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-rw-r--r--indra/llmeshoptimizer/llmeshoptimizer.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/llmeshoptimizer/llmeshoptimizer.cpp b/indra/llmeshoptimizer/llmeshoptimizer.cpp
index 7339454367..9d62a72188 100644
--- a/indra/llmeshoptimizer/llmeshoptimizer.cpp
+++ b/indra/llmeshoptimizer/llmeshoptimizer.cpp
@@ -57,7 +57,7 @@ void LLMeshOptimizer::generateShadowIndexBufferU32(U32 *destination,
S32 index = 0;
if (vertex_positions)
{
- streams[index].data = (const float*)vertex_positions;
+ streams[index].data = vertex_positions->getF32ptr();
// Despite being LLVector4a, only x, y and z are in use
streams[index].size = sizeof(F32) * 3;
streams[index].stride = sizeof(F32) * 4;
@@ -65,14 +65,14 @@ void LLMeshOptimizer::generateShadowIndexBufferU32(U32 *destination,
}
if (normals)
{
- streams[index].data = (const float*)normals;
+ streams[index].data = normals->getF32ptr();
streams[index].size = sizeof(F32) * 3;
streams[index].stride = sizeof(F32) * 4;
index++;
}
if (text_coords)
{
- streams[index].data = (const float*)text_coords;
+ streams[index].data = text_coords->mV;
streams[index].size = sizeof(F32) * 2;
streams[index].stride = sizeof(F32) * 2;
index++;
@@ -108,21 +108,21 @@ void LLMeshOptimizer::generateShadowIndexBufferU16(U16 *destination,
S32 index = 0;
if (vertex_positions)
{
- streams[index].data = (const float*)vertex_positions;
+ streams[index].data = vertex_positions->getF32ptr();
streams[index].size = sizeof(F32) * 3;
streams[index].stride = sizeof(F32) * 4;
index++;
}
if (normals)
{
- streams[index].data = (const float*)normals;
+ streams[index].data = normals->getF32ptr();
streams[index].size = sizeof(F32) * 3;
streams[index].stride = sizeof(F32) * 4;
index++;
}
if (text_coords)
{
- streams[index].data = (const float*)text_coords;
+ streams[index].data = text_coords->mV;
streams[index].size = sizeof(F32) * 2;
streams[index].stride = sizeof(F32) * 2;
index++;
@@ -162,9 +162,9 @@ size_t LLMeshOptimizer::generateRemapMultiU32(
U64 vertex_count)
{
meshopt_Stream streams[] = {
- {(const float*)vertex_positions, sizeof(F32) * 3, sizeof(F32) * 4},
- {(const float*)normals, sizeof(F32) * 3, sizeof(F32) * 4},
- {(const float*)text_coords, sizeof(F32) * 2, sizeof(F32) * 2},
+ {vertex_positions->getF32ptr(), sizeof(F32) * 3, sizeof(F32) * 4},
+ {normals->getF32ptr(), sizeof(F32) * 3, sizeof(F32) * 4},
+ {text_coords->mV, sizeof(F32) * 2, sizeof(F32) * 2},
};
// Remap can function without indices,
@@ -236,7 +236,7 @@ void LLMeshOptimizer::remapPositionsBuffer(LLVector4a * destination_vertices,
U64 vertex_count,
const unsigned int* remap)
{
- meshopt_remapVertexBuffer((float*)destination_vertices, (const float*)vertex_positions, vertex_count, sizeof(LLVector4a), remap);
+ meshopt_remapVertexBuffer(destination_vertices->getF32ptr(), vertex_positions->getF32ptr(), vertex_count, sizeof(LLVector4a), remap);
}
void LLMeshOptimizer::remapNormalsBuffer(LLVector4a * destination_normalss,
@@ -244,7 +244,7 @@ void LLMeshOptimizer::remapNormalsBuffer(LLVector4a * destination_normalss,
U64 mormals_count,
const unsigned int* remap)
{
- meshopt_remapVertexBuffer((float*)destination_normalss, (const float*)normals, mormals_count, sizeof(LLVector4a), remap);
+ meshopt_remapVertexBuffer(destination_normalss->getF32ptr(), normals->getF32ptr(), mormals_count, sizeof(LLVector4a), remap);
}
void LLMeshOptimizer::remapUVBuffer(LLVector2 * destination_uvs,
@@ -252,7 +252,7 @@ void LLMeshOptimizer::remapUVBuffer(LLVector2 * destination_uvs,
U64 uv_count,
const unsigned int* remap)
{
- meshopt_remapVertexBuffer((float*)destination_uvs, (const float*)uv_positions, uv_count, sizeof(LLVector2), remap);
+ meshopt_remapVertexBuffer(destination_uvs->mV, uv_positions->mV, uv_count, sizeof(LLVector2), remap);
}
//static
@@ -273,7 +273,7 @@ U64 LLMeshOptimizer::simplifyU32(U32 *destination,
return meshopt_simplifySloppy<unsigned int>(destination,
indices,
index_count,
- (const float*)vertex_positions,
+ vertex_positions->getF32ptr(),
vertex_count,
vertex_positions_stride,
target_index_count,
@@ -286,7 +286,7 @@ U64 LLMeshOptimizer::simplifyU32(U32 *destination,
return meshopt_simplify<unsigned int>(destination,
indices,
index_count,
- (const float*)vertex_positions,
+ vertex_positions->getF32ptr(),
vertex_count,
vertex_positions_stride,
target_index_count,
@@ -315,7 +315,7 @@ U64 LLMeshOptimizer::simplify(U16 *destination,
return meshopt_simplifySloppy<unsigned short>(destination,
indices,
index_count,
- (const float*)vertex_positions,
+ vertex_positions->getF32ptr(),
vertex_count,
vertex_positions_stride,
target_index_count,
@@ -328,7 +328,7 @@ U64 LLMeshOptimizer::simplify(U16 *destination,
return meshopt_simplify<unsigned short>(destination,
indices,
index_count,
- (const float*)vertex_positions,
+ vertex_positions->getF32ptr(),
vertex_count,
vertex_positions_stride,
target_index_count,