diff options
Diffstat (limited to 'indra/llmessage/llregionflags.h')
-rw-r--r-- | indra/llmessage/llregionflags.h | 417 |
1 files changed, 211 insertions, 206 deletions
diff --git a/indra/llmessage/llregionflags.h b/indra/llmessage/llregionflags.h index 71a7672337..835bccfb14 100644 --- a/indra/llmessage/llregionflags.h +++ b/indra/llmessage/llregionflags.h @@ -1,206 +1,211 @@ -/** - * @file llregionflags.h - * @brief Flags that are sent in the statistics message region_flags field. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLREGIONFLAGS_H -#define LL_LLREGIONFLAGS_H - -// Can you be hurt here? Should health be on? -const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0); - -// Can you make landmarks here? -const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1); - -// Do we reset the home position when someone teleports away from here? -const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2); - -// Do we reset the home position when someone teleports away from here? -const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3); - -// Does the sun move? -const U64 REGION_FLAGS_SUN_FIXED = (1 << 4); - -// Does the estate owner allow private parcels? -const U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1 << 5); - -// Can't change the terrain heightfield, even on owned parcels, -// but can plant trees and grass. -const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6); - -// Can't release, sell, or buy land. -const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7); - -// All content wiped once per night -const U64 REGION_FLAGS_SANDBOX = (1 << 8); - -const U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1 << 9); - -const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies -const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13); -const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics -const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15); -const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16); -const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17); -const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18); - -// Is flight allowed? -const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19); - -// Is direct teleport (p2p) allowed? -const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20); - -// Is there an administrative override on scripts in the region at the -// moment. This is the similar skip scripts, except this flag is -// presisted in the database on an estate level. -const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21); - -const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22); - -const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23); - -const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26); - -const U64 REGION_FLAGS_BLOCK_FLYOVER = (1 << 27); - -const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28); - -const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29); -const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30); - -const U64 REGION_FLAGS_DENY_BOTS = (1 << 31); - -const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK | - REGION_FLAGS_ALLOW_SET_HOME | - REGION_FLAGS_ALLOW_PARCEL_CHANGES | - REGION_FLAGS_ALLOW_VOICE; - - -const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT; -const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK - | REGION_FLAGS_ALLOW_SET_HOME; - -const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE - | REGION_FLAGS_SUN_FIXED - | REGION_FLAGS_DENY_ANONYMOUS - | REGION_FLAGS_DENY_AGEUNVERIFIED; - -inline BOOL is_prelude( U64 flags ) -{ - // definition of prelude does not depend on fixed-sun - return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET) - && 0 != (flags & REGION_FLAGS_PRELUDE_SET); -} - -inline U64 set_prelude_flags(U64 flags) -{ - // also set the sun-fixed flag - return ((flags & ~REGION_FLAGS_PRELUDE_UNSET) - | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED)); -} - -inline U64 unset_prelude_flags(U64 flags) -{ - // also unset the fixed-sun flag - return ((flags | REGION_FLAGS_PRELUDE_UNSET) - & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED)); -} - -// Region protocols -const U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1 << 0); - -// estate constants. Need to match first few etries in indra.estate table. -const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic -const U32 ESTATE_MAINLAND = 1; -const U32 ESTATE_ORIENTATION = 2; -const U32 ESTATE_INTERNAL = 3; -const U32 ESTATE_SHOWCASE = 4; -const U32 ESTATE_TEEN = 5; -const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate - -// for EstateOwnerRequest, setaccess message -const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0; -const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1; -const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2; -const U32 ESTATE_ACCESS_MANAGERS = 1 << 3; - -//maximum number of access list entries we can fit in one packet -const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63; - -// for reply to "getinfo", don't need to forward to all sims in estate -const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4; - -const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS - | ESTATE_ACCESS_ALLOWED_GROUPS - | ESTATE_ACCESS_BANNED_AGENTS - | ESTATE_ACCESS_MANAGERS; - -// for EstateOwnerRequest, estateaccessdelta, estateexperiencedelta messages -const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0; -const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1; - -const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2; -const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3; -const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4; -const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5; -const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6; -const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7; -const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8; -const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9; -const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10; -const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11; - -const S32 ESTATE_MAX_MANAGERS = 20; -const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access -const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned -const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET; - -// 'Sim Wide Delete' flags -const U32 SWD_OTHERS_LAND_ONLY = (1 << 0); -const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1); -const U32 SWD_SCRIPTED_ONLY = (1 << 2); - -// Controls experience key validity in the estate -const U32 EXPERIENCE_KEY_TYPE_NONE = 0; -const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1; -const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2; -const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3; - -const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED; -const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED; - -// -const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2; -const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3; -const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4; -const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5; -const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6; -const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7; - -const S32 ESTATE_MAX_EXPERIENCE_IDS = 8; - - -#endif - - +/**
+ * @file llregionflags.h
+ * @brief Flags that are sent in the statistics message region_flags field.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLREGIONFLAGS_H
+#define LL_LLREGIONFLAGS_H
+
+// Can you be hurt here? Should health be on?
+const U64 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
+
+// Can you make landmarks here?
+const U64 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
+
+// Do we reset the home position when someone teleports away from here?
+const U64 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
+
+// Do we reset the home position when someone teleports away from here?
+const U64 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
+
+// Does the sun move?
+const U64 REGION_FLAGS_SUN_FIXED = (1 << 4);
+
+// Does the estate owner allow private parcels?
+const U64 REGION_FLAGS_ALLOW_ACCESS_OVERRIDE = (1 << 5);
+
+// Can't change the terrain heightfield, even on owned parcels,
+// but can plant trees and grass.
+const U64 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
+
+// Can't release, sell, or buy land.
+const U64 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
+
+// All content wiped once per night
+const U64 REGION_FLAGS_SANDBOX = (1 << 8);
+
+const U64 REGION_FLAGS_ALLOW_ENVIRONMENT_OVERRIDE = (1 << 9);
+
+const U64 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
+const U64 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
+const U64 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
+const U64 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
+const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
+const U64 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
+const U64 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
+
+// Is flight allowed?
+const U64 REGION_FLAGS_BLOCK_FLY = (1 << 19);
+
+// Is direct teleport (p2p) allowed?
+const U64 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
+
+// Is there an administrative override on scripts in the region at the
+// moment. This is the similar skip scripts, except this flag is
+// presisted in the database on an estate level.
+const U64 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
+
+const U64 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
+
+const U64 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
+
+const U64 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
+
+const U64 REGION_FLAGS_BLOCK_FLYOVER = (1 << 27);
+
+const U64 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
+
+const U64 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
+const U64 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
+
+const U64 REGION_FLAGS_DENY_BOTS = (1 << 31);
+
+const U64 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
+ REGION_FLAGS_ALLOW_SET_HOME |
+ REGION_FLAGS_ALLOW_PARCEL_CHANGES |
+ REGION_FLAGS_ALLOW_VOICE;
+
+
+const U64 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
+const U64 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
+ | REGION_FLAGS_ALLOW_SET_HOME;
+
+const U64 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
+ | REGION_FLAGS_SUN_FIXED
+ | REGION_FLAGS_DENY_ANONYMOUS
+ | REGION_FLAGS_DENY_AGEUNVERIFIED;
+
+inline bool is_flag_set(U64 flags, U64 flag)
+{
+ return (flags & flag) != 0;
+}
+
+inline bool is_prelude( U64 flags )
+{
+ // definition of prelude does not depend on fixed-sun
+ return !is_flag_set(flags, REGION_FLAGS_PRELUDE_UNSET) &&
+ is_flag_set(flags, REGION_FLAGS_PRELUDE_SET);
+}
+
+inline U64 set_prelude_flags(U64 flags)
+{
+ // also set the sun-fixed flag
+ return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
+ | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
+}
+
+inline U64 unset_prelude_flags(U64 flags)
+{
+ // also unset the fixed-sun flag
+ return ((flags | REGION_FLAGS_PRELUDE_UNSET)
+ & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
+}
+
+// Region protocols
+const U64 REGION_PROTOCOLS_AGENT_APPEARANCE_SERVICE = (1 << 0);
+
+// estate constants. Need to match first few etries in indra.estate table.
+const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
+const U32 ESTATE_MAINLAND = 1;
+const U32 ESTATE_ORIENTATION = 2;
+const U32 ESTATE_INTERNAL = 3;
+const U32 ESTATE_SHOWCASE = 4;
+const U32 ESTATE_TEEN = 5;
+const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
+
+// for EstateOwnerRequest, setaccess message
+const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
+const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
+const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
+const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
+
+//maximum number of access list entries we can fit in one packet
+const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
+
+// for reply to "getinfo", don't need to forward to all sims in estate
+const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
+
+const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
+ | ESTATE_ACCESS_ALLOWED_GROUPS
+ | ESTATE_ACCESS_BANNED_AGENTS
+ | ESTATE_ACCESS_MANAGERS;
+
+// for EstateOwnerRequest, estateaccessdelta, estateexperiencedelta messages
+const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1U << 0;
+const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1U << 1;
+
+const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1U << 2;
+const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1U << 3;
+const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1U << 4;
+const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1U << 5;
+const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1U << 6;
+const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1U << 7;
+const U32 ESTATE_ACCESS_MANAGER_ADD = 1U << 8;
+const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1U << 9;
+const U32 ESTATE_ACCESS_NO_REPLY = 1U << 10;
+const U32 ESTATE_ACCESS_FAILED_BAN_ESTATE_MANAGER = 1U << 11;
+
+const S32 ESTATE_MAX_MANAGERS = 20;
+const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access
+const S32 ESTATE_MAX_BANNED_IDS = 750; // max for banned
+const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
+
+// 'Sim Wide Delete' flags
+const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
+const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
+const U32 SWD_SCRIPTED_ONLY = (1 << 2);
+
+// Controls experience key validity in the estate
+const U32 EXPERIENCE_KEY_TYPE_NONE = 0;
+const U32 EXPERIENCE_KEY_TYPE_BLOCKED = 1;
+const U32 EXPERIENCE_KEY_TYPE_ALLOWED = 2;
+const U32 EXPERIENCE_KEY_TYPE_TRUSTED = 3;
+
+const U32 EXPERIENCE_KEY_TYPE_FIRST = EXPERIENCE_KEY_TYPE_BLOCKED;
+const U32 EXPERIENCE_KEY_TYPE_LAST = EXPERIENCE_KEY_TYPE_TRUSTED;
+
+//
+const U32 ESTATE_EXPERIENCE_TRUSTED_ADD = 1U << 2;
+const U32 ESTATE_EXPERIENCE_TRUSTED_REMOVE = 1U << 3;
+const U32 ESTATE_EXPERIENCE_ALLOWED_ADD = 1U << 4;
+const U32 ESTATE_EXPERIENCE_ALLOWED_REMOVE = 1U << 5;
+const U32 ESTATE_EXPERIENCE_BLOCKED_ADD = 1U << 6;
+const U32 ESTATE_EXPERIENCE_BLOCKED_REMOVE = 1U << 7;
+
+const S32 ESTATE_MAX_EXPERIENCE_IDS = 8;
+
+
+#endif
+
+
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