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Diffstat (limited to 'indra/llprimitive/llmaterial.h')
-rw-r--r-- | indra/llprimitive/llmaterial.h | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h new file mode 100644 index 0000000000..9f52a3f6c1 --- /dev/null +++ b/indra/llprimitive/llmaterial.h @@ -0,0 +1,155 @@ +/** + * @file llmaterial.h + * @brief Material definition + * + * $LicenseInfo:firstyear=2006&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMATERIAL_H +#define LL_LLMATERIAL_H + +#include <boost/shared_ptr.hpp> + +#include "llmaterialid.h" +#include "llsd.h" +#include "v4coloru.h" +#include "llpointer.h" +#include "llrefcount.h" + +class LLMaterial : public LLRefCount +{ +public: + + typedef enum + { + DIFFUSE_ALPHA_MODE_NONE = 0, + DIFFUSE_ALPHA_MODE_BLEND = 1, + DIFFUSE_ALPHA_MODE_MASK = 2, + DIFFUSE_ALPHA_MODE_EMISSIVE = 3, + DIFFUSE_ALPHA_MODE_DEFAULT = 4, + } eDiffuseAlphaMode; + + typedef enum + { + SHADER_COUNT = 16, + ALPHA_SHADER_COUNT = 4 + } eShaderCount; + + + + static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); + static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; + static const U8 DEFAULT_ENV_INTENSITY = 0; + + LLMaterial(); + LLMaterial(const LLSD& material_data); + + LLSD asLLSD() const; + void fromLLSD(const LLSD& material_data); + + const LLUUID& getNormalID() const { return mNormalID; } + void setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; } + void getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; } + F32 getNormalOffsetX() const { return mNormalOffsetX; } + F32 getNormalOffsetY() const { return mNormalOffsetY; } + + void setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; } + void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; } + void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; } + + void getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; } + F32 getNormalRepeatX() const { return mNormalRepeatX; } + F32 getNormalRepeatY() const { return mNormalRepeatY; } + + void setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; } + void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; } + void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; } + + F32 getNormalRotation() const { return mNormalRotation; } + void setNormalRotation(F32 rot) { mNormalRotation = rot; } + + const LLUUID& getSpecularID() const { return mSpecularID; } + void setSpecularID(const LLUUID& specular_id) { mSpecularID = specular_id; } + void getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; } + F32 getSpecularOffsetX() const { return mSpecularOffsetX; } + F32 getSpecularOffsetY() const { return mSpecularOffsetY; } + + void setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; } + void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; } + void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; } + + void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; } + F32 getSpecularRepeatX() const { return mSpecularRepeatX; } + F32 getSpecularRepeatY() const { return mSpecularRepeatY; } + + void setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; } + void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; } + void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; } + + F32 getSpecularRotation() const { return mSpecularRotation; } + void setSpecularRotation(F32 rot) { mSpecularRotation = rot; } + + const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; } + void setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; } + U8 getSpecularLightExponent() const { return mSpecularLightExponent; } + void setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; } + U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; } + void setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; } + U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; } + void setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; } + U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; } + void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; } + + bool isNull() const; + static const LLMaterial null; + + bool operator == (const LLMaterial& rhs) const; + bool operator != (const LLMaterial& rhs) const; + + U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT); + +protected: + LLUUID mNormalID; + F32 mNormalOffsetX; + F32 mNormalOffsetY; + F32 mNormalRepeatX; + F32 mNormalRepeatY; + F32 mNormalRotation; + + LLUUID mSpecularID; + F32 mSpecularOffsetX; + F32 mSpecularOffsetY; + F32 mSpecularRepeatX; + F32 mSpecularRepeatY; + F32 mSpecularRotation; + + LLColor4U mSpecularLightColor; + U8 mSpecularLightExponent; + U8 mEnvironmentIntensity; + U8 mDiffuseAlphaMode; + U8 mAlphaMaskCutoff; +}; + +typedef LLPointer<LLMaterial> LLMaterialPtr; + +#endif // LL_LLMATERIAL_H + |