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+/**
+ * @file llvehicleparams.h
+ * @brief For parameter names that must be shared between the
+ * scripting language and the LLVehicleAction class on the simulator.
+ *
+ * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_VEHICLE_PARAMS_H
+#define LL_VEHICLE_PARAMS_H
+
+/**
+ * The idea is that the various parameters that control vehicle
+ * behavior can be tweeked by name using general-purpose script calls.
+ */
+
+typedef enum e_vehicle_param
+{
+ VEHICLE_TYPE_NONE, // TYPE_0
+ VEHICLE_TYPE_SLED,
+ VEHICLE_TYPE_CAR,
+ VEHICLE_TYPE_BOAT,
+ VEHICLE_TYPE_AIRPLANE,
+ VEHICLE_TYPE_BALLOON, // TYPE_5
+ VEHICLE_TYPE_6,
+ VEHICLE_TYPE_7,
+ VEHICLE_TYPE_8,
+ VEHICLE_TYPE_9,
+ VEHICLE_TYPE_10,
+ VEHICLE_TYPE_11,
+ VEHICLE_TYPE_12,
+ VEHICLE_TYPE_13,
+ VEHICLE_TYPE_14,
+ VEHICLE_TYPE_15,
+
+ // vector parameters
+ VEHICLE_LINEAR_FRICTION_TIMESCALE,
+ VEHICLE_ANGULAR_FRICTION_TIMESCALE,
+ VEHICLE_LINEAR_MOTOR_DIRECTION,
+ VEHICLE_ANGULAR_MOTOR_DIRECTION,
+ VEHICLE_LINEAR_MOTOR_OFFSET,
+ VEHICLE_VECTOR_PARAM_5,
+ VEHICLE_VECTOR_PARAM_6,
+ VEHICLE_VECTOR_PARAM_7,
+
+ // floating point parameters
+ VEHICLE_HOVER_HEIGHT,
+ VEHICLE_HOVER_EFFICIENCY,
+ VEHICLE_HOVER_TIMESCALE,
+ VEHICLE_BUOYANCY,
+
+ VEHICLE_LINEAR_DEFLECTION_EFFICIENCY,
+ VEHICLE_LINEAR_DEFLECTION_TIMESCALE,
+ VEHICLE_LINEAR_MOTOR_TIMESCALE,
+ VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE,
+
+ VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY,
+ VEHICLE_ANGULAR_DEFLECTION_TIMESCALE,
+ VEHICLE_ANGULAR_MOTOR_TIMESCALE,
+ VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE,
+
+ VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY,
+ VEHICLE_VERTICAL_ATTRACTION_TIMESCALE,
+
+ VEHICLE_BANKING_EFFICIENCY,
+ VEHICLE_BANKING_MIX,
+ VEHICLE_BANKING_TIMESCALE,
+
+ VEHICLE_FLOAT_PARAM_17,
+ VEHICLE_FLOAT_PARAM_18,
+ VEHICLE_FLOAT_PARAM_19,
+
+ // rotation parameters
+ VEHICLE_REFERENCE_FRAME,
+ VEHICLE_ROTATION_PARAM_1,
+ VEHICLE_ROTATION_PARAM_2,
+ VEHICLE_ROTATION_PARAM_3,
+
+} EVehicleParam;
+
+
+// some flags that effect how the vehicle moves
+
+// zeros world-z component of linear deflection
+const U32 VEHICLE_FLAG_NO_DEFLECTION_UP = 1 << 0;
+
+// spring-loads roll only
+const U32 VEHICLE_FLAG_LIMIT_ROLL_ONLY = 1 << 1;
+
+// hover flags
+const U32 VEHICLE_FLAG_HOVER_WATER_ONLY = 1 << 2;
+const U32 VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 1 << 3;
+const U32 VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 1 << 4;
+const U32 VEHICLE_FLAG_HOVER_UP_ONLY = 1 << 5;
+
+// caps world-z component of linear motor to prevent
+// climbing up into the sky
+const U32 VEHICLE_FLAG_LIMIT_MOTOR_UP = 1 << 6;
+
+const U32 VEHICLE_FLAG_MOUSELOOK_STEER = 1 << 7;
+const U32 VEHICLE_FLAG_MOUSELOOK_BANK = 1 << 8;
+const U32 VEHICLE_FLAG_CAMERA_DECOUPLED = 1 << 9;
+
+#endif