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Diffstat (limited to 'indra/llprimitive/llgltfmaterial.h')
-rw-r--r-- | indra/llprimitive/llgltfmaterial.h | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h new file mode 100644 index 0000000000..c947ab551d --- /dev/null +++ b/indra/llprimitive/llgltfmaterial.h @@ -0,0 +1,223 @@ +/** + * @file llgltfmaterial.h + * @brief Material definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llrefcount.h" +#include "llmemory.h" +#include "v4color.h" +#include "v3color.h" +#include "v2math.h" +#include "lluuid.h" +#include "hbxxh.h" + +#include <string> +#include <array> + +namespace tinygltf +{ + class Model; +} + +class LLTextureEntry; + +class LLGLTFMaterial : public LLRefCount +{ +public: + + // default material for reference + static const LLGLTFMaterial sDefault; + + static const char* const ASSET_VERSION; + static const char* const ASSET_TYPE; + static const std::array<std::string, 2> ACCEPTED_ASSET_VERSIONS; + static bool isAcceptedVersion(const std::string& version) { return std::find(ACCEPTED_ASSET_VERSIONS.cbegin(), ACCEPTED_ASSET_VERSIONS.cend(), version) != ACCEPTED_ASSET_VERSIONS.cend(); } + + struct TextureTransform + { + LLVector2 mOffset = { 0.f, 0.f }; + LLVector2 mScale = { 1.f, 1.f }; + F32 mRotation = 0.f; + + void getPacked(F32 (&packed)[8]) const; + + bool operator==(const TextureTransform& other) const; + }; + + enum AlphaMode + { + ALPHA_MODE_OPAQUE = 0, + ALPHA_MODE_BLEND, + ALPHA_MODE_MASK + }; + + LLGLTFMaterial() {} + LLGLTFMaterial(const LLGLTFMaterial& rhs); + + LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs); + bool operator==(const LLGLTFMaterial& rhs) const; + bool operator!=(const LLGLTFMaterial& rhs) const { return !(*this == rhs); } + + enum TextureInfo : U32 + { + GLTF_TEXTURE_INFO_BASE_COLOR, + GLTF_TEXTURE_INFO_NORMAL, + GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, + // *NOTE: GLTF_TEXTURE_INFO_OCCLUSION is currently ignored, in favor of + // the values specified with GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS. + // Currently, only ORM materials are supported (materials which define + // occlusion, roughness, and metallic in the same texture). + // -Cosmic,2023-01-26 + GLTF_TEXTURE_INFO_OCCLUSION = GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, + GLTF_TEXTURE_INFO_EMISSIVE, + + GLTF_TEXTURE_INFO_COUNT + }; + + std::array<LLUUID, GLTF_TEXTURE_INFO_COUNT> mTextureId; + + std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform; + + // NOTE: initialize values to defaults according to the GLTF spec + // NOTE: these values should be in linear color space + LLColor4 mBaseColor = LLColor4(1, 1, 1, 1); + LLColor3 mEmissiveColor = LLColor3(0, 0, 0); + + F32 mMetallicFactor = 1.f; + F32 mRoughnessFactor = 1.f; + F32 mAlphaCutoff = 0.5f; + + bool mDoubleSided = false; + AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE; + + // override specific flags for state that can't use off-by-epsilon or UUID hack + bool mOverrideDoubleSided = false; + bool mOverrideAlphaMode = false; + + // get a UUID based on a hash of this LLGLTFMaterial + LLUUID getHash() const; + + //setters for various members (will clamp to acceptable ranges) + // for_override - set to true if this value is being set as part of an override (important for handling override to default value) + + void setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override = false); + + void setBaseColorId(const LLUUID& id, bool for_override = false); + void setNormalId(const LLUUID& id, bool for_override = false); + void setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override = false); + void setEmissiveId(const LLUUID& id, bool for_override = false); + + void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false); + void setAlphaCutoff(F32 cutoff, bool for_override = false); + void setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override = false); + void setMetallicFactor(F32 metallic, bool for_override = false); + void setRoughnessFactor(F32 roughness, bool for_override = false); + void setAlphaMode(S32 mode, bool for_override = false); + void setDoubleSided(bool double_sided, bool for_override = false); + + //NOTE: texture offsets only exist in overrides, so "for_override" is not needed + + void setTextureOffset(TextureInfo texture_info, const LLVector2& offset); + void setTextureScale(TextureInfo texture_info, const LLVector2& scale); + void setTextureRotation(TextureInfo texture_info, float rotation); + + // Default value accessors + static F32 getDefaultAlphaCutoff(); + static S32 getDefaultAlphaMode(); + static F32 getDefaultMetallicFactor(); + static F32 getDefaultRoughnessFactor(); + static LLColor4 getDefaultBaseColor(); + static LLColor3 getDefaultEmissiveColor(); + static bool getDefaultDoubleSided(); + static LLVector2 getDefaultTextureOffset(); + static LLVector2 getDefaultTextureScale(); + static F32 getDefaultTextureRotation(); + + + static void hackOverrideUUID(LLUUID& id); + static void applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id); + + // set mAlphaMode from string. + // Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE + void setAlphaMode(const std::string& mode, bool for_override = false); + + const char* getAlphaMode() const; + + // set the contents of this LLGLTFMaterial from the given json + // returns true if successful + // if unsuccessful, the contents of this LLGLTFMaterial should be left unchanged and false is returned + // json - the json text to load from + // warn_msg - warning message from TinyGLTF if any + // error_msg - error_msg from TinyGLTF if any + bool fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg); + + // get the contents of this LLGLTFMaterial as a json string + std::string asJSON(bool prettyprint = false) const; + + + // initialize from given tinygltf::Model + // model - the model to reference + // mat_index - index of material in model's material array + void setFromModel(const tinygltf::Model& model, S32 mat_index); + + // write to given tinygltf::Model + void writeToModel(tinygltf::Model& model, S32 mat_index) const; + + void applyOverride(const LLGLTFMaterial& override_mat); + + // apply the given LLSD override data + void applyOverrideLLSD(const LLSD& data); + + // Get the given override on this LLGLTFMaterial as LLSD + // override_mat -- the override source data + // data -- output LLSD object (should be passed in empty) + void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data); + + // For base materials only (i.e. assets). Clears transforms to + // default since they're not supported in assets yet. + void sanitizeAssetMaterial(); + + // For material overrides only. Clears most properties to + // default/fallthrough, but preserves the transforms. + bool setBaseMaterial(); + // True if setBaseMaterial() was just called + bool isClearedForBaseMaterial(); + + // For local materials, they have to keep track of where + // they are assigned to for full updates + virtual void addTextureEntry(LLTextureEntry* te) {}; + virtual void removeTextureEntry(LLTextureEntry* te) {}; + +private: + template<typename T> + void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id); + + template<typename T> + void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write = false) const; + + void setBaseMaterial(const LLGLTFMaterial& old_override_mat); +}; + |