diff options
Diffstat (limited to 'indra/llprimitive/llmaterial.h')
-rw-r--r-- | indra/llprimitive/llmaterial.h | 213 |
1 files changed, 107 insertions, 106 deletions
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index 9f52a3f6c1..d58b7ee812 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -39,114 +39,115 @@ class LLMaterial : public LLRefCount { public: - typedef enum - { - DIFFUSE_ALPHA_MODE_NONE = 0, - DIFFUSE_ALPHA_MODE_BLEND = 1, - DIFFUSE_ALPHA_MODE_MASK = 2, - DIFFUSE_ALPHA_MODE_EMISSIVE = 3, - DIFFUSE_ALPHA_MODE_DEFAULT = 4, - } eDiffuseAlphaMode; - - typedef enum - { - SHADER_COUNT = 16, - ALPHA_SHADER_COUNT = 4 - } eShaderCount; - - - - static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); - static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; - static const U8 DEFAULT_ENV_INTENSITY = 0; - - LLMaterial(); - LLMaterial(const LLSD& material_data); - - LLSD asLLSD() const; - void fromLLSD(const LLSD& material_data); - - const LLUUID& getNormalID() const { return mNormalID; } - void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; } - void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; } - F32 getNormalOffsetX() const { return mNormalOffsetX; } - F32 getNormalOffsetY() const { return mNormalOffsetY; } - - void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; } - void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; } - void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; } - - void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; } - F32 getNormalRepeatX() const { return mNormalRepeatX; } - F32 getNormalRepeatY() const { return mNormalRepeatY; } - - void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; } - void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; } - void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; } - - F32 getNormalRotation() const { return mNormalRotation; } - void setNormalRotation(F32 rot) { mNormalRotation = rot; } - - const LLUUID& getSpecularID() const { return mSpecularID; } - void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; } - void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; } - F32 getSpecularOffsetX() const { return mSpecularOffsetX; } - F32 getSpecularOffsetY() const { return mSpecularOffsetY; } - - void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; } - void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; } - void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; } - - void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; } - F32 getSpecularRepeatX() const { return mSpecularRepeatX; } - F32 getSpecularRepeatY() const { return mSpecularRepeatY; } - - void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; } - void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; } - void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; } - - F32 getSpecularRotation() const { return mSpecularRotation; } - void setSpecularRotation(F32 rot) { mSpecularRotation = rot; } - - const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; } - void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; } - U8 getSpecularLightExponent() const { return mSpecularLightExponent; } - void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; } - U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; } - void setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; } - U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; } - void setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; } - U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; } - void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; } - - bool isNull() const; - static const LLMaterial null; - - bool operator == (const LLMaterial& rhs) const; - bool operator != (const LLMaterial& rhs) const; - - U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT); + typedef enum + { + DIFFUSE_ALPHA_MODE_NONE = 0, + DIFFUSE_ALPHA_MODE_BLEND = 1, + DIFFUSE_ALPHA_MODE_MASK = 2, + DIFFUSE_ALPHA_MODE_EMISSIVE = 3, + DIFFUSE_ALPHA_MODE_DEFAULT = 4, + } eDiffuseAlphaMode; + + typedef enum + { + SHADER_COUNT = 16, + ALPHA_SHADER_COUNT = 4 + } eShaderCount; + + + + static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); + static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; + static const U8 DEFAULT_ENV_INTENSITY = 0; + + LLMaterial(); + LLMaterial(const LLSD& material_data); + + LLSD asLLSD() const; + void fromLLSD(const LLSD& material_data); + + const LLUUID& getNormalID() const; + void setNormalID(const LLUUID& normal_id); + + void getNormalOffset(F32& offset_x, F32& offset_y) const; + F32 getNormalOffsetX() const; + F32 getNormalOffsetY() const; + + void setNormalOffset(F32 offset_x, F32 offset_y); + void setNormalOffsetX(F32 offset_x); + void setNormalOffsetY(F32 offset_y); + + void getNormalRepeat(F32& repeat_x, F32& repeat_y) const; + F32 getNormalRepeatX() const; + F32 getNormalRepeatY() const; + + void setNormalRepeat(F32 repeat_x, F32 repeat_y); + void setNormalRepeatX(F32 repeat_x); + void setNormalRepeatY(F32 repeat_y); + + F32 getNormalRotation() const; + void setNormalRotation(F32 rot); + + const LLUUID& getSpecularID() const; + void setSpecularID(const LLUUID& specular_id); + void getSpecularOffset(F32& offset_x, F32& offset_y) const; + F32 getSpecularOffsetX() const; + F32 getSpecularOffsetY() const; + + void setSpecularOffset(F32 offset_x, F32 offset_y); + void setSpecularOffsetX(F32 offset_x); + void setSpecularOffsetY(F32 offset_y); + + void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const; + F32 getSpecularRepeatX() const; + F32 getSpecularRepeatY() const; + + void setSpecularRepeat(F32 repeat_x, F32 repeat_y); + void setSpecularRepeatX(F32 repeat_x); + void setSpecularRepeatY(F32 repeat_y); + + F32 getSpecularRotation() const; + void setSpecularRotation(F32 rot); + + const LLColor4U getSpecularLightColor() const; + void setSpecularLightColor(const LLColor4U& color); + U8 getSpecularLightExponent() const; + void setSpecularLightExponent(U8 exponent); + U8 getEnvironmentIntensity() const; + void setEnvironmentIntensity(U8 intensity); + U8 getDiffuseAlphaMode() const; + void setDiffuseAlphaMode(U8 alpha_mode); + U8 getAlphaMaskCutoff() const; + void setAlphaMaskCutoff(U8 cutoff); + + bool isNull() const; + static const LLMaterial null; + + bool operator == (const LLMaterial& rhs) const; + bool operator != (const LLMaterial& rhs) const; + + U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT); protected: - LLUUID mNormalID; - F32 mNormalOffsetX; - F32 mNormalOffsetY; - F32 mNormalRepeatX; - F32 mNormalRepeatY; - F32 mNormalRotation; - - LLUUID mSpecularID; - F32 mSpecularOffsetX; - F32 mSpecularOffsetY; - F32 mSpecularRepeatX; - F32 mSpecularRepeatY; - F32 mSpecularRotation; - - LLColor4U mSpecularLightColor; - U8 mSpecularLightExponent; - U8 mEnvironmentIntensity; - U8 mDiffuseAlphaMode; - U8 mAlphaMaskCutoff; + LLUUID mNormalID; + F32 mNormalOffsetX; + F32 mNormalOffsetY; + F32 mNormalRepeatX; + F32 mNormalRepeatY; + F32 mNormalRotation; + + LLUUID mSpecularID; + F32 mSpecularOffsetX; + F32 mSpecularOffsetY; + F32 mSpecularRepeatX; + F32 mSpecularRepeatY; + F32 mSpecularRotation; + + LLColor4U mSpecularLightColor; + U8 mSpecularLightExponent; + U8 mEnvironmentIntensity; + U8 mDiffuseAlphaMode; + U8 mAlphaMaskCutoff; }; typedef LLPointer<LLMaterial> LLMaterialPtr; |