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-rw-r--r--indra/llmessage/llregionflags.h417
1 files changed, 211 insertions, 206 deletions
diff --git a/indra/llmessage/llregionflags.h b/indra/llmessage/llregionflags.h
index 71a7672337..835bccfb14 100644
--- a/indra/llmessage/llregionflags.h
+++ b/indra/llmessage/llregionflags.h
@@ -1,206 +1,211 @@
-/**
- * @file llregionflags.h
- * @brief Flags that are sent in the statistics message region_flags field.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLREGIONFLAGS_H
-#define LL_LLREGIONFLAGS_H
-
-// Can you be hurt here? Should health be on?
-const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
-
-// Can you make landmarks here?
-const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
-
-// Do we reset the home position when someone teleports away from here?
-const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
-
-// Do we reset the home position when someone teleports away from here?
-const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
-
-// Does the sun move?
-const U64 REGION_FLAGS_SUN_FIXED = (1 << 4);
-
-// Does the estate owner allow private parcels?
-const U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1 << 5);
-
-// Can't change the terrain heightfield, even on owned parcels,
-// but can plant trees and grass.
-const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
-
-// Can't release, sell, or buy land.
-const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
-
-// All content wiped once per night
-const U64 REGION_FLAGS_SANDBOX = (1 << 8);
-
-const U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1 << 9);
-
-const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
-const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
-const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
-const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
-const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
-const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
-const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
-
-// Is flight allowed?
-const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19);
-
-// Is direct teleport (p2p) allowed?
-const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
-
-// Is there an administrative override on scripts in the region at the
-// moment. This is the similar skip scripts, except this flag is
-// presisted in the database on an estate level.
-const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
-
-const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
-
-const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
-
-const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
-
-const U64 REGION_FLAGS_BLOCK_FLYOVER = (1 << 27);
-
-const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
-
-const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
-const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
-
-const U64 REGION_FLAGS_DENY_BOTS = (1 << 31);
-
-const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
- REGION_FLAGS_ALLOW_SET_HOME |
- REGION_FLAGS_ALLOW_PARCEL_CHANGES |
- REGION_FLAGS_ALLOW_VOICE;
-
-
-const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
-const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
- | REGION_FLAGS_ALLOW_SET_HOME;
-
-const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
- | REGION_FLAGS_SUN_FIXED
- | REGION_FLAGS_DENY_ANONYMOUS
- | REGION_FLAGS_DENY_AGEUNVERIFIED;
-
-inline BOOL is_prelude( U64 flags )
-{
- // definition of prelude does not depend on fixed-sun
- return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
- && 0 != (flags & REGION_FLAGS_PRELUDE_SET);
-}
-
-inline U64 set_prelude_flags(U64 flags)
-{
- // also set the sun-fixed flag
- return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
- | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
-}
-
-inline U64 unset_prelude_flags(U64 flags)
-{
- // also unset the fixed-sun flag
- return ((flags | REGION_FLAGS_PRELUDE_UNSET)
- & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
-}
-
-// Region protocols
-const U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1 << 0);
-
-// estate constants. Need to match first few etries in indra.estate table.
-const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
-const U32 ESTATE_MAINLAND = 1;
-const U32 ESTATE_ORIENTATION = 2;
-const U32 ESTATE_INTERNAL = 3;
-const U32 ESTATE_SHOWCASE = 4;
-const U32 ESTATE_TEEN = 5;
-const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
-
-// for EstateOwnerRequest, setaccess message
-const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
-const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
-const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
-const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
-
-//maximum number of access list entries we can fit in one packet
-const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
-
-// for reply to "getinfo", don't need to forward to all sims in estate
-const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
-
-const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
- | ESTATE_ACCESS_ALLOWED_GROUPS
- | ESTATE_ACCESS_BANNED_AGENTS
- | ESTATE_ACCESS_MANAGERS;
-
-// for EstateOwnerRequest, estateaccessdelta, estateexperiencedelta messages
-const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0;
-const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1;
-
-const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2;
-const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3;
-const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4;
-const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5;
-const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6;
-const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7;
-const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8;
-const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9;
-const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10;
-const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11;
-
-const S32 ESTATE_MAX_MANAGERS = 20;
-const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access
-const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned
-const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
-
-// 'Sim Wide Delete' flags
-const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
-const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
-const U32 SWD_SCRIPTED_ONLY = (1 << 2);
-
-// Controls experience key validity in the estate
-const U32 EXPERIENCE_KEY_TYPE_NONE = 0;
-const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1;
-const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2;
-const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3;
-
-const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED;
-const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED;
-
-//
-const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2;
-const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3;
-const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4;
-const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5;
-const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6;
-const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7;
-
-const S32 ESTATE_MAX_EXPERIENCE_IDS = 8;
-
-
-#endif
-
-
+/**
+ * @file llregionflags.h
+ * @brief Flags that are sent in the statistics message region_flags field.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLREGIONFLAGS_H
+#define LL_LLREGIONFLAGS_H
+
+// Can you be hurt here? Should health be on?
+const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
+
+// Can you make landmarks here?
+const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
+
+// Do we reset the home position when someone teleports away from here?
+const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
+
+// Do we reset the home position when someone teleports away from here?
+const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
+
+// Does the sun move?
+const U64 REGION_FLAGS_SUN_FIXED = (1 << 4);
+
+// Does the estate owner allow private parcels?
+const U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1 << 5);
+
+// Can't change the terrain heightfield, even on owned parcels,
+// but can plant trees and grass.
+const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
+
+// Can't release, sell, or buy land.
+const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
+
+// All content wiped once per night
+const U64 REGION_FLAGS_SANDBOX = (1 << 8);
+
+const U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1 << 9);
+
+const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
+const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
+const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
+const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
+const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
+const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
+const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
+
+// Is flight allowed?
+const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19);
+
+// Is direct teleport (p2p) allowed?
+const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
+
+// Is there an administrative override on scripts in the region at the
+// moment. This is the similar skip scripts, except this flag is
+// presisted in the database on an estate level.
+const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
+
+const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
+
+const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
+
+const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
+
+const U64 REGION_FLAGS_BLOCK_FLYOVER = (1 << 27);
+
+const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
+
+const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
+const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
+
+const U64 REGION_FLAGS_DENY_BOTS = (1 << 31);
+
+const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
+ REGION_FLAGS_ALLOW_SET_HOME |
+ REGION_FLAGS_ALLOW_PARCEL_CHANGES |
+ REGION_FLAGS_ALLOW_VOICE;
+
+
+const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
+const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
+ | REGION_FLAGS_ALLOW_SET_HOME;
+
+const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
+ | REGION_FLAGS_SUN_FIXED
+ | REGION_FLAGS_DENY_ANONYMOUS
+ | REGION_FLAGS_DENY_AGEUNVERIFIED;
+
+inline bool is_flag_set(U64 flags, U64 flag)
+{
+ return (flags & flag) != 0;
+}
+
+inline bool is_prelude( U64 flags )
+{
+ // definition of prelude does not depend on fixed-sun
+ return !is_flag_set(flags, REGION_FLAGS_PRELUDE_UNSET) &&
+ is_flag_set(flags, REGION_FLAGS_PRELUDE_SET);
+}
+
+inline U64 set_prelude_flags(U64 flags)
+{
+ // also set the sun-fixed flag
+ return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
+ | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
+}
+
+inline U64 unset_prelude_flags(U64 flags)
+{
+ // also unset the fixed-sun flag
+ return ((flags | REGION_FLAGS_PRELUDE_UNSET)
+ & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
+}
+
+// Region protocols
+const U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1 << 0);
+
+// estate constants. Need to match first few etries in indra.estate table.
+const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
+const U32 ESTATE_MAINLAND = 1;
+const U32 ESTATE_ORIENTATION = 2;
+const U32 ESTATE_INTERNAL = 3;
+const U32 ESTATE_SHOWCASE = 4;
+const U32 ESTATE_TEEN = 5;
+const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
+
+// for EstateOwnerRequest, setaccess message
+const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
+const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
+const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
+const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
+
+//maximum number of access list entries we can fit in one packet
+const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
+
+// for reply to "getinfo", don't need to forward to all sims in estate
+const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
+
+const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
+ | ESTATE_ACCESS_ALLOWED_GROUPS
+ | ESTATE_ACCESS_BANNED_AGENTS
+ | ESTATE_ACCESS_MANAGERS;
+
+// for EstateOwnerRequest, estateaccessdelta, estateexperiencedelta messages
+const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0;
+const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1;
+
+const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2;
+const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3;
+const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4;
+const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5;
+const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6;
+const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7;
+const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8;
+const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9;
+const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10;
+const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11;
+
+const S32 ESTATE_MAX_MANAGERS = 20;
+const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access
+const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned
+const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
+
+// 'Sim Wide Delete' flags
+const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
+const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
+const U32 SWD_SCRIPTED_ONLY = (1 << 2);
+
+// Controls experience key validity in the estate
+const U32 EXPERIENCE_KEY_TYPE_NONE = 0;
+const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1;
+const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2;
+const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3;
+
+const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED;
+const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED;
+
+//
+const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2;
+const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3;
+const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4;
+const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5;
+const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6;
+const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7;
+
+const S32 ESTATE_MAX_EXPERIENCE_IDS = 8;
+
+
+#endif
+
+