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+/**
+ * @file llpluginprocesschild.cpp
+ * @brief LLPluginProcessChild handles the child side of the external-process plugin API.
+ *
+ * @cond
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ * @endcond
+ */
+
+#include "linden_common.h"
+
+#include "llpluginprocesschild.h"
+#include "llplugininstance.h"
+#include "llpluginmessagepipe.h"
+#include "llpluginmessageclasses.h"
+
+static const F32 HEARTBEAT_SECONDS = 1.0f;
+static const F32 PLUGIN_IDLE_SECONDS = 1.0f / 100.0f; // Each call to idle will give the plugin this much time.
+
+LLPluginProcessChild::LLPluginProcessChild()
+{
+ mState = STATE_UNINITIALIZED;
+ mInstance = NULL;
+ mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP);
+ mSleepTime = PLUGIN_IDLE_SECONDS; // default: send idle messages at 100Hz
+ mCPUElapsed = 0.0f;
+ mBlockingRequest = false;
+ mBlockingResponseReceived = false;
+}
+
+LLPluginProcessChild::~LLPluginProcessChild()
+{
+ if(mInstance != NULL)
+ {
+ sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
+
+ // IMPORTANT: under some (unknown) circumstances the apr_dso_unload() triggered when mInstance is deleted
+ // appears to fail and lock up which means that a given instance of the slplugin process never exits.
+ // This is bad, especially when users try to update their version of SL - it fails because the slplugin
+ // process as well as a bunch of plugin specific files are locked and cannot be overwritten.
+ exit( 0 );
+ //delete mInstance;
+ //mInstance = NULL;
+ }
+}
+
+void LLPluginProcessChild::killSockets(void)
+{
+ killMessagePipe();
+ mSocket.reset();
+}
+
+void LLPluginProcessChild::init(U32 launcher_port)
+{
+ mLauncherHost = LLHost("127.0.0.1", launcher_port);
+ setState(STATE_INITIALIZED);
+}
+
+void LLPluginProcessChild::idle(void)
+{
+ bool idle_again;
+ do
+ {
+ if(APR_STATUS_IS_EOF(mSocketError))
+ {
+ // Plugin socket was closed. This covers both normal plugin termination and host crashes.
+ setState(STATE_ERROR);
+ }
+ else if(mSocketError != APR_SUCCESS)
+ {
+ LL_INFOS("Plugin") << "message pipe is in error state (" << mSocketError << "), moving to STATE_ERROR"<< LL_ENDL;
+ setState(STATE_ERROR);
+ }
+
+ if((mState > STATE_INITIALIZED) && (mMessagePipe == NULL))
+ {
+ // The pipe has been closed -- we're done.
+ // TODO: This could be slightly more subtle, but I'm not sure it needs to be.
+ LL_INFOS("Plugin") << "message pipe went away, moving to STATE_ERROR"<< LL_ENDL;
+ setState(STATE_ERROR);
+ }
+
+ // If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState().
+ // USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return.
+ // When in doubt, don't do it.
+ idle_again = false;
+
+ if(mInstance != NULL)
+ {
+ // Provide some time to the plugin
+ mInstance->idle();
+ }
+
+ switch(mState)
+ {
+ case STATE_UNINITIALIZED:
+ break;
+
+ case STATE_INITIALIZED:
+ if(mSocket->blockingConnect(mLauncherHost))
+ {
+ // This automatically sets mMessagePipe
+ new LLPluginMessagePipe(this, mSocket);
+
+ setState(STATE_CONNECTED);
+ }
+ else
+ {
+ // connect failed
+ setState(STATE_ERROR);
+ }
+ break;
+
+ case STATE_CONNECTED:
+ sendMessageToParent(LLPluginMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "hello"));
+ setState(STATE_PLUGIN_LOADING);
+ break;
+
+ case STATE_PLUGIN_LOADING:
+ if(!mPluginFile.empty())
+ {
+ mInstance = new LLPluginInstance(this);
+ if(mInstance->load(mPluginFile) == 0)
+ {
+ mHeartbeat.start();
+ mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
+ mCPUElapsed = 0.0f;
+ setState(STATE_PLUGIN_LOADED);
+ }
+ else
+ {
+ setState(STATE_ERROR);
+ }
+ }
+ break;
+
+ case STATE_PLUGIN_LOADED:
+ {
+ setState(STATE_PLUGIN_INITIALIZING);
+ LLPluginMessage message("base", "init");
+ sendMessageToPlugin(message);
+ }
+ break;
+
+ case STATE_PLUGIN_INITIALIZING:
+ // waiting for init_response...
+ break;
+
+ case STATE_RUNNING:
+ if(mInstance != NULL)
+ {
+ // Provide some time to the plugin
+ LLPluginMessage message("base", "idle");
+ message.setValueReal("time", PLUGIN_IDLE_SECONDS);
+ sendMessageToPlugin(message);
+
+ mInstance->idle();
+
+ if(mHeartbeat.hasExpired())
+ {
+
+ // This just proves that we're not stuck down inside the plugin code.
+ LLPluginMessage heartbeat(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "heartbeat");
+
+ // Calculate the approximage CPU usage fraction (floating point value between 0 and 1) used by the plugin this heartbeat cycle.
+ // Note that this will not take into account any threads or additional processes the plugin spawns, but it's a first approximation.
+ // If we could write OS-specific functions to query the actual CPU usage of this process, that would be a better approximation.
+ heartbeat.setValueReal("cpu_usage", mCPUElapsed / mHeartbeat.getElapsedTimeF64());
+
+ sendMessageToParent(heartbeat);
+
+ mHeartbeat.reset();
+ mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
+ mCPUElapsed = 0.0f;
+ }
+ }
+ // receivePluginMessage will transition to STATE_UNLOADING
+ break;
+
+ case STATE_UNLOADING:
+ if(mInstance != NULL)
+ {
+ sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
+ delete mInstance;
+ mInstance = NULL;
+ }
+ setState(STATE_UNLOADED);
+ break;
+
+ case STATE_UNLOADED:
+ killSockets();
+ setState(STATE_DONE);
+ break;
+
+ case STATE_ERROR:
+ // Close the socket to the launcher
+ killSockets();
+ // TODO: Where do we go from here? Just exit()?
+ setState(STATE_DONE);
+ break;
+
+ case STATE_DONE:
+ // just sit here.
+ break;
+ }
+
+ } while (idle_again);
+}
+
+void LLPluginProcessChild::sleep(F64 seconds)
+{
+ deliverQueuedMessages();
+ if(mMessagePipe)
+ {
+ mMessagePipe->pump(seconds);
+ }
+ else
+ {
+ ms_sleep((int)(seconds * 1000.0f));
+ }
+}
+
+void LLPluginProcessChild::pump(void)
+{
+ deliverQueuedMessages();
+ if(mMessagePipe)
+ {
+ mMessagePipe->pump(0.0f);
+ }
+ else
+ {
+ // Should we warn here?
+ }
+}
+
+
+bool LLPluginProcessChild::isRunning(void)
+{
+ bool result = false;
+
+ if(mState == STATE_RUNNING)
+ result = true;
+
+ return result;
+}
+
+bool LLPluginProcessChild::isDone(void)
+{
+ bool result = false;
+
+ switch(mState)
+ {
+ case STATE_DONE:
+ result = true;
+ break;
+ default:
+ break;
+ }
+
+ return result;
+}
+
+void LLPluginProcessChild::sendMessageToPlugin(const LLPluginMessage &message)
+{
+ if (mInstance)
+ {
+ std::string buffer = message.generate();
+
+ LL_DEBUGS("Plugin") << "Sending to plugin: " << buffer << LL_ENDL;
+ LLTimer elapsed;
+
+ mInstance->sendMessage(buffer);
+
+ mCPUElapsed += elapsed.getElapsedTimeF64();
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "mInstance == NULL" << LL_ENDL;
+ }
+}
+
+void LLPluginProcessChild::sendMessageToParent(const LLPluginMessage &message)
+{
+ std::string buffer = message.generate();
+
+ LL_DEBUGS("Plugin") << "Sending to parent: " << buffer << LL_ENDL;
+
+ writeMessageRaw(buffer);
+}
+
+void LLPluginProcessChild::receiveMessageRaw(const std::string &message)
+{
+ // Incoming message from the TCP Socket
+
+ LL_DEBUGS("Plugin") << "Received from parent: " << message << LL_ENDL;
+
+ // Decode this message
+ LLPluginMessage parsed;
+ parsed.parse(message);
+
+ if(mBlockingRequest)
+ {
+ // We're blocking the plugin waiting for a response.
+
+ if(parsed.hasValue("blocking_response"))
+ {
+ // This is the message we've been waiting for -- fall through and send it immediately.
+ mBlockingResponseReceived = true;
+ }
+ else
+ {
+ // Still waiting. Queue this message and don't process it yet.
+ mMessageQueue.push(message);
+ return;
+ }
+ }
+
+ bool passMessage = true;
+
+ // FIXME: how should we handle queueing here?
+
+ {
+ std::string message_class = parsed.getClass();
+ if(message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL)
+ {
+ passMessage = false;
+
+ std::string message_name = parsed.getName();
+ if(message_name == "load_plugin")
+ {
+ mPluginFile = parsed.getValue("file");
+ }
+ else if(message_name == "shm_add")
+ {
+ std::string name = parsed.getValue("name");
+ size_t size = (size_t)parsed.getValueS32("size");
+
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if(iter != mSharedMemoryRegions.end())
+ {
+ // Need to remove the old region first
+ LL_WARNS("Plugin") << "Adding a duplicate shared memory segment!" << LL_ENDL;
+ }
+ else
+ {
+ // This is a new region
+ LLPluginSharedMemory *region = new LLPluginSharedMemory;
+ if(region->attach(name, size))
+ {
+ mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region));
+
+ std::stringstream addr;
+ addr << region->getMappedAddress();
+
+ // Send the add notification to the plugin
+ LLPluginMessage message("base", "shm_added");
+ message.setValue("name", name);
+ message.setValueS32("size", (S32)size);
+ message.setValuePointer("address", region->getMappedAddress());
+ sendMessageToPlugin(message);
+
+ // and send the response to the parent
+ message.setMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add_response");
+ message.setValue("name", name);
+ sendMessageToParent(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL;
+ delete region;
+ }
+ }
+
+ }
+ else if(message_name == "shm_remove")
+ {
+ std::string name = parsed.getValue("name");
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if(iter != mSharedMemoryRegions.end())
+ {
+ // forward the remove request to the plugin -- its response will trigger us to detach the segment.
+ LLPluginMessage message("base", "shm_remove");
+ message.setValue("name", name);
+ sendMessageToPlugin(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "shm_remove for unknown memory segment!" << LL_ENDL;
+ }
+ }
+ else if(message_name == "sleep_time")
+ {
+ mSleepTime = parsed.getValueReal("time");
+ }
+ else if(message_name == "crash")
+ {
+ // Crash the plugin
+ LL_ERRS("Plugin") << "Plugin crash requested." << LL_ENDL;
+ }
+ else if(message_name == "hang")
+ {
+ // Hang the plugin
+ LL_WARNS("Plugin") << "Plugin hang requested." << LL_ENDL;
+ while(1)
+ {
+ // wheeeeeeeee......
+ }
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "Unknown internal message from parent: " << message_name << LL_ENDL;
+ }
+ }
+ }
+
+ if(passMessage && mInstance != NULL)
+ {
+ LLTimer elapsed;
+
+ mInstance->sendMessage(message);
+
+ mCPUElapsed += elapsed.getElapsedTimeF64();
+ }
+}
+
+/* virtual */
+void LLPluginProcessChild::receivePluginMessage(const std::string &message)
+{
+ LL_DEBUGS("Plugin") << "Received from plugin: " << message << LL_ENDL;
+
+ if(mBlockingRequest)
+ {
+ //
+ LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL;
+ }
+
+ // Incoming message from the plugin instance
+ bool passMessage = true;
+
+ // FIXME: how should we handle queueing here?
+
+ // Intercept certain base messages (responses to ones sent by this class)
+ {
+ // Decode this message
+ LLPluginMessage parsed;
+ parsed.parse(message);
+
+ if(parsed.hasValue("blocking_request"))
+ {
+ mBlockingRequest = true;
+ }
+
+ std::string message_class = parsed.getClass();
+ if(message_class == "base")
+ {
+ std::string message_name = parsed.getName();
+ if(message_name == "init_response")
+ {
+ // The plugin has finished initializing.
+ setState(STATE_RUNNING);
+
+ // Don't pass this message up to the parent
+ passMessage = false;
+
+ LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response");
+ LLSD versions = parsed.getValueLLSD("versions");
+ new_message.setValueLLSD("versions", versions);
+
+ if(parsed.hasValue("plugin_version"))
+ {
+ std::string plugin_version = parsed.getValue("plugin_version");
+ new_message.setValueLLSD("plugin_version", plugin_version);
+ }
+
+ // Let the parent know it's loaded and initialized.
+ sendMessageToParent(new_message);
+ }
+ else if(message_name == "shm_remove_response")
+ {
+ // Don't pass this message up to the parent
+ passMessage = false;
+
+ std::string name = parsed.getValue("name");
+ sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
+ if(iter != mSharedMemoryRegions.end())
+ {
+ // detach the shared memory region
+ iter->second->detach();
+
+ // and remove it from our map
+ mSharedMemoryRegions.erase(iter);
+
+ // Finally, send the response to the parent.
+ LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response");
+ message.setValue("name", name);
+ sendMessageToParent(message);
+ }
+ else
+ {
+ LL_WARNS("Plugin") << "shm_remove_response for unknown memory segment!" << LL_ENDL;
+ }
+ }
+ }
+ }
+
+ if(passMessage)
+ {
+ LL_DEBUGS("Plugin") << "Passing through to parent: " << message << LL_ENDL;
+ writeMessageRaw(message);
+ }
+
+ while(mBlockingRequest)
+ {
+ // The plugin wants to block and wait for a response to this message.
+ sleep(mSleepTime); // this will pump the message pipe and process messages
+
+ if(mBlockingResponseReceived || mSocketError != APR_SUCCESS || (mMessagePipe == NULL))
+ {
+ // Response has been received, or we've hit an error state. Stop waiting.
+ mBlockingRequest = false;
+ mBlockingResponseReceived = false;
+ }
+ }
+}
+
+
+void LLPluginProcessChild::setState(EState state)
+{
+ LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL;
+ mState = state;
+};
+
+void LLPluginProcessChild::deliverQueuedMessages()
+{
+ if(!mBlockingRequest)
+ {
+ while(!mMessageQueue.empty())
+ {
+ receiveMessageRaw(mMessageQueue.front());
+ mMessageQueue.pop();
+ }
+ }
+}