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Diffstat (limited to 'indra/llplugin/slplugin/slplugin.cpp')
-rw-r--r-- | indra/llplugin/slplugin/slplugin.cpp | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/indra/llplugin/slplugin/slplugin.cpp b/indra/llplugin/slplugin/slplugin.cpp new file mode 100644 index 0000000000..7d69e1c5cd --- /dev/null +++ b/indra/llplugin/slplugin/slplugin.cpp @@ -0,0 +1,400 @@ +/** + * @file slplugin.cpp + * @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library. + * + * @cond + * + * $LicenseInfo:firstyear=2008&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + * + * @endcond + */ + + +#include "linden_common.h" + +#include "llpluginprocesschild.h" +#include "llpluginmessage.h" +#include "llerrorcontrol.h" +#include "llapr.h" +#include "llstring.h" + +#if LL_DARWIN + #include <Carbon/Carbon.h> + #include "slplugin-objc.h" +#endif + +#if LL_DARWIN || LL_LINUX + #include <signal.h> +#endif + +/* + On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly or LSUIElement flag in the Info.plist. + + Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags: + + -sectcreate __TEXT __info_plist /path/to/slplugin_info.plist + + which means adding this to the gcc flags: + + -Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist + + Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity. +*/ + +#if LL_DARWIN || LL_LINUX +// Signal handlers to make crashes not show an OS dialog... +static void crash_handler(int sig) +{ + // Just exit cleanly. + // TODO: add our own crash reporting + _exit(1); +} +#endif + +#if LL_WINDOWS +#include <windows.h> +//////////////////////////////////////////////////////////////////////////////// +// Our exception handler - will probably just exit and the host application +// will miss the heartbeat and log the error in the usual fashion. +LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop ) +{ + //std::cerr << "This plugin (" << __FILE__ << ") - "; + //std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl; + + // TODO: replace exception handler before we exit? + return EXCEPTION_EXECUTE_HANDLER; +} + +// Taken from : http://blog.kalmbachnet.de/?postid=75 +// The MSVC 2005 CRT forces the call of the default-debugger (normally Dr.Watson) +// even with the other exception handling code. This (terrifying) piece of code +// patches things so that doesn't happen. +LPTOP_LEVEL_EXCEPTION_FILTER WINAPI MyDummySetUnhandledExceptionFilter( + LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter ) +{ + return NULL; +} + +BOOL PreventSetUnhandledExceptionFilter() +{ +// WARNING: This won't work on 64-bit Windows systems so we turn it off it. +// It should work for any flavor of 32-bit Windows we care about. +// If it's off, sometimes you will see an OS message when a plugin crashes +#ifndef _WIN64 + HMODULE hKernel32 = LoadLibraryA( "kernel32.dll" ); + if ( NULL == hKernel32 ) + return FALSE; + + void *pOrgEntry = GetProcAddress( hKernel32, "SetUnhandledExceptionFilter" ); + if( NULL == pOrgEntry ) + return FALSE; + + unsigned char newJump[ 100 ]; + DWORD dwOrgEntryAddr = (DWORD)pOrgEntry; + dwOrgEntryAddr += 5; // add 5 for 5 op-codes for jmp far + void *pNewFunc = &MyDummySetUnhandledExceptionFilter; + DWORD dwNewEntryAddr = (DWORD) pNewFunc; + DWORD dwRelativeAddr = dwNewEntryAddr - dwOrgEntryAddr; + + newJump[ 0 ] = 0xE9; // JMP absolute + memcpy( &newJump[ 1 ], &dwRelativeAddr, sizeof( pNewFunc ) ); + SIZE_T bytesWritten; + BOOL bRet = WriteProcessMemory( GetCurrentProcess(), pOrgEntry, newJump, sizeof( pNewFunc ) + 1, &bytesWritten ); + return bRet; +#else + return FALSE; +#endif +} + +//////////////////////////////////////////////////////////////////////////////// +// Hook our exception handler and replace the system one +void initExceptionHandler() +{ + LPTOP_LEVEL_EXCEPTION_FILTER prev_filter; + + // save old exception handler in case we need to restore it at the end + prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler ); + PreventSetUnhandledExceptionFilter(); +} + +bool checkExceptionHandler() +{ + bool ok = true; + LPTOP_LEVEL_EXCEPTION_FILTER prev_filter; + prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler); + + PreventSetUnhandledExceptionFilter(); + + if (prev_filter != myWin32ExceptionHandler) + { + LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL; + ok = false; + } + + if (prev_filter == NULL) + { + ok = FALSE; + if (NULL == myWin32ExceptionHandler) + { + LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL; + } + else + { + LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL; + } + } + + return ok; +} +#endif + +// If this application on Windows platform is a console application, a console is always +// created which is bad. Making it a Windows "application" via CMake settings but not +// adding any code to explicitly create windows does the right thing. +#if LL_WINDOWS +int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) +#else +int main(int argc, char **argv) +#endif +{ + ll_init_apr(); + + // Set up llerror logging + { + LLError::initForApplication("."); + LLError::setDefaultLevel(LLError::LEVEL_INFO); +// LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG); +// LLError::logToFile("slplugin.log"); + } + +#if LL_WINDOWS + if( strlen( lpCmdLine ) == 0 ) + { + LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL; + }; + + U32 port = 0; + if(!LLStringUtil::convertToU32(lpCmdLine, port)) + { + LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL; + }; + + // Insert our exception handler into the system so this plugin doesn't + // display a crash message if something bad happens. The host app will + // see the missing heartbeat and log appropriately. + initExceptionHandler(); +#elif LL_DARWIN || LL_LINUX + if(argc < 2) + { + LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL; + } + + U32 port = 0; + if(!LLStringUtil::convertToU32(argv[1], port)) + { + LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL; + } + + // Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown. + signal(SIGILL, &crash_handler); // illegal instruction +# if LL_DARWIN + signal(SIGEMT, &crash_handler); // emulate instruction executed +# endif // LL_DARWIN + signal(SIGFPE, &crash_handler); // floating-point exception + signal(SIGBUS, &crash_handler); // bus error + signal(SIGSEGV, &crash_handler); // segmentation violation + signal(SIGSYS, &crash_handler); // non-existent system call invoked +#endif + +#if LL_DARWIN + setupCocoa(); + createAutoReleasePool(); +#endif + + LLPluginProcessChild *plugin = new LLPluginProcessChild(); + + plugin->init(port); + +#if LL_DARWIN + deleteAutoReleasePool(); +#endif + + LLTimer timer; + timer.start(); + +#if LL_WINDOWS + checkExceptionHandler(); +#endif + +#if LL_DARWIN + // If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground. + // Use this to track the current frontmost window and bring this process to the front if it changes. + WindowRef front_window = NULL; + WindowGroupRef layer_group = NULL; + int window_hack_state = 0; + CreateWindowGroup(kWindowGroupAttrFixedLevel, &layer_group); + if(layer_group) + { + // Start out with a window layer that's way out in front (fixes the problem with the menubar not getting hidden on first switch to fullscreen youtube) + SetWindowGroupName(layer_group, CFSTR("SLPlugin Layer")); + SetWindowGroupLevel(layer_group, kCGOverlayWindowLevel); + } +#endif + +#if LL_DARWIN + EventTargetRef event_target = GetEventDispatcherTarget(); +#endif + while(!plugin->isDone()) + { +#if LL_DARWIN + createAutoReleasePool(); +#endif + timer.reset(); + plugin->idle(); +#if LL_DARWIN + { + // Some plugins (webkit at least) will want an event loop. This qualifies. + EventRef event; + if(ReceiveNextEvent(0, 0, kEventDurationNoWait, true, &event) == noErr) + { + SendEventToEventTarget (event, event_target); + ReleaseEvent(event); + } + + // Check for a change in this process's frontmost window. + if(FrontWindow() != front_window) + { + ProcessSerialNumber self = { 0, kCurrentProcess }; + ProcessSerialNumber parent = { 0, kNoProcess }; + ProcessSerialNumber front = { 0, kNoProcess }; + Boolean this_is_front_process = false; + Boolean parent_is_front_process = false; + { + // Get this process's parent + ProcessInfoRec info; + info.processInfoLength = sizeof(ProcessInfoRec); + info.processName = NULL; + info.processAppSpec = NULL; + if(GetProcessInformation( &self, &info ) == noErr) + { + parent = info.processLauncher; + } + + // and figure out whether this process or its parent are currently frontmost + if(GetFrontProcess(&front) == noErr) + { + (void) SameProcess(&self, &front, &this_is_front_process); + (void) SameProcess(&parent, &front, &parent_is_front_process); + } + } + + if((FrontWindow() != NULL) && (front_window == NULL)) + { + // Opening the first window + + if(window_hack_state == 0) + { + // Next time through the event loop, lower the window group layer + window_hack_state = 1; + } + + if(layer_group) + { + SetWindowGroup(FrontWindow(), layer_group); + } + + if(parent_is_front_process) + { + // Bring this process's windows to the front. + (void) SetFrontProcess( &self ); + } + + ActivateWindow(FrontWindow(), true); + } + else if((FrontWindow() == NULL) && (front_window != NULL)) + { + // Closing the last window + + if(this_is_front_process) + { + // Try to bring this process's parent to the front + (void) SetFrontProcess(&parent); + } + } + else if(window_hack_state == 1) + { + if(layer_group) + { + // Set the window group level back to something less extreme + SetWindowGroupLevel(layer_group, kCGNormalWindowLevel); + } + window_hack_state = 2; + } + + front_window = FrontWindow(); + + } + } +#endif + F64 elapsed = timer.getElapsedTimeF64(); + F64 remaining = plugin->getSleepTime() - elapsed; + + if(remaining <= 0.0f) + { + // We've already used our full allotment. +// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL; + + // Still need to service the network... + plugin->pump(); + } + else + { + +// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL; +// timer.reset(); + + // This also services the network as needed. + plugin->sleep(remaining); + +// LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" << LL_ENDL; + } + +#if LL_WINDOWS + // More agressive checking of interfering exception handlers. + // Doesn't appear to be required so far - even for plugins + // that do crash with a single call to the intercept + // exception handler such as QuickTime. + //checkExceptionHandler(); +#endif + +#if LL_DARWIN + deleteAutoReleasePool(); +#endif + } + + delete plugin; + + ll_cleanup_apr(); + + return 0; +} + |