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+/**
+ * @file llavatarnamecache.h
+ * @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names
+ * ("James Cook") from avatar UUIDs.
+ *
+ * $LicenseInfo:firstyear=2010&license=viewergpl$
+ *
+ * Copyright (c) 2010, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+#ifndef LLAVATARNAMECACHE_H
+#define LLAVATARNAMECACHE_H
+
+#include "llavatarname.h" // for convenience
+
+#include <boost/signals2.hpp>
+
+namespace LLAvatarNameCache
+{
+ void initClass();
+ void cleanupClass();
+
+ void importFile(std::istream& istr);
+ void exportFile(std::ostream& ostr);
+
+ // Periodically makes a batch request for display names not already in
+ // cache. Call once per frame.
+ void idle();
+
+ // If name is in cache, returns true and fills in provided LLAvatarName
+ // otherwise returns false
+ bool get(const LLUUID& agent_id, LLAvatarName *av_name);
+
+ typedef boost::signals2::signal<
+ void (const LLUUID& agent_id, const LLAvatarName& av_name)>
+ callback_signal_t;
+ typedef callback_signal_t::slot_type callback_slot_t;
+
+ // Fetches name information and calls callback.
+ // If name information is in cache, callback will be called immediately.
+ void get(const LLUUID& agent_id, callback_slot_t slot);
+
+ // Sends an update to the server
+ void setDisplayName(const LLUUID& agent_id, const std::string& display_name);
+
+ // HACK: turn display names on and off
+ void toggleDisplayNames();
+ bool useDisplayNames();
+ void erase(const LLUUID& agent_id);
+}
+
+#endif