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-rw-r--r--indra/llmessage/llregionflags.h199
1 files changed, 100 insertions, 99 deletions
diff --git a/indra/llmessage/llregionflags.h b/indra/llmessage/llregionflags.h
index 71a7672337..2b7ba80a78 100644
--- a/indra/llmessage/llregionflags.h
+++ b/indra/llmessage/llregionflags.h
@@ -28,89 +28,94 @@
#define LL_LLREGIONFLAGS_H
// Can you be hurt here? Should health be on?
-const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
+constexpr U64 REGION_FLAGS_ALLOW_DAMAGE = (1ULL << 0);
// Can you make landmarks here?
-const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
+constexpr U64 REGION_FLAGS_ALLOW_LANDMARK = (1ULL << 1);
// Do we reset the home position when someone teleports away from here?
-const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
+constexpr U64 REGION_FLAGS_ALLOW_SET_HOME = (1ULL << 2);
// Do we reset the home position when someone teleports away from here?
-const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
+constexpr U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1ULL << 3);
// Does the sun move?
-const U64 REGION_FLAGS_SUN_FIXED = (1 << 4);
+constexpr U64 REGION_FLAGS_SUN_FIXED = (1ULL << 4);
// Does the estate owner allow private parcels?
-const U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1 << 5);
+constexpr U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1ULL << 5);
// Can't change the terrain heightfield, even on owned parcels,
// but can plant trees and grass.
-const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
+constexpr U64 REGION_FLAGS_BLOCK_TERRAFORM = (1ULL << 6);
// Can't release, sell, or buy land.
-const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
+constexpr U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1ULL << 7);
// All content wiped once per night
-const U64 REGION_FLAGS_SANDBOX = (1 << 8);
+constexpr U64 REGION_FLAGS_SANDBOX = (1ULL << 8);
-const U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1 << 9);
+constexpr U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1ULL << 9);
-const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
-const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
-const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
-const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
-const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
-const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
-const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
+constexpr U64 REGION_FLAGS_SKIP_COLLISIONS = (1ULL << 12); // Pin all non agent rigid bodies
+constexpr U64 REGION_FLAGS_SKIP_SCRIPTS = (1ULL << 13);
+constexpr U64 REGION_FLAGS_SKIP_PHYSICS = (1ULL << 14); // Skip all physics
+constexpr U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1ULL << 15);
+constexpr U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1ULL << 16);
+constexpr U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1ULL << 17);
+constexpr U64 REGION_FLAGS_BLOCK_DWELL = (1ULL << 18);
// Is flight allowed?
-const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19);
+constexpr U64 REGION_FLAGS_BLOCK_FLY = (1ULL << 19);
// Is direct teleport (p2p) allowed?
-const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
+constexpr U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1ULL << 20);
// Is there an administrative override on scripts in the region at the
// moment. This is the similar skip scripts, except this flag is
// presisted in the database on an estate level.
-const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
+constexpr U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1ULL << 21);
-const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
+constexpr U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1ULL << 22);
-const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
+constexpr U64 REGION_FLAGS_DENY_ANONYMOUS = (1ULL << 23);
-const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
+constexpr U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1ULL << 26);
-const U64 REGION_FLAGS_BLOCK_FLYOVER = (1 << 27);
+constexpr U64 REGION_FLAGS_BLOCK_FLYOVER = (1ULL << 27);
-const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
+constexpr U64 REGION_FLAGS_ALLOW_VOICE = (1ULL << 28);
-const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
-const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
+constexpr U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1ULL << 29);
+constexpr U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1ULL << 30);
-const U64 REGION_FLAGS_DENY_BOTS = (1 << 31);
+constexpr U64 REGION_FLAGS_DENY_BOTS = (1ULL << 31);
-const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
- REGION_FLAGS_ALLOW_SET_HOME |
- REGION_FLAGS_ALLOW_PARCEL_CHANGES |
- REGION_FLAGS_ALLOW_VOICE;
+constexpr U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
+ REGION_FLAGS_ALLOW_SET_HOME |
+ REGION_FLAGS_ALLOW_PARCEL_CHANGES |
+ REGION_FLAGS_ALLOW_VOICE;
-const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
-const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
- | REGION_FLAGS_ALLOW_SET_HOME;
+constexpr U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
+constexpr U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK |
+ REGION_FLAGS_ALLOW_SET_HOME;
-const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
- | REGION_FLAGS_SUN_FIXED
- | REGION_FLAGS_DENY_ANONYMOUS
- | REGION_FLAGS_DENY_AGEUNVERIFIED;
+constexpr U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE |
+ REGION_FLAGS_SUN_FIXED |
+ REGION_FLAGS_DENY_ANONYMOUS |
+ REGION_FLAGS_DENY_AGEUNVERIFIED;
-inline BOOL is_prelude( U64 flags )
+inline bool is_flag_set(U64 flags, U64 flag)
+{
+ return (flags & flag) != 0;
+}
+
+inline bool is_prelude( U64 flags )
{
// definition of prelude does not depend on fixed-sun
- return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
- && 0 != (flags & REGION_FLAGS_PRELUDE_SET);
+ return !is_flag_set(flags, REGION_FLAGS_PRELUDE_UNSET) &&
+ is_flag_set(flags, REGION_FLAGS_PRELUDE_SET);
}
inline U64 set_prelude_flags(U64 flags)
@@ -128,79 +133,75 @@ inline U64 unset_prelude_flags(U64 flags)
}
// Region protocols
-const U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1 << 0);
+constexpr U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1ULL << 0);
// estate constants. Need to match first few etries in indra.estate table.
-const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
-const U32 ESTATE_MAINLAND = 1;
-const U32 ESTATE_ORIENTATION = 2;
-const U32 ESTATE_INTERNAL = 3;
-const U32 ESTATE_SHOWCASE = 4;
-const U32 ESTATE_TEEN = 5;
-const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
+constexpr U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
+constexpr U32 ESTATE_MAINLAND = 1;
+constexpr U32 ESTATE_ORIENTATION = 2;
+constexpr U32 ESTATE_INTERNAL = 3;
+constexpr U32 ESTATE_SHOWCASE = 4;
+constexpr U32 ESTATE_TEEN = 5;
+constexpr U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
// for EstateOwnerRequest, setaccess message
-const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
-const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
-const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
-const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
+constexpr U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
+constexpr U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
+constexpr U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
+constexpr U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
//maximum number of access list entries we can fit in one packet
-const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
+constexpr S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
// for reply to "getinfo", don't need to forward to all sims in estate
-const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
+constexpr U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
-const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
- | ESTATE_ACCESS_ALLOWED_GROUPS
- | ESTATE_ACCESS_BANNED_AGENTS
- | ESTATE_ACCESS_MANAGERS;
+constexpr U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
+ | ESTATE_ACCESS_ALLOWED_GROUPS
+ | ESTATE_ACCESS_BANNED_AGENTS
+ | ESTATE_ACCESS_MANAGERS;
// for EstateOwnerRequest, estateaccessdelta, estateexperiencedelta messages
-const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0;
-const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1;
-
-const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2;
-const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3;
-const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4;
-const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5;
-const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6;
-const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7;
-const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8;
-const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9;
-const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10;
-const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11;
-
-const S32 ESTATE_MAX_MANAGERS = 20;
-const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access
-const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned
-const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
+constexpr U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0;
+constexpr U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1;
+
+constexpr U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2;
+constexpr U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3;
+constexpr U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4;
+constexpr U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5;
+constexpr U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6;
+constexpr U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7;
+constexpr U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8;
+constexpr U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9;
+constexpr U32 ESTATE_ACCESS_NO_REPLY = 1U << 10;
+constexpr U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11;
+
+constexpr S32 ESTATE_MAX_MANAGERS = 20;
+constexpr S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access
+constexpr S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned
+constexpr S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
// 'Sim Wide Delete' flags
-const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
-const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
-const U32 SWD_SCRIPTED_ONLY = (1 << 2);
+constexpr U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
+constexpr U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
+constexpr U32 SWD_SCRIPTED_ONLY = (1 << 2);
// Controls experience key validity in the estate
-const U32 EXPERIENCE_KEY_TYPE_NONE = 0;
-const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1;
-const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2;
-const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3;
+constexpr U32 EXPERIENCE_KEY_TYPE_NONE = 0;
+constexpr U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1;
+constexpr U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2;
+constexpr U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3;
-const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED;
-const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED;
+constexpr U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED;
+constexpr U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED;
//
-const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2;
-const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3;
-const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4;
-const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5;
-const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6;
-const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7;
-
-const S32 ESTATE_MAX_EXPERIENCE_IDS = 8;
-
-
+constexpr U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2;
+constexpr U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3;
+constexpr U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4;
+constexpr U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5;
+constexpr U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6;
+constexpr U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7;
+
+constexpr S32 ESTATE_MAX_EXPERIENCE_IDS = 8;
#endif
-
-