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-rw-r--r--indra/llprimitive/llmodel.cpp45
1 files changed, 44 insertions, 1 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index ab507edc40..e3edf99e1e 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -895,7 +895,7 @@ LLSD LLModel::writeModel(
{
LLVector3 pos(face.mPositions[j].getF32ptr());
- weight_list& weights = high->getJointInfluences(pos);
+ weight_list& weights = model[idx]->getJointInfluences(pos);
S32 count = 0;
for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
@@ -1605,6 +1605,25 @@ void LLMeshSkinInfo::updateHash()
mHash = digest[0];
}
+U32 LLMeshSkinInfo::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size();
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ res += mJointNames[i].size(); // actual size, not capacity
+ }
+
+ res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size();
+ res += 16 * sizeof(float); //mBindShapeMatrix
+ res += sizeof(float) + 3 * sizeof(bool);
+
+ return res;
+}
+
LLModel::Decomposition::Decomposition(LLSD& data)
{
fromLLSD(data);
@@ -1711,6 +1730,30 @@ void LLModel::Decomposition::fromLLSD(LLSD& decomp)
}
}
+U32 LLModel::Decomposition::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size();
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ res += mHull[i].size() * sizeof(LLVector3);
+ }
+
+ res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size();
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size();
+ for (U32 i = 0; i < mMesh.size(); ++i)
+ {
+ res += mMesh[i].sizeBytes();
+ }
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2;
+ res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes();
+
+ return res;
+}
+
bool LLModel::Decomposition::hasHullList() const
{
return !mHull.empty() ;