diff options
Diffstat (limited to 'indra/llprimitive/llmodel.cpp')
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index e4b7cd80ce..349c844470 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -41,7 +41,6 @@ #include "dom/domMesh.h" #include "zlib/zlib.h" -#if LL_MESH_ENABLED std::string model_names[] = { @@ -120,7 +119,7 @@ void load_face_from_dom_inputs(LLVolumeFace& face, const domInputLocalOffset_Arr { LLVector4a* norm = (LLVector4a*) face.mNormals + (j-min_idx); norm->set(n[j*3+0], n[j*3+1], n[j*3+2]); - norm->normalize3fast(); + norm->normalize3(); } } else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) @@ -1041,6 +1040,12 @@ void LLModel::smoothNormals(F32 angle_cutoff) { LLVolumeFace& vol_face = mVolumeFaces[j]; + if (vol_face.mNumIndices > 65535) + { + llwarns << "Too many vertices for normal generation to work." << llendl; + continue; + } + //create faceted copy of current face with no texture coordinates (step 1) LLVolumeFace faceted; @@ -1048,16 +1053,16 @@ void LLModel::smoothNormals(F32 angle_cutoff) //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; - //bake out triangles into temporary face, clearing normals and texture coordinates + faceted.resizeVertices(vol_face.mNumIndices); + faceted.resizeIndices(vol_face.mNumIndices); + //bake out triangles into temporary face, clearing texture coordinates for (U32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; - LLVolumeFace::VertexData v; - v.setPosition(src_pos[idx]); - v.getNormal().clear(); - v.mTexCoord.clear(); - faceted.pushVertex(v); - faceted.pushIndex(i); + + faceted.mPositions[i] = src_pos[idx]; + faceted.mTexCoords[i] = LLVector2(0,0); + faceted.mIndices[i] = i; } //generate normals for temporary face @@ -1080,7 +1085,7 @@ void LLModel::smoothNormals(F32 angle_cutoff) rhs.setSub(p2, p0); n0.setCross3(lhs, rhs); - n0.normalize3fast(); + n0.normalize3(); n1 = n0; n2 = n0; } @@ -1126,7 +1131,7 @@ void LLModel::smoothNormals(F32 angle_cutoff) for (U32 i = 0; i < faceted.mNumVertices; ++i) { - faceted.mNormals[i].normalize3fast(); + faceted.mNormals[i].normalize3(); LLVolumeFace::VertexMapData v; v.setPosition(faceted.mPositions[i]); @@ -1139,16 +1144,17 @@ void LLModel::smoothNormals(F32 angle_cutoff) LLVolumeFace new_face; //bake out triangles into new face + new_face.resizeIndices(vol_face.mNumIndices); + new_face.resizeVertices(vol_face.mNumIndices); + for (U32 i = 0; i < vol_face.mNumIndices; ++i) { U32 idx = vol_face.mIndices[i]; LLVolumeFace::VertexData v; - v.setPosition(vol_face.mPositions[idx]); - v.setNormal(vol_face.mNormals[idx]); - v.mTexCoord = vol_face.mTexCoords[idx]; - - new_face.pushVertex(v); - new_face.pushIndex(i); + new_face.mPositions[i] = vol_face.mPositions[idx]; + new_face.mNormals[i].clear(); + new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; + new_face.mIndices[i] = i; } //generate normals for new face @@ -1171,7 +1177,7 @@ void LLModel::smoothNormals(F32 angle_cutoff) rhs.setSub(p2, p0); n0.setCross3(lhs, rhs); - n0.normalize3fast(); + n0.normalize3(); n1 = n0; n2 = n0; } @@ -1703,5 +1709,4 @@ LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) } } -#endif |