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-rw-r--r--indra/llmessage/llhttpassetstorage.h116
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+/**
+ * @file llhttpassetstorage.h
+ * @brief Class for loading asset data to/from an external source over http.
+ *
+ * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LLHTTPASSETSTORAGE_H
+#define LLHTTPASSETSTORAGE_H
+
+#include "llassetstorage.h"
+#include "curl/curl.h"
+
+class LLVFile;
+typedef void (*progress_callback)(void* userdata);
+
+struct LLTempAssetData;
+
+typedef std::map<LLUUID,LLTempAssetData> uuid_tempdata_map;
+
+class LLHTTPAssetStorage : public LLAssetStorage
+{
+public:
+ LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
+ LLVFS *vfs, const LLHost &upstream_host,
+ const char *web_host,
+ const char *local_web_host,
+ const char *host_name);
+
+ LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
+ LLVFS *vfs,
+ const char *web_host,
+ const char *local_web_host,
+ const char *host_name);
+
+
+ virtual ~LLHTTPAssetStorage();
+
+ virtual void storeAssetData(
+ const LLUUID& uuid,
+ LLAssetType::EType atype,
+ LLStoreAssetCallback callback,
+ void* user_data,
+ bool temp_file = false,
+ bool is_priority = false,
+ bool store_local = false,
+ const LLUUID& requesting_agent_id = LLUUID::null);
+
+ virtual void storeAssetData(
+ const char* filename,
+ const LLUUID& asset_id,
+ LLAssetType::EType atype,
+ LLStoreAssetCallback callback,
+ void* user_data,
+ bool temp_file,
+ bool is_priority);
+
+ // Hack. One off curl download an URL to a file. Probably should be elsewhere.
+ // Only used by lldynamicstate. The API is broken, and should be replaced with
+ // a generic HTTP file fetch - Doug 9/25/06
+ S32 getURLToFile(const LLUUID& uuid, LLAssetType::EType asset_type, const LLString &url, const char *filename, progress_callback callback, void *userdata);
+
+ void checkForTimeouts();
+
+ static size_t curlDownCallback(void *data, size_t size, size_t nmemb, void *user_data);
+ static size_t curlFileDownCallback(void *data, size_t size, size_t nmemb, void *user_data);
+ static size_t curlUpCallback(void *data, size_t size, size_t nmemb, void *user_data);
+ static size_t nullOutputCallback(void *data, size_t size, size_t nmemb, void *user_data);
+
+ // Should only be used by the LLHTTPAssetRequest
+ void setPendingUpload() { mPendingUpload = TRUE; }
+ void setPendingLocalUpload() { mPendingLocalUpload = TRUE; }
+ void setPendingDownload() { mPendingDownload = TRUE; }
+ void clearPendingUpload() { mPendingUpload = FALSE; }
+ void clearPendingLocalUpload() { mPendingLocalUpload = FALSE; }
+ void clearPendingDownload() { mPendingDownload = FALSE; }
+
+ // Temp assets are stored on sim nodes, they have agent ID and location data associated with them.
+ virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name);
+ virtual BOOL hasTempAssetData(const LLUUID& texture_id) const;
+ virtual std::string getTempAssetHostName(const LLUUID& texture_id) const;
+ virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const;
+ virtual void removeTempAssetData(const LLUUID& asset_id);
+ virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id);
+
+ // Pass LLUUID::null for all
+ virtual void dumpTempAssetData(const LLUUID& avatar_id) const;
+ virtual void clearTempAssetData();
+
+protected:
+ void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type,
+ void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32),
+ void *user_data, BOOL duplicate, BOOL is_priority);
+
+private:
+ void _init(const char *web_host, const char *local_web_host, const char* host_name);
+
+ // This will return the correct base URI for any http asset request
+ std::string getBaseURL(const LLUUID& asset_id, LLAssetType::EType asset_type);
+
+protected:
+ std::string mBaseURL;
+ std::string mLocalBaseURL;
+ std::string mHostName;
+
+ CURLM *mCurlMultiHandle;
+
+ BOOL mPendingDownload;
+ BOOL mPendingUpload;
+ BOOL mPendingLocalUpload;
+
+ uuid_tempdata_map mTempAssets;
+};
+
+#endif