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-/**
- * @file LLGLTFLoader.cpp
- * @brief LLGLTFLoader class implementation
- *
- * $LicenseInfo:firstyear=2022&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2022, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llgltfloader.h"
-
-// Import & define single-header gltf import/export lib
-#define TINYGLTF_IMPLEMENTATION
-#define TINYGLTF_USE_CPP14 // default is C++ 11
-
-// tinygltf by default loads image files using STB
-#define STB_IMAGE_IMPLEMENTATION
-// to use our own image loading:
-// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
-// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
-
-// tinygltf saves image files using STB
-#define STB_IMAGE_WRITE_IMPLEMENTATION
-// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
-
-// Additionally, disable inclusion of STB header files entirely with
-// TINYGLTF_NO_INCLUDE_STB_IMAGE
-// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
-#include "tinygltf/tiny_gltf.h"
-
-
-// TODO: includes inherited from dae loader. Validate / prune
-
-#include "llsdserialize.h"
-#include "lljoint.h"
-
-#include "llmatrix4a.h"
-
-#include <boost/regex.hpp>
-#include <boost/algorithm/string/replace.hpp>
-
-static const std::string lod_suffix[LLModel::NUM_LODS] =
-{
- "_LOD0",
- "_LOD1",
- "_LOD2",
- "",
- "_PHYS",
-};
-
-
-LLGLTFLoader::LLGLTFLoader(std::string filename,
- S32 lod,
- LLModelLoader::load_callback_t load_cb,
- LLModelLoader::joint_lookup_func_t joint_lookup_func,
- LLModelLoader::texture_load_func_t texture_load_func,
- LLModelLoader::state_callback_t state_cb,
- void * opaque_userdata,
- JointTransformMap & jointTransformMap,
- JointNameSet & jointsFromNodes,
- std::map<std::string, std::string> &jointAliasMap,
- U32 maxJointsPerMesh,
- U32 modelLimit) //,
- //bool preprocess)
- : LLModelLoader( filename,
- lod,
- load_cb,
- joint_lookup_func,
- texture_load_func,
- state_cb,
- opaque_userdata,
- jointTransformMap,
- jointsFromNodes,
- jointAliasMap,
- maxJointsPerMesh ),
- //mPreprocessGLTF(preprocess),
- mMeshesLoaded(false),
- mMaterialsLoaded(false)
-{
-}
-
-LLGLTFLoader::~LLGLTFLoader() {}
-
-bool LLGLTFLoader::OpenFile(const std::string &filename)
-{
- tinygltf::TinyGLTF loader;
- std::string error_msg;
- std::string warn_msg;
- std::string filename_lc(filename);
- LLStringUtil::toLower(filename_lc);
-
- // Load a tinygltf model fom a file. Assumes that the input filename has already been
- // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
- if (std::string::npos == filename_lc.rfind(".gltf"))
- { // file is binary
- mGltfLoaded = loader.LoadBinaryFromFile(&mGltfModel, &error_msg, &warn_msg, filename);
- }
- else
- { // file is ascii
- mGltfLoaded = loader.LoadASCIIFromFile(&mGltfModel, &error_msg, &warn_msg, filename);
- }
-
- if (!mGltfLoaded)
- {
- if (!warn_msg.empty())
- LL_WARNS("GLTF_IMPORT") << "gltf load warning: " << warn_msg.c_str() << LL_ENDL;
- if (!error_msg.empty())
- LL_WARNS("GLTF_IMPORT") << "gltf load error: " << error_msg.c_str() << LL_ENDL;
- return false;
- }
-
- mMeshesLoaded = parseMeshes();
- if (mMeshesLoaded) uploadMeshes();
-
- mMaterialsLoaded = parseMaterials();
- if (mMaterialsLoaded) uploadMaterials();
-
- return (mMeshesLoaded || mMaterialsLoaded);
-}
-
-bool LLGLTFLoader::parseMeshes()
-{
- if (!mGltfLoaded) return false;
-
- // 2022-04 DJH Volume params from dae example. TODO understand PCODE
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
- for (tinygltf::Mesh mesh : mGltfModel.meshes)
- {
- LLModel *pModel = new LLModel(volume_params, 0.f);
-
- if (populateModelFromMesh(pModel, mesh) &&
- (LLModel::NO_ERRORS == pModel->getStatus()) &&
- validate_model(pModel))
- {
- mModelList.push_back(pModel);
- }
- else
- {
- setLoadState(ERROR_MODEL + pModel->getStatus());
- delete(pModel);
- return false;
- }
- }
- return true;
-}
-
-bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh)
-{
- pModel->mLabel = mesh.name;
- int pos_idx;
- tinygltf::Accessor indices_a, positions_a, normals_a, uv0_a, color0_a;
-
- auto prims = mesh.primitives;
- for (auto prim : prims)
- {
- if (prim.indices >= 0) indices_a = mGltfModel.accessors[prim.indices];
-
- pos_idx = (prim.attributes.count("POSITION") > 0) ? prim.attributes.at("POSITION") : -1;
- if (pos_idx >= 0)
- {
- positions_a = mGltfModel.accessors[pos_idx];
- if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType)
- continue;
- auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView];
- auto positions_buf = mGltfModel.buffers[positions_bv.buffer];
- //auto type = positions_vb.
- //if (positions_buf.name
- }
-
-#if 0
- int norm_idx, tan_idx, uv0_idx, uv1_idx, color0_idx, color1_idx;
- norm_idx = (prim.attributes.count("NORMAL") > 0) ? prim.attributes.at("NORMAL") : -1;
- tan_idx = (prim.attributes.count("TANGENT") > 0) ? prim.attributes.at("TANGENT") : -1;
- uv0_idx = (prim.attributes.count("TEXCOORDS_0") > 0) ? prim.attributes.at("TEXCOORDS_0") : -1;
- uv1_idx = (prim.attributes.count("TEXCOORDS_1") > 0) ? prim.attributes.at("TEXCOORDS_1") : -1;
- color0_idx = (prim.attributes.count("COLOR_0") > 0) ? prim.attributes.at("COLOR_0") : -1;
- color1_idx = (prim.attributes.count("COLOR_1") > 0) ? prim.attributes.at("COLOR_1") : -1;
-#endif
-
- if (prim.mode == TINYGLTF_MODE_TRIANGLES)
- {
- //auto pos = mesh. TODO resume here DJH 2022-04
- }
- }
-
- //pModel->addFace()
- return false;
-}
-
-bool LLGLTFLoader::parseMaterials()
-{
- if (!mGltfLoaded) return false;
-
- // fill local texture data structures
- mSamplers.clear();
- for (auto in_sampler : mGltfModel.samplers)
- {
- gltf_sampler sampler;
- sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR;
- sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;;
- sampler.wrapS = in_sampler.wrapS;
- sampler.wrapT = in_sampler.wrapT;
- sampler.name = in_sampler.name; // unused
- mSamplers.push_back(sampler);
- }
-
- mImages.clear();
- for (auto in_image : mGltfModel.images)
- {
- gltf_image image;
- image.numChannels = in_image.component;
- image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes
- image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc
- image.size = static_cast<U32>(in_image.image.size());
- image.height = in_image.height;
- image.width = in_image.width;
- image.data = in_image.image.data();
-
- if (in_image.as_is)
- {
- LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL;
- return false;
- }
-
- if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel)
- {
- LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL;
- return false;
- }
-
- mImages.push_back(image);
- }
-
- mTextures.clear();
- for (auto in_tex : mGltfModel.textures)
- {
- gltf_texture tex;
- tex.imageIdx = in_tex.source;
- tex.samplerIdx = in_tex.sampler;
- tex.imageUuid.setNull();
-
- if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size())
- {
- LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL;
- return false;
- }
-
- mTextures.push_back(tex);
- }
-
- // parse each material
- for (tinygltf::Material gltf_material : mGltfModel.materials)
- {
- gltf_render_material mat;
- mat.name = gltf_material.name;
-
- tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness;
- mat.hasPBR = true; // Always true, for now
-
- mat.baseColor.set(pbr.baseColorFactor.data());
- mat.hasBaseTex = pbr.baseColorTexture.index >= 0;
- mat.baseColorTexIdx = pbr.baseColorTexture.index;
- mat.baseColorTexCoords = pbr.baseColorTexture.texCoord;
-
- mat.metalness = pbr.metallicFactor;
- mat.roughness = pbr.roughnessFactor;
- mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0;
- mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index;
- mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord;
-
- mat.normalScale = gltf_material.normalTexture.scale;
- mat.hasNormalTex = gltf_material.normalTexture.index >= 0;
- mat.normalTexIdx = gltf_material.normalTexture.index;
- mat.normalTexCoords = gltf_material.normalTexture.texCoord;
-
- mat.occlusionScale = gltf_material.occlusionTexture.strength;
- mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0;
- mat.occlusionTexIdx = gltf_material.occlusionTexture.index;
- mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord;
-
- mat.emissiveColor.set(gltf_material.emissiveFactor.data());
- mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0;
- mat.emissiveTexIdx = gltf_material.emissiveTexture.index;
- mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord;
-
- mat.alphaMode = gltf_material.alphaMode;
- mat.alphaMask = gltf_material.alphaCutoff;
-
- if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) ||
- (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) ||
- (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) ||
- (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) ||
- (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size())))
- {
- LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL;
- return false;
- }
-
- if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV
- (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) ||
- (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) ||
- (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) ||
- (mat.hasMRTex && (mat.metalRoughTexCoords > 2)))
- {
- LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL;
- return false;
- }
-
- mMaterials.push_back(mat);
- }
-
- return true;
-}
-
-// TODO: convert raw vertex buffers to UUIDs
-void LLGLTFLoader::uploadMeshes()
-{
- llassert(0);
-}
-
-// convert raw image buffers to texture UUIDs & assemble into a render material
-void LLGLTFLoader::uploadMaterials()
-{
- for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple
- {
- if (mat.hasBaseTex)
- {
- gltf_texture& gtex = mTextures[mat.baseColorTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasMRTex)
- {
- gltf_texture& gtex = mTextures[mat.metalRoughTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasNormalTex)
- {
- gltf_texture& gtex = mTextures[mat.normalTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasOcclusionTex)
- {
- gltf_texture& gtex = mTextures[mat.occlusionTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
-
- if (mat.hasEmissiveTex)
- {
- gltf_texture& gtex = mTextures[mat.emissiveTexIdx];
- if (gtex.imageUuid.isNull())
- {
- gtex.imageUuid = imageBufferToTextureUUID(gtex);
- }
- }
- }
-}
-
-LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex)
-{
- //gltf_image& image = mImages[tex.imageIdx];
- //gltf_sampler& sampler = mSamplers[tex.samplerIdx];
-
- // fill an LLSD container with image+sampler data
-
- // upload texture
-
- // retrieve UUID
-
- return LLUUID::null;
-}