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-rw-r--r--indra/llmeshoptimizer/llmeshoptimizer.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/indra/llmeshoptimizer/llmeshoptimizer.cpp b/indra/llmeshoptimizer/llmeshoptimizer.cpp
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+++ b/indra/llmeshoptimizer/llmeshoptimizer.cpp
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+ /**
+* @file llmeshoptimizer.cpp
+* @brief Wrapper around meshoptimizer
+*
+* $LicenseInfo:firstyear=2021&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2021, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llmeshoptimizer.h"
+
+#include "meshoptimizer.h"
+
+LLMeshOptimizer::LLMeshOptimizer()
+{
+ // Todo: Looks like for memory management, we can add allocator and deallocator callbacks
+ // Should be one time
+ // meshopt_setAllocator(allocate, deallocate);
+}
+
+LLMeshOptimizer::~LLMeshOptimizer()
+{
+}
+
+//static
+void LLMeshOptimizer::generateShadowIndexBuffer(U16 *destination,
+ const U16 *indices,
+ U64 index_count,
+ const LLVector4a *vertex_positions,
+ U64 vertex_count,
+ U64 vertex_positions_stride
+)
+{
+ meshopt_generateShadowIndexBuffer<unsigned short>(destination,
+ indices,
+ index_count,
+ (const float*)vertex_positions, // verify that it is correct to convert to float
+ vertex_count,
+ sizeof(LLVector4a),
+ vertex_positions_stride
+ );
+}
+
+//static
+U64 LLMeshOptimizer::simplifyU32(U32 *destination,
+ const U32 *indices,
+ U64 index_count,
+ const LLVector4a *vertex_positions,
+ U64 vertex_count,
+ U64 vertex_positions_stride,
+ U64 target_index_count,
+ F32 target_error,
+ bool sloppy,
+ F32* result_error
+)
+{
+ if (sloppy)
+ {
+ return meshopt_simplifySloppy<unsigned int>(destination,
+ indices,
+ index_count,
+ (const float*)vertex_positions,
+ vertex_count,
+ vertex_positions_stride,
+ target_index_count,
+ target_error,
+ result_error
+ );
+ }
+ else
+ {
+ return meshopt_simplify<unsigned int>(destination,
+ indices,
+ index_count,
+ (const float*)vertex_positions,
+ vertex_count,
+ vertex_positions_stride,
+ target_index_count,
+ target_error,
+ result_error
+ );
+ }
+}
+
+//static
+U64 LLMeshOptimizer::simplify(U16 *destination,
+ const U16 *indices,
+ U64 index_count,
+ const LLVector4a *vertex_positions,
+ U64 vertex_count,
+ U64 vertex_positions_stride,
+ U64 target_index_count,
+ F32 target_error,
+ bool sloppy,
+ F32* result_error
+ )
+{
+ if (sloppy)
+ {
+ return meshopt_simplifySloppy<unsigned short>(destination,
+ indices,
+ index_count,
+ (const float*)vertex_positions,
+ vertex_count,
+ vertex_positions_stride,
+ target_index_count,
+ target_error,
+ result_error
+ );
+ }
+ else
+ {
+ return meshopt_simplify<unsigned short>(destination,
+ indices,
+ index_count,
+ (const float*)vertex_positions,
+ vertex_count,
+ vertex_positions_stride,
+ target_index_count,
+ target_error,
+ result_error
+ );
+ }
+}
+