diff options
Diffstat (limited to 'indra/llmessage/lltaskname.h')
-rw-r--r-- | indra/llmessage/lltaskname.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/indra/llmessage/lltaskname.h b/indra/llmessage/lltaskname.h index 5dbd9c6223..413242dc05 100644 --- a/indra/llmessage/lltaskname.h +++ b/indra/llmessage/lltaskname.h @@ -1,4 +1,4 @@ -/** +/** * @file lltaskname.h * @brief This contains the current list of valid tasks and is inluded * into both simulator and viewer @@ -6,21 +6,21 @@ * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -29,7 +29,7 @@ #define LL_LLTASKNAME_H // Current valid tasks -// If you add a taskname here you will have to +// If you add a taskname here you will have to // 1) Add an initializer to init_object() in llscript.cpp // 1.1) Add to object_type_to_task_name() in llregion.cpp // 2) Add display code to LLStupidObject::render2(LLAgent* agentp) in llstupidobject.cpp @@ -37,24 +37,24 @@ typedef enum e_lltask_name { - LLTASK_NULL = 0, // Not a valid task - LLTASK_AGENT = 1, // The player's agent in Linden World - LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions -// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line -// LLTASK_BIG_SHOT, // Big shot that uses gravity - LLTASK_TREE = 5, // A tree -// LLTASK_BIRD, // a bird -// LLTASK_ATOR, // a predator -// LLTASK_SMOKE, // Smoke poof -// LLTASK_SPARK, // Little spark -// LLTASK_ROCK, // Rock - LLTASK_GRASS = 11, // Grass - LLTASK_PSYS = 12, // particle system test example -// LLTASK_ORACLE, -// LLTASK_DEMON, // Maxwell's demon -// LLTASK_LSL_TEST, // Linden Scripting Language Test Object - LLTASK_PRIMITIVE = 16, -// LLTASK_GHOST = 17, // a ghost (Boo!) - LLTASK_TREE_NEW = 18 + LLTASK_NULL = 0, // Not a valid task + LLTASK_AGENT = 1, // The player's agent in Linden World + LLTASK_CHILD_AGENT = 2, // Child agents sent to adjacent regions +// LLTASK_BASIC_SHOT, // Simple shot that moves in a straight line +// LLTASK_BIG_SHOT, // Big shot that uses gravity + LLTASK_TREE = 5, // A tree +// LLTASK_BIRD, // a bird +// LLTASK_ATOR, // a predator +// LLTASK_SMOKE, // Smoke poof +// LLTASK_SPARK, // Little spark +// LLTASK_ROCK, // Rock + LLTASK_GRASS = 11, // Grass + LLTASK_PSYS = 12, // particle system test example +// LLTASK_ORACLE, +// LLTASK_DEMON, // Maxwell's demon +// LLTASK_LSL_TEST, // Linden Scripting Language Test Object + LLTASK_PRIMITIVE = 16, +// LLTASK_GHOST = 17, // a ghost (Boo!) + LLTASK_TREE_NEW = 18 } ELLTaskName; #endif |