diff options
Diffstat (limited to 'indra/llmessage/llthrottle.cpp')
-rw-r--r-- | indra/llmessage/llthrottle.cpp | 902 |
1 files changed, 451 insertions, 451 deletions
diff --git a/indra/llmessage/llthrottle.cpp b/indra/llmessage/llthrottle.cpp index e659414e8c..0113414d1b 100644 --- a/indra/llmessage/llthrottle.cpp +++ b/indra/llmessage/llthrottle.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llthrottle.cpp * @brief LLThrottle class used for network bandwidth control. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,108 +34,108 @@ LLThrottle::LLThrottle(const F32 rate) { - mRate = rate; - mAvailable = 0.f; - mLookaheadSecs = 0.25f; - mLastSendTime = LLMessageSystem::getMessageTimeSeconds(TRUE); + mRate = rate; + mAvailable = 0.f; + mLookaheadSecs = 0.25f; + mLastSendTime = LLMessageSystem::getMessageTimeSeconds(TRUE); } void LLThrottle::setRate(const F32 rate) { - // Need to accumulate available bits when adjusting the rate. - mAvailable = getAvailable(); - mLastSendTime = LLMessageSystem::getMessageTimeSeconds(); - mRate = rate; + // Need to accumulate available bits when adjusting the rate. + mAvailable = getAvailable(); + mLastSendTime = LLMessageSystem::getMessageTimeSeconds(); + mRate = rate; } F32 LLThrottle::getAvailable() { - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; - return mAvailable + (mRate * elapsed_time.value()); + // use a temporary bits_available + // since we don't want to change mBitsAvailable every time + F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; + return mAvailable + (mRate * elapsed_time.value()); } BOOL LLThrottle::checkOverflow(const F32 amount) { - BOOL retval = TRUE; - - F32 lookahead_amount = mRate * mLookaheadSecs; - - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; - F32 amount_available = mAvailable + (mRate * elapsed_time.value()); - - if ((amount_available >= lookahead_amount) || (amount_available > amount)) - { - // ...enough space to send this message - // Also do if > lookahead so we can use if amount > capped amount. - retval = FALSE; - } - - return retval; + BOOL retval = TRUE; + + F32 lookahead_amount = mRate * mLookaheadSecs; + + // use a temporary bits_available + // since we don't want to change mBitsAvailable every time + F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; + F32 amount_available = mAvailable + (mRate * elapsed_time.value()); + + if ((amount_available >= lookahead_amount) || (amount_available > amount)) + { + // ...enough space to send this message + // Also do if > lookahead so we can use if amount > capped amount. + retval = FALSE; + } + + return retval; } BOOL LLThrottle::throttleOverflow(const F32 amount) { - F32Seconds elapsed_time; - F32 lookahead_amount; - BOOL retval = TRUE; - - lookahead_amount = mRate * mLookaheadSecs; - - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - elapsed_time = mt_sec - mLastSendTime; - mLastSendTime = mt_sec; - - mAvailable += mRate * elapsed_time.value(); - - if (mAvailable >= lookahead_amount) - { - // ...channel completely open, so allow send regardless - // of size. This allows sends on very low BPS channels. - mAvailable = lookahead_amount; - retval = FALSE; - } - else if (mAvailable > amount) - { - // ...enough space to send this message - retval = FALSE; - } - - // We actually already sent the bits. - mAvailable -= amount; - - // What if bitsavailable goes negative? - // That's OK, because it means someone is banging on the channel, - // so we need some time to recover. - - return retval; + F32Seconds elapsed_time; + F32 lookahead_amount; + BOOL retval = TRUE; + + lookahead_amount = mRate * mLookaheadSecs; + + F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); + elapsed_time = mt_sec - mLastSendTime; + mLastSendTime = mt_sec; + + mAvailable += mRate * elapsed_time.value(); + + if (mAvailable >= lookahead_amount) + { + // ...channel completely open, so allow send regardless + // of size. This allows sends on very low BPS channels. + mAvailable = lookahead_amount; + retval = FALSE; + } + else if (mAvailable > amount) + { + // ...enough space to send this message + retval = FALSE; + } + + // We actually already sent the bits. + mAvailable -= amount; + + // What if bitsavailable goes negative? + // That's OK, because it means someone is banging on the channel, + // so we need some time to recover. + + return retval; } -const F32 THROTTLE_LOOKAHEAD_TIME = 1.f; // seconds +const F32 THROTTLE_LOOKAHEAD_TIME = 1.f; // seconds // Make sure that we don't set above these // values, even if the client asks to be set // higher -// Note that these values are replicated on the +// Note that these values are replicated on the // client side to set max bandwidth throttling there, // in llviewerthrottle.cpp. These values are the sum // of the top two tiers of bandwidth there. F32 gThrottleMaximumBPS[TC_EOF] = { - 150000.f, // TC_RESEND - 170000.f, // TC_LAND - 34000.f, // TC_WIND - 34000.f, // TC_CLOUD - 446000.f, // TC_TASK - 446000.f, // TC_TEXTURE - 220000.f, // TC_ASSET + 150000.f, // TC_RESEND + 170000.f, // TC_LAND + 34000.f, // TC_WIND + 34000.f, // TC_CLOUD + 446000.f, // TC_TASK + 446000.f, // TC_TEXTURE + 220000.f, // TC_ASSET }; // Start low until viewer informs us of capability @@ -146,13 +146,13 @@ F32 gThrottleMaximumBPS[TC_EOF] = F32 gThrottleDefaultBPS[TC_EOF] = { - 100000.f, // TC_RESEND - 4000.f, // TC_LAND - 4000.f, // TC_WIND - 4000.f, // TC_CLOUD - 4000.f, // TC_TASK - 4000.f, // TC_TEXTURE - 100000.f, // TC_ASSET + 100000.f, // TC_RESEND + 4000.f, // TC_LAND + 4000.f, // TC_WIND + 4000.f, // TC_CLOUD + 4000.f, // TC_TASK + 4000.f, // TC_TEXTURE + 100000.f, // TC_ASSET }; // Don't throttle down lower than this @@ -160,61 +160,61 @@ F32 gThrottleDefaultBPS[TC_EOF] = // wont. F32 gThrottleMinimumBPS[TC_EOF] = { - 10000.f, // TC_RESEND - 10000.f, // TC_LAND - 4000.f, // TC_WIND - 4000.f, // TC_CLOUD - 20000.f, // TC_TASK - 10000.f, // TC_TEXTURE - 10000.f, // TC_ASSET + 10000.f, // TC_RESEND + 10000.f, // TC_LAND + 4000.f, // TC_WIND + 4000.f, // TC_CLOUD + 20000.f, // TC_TASK + 10000.f, // TC_TEXTURE + 10000.f, // TC_ASSET }; const char* THROTTLE_NAMES[TC_EOF] = { - "Resend ", - "Land ", - "Wind ", - "Cloud ", - "Task ", - "Texture", - "Asset " + "Resend ", + "Land ", + "Wind ", + "Cloud ", + "Task ", + "Texture", + "Asset " }; LLThrottleGroup::LLThrottleGroup() { - S32 i; - for (i = 0; i < TC_EOF; i++) - { - mThrottleTotal[i] = gThrottleDefaultBPS[i]; - mNominalBPS[i] = gThrottleDefaultBPS[i]; - } - - resetDynamicAdjust(); + S32 i; + for (i = 0; i < TC_EOF; i++) + { + mThrottleTotal[i] = gThrottleDefaultBPS[i]; + mNominalBPS[i] = gThrottleDefaultBPS[i]; + } + + resetDynamicAdjust(); } void LLThrottleGroup::packThrottle(LLDataPacker &dp) const { - S32 i; - for (i = 0; i < TC_EOF; i++) - { - dp.packF32(mThrottleTotal[i], "Throttle"); - } + S32 i; + for (i = 0; i < TC_EOF; i++) + { + dp.packF32(mThrottleTotal[i], "Throttle"); + } } void LLThrottleGroup::unpackThrottle(LLDataPacker &dp) { - S32 i; - for (i = 0; i < TC_EOF; i++) - { - F32 temp_throttle; - dp.unpackF32(temp_throttle, "Throttle"); - temp_throttle = llclamp(temp_throttle, 0.f, 2250000.f); - mThrottleTotal[i] = temp_throttle; - if(mThrottleTotal[i] > gThrottleMaximumBPS[i]) - { - mThrottleTotal[i] = gThrottleMaximumBPS[i]; - } - } + S32 i; + for (i = 0; i < TC_EOF; i++) + { + F32 temp_throttle; + dp.unpackF32(temp_throttle, "Throttle"); + temp_throttle = llclamp(temp_throttle, 0.f, 2250000.f); + mThrottleTotal[i] = temp_throttle; + if(mThrottleTotal[i] > gThrottleMaximumBPS[i]) + { + mThrottleTotal[i] = gThrottleMaximumBPS[i]; + } + } } // Call this whenever mNominalBPS changes. Need to reset @@ -222,356 +222,356 @@ void LLThrottleGroup::unpackThrottle(LLDataPacker &dp) // into NOT resetting the system. void LLThrottleGroup::resetDynamicAdjust() { - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - S32 i; - for (i = 0; i < TC_EOF; i++) - { - mCurrentBPS[i] = mNominalBPS[i]; - mBitsAvailable[i] = mNominalBPS[i] * THROTTLE_LOOKAHEAD_TIME; - mLastSendTime[i] = mt_sec; - mBitsSentThisPeriod[i] = 0; - mBitsSentHistory[i] = 0; - } - mDynamicAdjustTime = mt_sec; + F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); + S32 i; + for (i = 0; i < TC_EOF; i++) + { + mCurrentBPS[i] = mNominalBPS[i]; + mBitsAvailable[i] = mNominalBPS[i] * THROTTLE_LOOKAHEAD_TIME; + mLastSendTime[i] = mt_sec; + mBitsSentThisPeriod[i] = 0; + mBitsSentHistory[i] = 0; + } + mDynamicAdjustTime = mt_sec; } BOOL LLThrottleGroup::setNominalBPS(F32* throttle_vec) { - BOOL changed = FALSE; - S32 i; - for (i = 0; i < TC_EOF; i++) - { - if (mNominalBPS[i] != throttle_vec[i]) - { - changed = TRUE; - mNominalBPS[i] = throttle_vec[i]; - } - } - - // If we changed the nominal settings, reset the dynamic - // adjustment subsystem. - if (changed) - { - resetDynamicAdjust(); - } - - return changed; + BOOL changed = FALSE; + S32 i; + for (i = 0; i < TC_EOF; i++) + { + if (mNominalBPS[i] != throttle_vec[i]) + { + changed = TRUE; + mNominalBPS[i] = throttle_vec[i]; + } + } + + // If we changed the nominal settings, reset the dynamic + // adjustment subsystem. + if (changed) + { + resetDynamicAdjust(); + } + + return changed; } // Return bits available in the channel -S32 LLThrottleGroup::getAvailable(S32 throttle_cat) +S32 LLThrottleGroup::getAvailable(S32 throttle_cat) { - S32 retval = 0; - - F32 category_bps = mCurrentBPS[throttle_cat]; - F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; - - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; - F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); - - if (bits_available >= lookahead_bits) - { - retval = (S32) gThrottleMaximumBPS[throttle_cat]; - } - else - { - retval = (S32) bits_available; - } - - return retval; + S32 retval = 0; + + F32 category_bps = mCurrentBPS[throttle_cat]; + F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; + + // use a temporary bits_available + // since we don't want to change mBitsAvailable every time + F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; + F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); + + if (bits_available >= lookahead_bits) + { + retval = (S32) gThrottleMaximumBPS[throttle_cat]; + } + else + { + retval = (S32) bits_available; + } + + return retval; } BOOL LLThrottleGroup::checkOverflow(S32 throttle_cat, F32 bits) { - BOOL retval = TRUE; - - F32 category_bps = mCurrentBPS[throttle_cat]; - F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; - - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; - F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); - - if (bits_available >= lookahead_bits) - { - // ...channel completely open, so allow send regardless - // of size. This allows sends on very low BPS channels. - mBitsAvailable[throttle_cat] = lookahead_bits; - retval = FALSE; - } - else if ( bits_available > bits ) - { - // ...enough space to send this message - retval = FALSE; - } - - return retval; + BOOL retval = TRUE; + + F32 category_bps = mCurrentBPS[throttle_cat]; + F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; + + // use a temporary bits_available + // since we don't want to change mBitsAvailable every time + F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; + F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); + + if (bits_available >= lookahead_bits) + { + // ...channel completely open, so allow send regardless + // of size. This allows sends on very low BPS channels. + mBitsAvailable[throttle_cat] = lookahead_bits; + retval = FALSE; + } + else if ( bits_available > bits ) + { + // ...enough space to send this message + retval = FALSE; + } + + return retval; } BOOL LLThrottleGroup::throttleOverflow(S32 throttle_cat, F32 bits) { - F32Seconds elapsed_time; - F32 category_bps; - F32 lookahead_bits; - BOOL retval = TRUE; - - category_bps = mCurrentBPS[throttle_cat]; - lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; - - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - elapsed_time = mt_sec - mLastSendTime[throttle_cat]; - mLastSendTime[throttle_cat] = mt_sec; - mBitsAvailable[throttle_cat] += category_bps * elapsed_time.value(); - - if (mBitsAvailable[throttle_cat] >= lookahead_bits) - { - // ...channel completely open, so allow send regardless - // of size. This allows sends on very low BPS channels. - mBitsAvailable[throttle_cat] = lookahead_bits; - retval = FALSE; - } - else if ( mBitsAvailable[throttle_cat] > bits ) - { - // ...enough space to send this message - retval = FALSE; - } - - // We actually already sent the bits. - mBitsAvailable[throttle_cat] -= bits; - - mBitsSentThisPeriod[throttle_cat] += bits; - - // What if bitsavailable goes negative? - // That's OK, because it means someone is banging on the channel, - // so we need some time to recover. - - return retval; + F32Seconds elapsed_time; + F32 category_bps; + F32 lookahead_bits; + BOOL retval = TRUE; + + category_bps = mCurrentBPS[throttle_cat]; + lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; + + F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); + elapsed_time = mt_sec - mLastSendTime[throttle_cat]; + mLastSendTime[throttle_cat] = mt_sec; + mBitsAvailable[throttle_cat] += category_bps * elapsed_time.value(); + + if (mBitsAvailable[throttle_cat] >= lookahead_bits) + { + // ...channel completely open, so allow send regardless + // of size. This allows sends on very low BPS channels. + mBitsAvailable[throttle_cat] = lookahead_bits; + retval = FALSE; + } + else if ( mBitsAvailable[throttle_cat] > bits ) + { + // ...enough space to send this message + retval = FALSE; + } + + // We actually already sent the bits. + mBitsAvailable[throttle_cat] -= bits; + + mBitsSentThisPeriod[throttle_cat] += bits; + + // What if bitsavailable goes negative? + // That's OK, because it means someone is banging on the channel, + // so we need some time to recover. + + return retval; } BOOL LLThrottleGroup::dynamicAdjust() { - const F32Seconds DYNAMIC_ADJUST_TIME(1.0f); - const F32 CURRENT_PERIOD_WEIGHT = .25f; // how much weight to give to last period while determining BPS utilization - const F32 BUSY_PERCENT = 0.75f; // if use more than this fraction of BPS, you are busy - const F32 IDLE_PERCENT = 0.70f; // if use less than this fraction, you are "idle" - const F32 TRANSFER_PERCENT = 0.90f; // how much unused bandwidth to take away each adjustment - const F32 RECOVER_PERCENT = 0.25f; // how much to give back during recovery phase - - S32 i; - - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - - // Only dynamically adjust every few seconds - if ((mt_sec - mDynamicAdjustTime) < DYNAMIC_ADJUST_TIME) - { - return FALSE; - } - mDynamicAdjustTime = mt_sec; - - // Update historical information - for (i = 0; i < TC_EOF; i++) - { - if (mBitsSentHistory[i] == 0) - { - // first run, just copy current period - mBitsSentHistory[i] = mBitsSentThisPeriod[i]; - } - else - { - // have some history, so weight accordingly - mBitsSentHistory[i] = (1.f - CURRENT_PERIOD_WEIGHT) * mBitsSentHistory[i] - + CURRENT_PERIOD_WEIGHT * mBitsSentThisPeriod[i]; - } - - mBitsSentThisPeriod[i] = 0; - } - - // Look for busy channels - // TODO: Fold into loop above. - BOOL channels_busy = FALSE; - F32 busy_nominal_sum = 0; - BOOL channel_busy[TC_EOF]; - BOOL channel_idle[TC_EOF]; - BOOL channel_over_nominal[TC_EOF]; - - for (i = 0; i < TC_EOF; i++) - { - // Is this a busy channel? - if (mBitsSentHistory[i] >= BUSY_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) - { - // this channel is busy - channels_busy = TRUE; - busy_nominal_sum += mNominalBPS[i]; // use for allocation of pooled idle bandwidth - channel_busy[i] = TRUE; - } - else - { - channel_busy[i] = FALSE; - } - - // Is this an idle channel? - if ((mBitsSentHistory[i] < IDLE_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) && - (mBitsAvailable[i] > 0)) - { - channel_idle[i] = TRUE; - } - else - { - channel_idle[i] = FALSE; - } - - // Is this an overpumped channel? - if (mCurrentBPS[i] > mNominalBPS[i]) - { - channel_over_nominal[i] = TRUE; - } - else - { - channel_over_nominal[i] = FALSE; - } - } - - if (channels_busy) - { - // Some channels are busy. Let's see if we can get them some bandwidth. - F32 used_bps; - F32 avail_bps; - F32 transfer_bps; - - F32 pool_bps = 0; - - for (i = 0; i < TC_EOF; i++) - { - if (channel_idle[i] || channel_over_nominal[i] ) - { - // Either channel i is idle, or has been overpumped. - // Therefore it's a candidate to give up some bandwidth. - // Figure out how much bandwidth it has been using, and how - // much is available to steal. - used_bps = mBitsSentHistory[i] / DYNAMIC_ADJUST_TIME.value(); - - // CRO make sure to keep a minimum amount of throttle available - // CRO NB: channels set to < MINIMUM_BPS will never give up bps, - // which is correct I think - if (used_bps < gThrottleMinimumBPS[i]) - { - used_bps = gThrottleMinimumBPS[i]; - } - - if (channel_over_nominal[i]) - { - F32 unused_current = mCurrentBPS[i] - used_bps; - avail_bps = llmax(mCurrentBPS[i] - mNominalBPS[i], unused_current); - } - else - { - avail_bps = mCurrentBPS[i] - used_bps; - } - - //LL_INFOS() << i << " avail " << avail_bps << LL_ENDL; - - // Historically, a channel could have used more than its current share, - // even if it's idle right now. - // Make sure we don't steal too much. - if (avail_bps < 0) - { - continue; - } - - // Transfer some bandwidth from this channel into the global pool. - transfer_bps = avail_bps * TRANSFER_PERCENT; - mCurrentBPS[i] -= transfer_bps; - pool_bps += transfer_bps; - } - } - - //LL_INFOS() << "Pool BPS: " << pool_bps << LL_ENDL; - // Now redistribute the bandwidth to busy channels. - F32 unused_bps = 0.f; - - for (i = 0; i < TC_EOF; i++) - { - if (channel_busy[i]) - { - F32 add_amount = pool_bps * (mNominalBPS[i] / busy_nominal_sum); - //LL_INFOS() << "Busy " << i << " gets " << pool_bps << LL_ENDL; - mCurrentBPS[i] += add_amount; - - // CRO: make sure this doesn't get too huge - // JC - Actually, need to let mCurrentBPS go less than nominal, otherwise - // you aren't allowing bandwidth to actually be moved from one channel - // to another. - // *TODO: If clamping high end, would be good to re- - // allocate to other channels in the above code. - const F32 MAX_BPS = 4 * mNominalBPS[i]; - if (mCurrentBPS[i] > MAX_BPS) - { - F32 overage = mCurrentBPS[i] - MAX_BPS; - mCurrentBPS[i] -= overage; - unused_bps += overage; - } - - // Paranoia - if (mCurrentBPS[i] < gThrottleMinimumBPS[i]) - { - mCurrentBPS[i] = gThrottleMinimumBPS[i]; - } - } - } - - // For fun, add the overage back in to objects - if (unused_bps > 0.f) - { - mCurrentBPS[TC_TASK] += unused_bps; - } - } - else - { - // No one is busy. - // Make the channel allocations seek toward nominal. - - // Look for overpumped channels - F32 starved_nominal_sum = 0; - F32 avail_bps = 0; - F32 transfer_bps = 0; - F32 pool_bps = 0; - for (i = 0; i < TC_EOF; i++) - { - if (mCurrentBPS[i] > mNominalBPS[i]) - { - avail_bps = (mCurrentBPS[i] - mNominalBPS[i]); - transfer_bps = avail_bps * RECOVER_PERCENT; - - mCurrentBPS[i] -= transfer_bps; - pool_bps += transfer_bps; - } - } - - // Evenly distribute bandwidth to channels currently - // using less than nominal. - for (i = 0; i < TC_EOF; i++) - { - if (mCurrentBPS[i] < mNominalBPS[i]) - { - // We're going to weight allocations by nominal BPS. - starved_nominal_sum += mNominalBPS[i]; - } - } - - for (i = 0; i < TC_EOF; i++) - { - if (mCurrentBPS[i] < mNominalBPS[i]) - { - // Distribute bandwidth according to nominal allocation ratios. - mCurrentBPS[i] += pool_bps * (mNominalBPS[i] / starved_nominal_sum); - } - } - } - return TRUE; + const F32Seconds DYNAMIC_ADJUST_TIME(1.0f); + const F32 CURRENT_PERIOD_WEIGHT = .25f; // how much weight to give to last period while determining BPS utilization + const F32 BUSY_PERCENT = 0.75f; // if use more than this fraction of BPS, you are busy + const F32 IDLE_PERCENT = 0.70f; // if use less than this fraction, you are "idle" + const F32 TRANSFER_PERCENT = 0.90f; // how much unused bandwidth to take away each adjustment + const F32 RECOVER_PERCENT = 0.25f; // how much to give back during recovery phase + + S32 i; + + F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); + + // Only dynamically adjust every few seconds + if ((mt_sec - mDynamicAdjustTime) < DYNAMIC_ADJUST_TIME) + { + return FALSE; + } + mDynamicAdjustTime = mt_sec; + + // Update historical information + for (i = 0; i < TC_EOF; i++) + { + if (mBitsSentHistory[i] == 0) + { + // first run, just copy current period + mBitsSentHistory[i] = mBitsSentThisPeriod[i]; + } + else + { + // have some history, so weight accordingly + mBitsSentHistory[i] = (1.f - CURRENT_PERIOD_WEIGHT) * mBitsSentHistory[i] + + CURRENT_PERIOD_WEIGHT * mBitsSentThisPeriod[i]; + } + + mBitsSentThisPeriod[i] = 0; + } + + // Look for busy channels + // TODO: Fold into loop above. + BOOL channels_busy = FALSE; + F32 busy_nominal_sum = 0; + BOOL channel_busy[TC_EOF]; + BOOL channel_idle[TC_EOF]; + BOOL channel_over_nominal[TC_EOF]; + + for (i = 0; i < TC_EOF; i++) + { + // Is this a busy channel? + if (mBitsSentHistory[i] >= BUSY_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) + { + // this channel is busy + channels_busy = TRUE; + busy_nominal_sum += mNominalBPS[i]; // use for allocation of pooled idle bandwidth + channel_busy[i] = TRUE; + } + else + { + channel_busy[i] = FALSE; + } + + // Is this an idle channel? + if ((mBitsSentHistory[i] < IDLE_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) && + (mBitsAvailable[i] > 0)) + { + channel_idle[i] = TRUE; + } + else + { + channel_idle[i] = FALSE; + } + + // Is this an overpumped channel? + if (mCurrentBPS[i] > mNominalBPS[i]) + { + channel_over_nominal[i] = TRUE; + } + else + { + channel_over_nominal[i] = FALSE; + } + } + + if (channels_busy) + { + // Some channels are busy. Let's see if we can get them some bandwidth. + F32 used_bps; + F32 avail_bps; + F32 transfer_bps; + + F32 pool_bps = 0; + + for (i = 0; i < TC_EOF; i++) + { + if (channel_idle[i] || channel_over_nominal[i] ) + { + // Either channel i is idle, or has been overpumped. + // Therefore it's a candidate to give up some bandwidth. + // Figure out how much bandwidth it has been using, and how + // much is available to steal. + used_bps = mBitsSentHistory[i] / DYNAMIC_ADJUST_TIME.value(); + + // CRO make sure to keep a minimum amount of throttle available + // CRO NB: channels set to < MINIMUM_BPS will never give up bps, + // which is correct I think + if (used_bps < gThrottleMinimumBPS[i]) + { + used_bps = gThrottleMinimumBPS[i]; + } + + if (channel_over_nominal[i]) + { + F32 unused_current = mCurrentBPS[i] - used_bps; + avail_bps = llmax(mCurrentBPS[i] - mNominalBPS[i], unused_current); + } + else + { + avail_bps = mCurrentBPS[i] - used_bps; + } + + //LL_INFOS() << i << " avail " << avail_bps << LL_ENDL; + + // Historically, a channel could have used more than its current share, + // even if it's idle right now. + // Make sure we don't steal too much. + if (avail_bps < 0) + { + continue; + } + + // Transfer some bandwidth from this channel into the global pool. + transfer_bps = avail_bps * TRANSFER_PERCENT; + mCurrentBPS[i] -= transfer_bps; + pool_bps += transfer_bps; + } + } + + //LL_INFOS() << "Pool BPS: " << pool_bps << LL_ENDL; + // Now redistribute the bandwidth to busy channels. + F32 unused_bps = 0.f; + + for (i = 0; i < TC_EOF; i++) + { + if (channel_busy[i]) + { + F32 add_amount = pool_bps * (mNominalBPS[i] / busy_nominal_sum); + //LL_INFOS() << "Busy " << i << " gets " << pool_bps << LL_ENDL; + mCurrentBPS[i] += add_amount; + + // CRO: make sure this doesn't get too huge + // JC - Actually, need to let mCurrentBPS go less than nominal, otherwise + // you aren't allowing bandwidth to actually be moved from one channel + // to another. + // *TODO: If clamping high end, would be good to re- + // allocate to other channels in the above code. + const F32 MAX_BPS = 4 * mNominalBPS[i]; + if (mCurrentBPS[i] > MAX_BPS) + { + F32 overage = mCurrentBPS[i] - MAX_BPS; + mCurrentBPS[i] -= overage; + unused_bps += overage; + } + + // Paranoia + if (mCurrentBPS[i] < gThrottleMinimumBPS[i]) + { + mCurrentBPS[i] = gThrottleMinimumBPS[i]; + } + } + } + + // For fun, add the overage back in to objects + if (unused_bps > 0.f) + { + mCurrentBPS[TC_TASK] += unused_bps; + } + } + else + { + // No one is busy. + // Make the channel allocations seek toward nominal. + + // Look for overpumped channels + F32 starved_nominal_sum = 0; + F32 avail_bps = 0; + F32 transfer_bps = 0; + F32 pool_bps = 0; + for (i = 0; i < TC_EOF; i++) + { + if (mCurrentBPS[i] > mNominalBPS[i]) + { + avail_bps = (mCurrentBPS[i] - mNominalBPS[i]); + transfer_bps = avail_bps * RECOVER_PERCENT; + + mCurrentBPS[i] -= transfer_bps; + pool_bps += transfer_bps; + } + } + + // Evenly distribute bandwidth to channels currently + // using less than nominal. + for (i = 0; i < TC_EOF; i++) + { + if (mCurrentBPS[i] < mNominalBPS[i]) + { + // We're going to weight allocations by nominal BPS. + starved_nominal_sum += mNominalBPS[i]; + } + } + + for (i = 0; i < TC_EOF; i++) + { + if (mCurrentBPS[i] < mNominalBPS[i]) + { + // Distribute bandwidth according to nominal allocation ratios. + mCurrentBPS[i] += pool_bps * (mNominalBPS[i] / starved_nominal_sum); + } + } + } + return TRUE; } |