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-rw-r--r--indra/llmessage/llregionhandle.h110
1 files changed, 55 insertions, 55 deletions
diff --git a/indra/llmessage/llregionhandle.h b/indra/llmessage/llregionhandle.h
index 085757dcbc..9982a8260e 100644
--- a/indra/llmessage/llregionhandle.h
+++ b/indra/llmessage/llregionhandle.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llregionhandle.h
* @brief Routines for converting positions to/from region handles.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,94 +33,94 @@
inline U64 to_region_handle(const U32 x_origin, const U32 y_origin)
{
- U64 region_handle;
- region_handle = ((U64)x_origin) << 32;
- region_handle |= (U64) y_origin;
- return region_handle;
+ U64 region_handle;
+ region_handle = ((U64)x_origin) << 32;
+ region_handle |= (U64) y_origin;
+ return region_handle;
}
inline U64 to_region_handle(const LLVector3d& pos_global)
{
- U32 global_x = (U32)pos_global.mdV[VX];
- global_x -= global_x % 256;
+ U32 global_x = (U32)pos_global.mdV[VX];
+ global_x -= global_x % 256;
- U32 global_y = (U32)pos_global.mdV[VY];
- global_y -= global_y % 256;
+ U32 global_y = (U32)pos_global.mdV[VY];
+ global_y -= global_y % 256;
- return to_region_handle(global_x, global_y);
+ return to_region_handle(global_x, global_y);
}
inline U64 to_region_handle_global(const F32 x_global, const F32 y_global)
{
- // Round down to the nearest origin
- U32 x_origin = (U32)x_global;
- x_origin -= x_origin % REGION_WIDTH_U32;
- U32 y_origin = (U32)y_global;
- y_origin -= y_origin % REGION_WIDTH_U32;
- U64 region_handle;
- region_handle = ((U64)x_origin) << 32;
- region_handle |= (U64) y_origin;
- return region_handle;
+ // Round down to the nearest origin
+ U32 x_origin = (U32)x_global;
+ x_origin -= x_origin % REGION_WIDTH_U32;
+ U32 y_origin = (U32)y_global;
+ y_origin -= y_origin % REGION_WIDTH_U32;
+ U64 region_handle;
+ region_handle = ((U64)x_origin) << 32;
+ region_handle |= (U64) y_origin;
+ return region_handle;
}
inline BOOL to_region_handle(const F32 x_pos, const F32 y_pos, U64 *region_handle)
{
- U32 x_int, y_int;
- if (x_pos < 0.f)
- {
-// LL_WARNS() << "to_region_handle:Clamping negative x position " << x_pos << " to zero!" << LL_ENDL;
- return FALSE;
- }
- else
- {
- x_int = (U32)ll_round(x_pos);
- }
- if (y_pos < 0.f)
- {
-// LL_WARNS() << "to_region_handle:Clamping negative y position " << y_pos << " to zero!" << LL_ENDL;
- return FALSE;
- }
- else
- {
- y_int = (U32)ll_round(y_pos);
- }
- *region_handle = to_region_handle(x_int, y_int);
- return TRUE;
+ U32 x_int, y_int;
+ if (x_pos < 0.f)
+ {
+// LL_WARNS() << "to_region_handle:Clamping negative x position " << x_pos << " to zero!" << LL_ENDL;
+ return FALSE;
+ }
+ else
+ {
+ x_int = (U32)ll_round(x_pos);
+ }
+ if (y_pos < 0.f)
+ {
+// LL_WARNS() << "to_region_handle:Clamping negative y position " << y_pos << " to zero!" << LL_ENDL;
+ return FALSE;
+ }
+ else
+ {
+ y_int = (U32)ll_round(y_pos);
+ }
+ *region_handle = to_region_handle(x_int, y_int);
+ return TRUE;
}
// stuff the word-frame XY location of sim's SouthWest corner in x_pos, y_pos
inline void from_region_handle(const U64 &region_handle, F32 *x_pos, F32 *y_pos)
{
- *x_pos = (F32)((U32)(region_handle >> 32));
- *y_pos = (F32)((U32)(region_handle & 0xFFFFFFFF));
+ *x_pos = (F32)((U32)(region_handle >> 32));
+ *y_pos = (F32)((U32)(region_handle & 0xFFFFFFFF));
}
// stuff the word-frame XY location of sim's SouthWest corner in x_pos, y_pos
inline void from_region_handle(const U64 &region_handle, U32 *x_pos, U32 *y_pos)
{
- *x_pos = ((U32)(region_handle >> 32));
- *y_pos = ((U32)(region_handle & 0xFFFFFFFF));
+ *x_pos = ((U32)(region_handle >> 32));
+ *y_pos = ((U32)(region_handle & 0xFFFFFFFF));
}
// return the word-frame XY location of sim's SouthWest corner in LLVector3d
inline LLVector3d from_region_handle(const U64 &region_handle)
{
- return LLVector3d(((U32)(region_handle >> 32)), (U32)(region_handle & 0xFFFFFFFF), 0.f);
+ return LLVector3d(((U32)(region_handle >> 32)), (U32)(region_handle & 0xFFFFFFFF), 0.f);
}
// grid-based region handle encoding. pass in a grid position
// (eg: 1000,1000) and this will return the region handle.
inline U64 grid_to_region_handle(const U32 grid_x, const U32 grid_y)
{
- return to_region_handle(grid_x * REGION_WIDTH_UNITS,
- grid_y * REGION_WIDTH_UNITS);
+ return to_region_handle(grid_x * REGION_WIDTH_UNITS,
+ grid_y * REGION_WIDTH_UNITS);
}
inline void grid_from_region_handle(const U64& region_handle, U32* grid_x, U32* grid_y)
{
- from_region_handle(region_handle, grid_x, grid_y);
- *grid_x /= REGION_WIDTH_UNITS;
- *grid_y /= REGION_WIDTH_UNITS;
+ from_region_handle(region_handle, grid_x, grid_y);
+ *grid_x /= REGION_WIDTH_UNITS;
+ *grid_y /= REGION_WIDTH_UNITS;
}
-
+
#endif