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diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
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+/**
+ * @file llgltfmaterial.cpp
+ * @brief Material definition
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llgltfmaterial.h"
+
+// NOTE -- this should be the one and only place tiny_gltf.h is included
+#include "tinygltf/tiny_gltf.h"
+
+const char* const LLGLTFMaterial::ASSET_VERSION = "1.1";
+const char* const LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0";
+const std::array<std::string, 2> LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" };
+
+const char* const GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform";
+const char* const GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale";
+const char* const GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset";
+const char* const GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rotation";
+
+// special UUID that indicates a null UUID in override data
+static const LLUUID GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
+
+void LLGLTFMaterial::TextureTransform::getPacked(F32 (&packed)[8]) const
+{
+ packed[0] = mScale.mV[VX];
+ packed[1] = mScale.mV[VY];
+ packed[2] = mRotation;
+ // packed[3] = unused
+ packed[4] = mOffset.mV[VX];
+ packed[5] = mOffset.mV[VY];
+ // packed[6] = unused
+ // packed[7] = unused
+}
+
+bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const
+{
+ return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation;
+}
+
+LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
+{
+ *this = rhs;
+}
+
+LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
+{
+ //have to do a manual operator= because of LLRefCount
+ mTextureId = rhs.mTextureId;
+
+ mTextureTransform = rhs.mTextureTransform;
+
+ mBaseColor = rhs.mBaseColor;
+ mEmissiveColor = rhs.mEmissiveColor;
+
+ mMetallicFactor = rhs.mMetallicFactor;
+ mRoughnessFactor = rhs.mRoughnessFactor;
+ mAlphaCutoff = rhs.mAlphaCutoff;
+
+ mDoubleSided = rhs.mDoubleSided;
+ mAlphaMode = rhs.mAlphaMode;
+
+ mOverrideDoubleSided = rhs.mOverrideDoubleSided;
+ mOverrideAlphaMode = rhs.mOverrideAlphaMode;
+
+ return *this;
+}
+
+bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
+{
+ return mTextureId == rhs.mTextureId &&
+
+ mTextureTransform == rhs.mTextureTransform &&
+
+ mBaseColor == rhs.mBaseColor &&
+ mEmissiveColor == rhs.mEmissiveColor &&
+
+ mMetallicFactor == rhs.mMetallicFactor &&
+ mRoughnessFactor == rhs.mRoughnessFactor &&
+ mAlphaCutoff == rhs.mAlphaCutoff &&
+
+ mDoubleSided == rhs.mDoubleSided &&
+ mAlphaMode == rhs.mAlphaMode &&
+
+ mOverrideDoubleSided == rhs.mOverrideDoubleSided &&
+ mOverrideAlphaMode == rhs.mOverrideAlphaMode;
+}
+
+bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ tinygltf::TinyGLTF gltf;
+
+ tinygltf::Model model_in;
+
+ if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
+ {
+ setFromModel(model_in, 0);
+
+ return true;
+ }
+ return false;
+}
+
+std::string LLGLTFMaterial::asJSON(bool prettyprint) const
+{
+ LL_PROFILE_ZONE_SCOPED;
+ tinygltf::TinyGLTF gltf;
+
+ tinygltf::Model model_out;
+
+ std::ostringstream str;
+
+ writeToModel(model_out, 0);
+
+ // To ensure consistency in asset upload, this should be the only reference
+ // to WriteGltfSceneToStream in the viewer.
+ gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
+
+ return str.str();
+}
+
+void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (model.materials.size() <= mat_index)
+ {
+ return;
+ }
+
+ const tinygltf::Material& material_in = model.materials[mat_index];
+
+ // Apply base color texture
+ setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
+ // Apply normal map
+ setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
+ // Apply metallic-roughness texture
+ setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
+ // Apply emissive texture
+ setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
+
+ setAlphaMode(material_in.alphaMode);
+ mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f);
+
+ mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor);
+ mEmissiveColor.set(material_in.emissiveFactor);
+
+ mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f);
+ mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f);
+
+ mDoubleSided = material_in.doubleSided;
+
+ if (material_in.extras.IsObject())
+ {
+ tinygltf::Value::Object extras = material_in.extras.Get<tinygltf::Value::Object>();
+ const auto& alpha_mode = extras.find("override_alpha_mode");
+ if (alpha_mode != extras.end())
+ {
+ mOverrideAlphaMode = alpha_mode->second.Get<bool>();
+ }
+
+ const auto& double_sided = extras.find("override_double_sided");
+ if (double_sided != extras.end())
+ {
+ mOverrideDoubleSided = double_sided->second.Get<bool>();
+ }
+ }
+}
+
+LLVector2 vec2_from_json(const tinygltf::Value::Object& object, const char* key, const LLVector2& default_value)
+{
+ const auto it = object.find(key);
+ if (it == object.end())
+ {
+ return default_value;
+ }
+ const tinygltf::Value& vec2_json = std::get<1>(*it);
+ if (!vec2_json.IsArray() || vec2_json.ArrayLen() < LENGTHOFVECTOR2)
+ {
+ return default_value;
+ }
+ LLVector2 value;
+ for (U32 i = 0; i < LENGTHOFVECTOR2; ++i)
+ {
+ const tinygltf::Value& real_json = vec2_json.Get(i);
+ if (!real_json.IsReal())
+ {
+ return default_value;
+ }
+ value.mV[i] = (F32)real_json.Get<double>();
+ }
+ return value;
+}
+
+F32 float_from_json(const tinygltf::Value::Object& object, const char* key, const F32 default_value)
+{
+ const auto it = object.find(key);
+ if (it == object.end())
+ {
+ return default_value;
+ }
+ const tinygltf::Value& real_json = std::get<1>(*it);
+ if (!real_json.IsReal())
+ {
+ return default_value;
+ }
+ return (F32)real_json.GetNumberAsDouble();
+}
+
+template<typename T>
+std::string gltf_get_texture_image(const tinygltf::Model& model, const T& texture_info)
+{
+ const S32 texture_idx = texture_info.index;
+ if (texture_idx < 0 || texture_idx >= model.textures.size())
+ {
+ return "";
+ }
+ const tinygltf::Texture& texture = model.textures[texture_idx];
+
+ // Ignore texture.sampler for now
+
+ const S32 image_idx = texture.source;
+ if (image_idx < 0 || image_idx >= model.images.size())
+ {
+ return "";
+ }
+ const tinygltf::Image& image = model.images[image_idx];
+
+ return image.uri;
+}
+
+// *NOTE: Use template here as workaround for the different similar texture info classes
+template<typename T>
+void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ const std::string uri = gltf_get_texture_image(model, texture_info);
+ mTextureId[texture_info_id].set(uri);
+
+ const tinygltf::Value::Object& extensions_object = texture_info.extensions;
+ const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM);
+ if (transform_it != extensions_object.end())
+ {
+ const tinygltf::Value& transform_json = std::get<1>(*transform_it);
+ if (transform_json.IsObject())
+ {
+ const tinygltf::Value::Object& transform_object = transform_json.Get<tinygltf::Value::Object>();
+ TextureTransform& transform = mTextureTransform[texture_info_id];
+ transform.mOffset = vec2_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_OFFSET, getDefaultTextureOffset());
+ transform.mScale = vec2_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_SCALE, getDefaultTextureScale());
+ transform.mRotation = float_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_ROTATION, getDefaultTextureRotation());
+ }
+ }
+}
+
+void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (model.materials.size() < mat_index+1)
+ {
+ model.materials.resize(mat_index + 1);
+ }
+
+ tinygltf::Material& material_out = model.materials[mat_index];
+
+ // set base color texture
+ writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
+ // set normal texture
+ writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
+ // set metallic-roughness texture
+ writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
+ // set emissive texture
+ writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
+ // set occlusion texture
+ // *NOTE: This is required for ORM materials for GLTF compliance.
+ // See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture
+ writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION);
+
+
+ material_out.alphaMode = getAlphaMode();
+ material_out.alphaCutoff = mAlphaCutoff;
+
+ mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
+
+ if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor())
+ {
+ material_out.emissiveFactor.resize(3);
+ mEmissiveColor.write(material_out.emissiveFactor);
+ }
+
+ material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
+ material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
+
+ material_out.doubleSided = mDoubleSided;
+
+ // generate "extras" string
+ tinygltf::Value::Object extras;
+ bool write_extras = false;
+ if (mOverrideAlphaMode && mAlphaMode == getDefaultAlphaMode())
+ {
+ extras["override_alpha_mode"] = tinygltf::Value(mOverrideAlphaMode);
+ write_extras = true;
+ }
+
+ if (mOverrideDoubleSided && mDoubleSided == getDefaultDoubleSided())
+ {
+ extras["override_double_sided"] = tinygltf::Value(mOverrideDoubleSided);
+ write_extras = true;
+ }
+
+ if (write_extras)
+ {
+ material_out.extras = tinygltf::Value(extras);
+ }
+
+ model.asset.version = "2.0";
+}
+
+template<typename T>
+void gltf_allocate_texture_image(tinygltf::Model& model, T& texture_info, const std::string& uri)
+{
+ const S32 image_idx = model.images.size();
+ model.images.emplace_back();
+ model.images[image_idx].uri = uri;
+
+ // The texture, not to be confused with the texture info
+ const S32 texture_idx = model.textures.size();
+ model.textures.emplace_back();
+ tinygltf::Texture& texture = model.textures[texture_idx];
+ texture.source = image_idx;
+
+ texture_info.index = texture_idx;
+}
+
+template<typename T>
+void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, bool force_write) const
+{
+ LL_PROFILE_ZONE_SCOPED;
+ const LLUUID& texture_id = mTextureId[texture_info_id];
+ const TextureTransform& transform = mTextureTransform[texture_info_id];
+ const bool is_blank_transform = transform == sDefault.mTextureTransform[0];
+ // Check if this material matches all the fallback values, and if so, then
+ // skip including it to reduce material size
+ if (!force_write && texture_id.isNull() && is_blank_transform)
+ {
+ return;
+ }
+
+ // tinygltf will discard this texture info if there is no valid texture,
+ // causing potential loss of information for overrides, so ensure one is
+ // defined. -Cosmic,2023-01-30
+ gltf_allocate_texture_image(model, texture_info, texture_id.asString());
+
+ if (!is_blank_transform)
+ {
+ tinygltf::Value::Object transform_map;
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({
+ tinygltf::Value(transform.mOffset.mV[VX]),
+ tinygltf::Value(transform.mOffset.mV[VY])
+ }));
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({
+ tinygltf::Value(transform.mScale.mV[VX]),
+ tinygltf::Value(transform.mScale.mV[VY])
+ }));
+ transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation);
+ texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map);
+ }
+}
+
+void LLGLTFMaterial::sanitizeAssetMaterial()
+{
+ mTextureTransform = sDefault.mTextureTransform;
+}
+
+bool LLGLTFMaterial::setBaseMaterial()
+{
+ const LLGLTFMaterial old_override = *this;
+ *this = sDefault;
+ setBaseMaterial(old_override);
+ return *this != old_override;
+}
+
+bool LLGLTFMaterial::isClearedForBaseMaterial()
+{
+ LLGLTFMaterial cleared_override = sDefault;
+ cleared_override.setBaseMaterial(*this);
+ return *this == cleared_override;
+}
+
+// For material overrides only. Copies transforms from the old override.
+void LLGLTFMaterial::setBaseMaterial(const LLGLTFMaterial& old_override_mat)
+{
+ mTextureTransform = old_override_mat.mTextureTransform;
+}
+
+
+// static
+void LLGLTFMaterial::hackOverrideUUID(LLUUID& id)
+{
+ if (id == LLUUID::null)
+ {
+ id = GLTF_OVERRIDE_NULL_UUID;
+ }
+}
+
+void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override)
+{
+ mTextureId[texture_info] = id;
+ if (for_override)
+ {
+ hackOverrideUUID(mTextureId[texture_info]);
+ }
+}
+
+void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override);
+}
+
+void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override);
+}
+
+void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override);
+}
+
+void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override)
+{
+ setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override);
+}
+
+void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override)
+{
+ mBaseColor.set(baseColor);
+ mBaseColor.clamp();
+
+ if (for_override)
+ { // hack -- nudge off of default value
+ if (mBaseColor == getDefaultBaseColor())
+ {
+ mBaseColor.mV[3] -= FLT_EPSILON;
+ }
+ }
+}
+
+void LLGLTFMaterial::setAlphaCutoff(F32 cutoff, bool for_override)
+{
+ mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
+ if (for_override)
+ { // hack -- nudge off of default value
+ if (mAlphaCutoff == getDefaultAlphaCutoff())
+ {
+ mAlphaCutoff -= FLT_EPSILON;
+ }
+ }
+}
+
+void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override)
+{
+ mEmissiveColor = emissiveColor;
+ mEmissiveColor.clamp();
+
+ if (for_override)
+ { // hack -- nudge off of default value
+ if (mEmissiveColor == getDefaultEmissiveColor())
+ {
+ mEmissiveColor.mV[0] += FLT_EPSILON;
+ }
+ }
+}
+
+void LLGLTFMaterial::setMetallicFactor(F32 metallic, bool for_override)
+{
+ mMetallicFactor = llclamp(metallic, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
+}
+
+void LLGLTFMaterial::setRoughnessFactor(F32 roughness, bool for_override)
+{
+ mRoughnessFactor = llclamp(roughness, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
+}
+
+void LLGLTFMaterial::setAlphaMode(const std::string& mode, bool for_override)
+{
+ S32 m = getDefaultAlphaMode();
+ if (mode == "MASK")
+ {
+ m = ALPHA_MODE_MASK;
+ }
+ else if (mode == "BLEND")
+ {
+ m = ALPHA_MODE_BLEND;
+ }
+
+ setAlphaMode(m, for_override);
+}
+
+const char* LLGLTFMaterial::getAlphaMode() const
+{
+ switch (mAlphaMode)
+ {
+ case ALPHA_MODE_MASK: return "MASK";
+ case ALPHA_MODE_BLEND: return "BLEND";
+ default: return "OPAQUE";
+ }
+}
+
+void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override)
+{
+ mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK);
+ mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode();
+}
+
+void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
+{
+ // sure, no clamping will ever be needed for a bool, but include the
+ // setter for consistency with the clamping API
+ mDoubleSided = double_sided;
+ mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided();
+}
+
+void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset)
+{
+ mTextureTransform[texture_info].mOffset = offset;
+}
+
+void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale)
+{
+ mTextureTransform[texture_info].mScale = scale;
+}
+
+void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation)
+{
+ mTextureTransform[texture_info].mRotation = rotation;
+}
+
+// Default value accessors (NOTE: these MUST match the GLTF specification)
+
+// Make a static default material for accessors
+const LLGLTFMaterial LLGLTFMaterial::sDefault;
+
+F32 LLGLTFMaterial::getDefaultAlphaCutoff()
+{
+ return sDefault.mAlphaCutoff;
+}
+
+S32 LLGLTFMaterial::getDefaultAlphaMode()
+{
+ return (S32) sDefault.mAlphaMode;
+}
+
+F32 LLGLTFMaterial::getDefaultMetallicFactor()
+{
+ return sDefault.mMetallicFactor;
+}
+
+F32 LLGLTFMaterial::getDefaultRoughnessFactor()
+{
+ return sDefault.mRoughnessFactor;
+}
+
+LLColor4 LLGLTFMaterial::getDefaultBaseColor()
+{
+ return sDefault.mBaseColor;
+}
+
+LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
+{
+ return sDefault.mEmissiveColor;
+}
+
+bool LLGLTFMaterial::getDefaultDoubleSided()
+{
+ return sDefault.mDoubleSided;
+}
+
+LLVector2 LLGLTFMaterial::getDefaultTextureOffset()
+{
+ return sDefault.mTextureTransform[0].mOffset;
+}
+
+LLVector2 LLGLTFMaterial::getDefaultTextureScale()
+{
+ return sDefault.mTextureTransform[0].mScale;
+}
+
+F32 LLGLTFMaterial::getDefaultTextureRotation()
+{
+ return sDefault.mTextureTransform[0].mRotation;
+}
+
+// static
+void LLGLTFMaterial::applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id)
+{
+ if (override_id != GLTF_OVERRIDE_NULL_UUID)
+ {
+ if (override_id != LLUUID::null)
+ {
+ dst_id = override_id;
+ }
+ }
+ else
+ {
+ dst_id = LLUUID::null;
+ }
+}
+
+void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
+{
+ LL_PROFILE_ZONE_SCOPED;
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ LLUUID& texture_id = mTextureId[i];
+ const LLUUID& override_texture_id = override_mat.mTextureId[i];
+ applyOverrideUUID(texture_id, override_texture_id);
+ }
+
+ if (override_mat.mBaseColor != getDefaultBaseColor())
+ {
+ mBaseColor = override_mat.mBaseColor;
+ }
+
+ if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
+ {
+ mEmissiveColor = override_mat.mEmissiveColor;
+ }
+
+ if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
+ {
+ mMetallicFactor = override_mat.mMetallicFactor;
+ }
+
+ if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
+ {
+ mRoughnessFactor = override_mat.mRoughnessFactor;
+ }
+
+ if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode)
+ {
+ mAlphaMode = override_mat.mAlphaMode;
+ }
+ if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
+ {
+ mAlphaCutoff = override_mat.mAlphaCutoff;
+ }
+
+ if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided)
+ {
+ mDoubleSided = override_mat.mDoubleSided;
+ }
+
+ for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
+ {
+ if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
+ {
+ mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset;
+ }
+
+ if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
+ {
+ mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale;
+ }
+
+ if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
+ {
+ mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation;
+ }
+ }
+}
+
+LLUUID LLGLTFMaterial::getHash() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // HACK - hash the bytes of this object but don't include the ref count
+ LLUUID hash;
+ HBXXH128::digest(hash, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount));
+ return hash;
+}
+