted.mNormals[i].normalize3fast(); + + LLVolumeFace::VertexMapData v; + v.setPosition(faceted.mPositions[i]); + v.setNormal(faceted.mNormals[i]); + + point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v); + } + + //create faceted copy of current face with texture coordinates (step 4) + LLVolumeFace new_face; + + //bake out triangles into new face + for (U32 i = 0; i < vol_face.mNumIndices; ++i) + { + U32 idx = vol_face.mIndices[i]; + LLVolumeFace::VertexData v; + v.setPosition(vol_face.mPositions[idx]); + v.setNormal(vol_face.mNormals[idx]); + v.mTexCoord = vol_face.mTexCoords[idx]; + + new_face.pushVertex(v); + new_face.pushIndex(i); + } + + //generate normals for new face + for (U32 i = 0; i < new_face.mNumIndices; i += 3) + { //for each triangle + U16 i0 = new_face.mIndices[i+0]; + U16 i1 = new_face.mIndices[i+1]; + U16 i2 = new_face.mIndices[i+2]; + + LLVector4a& p0 = new_face.mPositions[i0]; + LLVector4a& p1 = new_face.mPositions[i1]; + LLVector4a& p2 = new_face.mPositions[i2]; + + LLVector4a& n0 = new_face.mNormals[i0]; + LLVector4a& n1 = new_face.mNormals[i1]; + LLVector4a& n2 = new_face.mNormals[i2]; + + LLVector4a lhs, rhs; + lhs.setSub(p1, p0); + rhs.setSub(p2, p0); + + n0.setCross3(lhs, rhs); + n0.normalize3fast(); + n1 = n0; + n2 = n0; + } + + //swap out normals in new_face with best match from point map (step 5) + for (U32 i = 0; i < new_face.mNumVertices; ++i) + { + //LLVolumeFace::VertexData v = new_face.mVertices[i]; + + LLVector4a ref_norm = new_face.mNormals[i]; + + LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr())); + + if (iter != point_map.end()) + { + F32 best = -2.f; + for (U32 k = 0; k < iter->second.size(); ++k) + { + LLVector4a& n = iter->second[k].getNormal(); + + if (!iter->second[k].getPosition().equals3(new_face.mPositions[i])) + { + llerrs << "WTF?" << llendl; + } + + F32 cur = n.dot3(ref_norm).getF32(); + + if (cur > best) + { + best = cur; + new_face.mNormals[i] = n; + } + } + } + } + + //remove redundant vertices from new face (step 6) + new_face.optimize(); + + mVolumeFaces[j] = new_face; + } +} + +//static +std::string LLModel::getElementLabel(daeElement *element) +{ // try to get a decent label for this element + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +//static +LLModel* LLModel::loadModelFromDae(std::string filename) +{ + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLModel* ret = new LLModel(volume_params, 0.f); + ret->createVolumeFacesFromFile(filename); + return ret; +} + +//static +LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh) +{ + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLModel* ret = new LLModel(volume_params, 0.f); + ret->createVolumeFacesFromDomMesh(mesh); + ret->mLabel = getElementLabel(mesh); + return ret; +} + +//static +LLSD LLModel::writeModel(std::string filename, LLModel* physics, LLModel* high, LLModel* medium, LLModel* low, LLModel* impostor, LLModel::physics_shape& decomp, BOOL nowrite) +{ + std::ofstream os(filename.c_str(), std::ofstream::out | std::ofstream::binary); + + LLSD header = writeModel(os, physics, high, medium, low, impostor, decomp, nowrite); + + os.close(); + + return header; +} + +//static +LLSD LLModel::writeModel(std::ostream& ostr, LLModel* physics, LLModel* high, LLModel* medium, LLModel* low, LLModel* impostor, LLModel::physics_shape& decomp, BOOL nowrite) +{ + LLSD mdl; + + LLModel* model[] = + { + impostor, + low, + medium, + high, + physics + }; + + bool skinning = high && !high->mSkinWeights.empty(); + + if (skinning) + { //write skinning block + if (high->mJointList.size() != high->mInvBindMatrix.size()) + { + llerrs << "WTF?" << llendl; + } + + for (U32 i = 0; i < high->mJointList.size(); ++i) + { + mdl["skin"]["joint_names"][i] = high->mJointList[i]; + + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mdl["skin"]["inverse_bind_matrix"][i][j*4+k] = high->mInvBindMatrix[i].mMatrix[j][k]; + } + } + } + + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 4; j++) + { + mdl["skin"]["bind_shape_matrix"][i*4+j] = high->mBindShapeMatrix.mMatrix[i][j]; + } + } + } + + if (!decomp.empty()) + { + //write decomposition block + // ["decomposition"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points + // ["decomposition"]["PositionDomain"]["Min"/"Max"] + // ["decomposition"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points + + //get minimum and maximum + LLVector3 min = decomp[0][0]; + LLVector3 max = min; + + LLSD::Binary hulls(decomp.size()); + + U32 total = 0; + + for (U32 i = 0; i < decomp.size(); ++i) + { + U32 size = decomp[i].size(); + total += size; + hulls[i] = (U8) size; + + for (U32 j = 0; j < decomp[i].size(); ++j) + { + update_min_max(min, max, decomp[i][j]); + } + } + + mdl["decomposition"]["Min"] = min.getValue(); + mdl["decomposition"]["Max"] = max.getValue(); + mdl["decomposition"]["HullList"] = hulls; + + LLSD::Binary p(total*3*2); + + LLVector3 range = max-min; + + U32 vert_idx = 0; + for (U32 i = 0; i < decomp.size(); ++i) + { + for (U32 j = 0; j < decomp[i].size(); ++j) + { + for (U32 k = 0; k < 3; k++) + { + //convert to 16-bit normalized across domain + U16 val = (U16) (((decomp[i][j].mV[k]-min.mV[k])/range.mV[k])*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + p[vert_idx++] = buff[0]; + p[vert_idx++] = buff[1]; + + if (vert_idx > p.size()) + { + llerrs << "WTF?" << llendl; + } + } + } + } + + mdl["decomposition"]["Position"] = p; + } + + for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) + { + if (model[idx] && model[idx]->getNumVolumeFaces() > 0) + { + LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); + LLVector3 max_pos = min_pos; + + //find position domain + for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) + { //for each face + const LLVolumeFace& face = model[idx]->getVolumeFace(i); + for (U32 j = 0; j < face.mNumVertices; ++j) + { + update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); + } + } + + LLVector3 pos_range = max_pos - min_pos; + + for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) + { //for each face + const LLVolumeFace& face = model[idx]->getVolumeFace(i); + if (!face.mNumVertices) + { //don't export an empty face + continue; + } + LLSD::Binary verts(face.mNumVertices*3*2); + LLSD::Binary tc(face.mNumVertices*2*2); + LLSD::Binary normals(face.mNumVertices*3*2); + LLSD::Binary indices(face.mNumIndices*2); + + U32 vert_idx = 0; + U32 norm_idx = 0; + U32 tc_idx = 0; + + LLVector2* ftc = (LLVector2*) face.mTexCoords; + LLVector2 min_tc = ftc[0]; + LLVector2 max_tc = min_tc; + + //get texture coordinate domain + for (U32 j = 0; j < face.mNumVertices; ++j) + { + update_min_max(min_tc, max_tc, ftc[j]); + } + + LLVector2 tc_range = max_tc - min_tc; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { //for each vert + + F32* pos = face.mPositions[j].getF32ptr(); + F32* norm = face.mNormals[j].getF32ptr(); + + //position + normal + for (U32 k = 0; k < 3; ++k) + { //for each component + + //convert to 16-bit normalized across domain + U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + verts[vert_idx++] = buff[0]; + verts[vert_idx++] = buff[1]; + + //convert to 16-bit normalized + val = (U16) ((norm[k]+1.f)*0.5f*65535); + + //write to binary buffer + normals[norm_idx++] = buff[0]; + normals[norm_idx++] = buff[1]; + } + + F32* src_tc = (F32*) face.mTexCoords[j].mV; + + //texcoord + for (U32 k = 0; k < 2; ++k) + { //for each component + //convert to 16-bit normalized + U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535); + + U8* buff = (U8*) &val; + //write to binary buffer + tc[tc_idx++] = buff[0]; + tc[tc_idx++] = buff[1]; + } + + } + + U32 idx_idx = 0; + for (U32 j = 0; j < face.mNumIndices; ++j) + { + U8* buff = (U8*) &(face.mIndices[j]); + indices[idx_idx++] = buff[0]; + indices[idx_idx++] = buff[1]; + } + + //write out face data + mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); + mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); + + mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); + mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue(); + + mdl[model_names[idx]][i]["Position"] = verts; + mdl[model_names[idx]][i]["Normal"] = normals; + mdl[model_names[idx]][i]["TexCoord0"] = tc; + mdl[model_names[idx]][i]["TriangleList"] = indices; + + if (skinning) + { + //write out skin weights + + //each influence list entry is up to 4 24-bit values + // first 8 bits is bone index + // last 16 bits is bone influence weight + // a bone index of 0xFF signifies no more influences for this vertex + + std::stringstream ostr; + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + LLVector3 pos(face.mPositions[j].getF32ptr()); + + weight_list& weights = high->getJointInfluences(pos); + + if (weights.size() > 4) + { + llerrs << "WTF?" << llendl; + } + + S32 count = 0; + for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter) + { + if (iter->mJointIdx < 255 && iter->mJointIdx >= 0) + { + U8 idx = (U8) iter->mJointIdx; + ostr.write((const char*) &idx, 1); + + U16 influence = (U16) (iter->mWeight*65535); + ostr.write((const char*) &influence, 2); + + ++count; + } + } + U8 end_list = 0xFF; + if (count < 4) + { + ostr.write((const char*) &end_list, 1); + } + } + + //copy ostr to binary buffer + std::string data = ostr.str(); + const U8* buff = (U8*) data.data(); + U32 bytes = data.size(); + + LLSD::Binary w(bytes); + for (U32 j = 0; j < bytes; ++j) + { + w[j] = buff[j]; + } + + mdl[model_names[idx]][i]["Weights"] = w; + } + } + } + } + + return writeModelToStream(ostr, mdl, nowrite); +} + +LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite) +{ + U32 bytes = 0; + + std::string::size_type cur_offset = 0; + + LLSD header; + + std::string skin; + + if (mdl.has("skin")) + { //write out skin block + skin = zip_llsd(mdl["skin"]); + + U32 size = skin.size(); + if (size > 0) + { + header["skin"]["offset"] = (LLSD::Integer) cur_offset; + header["skin"]["size"] = (LLSD::Integer) size; + cur_offset += size; + bytes += size; + } + else + { + llerrs << "WTF?" << llendl; + } + } + + std::string decomposition; + + if (mdl.has("decomposition")) + { //write out convex decomposition + decomposition = zip_llsd(mdl["decomposition"]); + + U32 size = decomposition.size(); + if (size > 0) + { + header["decomposition"]["offset"] = (LLSD::Integer) cur_offset; + header["decomposition"]["size"] = (LLSD::Integer) size; + cur_offset += size; + bytes += size; + } + } + + std::string out[MODEL_NAMES_LENGTH]; + + for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) + { + if (mdl.has(model_names[i])) + { + out[i] = zip_llsd(mdl[model_names[i]]); + + U32 size = out[i].size(); + + header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; + header[model_names[i]]["size"] = (LLSD::Integer) size; + cur_offset += size; + bytes += size; + } + else + { + header[model_names[i]]["offset"] = -1; + header[model_names[i]]["size"] = 0; + } + } + + if (!nowrite) + { + LLSDSerialize::serialize(header, ostr, LLSDSerialize::LLSD_BINARY); + + if (!skin.empty()) + { //write skin block + ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger()); + } + + if (!decomposition.empty()) + { //write decomposition block + ostr.write((const char*) decomposition.data(), header["decomposition"]["size"].asInteger()); + } + + for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) + { + if (!out[i].empty()) + { + ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger()); + } + } + } + + return header; +} + +//static +LLModel* LLModel::loadModelFromAsset(std::string filename, S32 lod) +{ + return NULL; +} + +LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) +{ + weight_map::iterator iter = mSkinWeights.find(pos); + + if (iter != mSkinWeights.end()) + { + if ((iter->first - pos).magVec() > 0.1f) + { + llerrs << "WTF?" << llendl; + } + + return iter->second; + } + else + { //no exact match found, get closest point + iter = mSkinWeights.begin(); + weight_map::iterator best = iter; + + F32 min_dist = (iter->first - pos).magVecSquared(); + + while (++iter != mSkinWeights.end()) + { + F32 dist = (iter->first - pos).magVecSquared(); + if (dist < min_dist) + { + best = iter; + min_dist = dist; + } + } + + return best->second; + } +} + +#endif + |