diff options
Diffstat (limited to 'indra/llprimitive/llgltfloader.h')
-rw-r--r-- | indra/llprimitive/llgltfloader.h | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h index 9ee816e24e..91389b5845 100644 --- a/indra/llprimitive/llgltfloader.h +++ b/indra/llprimitive/llgltfloader.h @@ -34,8 +34,10 @@ // gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD -typedef struct // gltf sampler -{ // Uses GL enums +class gltf_sampler +{ +public: + // Uses GL enums S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR S32 magFilter; // GL_NEAREST or GL_LINEAR S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT @@ -43,10 +45,11 @@ typedef struct // gltf sampler //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored. std::string name; // optional, currently unused // extensions and extras are sampler optional fields that we don't support - at least initially -} gltf_sampler; +}; -typedef struct // gltf image -{ // Note that glTF images are defined with row 0 at the top (opposite of OpenGL) +class gltf_image +{ +public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL) U8* data; // ptr to decoded image data U32 size; // in bytes, regardless of channel width U32 width; @@ -54,17 +57,19 @@ typedef struct // gltf image U32 numChannels; // range 1..4 U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT -} gltf_image; +}; -typedef struct // texture +class gltf_texture { +public: U32 imageIdx; U32 samplerIdx; LLUUID imageUuid = LLUUID::null; -} gltf_texture; +}; -typedef struct // render material +class gltf_render_material { +public: std::string name; // scalar values @@ -99,15 +104,16 @@ typedef struct // render material // This field is populated after upload LLUUID material_uuid = LLUUID::null; -} gltf_render_material; +}; -typedef struct // gltf_mesh +class gltf_mesh { +public: std::string name; // TODO add mesh import DJH 2022-04 -} gltf_mesh; +}; class LLGLTFLoader : public LLModelLoader { |