diff options
Diffstat (limited to 'indra/llprimitive/llmodel.cpp')
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 127 |
1 files changed, 65 insertions, 62 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 9c49f64452..2fb1956301 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -50,7 +50,7 @@ std::string model_names[] = const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); -LLModel::LLModel(LLVolumeParams& params, F32 detail) +LLModel::LLModel(const LLVolumeParams& params, F32 detail) : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0, 0, 0), @@ -96,26 +96,22 @@ std::string LLModel::getStatusString(U32 status) } -void LLModel::offsetMesh( const LLVector3& pivotPoint ) +void LLModel::offsetMesh(const LLVector3& pivotPoint) { - LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); + LLVector4a pivot(pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ]); - for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) + for (LLVolumeFace& face : mVolumeFaces) { - std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++; - LLVolumeFace& face = *currentFaceIt; - LLVector4a *pos = (LLVector4a*) face.mPositions; - - for (U32 i=0; i<face.mNumVertices; ++i ) + for (S32 i = 0; i < face.mNumVertices; ++i) { - pos[i].add( pivot ); + face.mPositions[i].add(pivot); } } } void LLModel::remapVolumeFaces() { - for (U32 i = 0; i < getNumVolumeFaces(); ++i) + for (S32 i = 0; i < getNumVolumeFaces(); ++i) { mVolumeFaces[i].remap(); } @@ -123,7 +119,7 @@ void LLModel::remapVolumeFaces() void LLModel::optimizeVolumeFaces() { - for (U32 i = 0; i < getNumVolumeFaces(); ++i) + for (S32 i = 0; i < getNumVolumeFaces(); ++i) { mVolumeFaces[i].optimize(); } @@ -178,7 +174,7 @@ void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remain { llassert(new_count <= LL_SCULPT_MESH_MAX_FACES); - if (new_count && (getNumVolumeFaces() > new_count)) + if (new_count > 0 && ((U32)getNumVolumeFaces() > new_count)) { // Copy out remaining volume faces for alternative handling, if provided // @@ -229,7 +225,7 @@ void LLModel::normalizeVolumeFaces() min_tc = face.mTexCoords[0]; max_tc = face.mTexCoords[0]; - for (U32 j = 1; j < face.mNumVertices; ++j) + for (S32 j = 1; j < face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, face.mTexCoords[j]); } @@ -304,7 +300,7 @@ void LLModel::normalizeVolumeFaces() LLVector4a* norm = (LLVector4a*) face.mNormals; LLVector4a* t = (LLVector4a*)face.mTangents; - for (U32 j = 0; j < face.mNumVertices; ++j) + for (S32 j = 0; j < face.mNumVertices; ++j) { pos[j].add(trans); pos[j].mul(scale); @@ -343,7 +339,7 @@ void LLModel::normalizeVolumeFaces() } } -void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) +void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) const { scale_out = mNormalizedScale; translation_out = mNormalizedTranslation; @@ -368,7 +364,7 @@ LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat) { LLVolumeFace& face = mVolumeFaces[i]; - for (U32 j = 0; j < face.mNumVertices; ++j) + for (S32 j = 0; j < face.mNumVertices; ++j) { m.affineTransform(face.mPositions[j],t); update_min_max(minv, maxv, t); @@ -480,7 +476,7 @@ void LLModel::generateNormals(F32 angle_cutoff) faceted.resizeVertices(vol_face.mNumIndices); faceted.resizeIndices(vol_face.mNumIndices); //bake out triangles into temporary face, clearing texture coordinates - for (U32 i = 0; i < vol_face.mNumIndices; ++i) + for (S32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; @@ -490,7 +486,7 @@ void LLModel::generateNormals(F32 angle_cutoff) } //generate normals for temporary face - for (U32 i = 0; i < faceted.mNumIndices; i += 3) + for (S32 i = 0; i < faceted.mNumIndices; i += 3) { //for each triangle U16 i0 = faceted.mIndices[i+0]; U16 i1 = faceted.mIndices[i+1]; @@ -519,12 +515,12 @@ void LLModel::generateNormals(F32 angle_cutoff) //generate normals for welded face based on new topology (step 3) - for (U32 i = 0; i < faceted.mNumVertices; i++) + for (S32 i = 0; i < faceted.mNumVertices; i++) { faceted.mNormals[i].clear(); } - for (U32 i = 0; i < faceted.mNumIndices; i += 3) + for (S32 i = 0; i < faceted.mNumIndices; i += 3) { //for each triangle U16 i0 = faceted.mIndices[i+0]; U16 i1 = faceted.mIndices[i+1]; @@ -553,7 +549,7 @@ void LLModel::generateNormals(F32 angle_cutoff) //normalize normals and build point map LLVolumeFace::VertexMapData::PointMap point_map; - for (U32 i = 0; i < faceted.mNumVertices; ++i) + for (S32 i = 0; i < faceted.mNumVertices; ++i) { faceted.mNormals[i].normalize3(); @@ -571,7 +567,7 @@ void LLModel::generateNormals(F32 angle_cutoff) new_face.resizeIndices(vol_face.mNumIndices); new_face.resizeVertices(vol_face.mNumIndices); - for (U32 i = 0; i < vol_face.mNumIndices; ++i) + for (S32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; LLVolumeFace::VertexData v; @@ -582,7 +578,7 @@ void LLModel::generateNormals(F32 angle_cutoff) if (vol_face.mTexCoords) { - for (U32 i = 0; i < vol_face.mNumIndices; i++) + for (S32 i = 0; i < vol_face.mNumIndices; i++) { U32 idx = vol_face.mIndices[i]; new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; @@ -595,7 +591,7 @@ void LLModel::generateNormals(F32 angle_cutoff) } //generate normals for new face - for (U32 i = 0; i < new_face.mNumIndices; i += 3) + for (S32 i = 0; i < new_face.mNumIndices; i += 3) { //for each triangle U16 i0 = new_face.mIndices[i+0]; U16 i1 = new_face.mIndices[i+1]; @@ -620,7 +616,7 @@ void LLModel::generateNormals(F32 angle_cutoff) } //swap out normals in new_face with best match from point map (step 5) - for (U32 i = 0; i < new_face.mNumVertices; ++i) + for (S32 i = 0; i < new_face.mNumVertices; ++i) { //LLVolumeFace::VertexData v = new_face.mVertices[i]; @@ -668,11 +664,11 @@ LLSD LLModel::writeModel( LLModel* low, LLModel* impostor, const LLModel::Decomposition& decomp, - BOOL upload_skin, - BOOL upload_joints, - BOOL lock_scale_if_joint_position, - BOOL nowrite, - BOOL as_slm, + bool upload_skin, + bool upload_joints, + bool lock_scale_if_joint_position, + bool nowrite, + bool as_slm, int submodel_id) { LLSD mdl; @@ -730,7 +726,7 @@ LLSD LLModel::writeModel( for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) { //for each face const LLVolumeFace& face = model[idx]->getVolumeFace(i); - for (U32 j = 0; j < face.mNumVertices; ++j) + for (S32 j = 0; j < face.mNumVertices; ++j) { update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); } @@ -767,7 +763,7 @@ LLSD LLModel::writeModel( max_tc = min_tc; //get texture coordinate domain - for (U32 j = 0; j < face.mNumVertices; ++j) + for (S32 j = 0; j < face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, ftc[j]); } @@ -775,7 +771,7 @@ LLSD LLModel::writeModel( LLVector2 tc_range = max_tc - min_tc; - for (U32 j = 0; j < face.mNumVertices; ++j) + for (S32 j = 0; j < face.mNumVertices; ++j) { //for each vert F32* pos = face.mPositions[j].getF32ptr(); @@ -845,7 +841,7 @@ LLSD LLModel::writeModel( } U32 idx_idx = 0; - for (U32 j = 0; j < face.mNumIndices; ++j) + for (S32 j = 0; j < face.mNumIndices; ++j) { U8* buff = (U8*) &(face.mIndices[j]); indices[idx_idx++] = buff[0]; @@ -892,7 +888,7 @@ LLSD LLModel::writeModel( // a bone index of 0xFF signifies no more influences for this vertex std::stringstream ostr; - for (U32 j = 0; j < face.mNumVertices; ++j) + for (S32 j = 0; j < face.mNumVertices; ++j) { LLVector3 pos(face.mPositions[j].getF32ptr()); @@ -923,7 +919,7 @@ LLSD LLModel::writeModel( //copy ostr to binary buffer std::string data = ostr.str(); const U8* buff = (U8*)data.data(); - U32 bytes = data.size(); + U32 bytes = static_cast<U32>(data.size()); LLSD::Binary w(bytes); for (U32 j = 0; j < bytes; ++j) @@ -953,7 +949,7 @@ LLSD LLModel::writeModel( return writeModelToStream(ostr, mdl, nowrite, as_slm); } -LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BOOL as_slm) +LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm) { std::string::size_type cur_offset = 0; @@ -970,7 +966,7 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO { //write out skin block skin = zip_llsd(mdl["skin"]); - U32 size = skin.size(); + U32 size = static_cast<U32>(skin.size()); if (size > 0) { header["skin"]["offset"] = (LLSD::Integer) cur_offset; @@ -985,7 +981,7 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO { //write out convex decomposition decomposition = zip_llsd(mdl["physics_convex"]); - U32 size = decomposition.size(); + U32 size = static_cast<U32>(decomposition.size()); if (size > 0) { header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset; @@ -1007,7 +1003,7 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO { out[i] = zip_llsd(mdl[model_names[i]]); - U32 size = out[i].size(); + U32 size = static_cast<U32>(out[i].size()); header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; header[model_names[i]]["size"] = (LLSD::Integer) size; @@ -1164,7 +1160,7 @@ void LLModel::updateHullCenters() mCenterOfHullCenters += cur_center; cur_center *= 1.f/mPhysics.mHull[i].size(); mHullCenter[i] = cur_center; - mHullPoints += mPhysics.mHull[i].size(); + mHullPoints += static_cast<U32>(mPhysics.mHull[i].size()); } if (mHullPoints > 0) @@ -1285,14 +1281,14 @@ bool LLModel::loadModel(std::istream& is) bool LLModel::isMaterialListSubset( LLModel* ref ) { - int refCnt = ref->mMaterialList.size(); - int modelCnt = mMaterialList.size(); + auto refCnt = ref->mMaterialList.size(); + auto modelCnt = mMaterialList.size(); - for (U32 src = 0; src < modelCnt; ++src) + for (size_t src = 0; src < modelCnt; ++src) { bool foundRef = false; - for (U32 dst = 0; dst < refCnt; ++dst) + for (size_t dst = 0; dst < refCnt; ++dst) { //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL; foundRef = mMaterialList[src] == ref->mMaterialList[dst]; @@ -1492,7 +1488,7 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) { for (U32 k = 0; k < 4; k++) { - mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); + mat.mMatrix[j][k] = (F32)skin["inverse_bind_matrix"][i][j*4+k].asReal(); } } @@ -1515,7 +1511,7 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) { for (U32 k = 0; k < 4; k++) { - mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); + mat.mMatrix[j][k] = (F32)skin["bind_shape_matrix"][j*4+k].asReal(); } } mBindShapeMatrix.loadu(mat); @@ -1530,7 +1526,7 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) { for (U32 k = 0; k < 4; k++) { - mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); + mat.mMatrix[j][k] = (F32)skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); } } @@ -1540,7 +1536,7 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) if (skin.has("pelvis_offset")) { - mPelvisOffset = skin["pelvis_offset"].asReal(); + mPelvisOffset = (F32)skin["pelvis_offset"].asReal(); } if (skin.has("lock_scale_if_joint_position")) @@ -1552,6 +1548,13 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) mLockScaleIfJointPosition = false; } + // combine mBindShapeMatrix and mInvBindMatrix into mBindPoseMatrix + mBindPoseMatrix.resize(mInvBindMatrix.size()); + for (U32 i = 0; i < mInvBindMatrix.size(); ++i) + { + matMul(mBindShapeMatrix, mInvBindMatrix[i], mBindPoseMatrix[i]); + } + updateHash(); } @@ -1623,7 +1626,7 @@ void LLMeshSkinInfo::updateHash() for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i) { - S32 t = llround(src[i] * 10000.f); + S32 t = ll_round(src[i] * 10000.f); hash.update((const void*)&t, sizeof(S32)); } //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size()); @@ -1635,15 +1638,15 @@ U32 LLMeshSkinInfo::sizeBytes() const { U32 res = sizeof(LLUUID); // mMeshID - res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size(); + res += sizeof(std::vector<std::string>) + sizeof(std::string) * static_cast<U32>(mJointNames.size()); for (U32 i = 0; i < mJointNames.size(); ++i) { - res += mJointNames[i].size(); // actual size, not capacity + res += static_cast<U32>(mJointNames[i].size()); // actual size, not capacity } - res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size(); - res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size(); - res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size(); + res += sizeof(std::vector<S32>) + sizeof(S32) * static_cast<U32>(mJointNums.size()); + res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * static_cast<U32>(mInvBindMatrix.size()); + res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * static_cast<U32>(mAlternateBindMatrix.size()); res += 16 * sizeof(float); //mBindShapeMatrix res += sizeof(float) + 3 * sizeof(bool); @@ -1760,15 +1763,15 @@ U32 LLModel::Decomposition::sizeBytes() const { U32 res = sizeof(LLUUID); // mMeshID - res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size(); + res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * static_cast<U32>(mHull.size()); for (U32 i = 0; i < mHull.size(); ++i) { - res += mHull[i].size() * sizeof(LLVector3); + res += static_cast<U32>(mHull[i].size()) * sizeof(LLVector3); } - res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size(); + res += sizeof(LLModel::hull) + sizeof(LLVector3) * static_cast<U32>(mBaseHull.size()); - res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size(); + res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * static_cast<U32>(mMesh.size()); for (U32 i = 0; i < mMesh.size(); ++i) { res += mMesh[i].sizeBytes(); @@ -1819,7 +1822,7 @@ LLSD LLModel::Decomposition::asLLSD() const for (U32 i = 0; i < mHull.size(); ++i) { - U32 size = mHull[i].size(); + U32 size = static_cast<U32>(mHull[i].size()); total += size; hulls[i] = (U8) (size); @@ -2020,7 +2023,7 @@ bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a bool validate_face(const LLVolumeFace& face) { - for (U32 i = 0; i < face.mNumIndices; ++i) + for (S32 i = 0; i < face.mNumIndices; ++i) { if (face.mIndices[i] >= face.mNumVertices) { |