diff options
Diffstat (limited to 'indra/llmessage/llthrottle.cpp')
-rw-r--r-- | indra/llmessage/llthrottle.cpp | 1154 |
1 files changed, 577 insertions, 577 deletions
diff --git a/indra/llmessage/llthrottle.cpp b/indra/llmessage/llthrottle.cpp index 0cfe5dbf38..a3f02204d0 100644 --- a/indra/llmessage/llthrottle.cpp +++ b/indra/llmessage/llthrottle.cpp @@ -1,577 +1,577 @@ -/** - * @file llthrottle.cpp - * @brief LLThrottle class used for network bandwidth control. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llthrottle.h" -#include "llmath.h" -#include "lldatapacker.h" -#include "message.h" - - -LLThrottle::LLThrottle(const F32 rate) -{ - mRate = rate; - mAvailable = 0.f; - mLookaheadSecs = 0.25f; - mLastSendTime = LLMessageSystem::getMessageTimeSeconds(true); -} - - -void LLThrottle::setRate(const F32 rate) -{ - // Need to accumulate available bits when adjusting the rate. - mAvailable = getAvailable(); - mLastSendTime = LLMessageSystem::getMessageTimeSeconds(); - mRate = rate; -} - -F32 LLThrottle::getAvailable() -{ - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; - return mAvailable + (mRate * elapsed_time.value()); -} - -bool LLThrottle::checkOverflow(const F32 amount) -{ - bool retval = true; - - F32 lookahead_amount = mRate * mLookaheadSecs; - - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime; - F32 amount_available = mAvailable + (mRate * elapsed_time.value()); - - if ((amount_available >= lookahead_amount) || (amount_available > amount)) - { - // ...enough space to send this message - // Also do if > lookahead so we can use if amount > capped amount. - retval = false; - } - - return retval; -} - -bool LLThrottle::throttleOverflow(const F32 amount) -{ - F32Seconds elapsed_time; - F32 lookahead_amount; - bool retval = true; - - lookahead_amount = mRate * mLookaheadSecs; - - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - elapsed_time = mt_sec - mLastSendTime; - mLastSendTime = mt_sec; - - mAvailable += mRate * elapsed_time.value(); - - if (mAvailable >= lookahead_amount) - { - // ...channel completely open, so allow send regardless - // of size. This allows sends on very low BPS channels. - mAvailable = lookahead_amount; - retval = false; - } - else if (mAvailable > amount) - { - // ...enough space to send this message - retval = false; - } - - // We actually already sent the bits. - mAvailable -= amount; - - // What if bitsavailable goes negative? - // That's OK, because it means someone is banging on the channel, - // so we need some time to recover. - - return retval; -} - - - -const F32 THROTTLE_LOOKAHEAD_TIME = 1.f; // seconds - -// Make sure that we don't set above these -// values, even if the client asks to be set -// higher -// Note that these values are replicated on the -// client side to set max bandwidth throttling there, -// in llviewerthrottle.cpp. These values are the sum -// of the top two tiers of bandwidth there. - -F32 gThrottleMaximumBPS[TC_EOF] = -{ - 150000.f, // TC_RESEND - 170000.f, // TC_LAND - 34000.f, // TC_WIND - 34000.f, // TC_CLOUD - 446000.f, // TC_TASK - 446000.f, // TC_TEXTURE - 220000.f, // TC_ASSET -}; - -// Start low until viewer informs us of capability -// Asset and resend get high values, since they -// aren't used JUST by the viewer necessarily. -// This is a HACK and should be dealt with more properly on -// circuit creation. - -F32 gThrottleDefaultBPS[TC_EOF] = -{ - 100000.f, // TC_RESEND - 4000.f, // TC_LAND - 4000.f, // TC_WIND - 4000.f, // TC_CLOUD - 4000.f, // TC_TASK - 4000.f, // TC_TEXTURE - 100000.f, // TC_ASSET -}; - -// Don't throttle down lower than this -// This potentially wastes 50 kbps, but usually -// wont. -F32 gThrottleMinimumBPS[TC_EOF] = -{ - 10000.f, // TC_RESEND - 10000.f, // TC_LAND - 4000.f, // TC_WIND - 4000.f, // TC_CLOUD - 20000.f, // TC_TASK - 10000.f, // TC_TEXTURE - 10000.f, // TC_ASSET -}; - -const char* THROTTLE_NAMES[TC_EOF] = -{ - "Resend ", - "Land ", - "Wind ", - "Cloud ", - "Task ", - "Texture", - "Asset " -}; - -LLThrottleGroup::LLThrottleGroup() -{ - S32 i; - for (i = 0; i < TC_EOF; i++) - { - mThrottleTotal[i] = gThrottleDefaultBPS[i]; - mNominalBPS[i] = gThrottleDefaultBPS[i]; - } - - resetDynamicAdjust(); -} - -void LLThrottleGroup::packThrottle(LLDataPacker &dp) const -{ - S32 i; - for (i = 0; i < TC_EOF; i++) - { - dp.packF32(mThrottleTotal[i], "Throttle"); - } -} - -void LLThrottleGroup::unpackThrottle(LLDataPacker &dp) -{ - S32 i; - for (i = 0; i < TC_EOF; i++) - { - F32 temp_throttle; - dp.unpackF32(temp_throttle, "Throttle"); - temp_throttle = llclamp(temp_throttle, 0.f, 2250000.f); - mThrottleTotal[i] = temp_throttle; - if(mThrottleTotal[i] > gThrottleMaximumBPS[i]) - { - mThrottleTotal[i] = gThrottleMaximumBPS[i]; - } - } -} - -// Call this whenever mNominalBPS changes. Need to reset -// the measurement systems. In the future, we should look -// into NOT resetting the system. -void LLThrottleGroup::resetDynamicAdjust() -{ - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - S32 i; - for (i = 0; i < TC_EOF; i++) - { - mCurrentBPS[i] = mNominalBPS[i]; - mBitsAvailable[i] = mNominalBPS[i] * THROTTLE_LOOKAHEAD_TIME; - mLastSendTime[i] = mt_sec; - mBitsSentThisPeriod[i] = 0; - mBitsSentHistory[i] = 0; - } - mDynamicAdjustTime = mt_sec; -} - - -bool LLThrottleGroup::setNominalBPS(F32* throttle_vec) -{ - bool changed = false; - S32 i; - for (i = 0; i < TC_EOF; i++) - { - if (mNominalBPS[i] != throttle_vec[i]) - { - changed = true; - mNominalBPS[i] = throttle_vec[i]; - } - } - - // If we changed the nominal settings, reset the dynamic - // adjustment subsystem. - if (changed) - { - resetDynamicAdjust(); - } - - return changed; -} - -// Return bits available in the channel -S32 LLThrottleGroup::getAvailable(S32 throttle_cat) -{ - S32 retval = 0; - - F32 category_bps = mCurrentBPS[throttle_cat]; - F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; - - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; - F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); - - if (bits_available >= lookahead_bits) - { - retval = (S32) gThrottleMaximumBPS[throttle_cat]; - } - else - { - retval = (S32) bits_available; - } - - return retval; -} - - -bool LLThrottleGroup::checkOverflow(S32 throttle_cat, F32 bits) -{ - bool retval = true; - - F32 category_bps = mCurrentBPS[throttle_cat]; - F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; - - // use a temporary bits_available - // since we don't want to change mBitsAvailable every time - F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat]; - F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value()); - - if (bits_available >= lookahead_bits) - { - // ...channel completely open, so allow send regardless - // of size. This allows sends on very low BPS channels. - mBitsAvailable[throttle_cat] = lookahead_bits; - retval = false; - } - else if ( bits_available > bits ) - { - // ...enough space to send this message - retval = false; - } - - return retval; -} - -bool LLThrottleGroup::throttleOverflow(S32 throttle_cat, F32 bits) -{ - F32Seconds elapsed_time; - F32 category_bps; - F32 lookahead_bits; - bool retval = true; - - category_bps = mCurrentBPS[throttle_cat]; - lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME; - - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - elapsed_time = mt_sec - mLastSendTime[throttle_cat]; - mLastSendTime[throttle_cat] = mt_sec; - mBitsAvailable[throttle_cat] += category_bps * elapsed_time.value(); - - if (mBitsAvailable[throttle_cat] >= lookahead_bits) - { - // ...channel completely open, so allow send regardless - // of size. This allows sends on very low BPS channels. - mBitsAvailable[throttle_cat] = lookahead_bits; - retval = false; - } - else if ( mBitsAvailable[throttle_cat] > bits ) - { - // ...enough space to send this message - retval = false; - } - - // We actually already sent the bits. - mBitsAvailable[throttle_cat] -= bits; - - mBitsSentThisPeriod[throttle_cat] += bits; - - // What if bitsavailable goes negative? - // That's OK, because it means someone is banging on the channel, - // so we need some time to recover. - - return retval; -} - - -bool LLThrottleGroup::dynamicAdjust() -{ - const F32Seconds DYNAMIC_ADJUST_TIME(1.0f); - const F32 CURRENT_PERIOD_WEIGHT = .25f; // how much weight to give to last period while determining BPS utilization - const F32 BUSY_PERCENT = 0.75f; // if use more than this fraction of BPS, you are busy - const F32 IDLE_PERCENT = 0.70f; // if use less than this fraction, you are "idle" - const F32 TRANSFER_PERCENT = 0.90f; // how much unused bandwidth to take away each adjustment - const F32 RECOVER_PERCENT = 0.25f; // how much to give back during recovery phase - - S32 i; - - F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds(); - - // Only dynamically adjust every few seconds - if ((mt_sec - mDynamicAdjustTime) < DYNAMIC_ADJUST_TIME) - { - return false; - } - mDynamicAdjustTime = mt_sec; - - // Update historical information - for (i = 0; i < TC_EOF; i++) - { - if (mBitsSentHistory[i] == 0) - { - // first run, just copy current period - mBitsSentHistory[i] = mBitsSentThisPeriod[i]; - } - else - { - // have some history, so weight accordingly - mBitsSentHistory[i] = (1.f - CURRENT_PERIOD_WEIGHT) * mBitsSentHistory[i] - + CURRENT_PERIOD_WEIGHT * mBitsSentThisPeriod[i]; - } - - mBitsSentThisPeriod[i] = 0; - } - - // Look for busy channels - // TODO: Fold into loop above. - bool channels_busy = false; - F32 busy_nominal_sum = 0; - bool channel_busy[TC_EOF]; - bool channel_idle[TC_EOF]; - bool channel_over_nominal[TC_EOF]; - - for (i = 0; i < TC_EOF; i++) - { - // Is this a busy channel? - if (mBitsSentHistory[i] >= BUSY_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) - { - // this channel is busy - channels_busy = true; - busy_nominal_sum += mNominalBPS[i]; // use for allocation of pooled idle bandwidth - channel_busy[i] = true; - } - else - { - channel_busy[i] = false; - } - - // Is this an idle channel? - if ((mBitsSentHistory[i] < IDLE_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) && - (mBitsAvailable[i] > 0)) - { - channel_idle[i] = true; - } - else - { - channel_idle[i] = false; - } - - // Is this an overpumped channel? - if (mCurrentBPS[i] > mNominalBPS[i]) - { - channel_over_nominal[i] = true; - } - else - { - channel_over_nominal[i] = false; - } - } - - if (channels_busy) - { - // Some channels are busy. Let's see if we can get them some bandwidth. - F32 used_bps; - F32 avail_bps; - F32 transfer_bps; - - F32 pool_bps = 0; - - for (i = 0; i < TC_EOF; i++) - { - if (channel_idle[i] || channel_over_nominal[i] ) - { - // Either channel i is idle, or has been overpumped. - // Therefore it's a candidate to give up some bandwidth. - // Figure out how much bandwidth it has been using, and how - // much is available to steal. - used_bps = mBitsSentHistory[i] / DYNAMIC_ADJUST_TIME.value(); - - // CRO make sure to keep a minimum amount of throttle available - // CRO NB: channels set to < MINIMUM_BPS will never give up bps, - // which is correct I think - if (used_bps < gThrottleMinimumBPS[i]) - { - used_bps = gThrottleMinimumBPS[i]; - } - - if (channel_over_nominal[i]) - { - F32 unused_current = mCurrentBPS[i] - used_bps; - avail_bps = llmax(mCurrentBPS[i] - mNominalBPS[i], unused_current); - } - else - { - avail_bps = mCurrentBPS[i] - used_bps; - } - - //LL_INFOS() << i << " avail " << avail_bps << LL_ENDL; - - // Historically, a channel could have used more than its current share, - // even if it's idle right now. - // Make sure we don't steal too much. - if (avail_bps < 0) - { - continue; - } - - // Transfer some bandwidth from this channel into the global pool. - transfer_bps = avail_bps * TRANSFER_PERCENT; - mCurrentBPS[i] -= transfer_bps; - pool_bps += transfer_bps; - } - } - - //LL_INFOS() << "Pool BPS: " << pool_bps << LL_ENDL; - // Now redistribute the bandwidth to busy channels. - F32 unused_bps = 0.f; - - for (i = 0; i < TC_EOF; i++) - { - if (channel_busy[i]) - { - F32 add_amount = pool_bps * (mNominalBPS[i] / busy_nominal_sum); - //LL_INFOS() << "Busy " << i << " gets " << pool_bps << LL_ENDL; - mCurrentBPS[i] += add_amount; - - // CRO: make sure this doesn't get too huge - // JC - Actually, need to let mCurrentBPS go less than nominal, otherwise - // you aren't allowing bandwidth to actually be moved from one channel - // to another. - // *TODO: If clamping high end, would be good to re- - // allocate to other channels in the above code. - const F32 MAX_BPS = 4 * mNominalBPS[i]; - if (mCurrentBPS[i] > MAX_BPS) - { - F32 overage = mCurrentBPS[i] - MAX_BPS; - mCurrentBPS[i] -= overage; - unused_bps += overage; - } - - // Paranoia - if (mCurrentBPS[i] < gThrottleMinimumBPS[i]) - { - mCurrentBPS[i] = gThrottleMinimumBPS[i]; - } - } - } - - // For fun, add the overage back in to objects - if (unused_bps > 0.f) - { - mCurrentBPS[TC_TASK] += unused_bps; - } - } - else - { - // No one is busy. - // Make the channel allocations seek toward nominal. - - // Look for overpumped channels - F32 starved_nominal_sum = 0; - F32 avail_bps = 0; - F32 transfer_bps = 0; - F32 pool_bps = 0; - for (i = 0; i < TC_EOF; i++) - { - if (mCurrentBPS[i] > mNominalBPS[i]) - { - avail_bps = (mCurrentBPS[i] - mNominalBPS[i]); - transfer_bps = avail_bps * RECOVER_PERCENT; - - mCurrentBPS[i] -= transfer_bps; - pool_bps += transfer_bps; - } - } - - // Evenly distribute bandwidth to channels currently - // using less than nominal. - for (i = 0; i < TC_EOF; i++) - { - if (mCurrentBPS[i] < mNominalBPS[i]) - { - // We're going to weight allocations by nominal BPS. - starved_nominal_sum += mNominalBPS[i]; - } - } - - for (i = 0; i < TC_EOF; i++) - { - if (mCurrentBPS[i] < mNominalBPS[i]) - { - // Distribute bandwidth according to nominal allocation ratios. - mCurrentBPS[i] += pool_bps * (mNominalBPS[i] / starved_nominal_sum); - } - } - } - return true; -} +/**
+ * @file llthrottle.cpp
+ * @brief LLThrottle class used for network bandwidth control.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llthrottle.h"
+#include "llmath.h"
+#include "lldatapacker.h"
+#include "message.h"
+
+
+LLThrottle::LLThrottle(const F32 rate)
+{
+ mRate = rate;
+ mAvailable = 0.f;
+ mLookaheadSecs = 0.25f;
+ mLastSendTime = LLMessageSystem::getMessageTimeSeconds(true);
+}
+
+
+void LLThrottle::setRate(const F32 rate)
+{
+ // Need to accumulate available bits when adjusting the rate.
+ mAvailable = getAvailable();
+ mLastSendTime = LLMessageSystem::getMessageTimeSeconds();
+ mRate = rate;
+}
+
+F32 LLThrottle::getAvailable()
+{
+ // use a temporary bits_available
+ // since we don't want to change mBitsAvailable every time
+ F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime;
+ return mAvailable + (mRate * elapsed_time.value());
+}
+
+bool LLThrottle::checkOverflow(const F32 amount)
+{
+ bool retval = true;
+
+ F32 lookahead_amount = mRate * mLookaheadSecs;
+
+ // use a temporary bits_available
+ // since we don't want to change mBitsAvailable every time
+ F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime;
+ F32 amount_available = mAvailable + (mRate * elapsed_time.value());
+
+ if ((amount_available >= lookahead_amount) || (amount_available > amount))
+ {
+ // ...enough space to send this message
+ // Also do if > lookahead so we can use if amount > capped amount.
+ retval = false;
+ }
+
+ return retval;
+}
+
+bool LLThrottle::throttleOverflow(const F32 amount)
+{
+ F32Seconds elapsed_time;
+ F32 lookahead_amount;
+ bool retval = true;
+
+ lookahead_amount = mRate * mLookaheadSecs;
+
+ F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds();
+ elapsed_time = mt_sec - mLastSendTime;
+ mLastSendTime = mt_sec;
+
+ mAvailable += mRate * elapsed_time.value();
+
+ if (mAvailable >= lookahead_amount)
+ {
+ // ...channel completely open, so allow send regardless
+ // of size. This allows sends on very low BPS channels.
+ mAvailable = lookahead_amount;
+ retval = false;
+ }
+ else if (mAvailable > amount)
+ {
+ // ...enough space to send this message
+ retval = false;
+ }
+
+ // We actually already sent the bits.
+ mAvailable -= amount;
+
+ // What if bitsavailable goes negative?
+ // That's OK, because it means someone is banging on the channel,
+ // so we need some time to recover.
+
+ return retval;
+}
+
+
+
+const F32 THROTTLE_LOOKAHEAD_TIME = 1.f; // seconds
+
+// Make sure that we don't set above these
+// values, even if the client asks to be set
+// higher
+// Note that these values are replicated on the
+// client side to set max bandwidth throttling there,
+// in llviewerthrottle.cpp. These values are the sum
+// of the top two tiers of bandwidth there.
+
+F32 gThrottleMaximumBPS[TC_EOF] =
+{
+ 150000.f, // TC_RESEND
+ 170000.f, // TC_LAND
+ 34000.f, // TC_WIND
+ 34000.f, // TC_CLOUD
+ 446000.f, // TC_TASK
+ 446000.f, // TC_TEXTURE
+ 220000.f, // TC_ASSET
+};
+
+// Start low until viewer informs us of capability
+// Asset and resend get high values, since they
+// aren't used JUST by the viewer necessarily.
+// This is a HACK and should be dealt with more properly on
+// circuit creation.
+
+F32 gThrottleDefaultBPS[TC_EOF] =
+{
+ 100000.f, // TC_RESEND
+ 4000.f, // TC_LAND
+ 4000.f, // TC_WIND
+ 4000.f, // TC_CLOUD
+ 4000.f, // TC_TASK
+ 4000.f, // TC_TEXTURE
+ 100000.f, // TC_ASSET
+};
+
+// Don't throttle down lower than this
+// This potentially wastes 50 kbps, but usually
+// wont.
+F32 gThrottleMinimumBPS[TC_EOF] =
+{
+ 10000.f, // TC_RESEND
+ 10000.f, // TC_LAND
+ 4000.f, // TC_WIND
+ 4000.f, // TC_CLOUD
+ 20000.f, // TC_TASK
+ 10000.f, // TC_TEXTURE
+ 10000.f, // TC_ASSET
+};
+
+const char* THROTTLE_NAMES[TC_EOF] =
+{
+ "Resend ",
+ "Land ",
+ "Wind ",
+ "Cloud ",
+ "Task ",
+ "Texture",
+ "Asset "
+};
+
+LLThrottleGroup::LLThrottleGroup()
+{
+ S32 i;
+ for (i = 0; i < TC_EOF; i++)
+ {
+ mThrottleTotal[i] = gThrottleDefaultBPS[i];
+ mNominalBPS[i] = gThrottleDefaultBPS[i];
+ }
+
+ resetDynamicAdjust();
+}
+
+void LLThrottleGroup::packThrottle(LLDataPacker &dp) const
+{
+ S32 i;
+ for (i = 0; i < TC_EOF; i++)
+ {
+ dp.packF32(mThrottleTotal[i], "Throttle");
+ }
+}
+
+void LLThrottleGroup::unpackThrottle(LLDataPacker &dp)
+{
+ S32 i;
+ for (i = 0; i < TC_EOF; i++)
+ {
+ F32 temp_throttle;
+ dp.unpackF32(temp_throttle, "Throttle");
+ temp_throttle = llclamp(temp_throttle, 0.f, 2250000.f);
+ mThrottleTotal[i] = temp_throttle;
+ if(mThrottleTotal[i] > gThrottleMaximumBPS[i])
+ {
+ mThrottleTotal[i] = gThrottleMaximumBPS[i];
+ }
+ }
+}
+
+// Call this whenever mNominalBPS changes. Need to reset
+// the measurement systems. In the future, we should look
+// into NOT resetting the system.
+void LLThrottleGroup::resetDynamicAdjust()
+{
+ F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds();
+ S32 i;
+ for (i = 0; i < TC_EOF; i++)
+ {
+ mCurrentBPS[i] = mNominalBPS[i];
+ mBitsAvailable[i] = mNominalBPS[i] * THROTTLE_LOOKAHEAD_TIME;
+ mLastSendTime[i] = mt_sec;
+ mBitsSentThisPeriod[i] = 0;
+ mBitsSentHistory[i] = 0;
+ }
+ mDynamicAdjustTime = mt_sec;
+}
+
+
+bool LLThrottleGroup::setNominalBPS(F32* throttle_vec)
+{
+ bool changed = false;
+ S32 i;
+ for (i = 0; i < TC_EOF; i++)
+ {
+ if (mNominalBPS[i] != throttle_vec[i])
+ {
+ changed = true;
+ mNominalBPS[i] = throttle_vec[i];
+ }
+ }
+
+ // If we changed the nominal settings, reset the dynamic
+ // adjustment subsystem.
+ if (changed)
+ {
+ resetDynamicAdjust();
+ }
+
+ return changed;
+}
+
+// Return bits available in the channel
+S32 LLThrottleGroup::getAvailable(S32 throttle_cat)
+{
+ S32 retval = 0;
+
+ F32 category_bps = mCurrentBPS[throttle_cat];
+ F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
+
+ // use a temporary bits_available
+ // since we don't want to change mBitsAvailable every time
+ F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat];
+ F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value());
+
+ if (bits_available >= lookahead_bits)
+ {
+ retval = (S32) gThrottleMaximumBPS[throttle_cat];
+ }
+ else
+ {
+ retval = (S32) bits_available;
+ }
+
+ return retval;
+}
+
+
+bool LLThrottleGroup::checkOverflow(S32 throttle_cat, F32 bits)
+{
+ bool retval = true;
+
+ F32 category_bps = mCurrentBPS[throttle_cat];
+ F32 lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
+
+ // use a temporary bits_available
+ // since we don't want to change mBitsAvailable every time
+ F32Seconds elapsed_time = LLMessageSystem::getMessageTimeSeconds() - mLastSendTime[throttle_cat];
+ F32 bits_available = mBitsAvailable[throttle_cat] + (category_bps * elapsed_time.value());
+
+ if (bits_available >= lookahead_bits)
+ {
+ // ...channel completely open, so allow send regardless
+ // of size. This allows sends on very low BPS channels.
+ mBitsAvailable[throttle_cat] = lookahead_bits;
+ retval = false;
+ }
+ else if ( bits_available > bits )
+ {
+ // ...enough space to send this message
+ retval = false;
+ }
+
+ return retval;
+}
+
+bool LLThrottleGroup::throttleOverflow(S32 throttle_cat, F32 bits)
+{
+ F32Seconds elapsed_time;
+ F32 category_bps;
+ F32 lookahead_bits;
+ bool retval = true;
+
+ category_bps = mCurrentBPS[throttle_cat];
+ lookahead_bits = category_bps * THROTTLE_LOOKAHEAD_TIME;
+
+ F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds();
+ elapsed_time = mt_sec - mLastSendTime[throttle_cat];
+ mLastSendTime[throttle_cat] = mt_sec;
+ mBitsAvailable[throttle_cat] += category_bps * elapsed_time.value();
+
+ if (mBitsAvailable[throttle_cat] >= lookahead_bits)
+ {
+ // ...channel completely open, so allow send regardless
+ // of size. This allows sends on very low BPS channels.
+ mBitsAvailable[throttle_cat] = lookahead_bits;
+ retval = false;
+ }
+ else if ( mBitsAvailable[throttle_cat] > bits )
+ {
+ // ...enough space to send this message
+ retval = false;
+ }
+
+ // We actually already sent the bits.
+ mBitsAvailable[throttle_cat] -= bits;
+
+ mBitsSentThisPeriod[throttle_cat] += bits;
+
+ // What if bitsavailable goes negative?
+ // That's OK, because it means someone is banging on the channel,
+ // so we need some time to recover.
+
+ return retval;
+}
+
+
+bool LLThrottleGroup::dynamicAdjust()
+{
+ const F32Seconds DYNAMIC_ADJUST_TIME(1.0f);
+ const F32 CURRENT_PERIOD_WEIGHT = .25f; // how much weight to give to last period while determining BPS utilization
+ const F32 BUSY_PERCENT = 0.75f; // if use more than this fraction of BPS, you are busy
+ const F32 IDLE_PERCENT = 0.70f; // if use less than this fraction, you are "idle"
+ const F32 TRANSFER_PERCENT = 0.90f; // how much unused bandwidth to take away each adjustment
+ const F32 RECOVER_PERCENT = 0.25f; // how much to give back during recovery phase
+
+ S32 i;
+
+ F64Seconds mt_sec = LLMessageSystem::getMessageTimeSeconds();
+
+ // Only dynamically adjust every few seconds
+ if ((mt_sec - mDynamicAdjustTime) < DYNAMIC_ADJUST_TIME)
+ {
+ return false;
+ }
+ mDynamicAdjustTime = mt_sec;
+
+ // Update historical information
+ for (i = 0; i < TC_EOF; i++)
+ {
+ if (mBitsSentHistory[i] == 0)
+ {
+ // first run, just copy current period
+ mBitsSentHistory[i] = mBitsSentThisPeriod[i];
+ }
+ else
+ {
+ // have some history, so weight accordingly
+ mBitsSentHistory[i] = (1.f - CURRENT_PERIOD_WEIGHT) * mBitsSentHistory[i]
+ + CURRENT_PERIOD_WEIGHT * mBitsSentThisPeriod[i];
+ }
+
+ mBitsSentThisPeriod[i] = 0;
+ }
+
+ // Look for busy channels
+ // TODO: Fold into loop above.
+ bool channels_busy = false;
+ F32 busy_nominal_sum = 0;
+ bool channel_busy[TC_EOF];
+ bool channel_idle[TC_EOF];
+ bool channel_over_nominal[TC_EOF];
+
+ for (i = 0; i < TC_EOF; i++)
+ {
+ // Is this a busy channel?
+ if (mBitsSentHistory[i] >= BUSY_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i])
+ {
+ // this channel is busy
+ channels_busy = true;
+ busy_nominal_sum += mNominalBPS[i]; // use for allocation of pooled idle bandwidth
+ channel_busy[i] = true;
+ }
+ else
+ {
+ channel_busy[i] = false;
+ }
+
+ // Is this an idle channel?
+ if ((mBitsSentHistory[i] < IDLE_PERCENT * DYNAMIC_ADJUST_TIME.value() * mCurrentBPS[i]) &&
+ (mBitsAvailable[i] > 0))
+ {
+ channel_idle[i] = true;
+ }
+ else
+ {
+ channel_idle[i] = false;
+ }
+
+ // Is this an overpumped channel?
+ if (mCurrentBPS[i] > mNominalBPS[i])
+ {
+ channel_over_nominal[i] = true;
+ }
+ else
+ {
+ channel_over_nominal[i] = false;
+ }
+ }
+
+ if (channels_busy)
+ {
+ // Some channels are busy. Let's see if we can get them some bandwidth.
+ F32 used_bps;
+ F32 avail_bps;
+ F32 transfer_bps;
+
+ F32 pool_bps = 0;
+
+ for (i = 0; i < TC_EOF; i++)
+ {
+ if (channel_idle[i] || channel_over_nominal[i] )
+ {
+ // Either channel i is idle, or has been overpumped.
+ // Therefore it's a candidate to give up some bandwidth.
+ // Figure out how much bandwidth it has been using, and how
+ // much is available to steal.
+ used_bps = mBitsSentHistory[i] / DYNAMIC_ADJUST_TIME.value();
+
+ // CRO make sure to keep a minimum amount of throttle available
+ // CRO NB: channels set to < MINIMUM_BPS will never give up bps,
+ // which is correct I think
+ if (used_bps < gThrottleMinimumBPS[i])
+ {
+ used_bps = gThrottleMinimumBPS[i];
+ }
+
+ if (channel_over_nominal[i])
+ {
+ F32 unused_current = mCurrentBPS[i] - used_bps;
+ avail_bps = llmax(mCurrentBPS[i] - mNominalBPS[i], unused_current);
+ }
+ else
+ {
+ avail_bps = mCurrentBPS[i] - used_bps;
+ }
+
+ //LL_INFOS() << i << " avail " << avail_bps << LL_ENDL;
+
+ // Historically, a channel could have used more than its current share,
+ // even if it's idle right now.
+ // Make sure we don't steal too much.
+ if (avail_bps < 0)
+ {
+ continue;
+ }
+
+ // Transfer some bandwidth from this channel into the global pool.
+ transfer_bps = avail_bps * TRANSFER_PERCENT;
+ mCurrentBPS[i] -= transfer_bps;
+ pool_bps += transfer_bps;
+ }
+ }
+
+ //LL_INFOS() << "Pool BPS: " << pool_bps << LL_ENDL;
+ // Now redistribute the bandwidth to busy channels.
+ F32 unused_bps = 0.f;
+
+ for (i = 0; i < TC_EOF; i++)
+ {
+ if (channel_busy[i])
+ {
+ F32 add_amount = pool_bps * (mNominalBPS[i] / busy_nominal_sum);
+ //LL_INFOS() << "Busy " << i << " gets " << pool_bps << LL_ENDL;
+ mCurrentBPS[i] += add_amount;
+
+ // CRO: make sure this doesn't get too huge
+ // JC - Actually, need to let mCurrentBPS go less than nominal, otherwise
+ // you aren't allowing bandwidth to actually be moved from one channel
+ // to another.
+ // *TODO: If clamping high end, would be good to re-
+ // allocate to other channels in the above code.
+ const F32 MAX_BPS = 4 * mNominalBPS[i];
+ if (mCurrentBPS[i] > MAX_BPS)
+ {
+ F32 overage = mCurrentBPS[i] - MAX_BPS;
+ mCurrentBPS[i] -= overage;
+ unused_bps += overage;
+ }
+
+ // Paranoia
+ if (mCurrentBPS[i] < gThrottleMinimumBPS[i])
+ {
+ mCurrentBPS[i] = gThrottleMinimumBPS[i];
+ }
+ }
+ }
+
+ // For fun, add the overage back in to objects
+ if (unused_bps > 0.f)
+ {
+ mCurrentBPS[TC_TASK] += unused_bps;
+ }
+ }
+ else
+ {
+ // No one is busy.
+ // Make the channel allocations seek toward nominal.
+
+ // Look for overpumped channels
+ F32 starved_nominal_sum = 0;
+ F32 avail_bps = 0;
+ F32 transfer_bps = 0;
+ F32 pool_bps = 0;
+ for (i = 0; i < TC_EOF; i++)
+ {
+ if (mCurrentBPS[i] > mNominalBPS[i])
+ {
+ avail_bps = (mCurrentBPS[i] - mNominalBPS[i]);
+ transfer_bps = avail_bps * RECOVER_PERCENT;
+
+ mCurrentBPS[i] -= transfer_bps;
+ pool_bps += transfer_bps;
+ }
+ }
+
+ // Evenly distribute bandwidth to channels currently
+ // using less than nominal.
+ for (i = 0; i < TC_EOF; i++)
+ {
+ if (mCurrentBPS[i] < mNominalBPS[i])
+ {
+ // We're going to weight allocations by nominal BPS.
+ starved_nominal_sum += mNominalBPS[i];
+ }
+ }
+
+ for (i = 0; i < TC_EOF; i++)
+ {
+ if (mCurrentBPS[i] < mNominalBPS[i])
+ {
+ // Distribute bandwidth according to nominal allocation ratios.
+ mCurrentBPS[i] += pool_bps * (mNominalBPS[i] / starved_nominal_sum);
+ }
+ }
+ }
+ return true;
+}
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