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-rw-r--r--indra/llmessage/lltaskname.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/indra/llmessage/lltaskname.h b/indra/llmessage/lltaskname.h
index 5dbd9c6223..413242dc05 100644
--- a/indra/llmessage/lltaskname.h
+++ b/indra/llmessage/lltaskname.h
@@ -1,4 +1,4 @@
-/**
+/**
* @file lltaskname.h
* @brief This contains the current list of valid tasks and is inluded
* into both simulator and viewer
@@ -6,21 +6,21 @@
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -29,7 +29,7 @@
#define LL_LLTASKNAME_H
// Current valid tasks
-// If you add a taskname here you will have to
+// If you add a taskname here you will have to
// 1) Add an initializer to init_object() in llscript.cpp
// 1.1) Add to object_type_to_task_name() in llregion.cpp
// 2) Add display code to LLStupidObject::render2(LLAgent* agentp) in llstupidobject.cpp
@@ -37,24 +37,24 @@
typedef enum e_lltask_name
{
- LLTASK_NULL = 0, // Not a valid task
- LLTASK_AGENT = 1, // The player's agent in Linden World
- LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions
-// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line
-// LLTASK_BIG_SHOT, // Big shot that uses gravity
- LLTASK_TREE = 5, // A tree
-// LLTASK_BIRD, // a bird
-// LLTASK_ATOR, // a predator
-// LLTASK_SMOKE, // Smoke poof
-// LLTASK_SPARK, // Little spark
-// LLTASK_ROCK, // Rock
- LLTASK_GRASS = 11, // Grass
- LLTASK_PSYS = 12, // particle system test example
-// LLTASK_ORACLE,
-// LLTASK_DEMON, // Maxwell's demon
-// LLTASK_LSL_TEST, // Linden Scripting Language Test Object
- LLTASK_PRIMITIVE = 16,
-// LLTASK_GHOST = 17, // a ghost (Boo!)
- LLTASK_TREE_NEW = 18
+ LLTASK_NULL = 0, // Not a valid task
+ LLTASK_AGENT = 1, // The player's agent in Linden World
+ LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions
+// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line
+// LLTASK_BIG_SHOT, // Big shot that uses gravity
+ LLTASK_TREE = 5, // A tree
+// LLTASK_BIRD, // a bird
+// LLTASK_ATOR, // a predator
+// LLTASK_SMOKE, // Smoke poof
+// LLTASK_SPARK, // Little spark
+// LLTASK_ROCK, // Rock
+ LLTASK_GRASS = 11, // Grass
+ LLTASK_PSYS = 12, // particle system test example
+// LLTASK_ORACLE,
+// LLTASK_DEMON, // Maxwell's demon
+// LLTASK_LSL_TEST, // Linden Scripting Language Test Object
+ LLTASK_PRIMITIVE = 16,
+// LLTASK_GHOST = 17, // a ghost (Boo!)
+ LLTASK_TREE_NEW = 18
} ELLTaskName;
#endif