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-rw-r--r--indra/llmath/CMakeLists.txt14
-rw-r--r--indra/llmath/llcamera.cpp275
-rw-r--r--indra/llmath/llcamera.h30
-rw-r--r--indra/llmath/llmath.h46
-rw-r--r--indra/llmath/llmatrix3a.cpp134
-rw-r--r--indra/llmath/llmatrix3a.h128
-rw-r--r--indra/llmath/llmatrix3a.inl119
-rw-r--r--indra/llmath/llmatrix4a.h143
-rw-r--r--indra/llmath/lloctree.h323
-rw-r--r--indra/llmath/llplane.h44
-rw-r--r--indra/llmath/llquantize.h6
-rw-r--r--indra/llmath/llquaternion.cpp3
-rw-r--r--indra/llmath/llquaternion.h6
-rw-r--r--indra/llmath/llquaternion2.h105
-rw-r--r--indra/llmath/llquaternion2.inl102
-rw-r--r--indra/llmath/llsimdmath.h93
-rw-r--r--indra/llmath/llsimdtypes.h124
-rw-r--r--indra/llmath/llsimdtypes.inl157
-rw-r--r--indra/llmath/lltreenode.h3
-rw-r--r--indra/llmath/llvector4a.cpp222
-rw-r--r--indra/llmath/llvector4a.h324
-rw-r--r--indra/llmath/llvector4a.inl593
-rw-r--r--indra/llmath/llvector4logical.h124
-rw-r--r--indra/llmath/llvolume.cpp2832
-rw-r--r--indra/llmath/llvolume.h192
-rw-r--r--indra/llmath/llvolumemgr.cpp15
-rw-r--r--indra/llmath/llvolumemgr.h1
-rw-r--r--indra/llmath/llvolumeoctree.cpp256
-rw-r--r--indra/llmath/llvolumeoctree.h134
-rw-r--r--indra/llmath/m4math.cpp88
-rw-r--r--indra/llmath/m4math.h7
-rw-r--r--indra/llmath/tests/llquaternion_test.cpp2
-rw-r--r--indra/llmath/tests/v2math_test.cpp6
-rw-r--r--indra/llmath/tests/v3color_test.cpp6
-rw-r--r--indra/llmath/tests/v3dmath_test.cpp4
-rw-r--r--indra/llmath/tests/v3math_test.cpp8
-rw-r--r--indra/llmath/tests/v4color_test.cpp4
-rw-r--r--indra/llmath/tests/v4coloru_test.cpp2
-rw-r--r--indra/llmath/tests/v4math_test.cpp6
-rw-r--r--indra/llmath/v2math.cpp17
-rw-r--r--indra/llmath/v2math.h11
-rw-r--r--indra/llmath/v3color.h10
-rw-r--r--indra/llmath/v3dmath.h10
-rw-r--r--indra/llmath/v3math.cpp22
-rw-r--r--indra/llmath/v3math.h27
-rw-r--r--indra/llmath/v4color.h26
-rw-r--r--indra/llmath/v4coloru.h4
-rw-r--r--indra/llmath/v4math.h8
-rw-r--r--indra/llmath/xform.h2
49 files changed, 5793 insertions, 1025 deletions
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt
index e93fe90650..9dadad7dd3 100644
--- a/indra/llmath/CMakeLists.txt
+++ b/indra/llmath/CMakeLists.txt
@@ -15,13 +15,16 @@ set(llmath_SOURCE_FILES
llcamera.cpp
llcoordframe.cpp
llline.cpp
+ llmatrix3a.cpp
llmodularmath.cpp
llperlin.cpp
llquaternion.cpp
llrect.cpp
llsphere.cpp
+ llvector4a.cpp
llvolume.cpp
llvolumemgr.cpp
+ llvolumeoctree.cpp
llsdutil_math.cpp
m3math.cpp
m4math.cpp
@@ -49,21 +52,32 @@ set(llmath_HEADER_FILES
llinterp.h
llline.h
llmath.h
+ llmatrix3a.h
+ llmatrix3a.inl
llmodularmath.h
lloctree.h
llperlin.h
llplane.h
llquantize.h
llquaternion.h
+ llquaternion2.h
+ llquaternion2.inl
llrect.h
+ llsimdmath.h
+ llsimdtypes.h
+ llsimdtypes.inl
llsphere.h
lltreenode.h
+ llvector4a.h
+ llvector4a.inl
+ llvector4logical.h
llv4math.h
llv4matrix3.h
llv4matrix4.h
llv4vector3.h
llvolume.h
llvolumemgr.h
+ llvolumeoctree.h
llsdutil_math.h
m3math.h
m4math.h
diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp
index bad4d00fd6..2ffc56644f 100644
--- a/indra/llmath/llcamera.cpp
+++ b/indra/llmath/llcamera.cpp
@@ -45,7 +45,6 @@ LLCamera::LLCamera() :
calculateFrustumPlanes();
}
-
LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane) :
LLCoordFrame(),
mViewHeightInPixels(view_height_in_pixels),
@@ -61,6 +60,10 @@ LLCamera::LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_p
setView(vertical_fov_rads);
}
+LLCamera::~LLCamera()
+{
+
+}
// ---------------- LLCamera::getFoo() member functions ----------------
@@ -82,11 +85,11 @@ F32 LLCamera::getMaxView() const
// ---------------- LLCamera::setFoo() member functions ----------------
-void LLCamera::setUserClipPlane(LLPlane plane)
+void LLCamera::setUserClipPlane(LLPlane& plane)
{
mPlaneCount = 7;
- mAgentPlanes[6].p = plane;
- mAgentPlanes[6].mask = calcPlaneMask(plane);
+ mAgentPlanes[6] = plane;
+ mPlaneMask[6] = plane.calcPlaneMask();
}
void LLCamera::disableUserClipPlane()
@@ -158,166 +161,91 @@ size_t LLCamera::readFrustumFromBuffer(const char *buffer)
// ---------------- test methods ----------------
-S32 LLCamera::AABBInFrustum(const LLVector3 &center, const LLVector3& radius)
+S32 LLCamera::AABBInFrustum(const LLVector4a &center, const LLVector4a& radius)
{
- static const LLVector3 scaler[] = {
- LLVector3(-1,-1,-1),
- LLVector3( 1,-1,-1),
- LLVector3(-1, 1,-1),
- LLVector3( 1, 1,-1),
- LLVector3(-1,-1, 1),
- LLVector3( 1,-1, 1),
- LLVector3(-1, 1, 1),
- LLVector3( 1, 1, 1)
+ static const LLVector4a scaler[] = {
+ LLVector4a(-1,-1,-1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a(-1, 1,-1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1,-1, 1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a( 1, 1, 1)
};
U8 mask = 0;
- S32 result = 2;
-
- /*if (mFrustumCornerDist > 0.f && radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist)
- { //box is larger than frustum, check frustum quads against box planes
-
- static const LLVector3 dir[] =
- {
- LLVector3(1, 0, 0),
- LLVector3(-1, 0, 0),
- LLVector3(0, 1, 0),
- LLVector3(0, -1, 0),
- LLVector3(0, 0, 1),
- LLVector3(0, 0, -1)
- };
-
- U32 quads[] =
- {
- 0, 1, 2, 3,
- 0, 1, 5, 4,
- 2, 3, 7, 6,
- 3, 0, 7, 4,
- 1, 2, 6, 4,
- 4, 5, 6, 7
- };
-
- result = 0;
-
- BOOL total_inside = TRUE;
- for (U32 i = 0; i < 6; i++)
- {
- LLVector3 p = center + radius.scaledVec(dir[i]);
- F32 d = -p*dir[i];
-
- for (U32 j = 0; j < 6; j++)
- { //for each quad
- F32 dist = mAgentFrustum[quads[j*4+0]]*dir[i] + d;
- if (dist > 0)
- { //at least one frustum point is outside the AABB
- total_inside = FALSE;
- for (U32 k = 1; k < 4; k++)
- { //for each other point on quad
- if ( mAgentFrustum[quads[j*4+k]]*dir[i]+d <= 0.f)
- { //quad is straddling some plane of AABB
- return 1;
- }
- }
- }
- else
- {
- for (U32 k = 1; k < 4; k++)
- {
- if (mAgentFrustum[quads[j*4+k]]*dir[i]+d > 0.f)
- {
- return 1;
- }
- }
- }
- }
- }
-
- if (total_inside)
- {
- result = 1;
- }
- }
- else*/
+ bool result = false;
+ LLVector4a rscale, maxp, minp;
+ LLSimdScalar d;
+ for (U32 i = 0; i < mPlaneCount; i++)
{
- for (U32 i = 0; i < mPlaneCount; i++)
+ mask = mPlaneMask[i];
+ if (mask != 0xff)
{
- mask = mAgentPlanes[i].mask;
- if (mask == 0xff)
- {
- continue;
- }
- LLPlane p = mAgentPlanes[i].p;
- LLVector3 n = LLVector3(p);
- float d = p.mV[3];
- LLVector3 rscale = radius.scaledVec(scaler[mask]);
-
- LLVector3 minp = center - rscale;
- LLVector3 maxp = center + rscale;
-
- if (n * minp > -d)
+ const LLPlane& p(mAgentPlanes[i]);
+ p.getAt<3>(d);
+ rscale.setMul(radius, scaler[mask]);
+ minp.setSub(center, rscale);
+ d = -d;
+ if (p.dot3(minp).getF32() > d)
{
return 0;
}
-
- if (n * maxp > -d)
+
+ if(!result)
{
- result = 1;
+ maxp.setAdd(center, rscale);
+ result = (p.dot3(maxp).getF32() > d);
}
}
}
-
- return result;
+ return result?1:2;
}
-S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 &center, const LLVector3& radius)
+
+S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius)
{
- static const LLVector3 scaler[] = {
- LLVector3(-1,-1,-1),
- LLVector3( 1,-1,-1),
- LLVector3(-1, 1,-1),
- LLVector3( 1, 1,-1),
- LLVector3(-1,-1, 1),
- LLVector3( 1,-1, 1),
- LLVector3(-1, 1, 1),
- LLVector3( 1, 1, 1)
+ static const LLVector4a scaler[] = {
+ LLVector4a(-1,-1,-1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a(-1, 1,-1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1,-1, 1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a( 1, 1, 1)
};
U8 mask = 0;
- S32 result = 2;
-
+ bool result = false;
+ LLVector4a rscale, maxp, minp;
+ LLSimdScalar d;
for (U32 i = 0; i < mPlaneCount; i++)
{
- if (i == 5)
- {
- continue;
- }
-
- mask = mAgentPlanes[i].mask;
- if (mask == 0xff)
- {
- continue;
- }
- LLPlane p = mAgentPlanes[i].p;
- LLVector3 n = LLVector3(p);
- float d = p.mV[3];
- LLVector3 rscale = radius.scaledVec(scaler[mask]);
-
- LLVector3 minp = center - rscale;
- LLVector3 maxp = center + rscale;
-
- if (n * minp > -d)
+ mask = mPlaneMask[i];
+ if ((i != 5) && (mask != 0xff))
{
- return 0;
- }
-
- if (n * maxp > -d)
- {
- result = 1;
+ const LLPlane& p(mAgentPlanes[i]);
+ p.getAt<3>(d);
+ rscale.setMul(radius, scaler[mask]);
+ minp.setSub(center, rscale);
+ d = -d;
+ if (p.dot3(minp).getF32() > d)
+ {
+ return 0;
+ }
+
+ if(!result)
+ {
+ maxp.setAdd(center, rscale);
+ result = (p.dot3(maxp).getF32() > d);
+ }
}
}
- return result;
+ return result?1:2;
}
int LLCamera::sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius)
@@ -438,28 +366,22 @@ int LLCamera::sphereInFrustumOld(const LLVector3 &sphere_center, const F32 radiu
int LLCamera::sphereInFrustum(const LLVector3 &sphere_center, const F32 radius) const
{
// Returns 1 if sphere is in frustum, 0 if not.
- int res = 2;
+ bool res = false;
for (int i = 0; i < 6; i++)
{
- if (mAgentPlanes[i].mask == 0xff)
+ if (mPlaneMask[i] != 0xff)
{
- continue;
- }
-
- float d = mAgentPlanes[i].p.dist(sphere_center);
+ float d = mAgentPlanes[i].dist(sphere_center);
- if (d > radius)
- {
- return 0;
- }
-
- if (d > -radius)
- {
- res = 1;
+ if (d > radius)
+ {
+ return 0;
+ }
+ res = res || (d > -radius);
}
}
- return res;
+ return res?1:2;
}
@@ -611,25 +533,6 @@ LLPlane planeFromPoints(LLVector3 p1, LLVector3 p2, LLVector3 p3)
return LLPlane(p1, n);
}
-U8 LLCamera::calcPlaneMask(const LLPlane& plane)
-{
- U8 mask = 0;
-
- if (plane.mV[0] >= 0)
- {
- mask |= 1;
- }
- if (plane.mV[1] >= 0)
- {
- mask |= 2;
- }
- if (plane.mV[2] >= 0)
- {
- mask |= 4;
- }
-
- return mask;
-}
void LLCamera::ignoreAgentFrustumPlane(S32 idx)
{
@@ -638,12 +541,13 @@ void LLCamera::ignoreAgentFrustumPlane(S32 idx)
return;
}
- mAgentPlanes[idx].mask = 0xff;
- mAgentPlanes[idx].p.clearVec();
+ mPlaneMask[idx] = 0xff;
+ mAgentPlanes[idx].clear();
}
void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
{
+
for (int i = 0; i < 8; i++)
{
mAgentFrustum[i] = frust[i];
@@ -656,27 +560,27 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust)
//order of planes is important, keep most likely to fail in the front of the list
//near - frust[0], frust[1], frust[2]
- mAgentPlanes[2].p = planeFromPoints(frust[0], frust[1], frust[2]);
+ mAgentPlanes[2] = planeFromPoints(frust[0], frust[1], frust[2]);
//far
- mAgentPlanes[5].p = planeFromPoints(frust[5], frust[4], frust[6]);
+ mAgentPlanes[5] = planeFromPoints(frust[5], frust[4], frust[6]);
//left
- mAgentPlanes[0].p = planeFromPoints(frust[4], frust[0], frust[7]);
+ mAgentPlanes[0] = planeFromPoints(frust[4], frust[0], frust[7]);
//right
- mAgentPlanes[1].p = planeFromPoints(frust[1], frust[5], frust[6]);
+ mAgentPlanes[1] = planeFromPoints(frust[1], frust[5], frust[6]);
//top
- mAgentPlanes[4].p = planeFromPoints(frust[3], frust[2], frust[6]);
+ mAgentPlanes[4] = planeFromPoints(frust[3], frust[2], frust[6]);
//bottom
- mAgentPlanes[3].p = planeFromPoints(frust[1], frust[0], frust[4]);
+ mAgentPlanes[3] = planeFromPoints(frust[1], frust[0], frust[4]);
//cache plane octant facing mask for use in AABBInFrustum
for (U32 i = 0; i < mPlaneCount; i++)
{
- mAgentPlanes[i].mask = calcPlaneMask(mAgentPlanes[i].p);
+ mPlaneMask[i] = mAgentPlanes[i].calcPlaneMask();
}
}
@@ -729,9 +633,10 @@ void LLCamera::calculateWorldFrustumPlanes()
F32 d;
LLVector3 center = mOrigin - mXAxis*mNearPlane;
mWorldPlanePos = center;
+ LLVector3 pnorm;
for (int p=0; p<4; p++)
{
- LLVector3 pnorm = LLVector3(mLocalPlanes[p]);
+ mLocalPlanes[p].getVector3(pnorm);
LLVector3 norm = rotateToAbsolute(pnorm);
norm.normVec();
d = -(center * norm);
@@ -741,13 +646,15 @@ void LLCamera::calculateWorldFrustumPlanes()
LLVector3 zaxis(0, 0, 1.0f);
F32 yaw = getYaw();
{
- LLVector3 tnorm = LLVector3(mLocalPlanes[PLANE_LEFT]);
+ LLVector3 tnorm;
+ mLocalPlanes[PLANE_LEFT].getVector3(tnorm);
tnorm.rotVec(yaw, zaxis);
d = -(mOrigin * tnorm);
mHorizPlanes[HORIZ_PLANE_LEFT] = LLPlane(tnorm, d);
}
{
- LLVector3 tnorm = LLVector3(mLocalPlanes[PLANE_RIGHT]);
+ LLVector3 tnorm;
+ mLocalPlanes[PLANE_RIGHT].getVector3(tnorm);
tnorm.rotVec(yaw, zaxis);
d = -(mOrigin * tnorm);
mHorizPlanes[HORIZ_PLANE_RIGHT] = LLPlane(tnorm, d);
diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h
index 922d6f9fac..82d80f1057 100644
--- a/indra/llmath/llcamera.h
+++ b/indra/llmath/llcamera.h
@@ -31,6 +31,7 @@
#include "llmath.h"
#include "llcoordframe.h"
#include "llplane.h"
+#include "llvector4a.h"
const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f;
@@ -73,6 +74,12 @@ class LLCamera
: public LLCoordFrame
{
public:
+
+ LLCamera(const LLCamera& rhs)
+ {
+ *this = rhs;
+ }
+
enum {
PLANE_LEFT = 0,
PLANE_RIGHT = 1,
@@ -110,6 +117,9 @@ public:
};
private:
+ LLPlane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
+ U8 mPlaneMask[8]; // 8 for alignment
+
F32 mView; // angle between top and bottom frustum planes in radians.
F32 mAspect; // width/height
S32 mViewHeightInPixels; // for ViewHeightInPixels() only
@@ -123,30 +133,22 @@ private:
LLPlane mWorldPlanes[PLANE_NUM];
LLPlane mHorizPlanes[HORIZ_PLANE_NUM];
- struct frustum_plane
- {
- frustum_plane() : mask(0) {}
- LLPlane p;
- U8 mask;
- };
- frustum_plane mAgentPlanes[7]; //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
-
U32 mPlaneCount; //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in
LLVector3 mWorldPlanePos; // Position of World Planes (may be offset from camera)
public:
LLVector3 mAgentFrustum[8]; //8 corners of 6-plane frustum
F32 mFrustumCornerDist; //distance to corner of frustum against far clip plane
- LLPlane getAgentPlane(U32 idx) { return mAgentPlanes[idx].p; }
+ LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; }
public:
LLCamera();
LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane);
- virtual ~LLCamera(){} // no-op virtual destructor
+ virtual ~LLCamera();
+
- void setUserClipPlane(LLPlane plane);
+ void setUserClipPlane(LLPlane& plane);
void disableUserClipPlane();
- U8 calcPlaneMask(const LLPlane& plane);
virtual void setView(F32 vertical_fov_rads);
void setViewHeightInPixels(S32 height);
void setAspect(F32 new_aspect);
@@ -193,8 +195,8 @@ public:
S32 sphereInFrustum(const LLVector3 &center, const F32 radius) const;
S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
S32 sphereInFrustumFull(const LLVector3 &center, const F32 radius) const { return sphereInFrustum(center, radius); }
- S32 AABBInFrustum(const LLVector3 &center, const LLVector3& radius);
- S32 AABBInFrustumNoFarClip(const LLVector3 &center, const LLVector3& radius);
+ S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius);
+ S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius);
//does a quick 'n dirty sphere-sphere check
S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius);
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 798f1154d0..25b29ac1a8 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -29,7 +29,6 @@
#include <cmath>
#include <cstdlib>
-#include <complex>
#include "lldefs.h"
//#include "llstl.h" // *TODO: Remove when LLString is gone
//#include "llstring.h" // *TODO: Remove when LLString is gone
@@ -55,32 +54,11 @@
#endif
// Single Precision Floating Point Routines
-#ifndef sqrtf
-#define sqrtf(x) ((F32)sqrt((F64)(x)))
-#endif
-#ifndef fsqrtf
-#define fsqrtf(x) sqrtf(x)
-#endif
-
-#ifndef cosf
-#define cosf(x) ((F32)cos((F64)(x)))
-#endif
-#ifndef sinf
-#define sinf(x) ((F32)sin((F64)(x)))
-#endif
-#ifndef tanf
+// (There used to be more defined here, but they appeared to be redundant and
+// were breaking some other includes. Removed by Falcon, reviewed by Andrew, 11/25/09)
+/*#ifndef tanf
#define tanf(x) ((F32)tan((F64)(x)))
-#endif
-#ifndef acosf
-#define acosf(x) ((F32)acos((F64)(x)))
-#endif
-
-#ifndef powf
-#define powf(x,y) ((F32)pow((F64)(x),(F64)(y)))
-#endif
-#ifndef expf
-#define expf(x) ((F32)exp((F64)(x)))
-#endif
+#endif*/
const F32 GRAVITY = -9.8f;
@@ -200,7 +178,7 @@ inline S32 llfloor( F32 f )
}
return result;
#else
- return (S32)floorf(f);
+ return (S32)floor(f);
#endif
}
@@ -378,11 +356,14 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs)
bar *= 10.f;
}
- foo = (F32)llround(foo * bar);
+ //F32 new_foo = (F32)llround(foo * bar);
+ // the llround() implementation sucks. Don't us it.
+
+ F32 sign = (foo > 0.f) ? 1.f : -1.f;
+ F32 new_foo = F32( S64(foo * bar + sign * 0.5f));
+ new_foo /= bar;
- // shift back
- foo /= bar;
- return foo;
+ return new_foo;
}
inline F32 lerp(F32 a, F32 b, F32 u)
@@ -516,4 +497,7 @@ inline F32 llgaussian(F32 x, F32 o)
return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o));
}
+// Include simd math header
+#include "llsimdmath.h"
+
#endif
diff --git a/indra/llmath/llmatrix3a.cpp b/indra/llmath/llmatrix3a.cpp
new file mode 100644
index 0000000000..ab077abcb0
--- /dev/null
+++ b/indra/llmath/llmatrix3a.cpp
@@ -0,0 +1,134 @@
+/**
+ * @file llvector4a.cpp
+ * @brief SIMD vector implementation
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmath.h"
+
+static LL_ALIGN_16(const F32 M_IDENT_3A[12]) =
+ { 1.f, 0.f, 0.f, 0.f, // Column 1
+ 0.f, 1.f, 0.f, 0.f, // Column 2
+ 0.f, 0.f, 1.f, 0.f }; // Column 3
+
+extern const LLMatrix3a LL_M3A_IDENTITY = *reinterpret_cast<const LLMatrix3a*> (M_IDENT_3A);
+
+void LLMatrix3a::setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs )
+{
+ const LLVector4a col0 = lhs.getColumn(0);
+ const LLVector4a col1 = lhs.getColumn(1);
+ const LLVector4a col2 = lhs.getColumn(2);
+
+ for ( int i = 0; i < 3; i++ )
+ {
+ LLVector4a xxxx = _mm_load_ss( rhs.mColumns[i].getF32ptr() );
+ xxxx.splat<0>( xxxx );
+ xxxx.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( rhs.mColumns[i].getF32ptr() + 1 );
+ yyyy.splat<0>( yyyy );
+ yyyy.mul( col1 );
+ xxxx.add( yyyy );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( rhs.mColumns[i].getF32ptr() + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz.mul( col2 );
+ xxxx.add( zzzz );
+ }
+
+ xxxx.store4a( mColumns[i].getF32ptr() );
+ }
+
+}
+
+/*static */void LLMatrix3a::batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst )
+{
+ const LLVector4a col0 = xform.getColumn(0);
+ const LLVector4a col1 = xform.getColumn(1);
+ const LLVector4a col2 = xform.getColumn(2);
+ const LLVector4a* maxAddr = src + numVectors;
+
+ if ( numVectors & 0x1 )
+ {
+ LLVector4a xxxx = _mm_load_ss( (const F32*)src );
+ LLVector4a yyyy = _mm_load_ss( (const F32*)src + 1 );
+ LLVector4a zzzz = _mm_load_ss( (const F32*)src + 2 );
+ xxxx.splat<0>( xxxx );
+ yyyy.splat<0>( yyyy );
+ zzzz.splat<0>( zzzz );
+ xxxx.mul( col0 );
+ yyyy.mul( col1 );
+ zzzz.mul( col2 );
+ xxxx.add( yyyy );
+ xxxx.add( zzzz );
+ xxxx.store4a( (F32*)dst );
+ src++;
+ dst++;
+ }
+
+
+ numVectors >>= 1;
+ while ( src < maxAddr )
+ {
+ _mm_prefetch( (const char*)(src + 32 ), _MM_HINT_NTA );
+ _mm_prefetch( (const char*)(dst + 32), _MM_HINT_NTA );
+ LLVector4a xxxx = _mm_load_ss( (const F32*)src );
+ LLVector4a xxxx1= _mm_load_ss( (const F32*)(src + 1) );
+
+ xxxx.splat<0>( xxxx );
+ xxxx1.splat<0>( xxxx1 );
+ xxxx.mul( col0 );
+ xxxx1.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( (const F32*)src + 1 );
+ LLVector4a yyyy1 = _mm_load_ss( (const F32*)(src + 1) + 1);
+ yyyy.splat<0>( yyyy );
+ yyyy1.splat<0>( yyyy1 );
+ yyyy.mul( col1 );
+ yyyy1.mul( col1 );
+ xxxx.add( yyyy );
+ xxxx1.add( yyyy1 );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( (const F32*)(src) + 2 );
+ LLVector4a zzzz1 = _mm_load_ss( (const F32*)(++src) + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz1.splat<0>( zzzz1 );
+ zzzz.mul( col2 );
+ zzzz1.mul( col2 );
+ xxxx.add( zzzz );
+ xxxx1.add( zzzz1 );
+ }
+
+ xxxx.store4a(dst->getF32ptr());
+ src++;
+ dst++;
+
+ xxxx1.store4a((F32*)dst++);
+ }
+}
diff --git a/indra/llmath/llmatrix3a.h b/indra/llmath/llmatrix3a.h
new file mode 100644
index 0000000000..adb7e3389d
--- /dev/null
+++ b/indra/llmath/llmatrix3a.h
@@ -0,0 +1,128 @@
+/**
+ * @file llmatrix3a.h
+ * @brief LLMatrix3a class header file - memory aligned and vectorized 3x3 matrix
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATRIX3A_H
+#define LL_LLMATRIX3A_H
+
+/////////////////////////////
+// LLMatrix3a, LLRotation
+/////////////////////////////
+// This class stores a 3x3 (technically 4x3) matrix in column-major order
+/////////////////////////////
+/////////////////////////////
+// These classes are intentionally minimal right now. If you need additional
+// functionality, please contact someone with SSE experience (e.g., Falcon or
+// Huseby).
+/////////////////////////////
+
+// LLMatrix3a is the base class for LLRotation, which should be used instead any time you're dealing with a
+// rotation matrix.
+class LLMatrix3a
+{
+public:
+
+ // Utility function for quickly transforming an array of LLVector4a's
+ // For transforming a single LLVector4a, see LLVector4a::setRotated
+ static void batchTransform( const LLMatrix3a& xform, const LLVector4a* src, int numVectors, LLVector4a* dst );
+
+ // Utility function to obtain the identity matrix
+ static inline const LLMatrix3a& getIdentity();
+
+ //////////////////////////
+ // Ctors
+ //////////////////////////
+
+ // Ctor
+ LLMatrix3a() {}
+
+ // Ctor for setting by columns
+ inline LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 );
+
+ //////////////////////////
+ // Get/Set
+ //////////////////////////
+
+ // Loads from an LLMatrix3
+ inline void loadu(const LLMatrix3& src);
+
+ // Set rows
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2);
+
+ // Set columns
+ inline void setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2);
+
+ // Get the read-only access to a specified column. Valid columns are 0-2, but the
+ // function is unchecked. You've been warned.
+ inline const LLVector4a& getColumn(const U32 column) const;
+
+ /////////////////////////
+ // Matrix modification
+ /////////////////////////
+
+ // Set this matrix to the product of lhs and rhs ( this = lhs * rhs )
+ void setMul( const LLMatrix3a& lhs, const LLMatrix3a& rhs );
+
+ // Set this matrix to the transpose of src
+ inline void setTranspose(const LLMatrix3a& src);
+
+ // Set this matrix to a*w + b*(1-w)
+ inline void setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w);
+
+ /////////////////////////
+ // Matrix inspection
+ /////////////////////////
+
+ // Sets all 4 elements in 'dest' to the determinant of this matrix.
+ // If you will be using the determinant in subsequent ops with LLVector4a, use this version
+ inline void getDeterminant( LLVector4a& dest ) const;
+
+ // Returns the determinant as an LLSimdScalar. Use this if you will be using the determinant
+ // primary for scalar operations.
+ inline LLSimdScalar getDeterminant() const;
+
+ // Returns nonzero if rows 0-2 and colums 0-2 contain no NaN or INF values. Row 3 is ignored
+ inline LLBool32 isFinite() const;
+
+ // Returns true if this matrix is equal to 'rhs' up to 'tolerance'
+ inline bool isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+protected:
+
+ LLVector4a mColumns[3];
+
+};
+
+class LLRotation : public LLMatrix3a
+{
+public:
+
+ LLRotation() {}
+
+ // Returns true if this rotation is orthonormal with det ~= 1
+ inline bool isOkRotation() const;
+};
+
+#endif
diff --git a/indra/llmath/llmatrix3a.inl b/indra/llmath/llmatrix3a.inl
new file mode 100644
index 0000000000..37819fea3c
--- /dev/null
+++ b/indra/llmath/llmatrix3a.inl
@@ -0,0 +1,119 @@
+/**
+ * @file llmatrix3a.inl
+ * @brief LLMatrix3a inline definitions
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmatrix3a.h"
+#include "m3math.h"
+
+inline LLMatrix3a::LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 )
+{
+ setColumns( c0, c1, c2 );
+}
+
+inline void LLMatrix3a::loadu(const LLMatrix3& src)
+{
+ mColumns[0].load3(src.mMatrix[0]);
+ mColumns[1].load3(src.mMatrix[1]);
+ mColumns[2].load3(src.mMatrix[2]);
+}
+
+inline void LLMatrix3a::setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
+{
+ mColumns[0] = r0;
+ mColumns[1] = r1;
+ mColumns[2] = r2;
+ setTranspose( *this );
+}
+
+inline void LLMatrix3a::setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2)
+{
+ mColumns[0] = c0;
+ mColumns[1] = c1;
+ mColumns[2] = c2;
+}
+
+inline void LLMatrix3a::setTranspose(const LLMatrix3a& src)
+{
+ const LLQuad srcCol0 = src.mColumns[0];
+ const LLQuad srcCol1 = src.mColumns[1];
+ const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 );
+ mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] );
+ mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) );
+ mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) );
+}
+
+inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const
+{
+ llassert( column < 3 );
+ return mColumns[column];
+}
+
+inline void LLMatrix3a::setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w)
+{
+ mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w );
+ mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w );
+ mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w );
+}
+
+inline LLBool32 LLMatrix3a::isFinite() const
+{
+ return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3();
+}
+
+inline void LLMatrix3a::getDeterminant( LLVector4a& dest ) const
+{
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ dest.setAllDot3( col1xcol2, mColumns[0] );
+}
+
+inline LLSimdScalar LLMatrix3a::getDeterminant() const
+{
+ LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
+ return col1xcol2.dot3( mColumns[0] );
+}
+
+inline bool LLMatrix3a::isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance /*= F_APPROXIMATELY_ZERO*/ ) const
+{
+ return rhs.getColumn(0).equals3(mColumns[0], tolerance)
+ && rhs.getColumn(1).equals3(mColumns[1], tolerance)
+ && rhs.getColumn(2).equals3(mColumns[2], tolerance);
+}
+
+inline const LLMatrix3a& LLMatrix3a::getIdentity()
+{
+ extern const LLMatrix3a LL_M3A_IDENTITY;
+ return LL_M3A_IDENTITY;
+}
+
+inline bool LLRotation::isOkRotation() const
+{
+ LLMatrix3a transpose; transpose.setTranspose( *this );
+ LLMatrix3a product; product.setMul( *this, transpose );
+
+ LLSimdScalar detMinusOne = getDeterminant() - 1.f;
+
+ return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO);
+}
+
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
new file mode 100644
index 0000000000..27cf5b79f6
--- /dev/null
+++ b/indra/llmath/llmatrix4a.h
@@ -0,0 +1,143 @@
+/**
+ * @file llmatrix4a.h
+ * @brief LLMatrix4a class header file - memory aligned and vectorized 4x4 matrix
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATRIX4A_H
+#define LL_LLMATRIX4A_H
+
+#include "llvector4a.h"
+#include "m4math.h"
+#include "m3math.h"
+
+class LLMatrix4a
+{
+public:
+ LLVector4a mMatrix[4];
+
+ inline void clear()
+ {
+ mMatrix[0].clear();
+ mMatrix[1].clear();
+ mMatrix[2].clear();
+ mMatrix[3].clear();
+ }
+
+ inline void loadu(const LLMatrix4& src)
+ {
+ mMatrix[0] = _mm_loadu_ps(src.mMatrix[0]);
+ mMatrix[1] = _mm_loadu_ps(src.mMatrix[1]);
+ mMatrix[2] = _mm_loadu_ps(src.mMatrix[2]);
+ mMatrix[3] = _mm_loadu_ps(src.mMatrix[3]);
+
+ }
+
+ inline void loadu(const LLMatrix3& src)
+ {
+ mMatrix[0].load3(src.mMatrix[0]);
+ mMatrix[1].load3(src.mMatrix[1]);
+ mMatrix[2].load3(src.mMatrix[2]);
+ mMatrix[3].set(0,0,0,1.f);
+ }
+
+ inline void add(const LLMatrix4a& rhs)
+ {
+ mMatrix[0].add(rhs.mMatrix[0]);
+ mMatrix[1].add(rhs.mMatrix[1]);
+ mMatrix[2].add(rhs.mMatrix[2]);
+ mMatrix[3].add(rhs.mMatrix[3]);
+ }
+
+ inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
+ {
+ mMatrix[0] = r0;
+ mMatrix[1] = r1;
+ mMatrix[2] = r2;
+ }
+
+ inline void setMul(const LLMatrix4a& m, const F32 s)
+ {
+ mMatrix[0].setMul(m.mMatrix[0], s);
+ mMatrix[1].setMul(m.mMatrix[1], s);
+ mMatrix[2].setMul(m.mMatrix[2], s);
+ mMatrix[3].setMul(m.mMatrix[3], s);
+ }
+
+ inline void setLerp(const LLMatrix4a& a, const LLMatrix4a& b, F32 w)
+ {
+ LLVector4a d0,d1,d2,d3;
+ d0.setSub(b.mMatrix[0], a.mMatrix[0]);
+ d1.setSub(b.mMatrix[1], a.mMatrix[1]);
+ d2.setSub(b.mMatrix[2], a.mMatrix[2]);
+ d3.setSub(b.mMatrix[3], a.mMatrix[3]);
+
+ // this = a + d*w
+
+ d0.mul(w);
+ d1.mul(w);
+ d2.mul(w);
+ d3.mul(w);
+
+ mMatrix[0].setAdd(a.mMatrix[0],d0);
+ mMatrix[1].setAdd(a.mMatrix[1],d1);
+ mMatrix[2].setAdd(a.mMatrix[2],d2);
+ mMatrix[3].setAdd(a.mMatrix[3],d3);
+ }
+
+ inline void rotate(const LLVector4a& v, LLVector4a& res)
+ {
+ res = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ res.mul(mMatrix[0]);
+
+ LLVector4a y;
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ y.mul(mMatrix[1]);
+
+ LLVector4a z;
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ z.mul(mMatrix[2]);
+
+ res.add(y);
+ res.add(z);
+ }
+
+ inline void affineTransform(const LLVector4a& v, LLVector4a& res)
+ {
+ LLVector4a x,y,z;
+
+ x = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ y = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ z = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+
+ x.mul(mMatrix[0]);
+ y.mul(mMatrix[1]);
+ z.mul(mMatrix[2]);
+
+ x.add(y);
+ z.add(mMatrix[3]);
+ res.setAdd(x,z);
+ }
+};
+
+#endif
diff --git a/indra/llmath/lloctree.h b/indra/llmath/lloctree.h
index 90d4d742c9..276f7b0f06 100644
--- a/indra/llmath/lloctree.h
+++ b/indra/llmath/lloctree.h
@@ -29,14 +29,11 @@
#include "lltreenode.h"
#include "v3math.h"
+#include "llvector4a.h"
#include <vector>
#include <set>
-#if LL_RELEASE_WITH_DEBUG_INFO || LL_DEBUG
-#define OCT_ERRS LL_ERRS("OctreeErrors")
-#else
#define OCT_ERRS LL_WARNS("OctreeErrors")
-#endif
#define LL_OCTREE_PARANOIA_CHECK 0
#if LL_DARWIN
@@ -67,6 +64,13 @@ public:
};
template <class T>
+class LLOctreeTravelerDepthFirst : public LLOctreeTraveler<T>
+{
+public:
+ virtual void traverse(const LLOctreeNode<T>* node);
+};
+
+template <class T>
class LLOctreeNode : public LLTreeNode<T>
{
public:
@@ -81,23 +85,30 @@ public:
typedef LLOctreeNode<T> oct_node;
typedef LLOctreeListener<T> oct_listener;
- static const U8 OCTANT_POSITIVE_X = 0x01;
- static const U8 OCTANT_POSITIVE_Y = 0x02;
- static const U8 OCTANT_POSITIVE_Z = 0x04;
-
- LLOctreeNode( LLVector3d center,
- LLVector3d size,
+ /*void* operator new(size_t size)
+ {
+ return ll_aligned_malloc_16(size);
+ }
+
+ void operator delete(void* ptr)
+ {
+ ll_aligned_free_16(ptr);
+ }*/
+
+ LLOctreeNode( const LLVector4a& center,
+ const LLVector4a& size,
BaseType* parent,
U8 octant = 255)
: mParent((oct_node*)parent),
- mCenter(center),
- mSize(size),
mOctant(octant)
{
+ mCenter = center;
+ mSize = size;
+
updateMinMax();
if ((mOctant == 255) && mParent)
{
- mOctant = ((oct_node*) mParent)->getOctant(mCenter.mdV);
+ mOctant = ((oct_node*) mParent)->getOctant(mCenter);
}
clearChildren();
@@ -114,40 +125,24 @@ public:
}
inline const BaseType* getParent() const { return mParent; }
- inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; }
- inline const LLVector3d& getCenter() const { return mCenter; }
- inline const LLVector3d& getSize() const { return mSize; }
- inline void setCenter(LLVector3d center) { mCenter = center; }
- inline void setSize(LLVector3d size) { mSize = size; }
- inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); }
- inline U8 getOctant() const { return mOctant; }
- inline void setOctant(U8 octant) { mOctant = octant; }
+ inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; }
+ inline const LLVector4a& getCenter() const { return mCenter; }
+ inline const LLVector4a& getSize() const { return mSize; }
+ inline void setCenter(const LLVector4a& center) { mCenter = center; }
+ inline void setSize(const LLVector4a& size) { mSize = size; }
+ inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); }
+ inline U8 getOctant() const { return mOctant; }
inline const oct_node* getOctParent() const { return (const oct_node*) getParent(); }
inline oct_node* getOctParent() { return (oct_node*) getParent(); }
- U8 getOctant(const F64 pos[]) const //get the octant pos is in
+ U8 getOctant(const LLVector4a& pos) const //get the octant pos is in
{
- U8 ret = 0;
-
- if (pos[0] > mCenter.mdV[0])
- {
- ret |= OCTANT_POSITIVE_X;
- }
- if (pos[1] > mCenter.mdV[1])
- {
- ret |= OCTANT_POSITIVE_Y;
- }
- if (pos[2] > mCenter.mdV[2])
- {
- ret |= OCTANT_POSITIVE_Z;
- }
-
- return ret;
+ return (U8) (pos.greaterThan(mCenter).getGatheredBits() & 0x7);
}
- inline bool isInside(const LLVector3d& pos, const F64& rad) const
+ inline bool isInside(const LLVector4a& pos, const F32& rad) const
{
- return rad <= mSize.mdV[0]*2.0 && isInside(pos);
+ return rad <= mSize[0]*2.f && isInside(pos);
}
inline bool isInside(T* data) const
@@ -155,29 +150,27 @@ public:
return isInside(data->getPositionGroup(), data->getBinRadius());
}
- bool isInside(const LLVector3d& pos) const
+ bool isInside(const LLVector4a& pos) const
{
- const F64& x = pos.mdV[0];
- const F64& y = pos.mdV[1];
- const F64& z = pos.mdV[2];
-
- if (x > mMax.mdV[0] || x <= mMin.mdV[0] ||
- y > mMax.mdV[1] || y <= mMin.mdV[1] ||
- z > mMax.mdV[2] || z <= mMin.mdV[2])
+ S32 gt = pos.greaterThan(mMax).getGatheredBits() & 0x7;
+ if (gt)
{
return false;
}
-
+
+ S32 lt = pos.lessEqual(mMin).getGatheredBits() & 0x7;
+ if (lt)
+ {
+ return false;
+ }
+
return true;
}
void updateMinMax()
{
- for (U32 i = 0; i < 3; i++)
- {
- mMax.mdV[i] = mCenter.mdV[i] + mSize.mdV[i];
- mMin.mdV[i] = mCenter.mdV[i] - mSize.mdV[i];
- }
+ mMax.setAdd(mCenter, mSize);
+ mMin.setSub(mCenter, mSize);
}
inline oct_listener* getOctListener(U32 index)
@@ -190,34 +183,34 @@ public:
return contains(xform->getBinRadius());
}
- bool contains(F64 radius)
+ bool contains(F32 radius)
{
if (mParent == NULL)
{ //root node contains nothing
return false;
}
- F64 size = mSize.mdV[0];
- F64 p_size = size * 2.0;
+ F32 size = mSize[0];
+ F32 p_size = size * 2.f;
- return (radius <= 0.001 && size <= 0.001) ||
+ return (radius <= 0.001f && size <= 0.001f) ||
(radius <= p_size && radius > size);
}
- static void pushCenter(LLVector3d &center, const LLVector3d &size, const T* data)
+ static void pushCenter(LLVector4a &center, const LLVector4a &size, const T* data)
{
- const LLVector3d& pos = data->getPositionGroup();
- for (U32 i = 0; i < 3; i++)
- {
- if (pos.mdV[i] > center.mdV[i])
- {
- center.mdV[i] += size.mdV[i];
- }
- else
- {
- center.mdV[i] -= size.mdV[i];
- }
- }
+ const LLVector4a& pos = data->getPositionGroup();
+
+ LLVector4Logical gt = pos.greaterThan(center);
+
+ LLVector4a up;
+ up = _mm_and_ps(size, gt);
+
+ LLVector4a down;
+ down = _mm_andnot_ps(gt, size);
+
+ center.add(up);
+ center.sub(down);
}
void accept(oct_traveler* visitor) { visitor->visit(this); }
@@ -236,32 +229,49 @@ public:
void accept(tree_traveler* visitor) const { visitor->visit(this); }
void accept(oct_traveler* visitor) const { visitor->visit(this); }
- oct_node* getNodeAt(const LLVector3d& pos, const F64& rad)
+ void validateChildMap()
+ {
+ for (U32 i = 0; i < 8; i++)
+ {
+ U8 idx = mChildMap[i];
+ if (idx != 255)
+ {
+ LLOctreeNode<T>* child = mChild[idx];
+
+ if (child->getOctant() != i)
+ {
+ llerrs << "Invalid child map, bad octant data." << llendl;
+ }
+
+ if (getOctant(child->getCenter()) != child->getOctant())
+ {
+ llerrs << "Invalid child octant compared to position data." << llendl;
+ }
+ }
+ }
+ }
+
+
+ oct_node* getNodeAt(const LLVector4a& pos, const F32& rad)
{
LLOctreeNode<T>* node = this;
if (node->isInside(pos, rad))
{
//do a quick search by octant
- U8 octant = node->getOctant(pos.mdV);
- BOOL keep_going = TRUE;
-
+ U8 octant = node->getOctant(pos);
+
//traverse the tree until we find a node that has no node
//at the appropriate octant or is smaller than the object.
//by definition, that node is the smallest node that contains
// the data
- while (keep_going && node->getSize().mdV[0] >= rad)
+ U8 next_node = node->mChildMap[octant];
+
+ while (next_node != 255 && node->getSize()[0] >= rad)
{
- keep_going = FALSE;
- for (U32 i = 0; i < node->getChildCount() && !keep_going; i++)
- {
- if (node->getChild(i)->getOctant() == octant)
- {
- node = node->getChild(i);
- octant = node->getOctant(pos.mdV);
- keep_going = TRUE;
- }
- }
+ node = node->getChild(next_node);
+ octant = node->getOctant(pos);
+ next_node = node->mChildMap[octant];
}
}
else if (!node->contains(rad) && node->getParent())
@@ -276,7 +286,7 @@ public:
{
if (data == NULL)
{
- //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl;
+ OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl;
return false;
}
LLOctreeNode<T>* parent = getOctParent();
@@ -286,7 +296,7 @@ public:
{
if (getElementCount() < LL_OCTREE_MAX_CAPACITY &&
(contains(data->getBinRadius()) ||
- (data->getBinRadius() > getSize().mdV[0] &&
+ (data->getBinRadius() > getSize()[0] &&
parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY)))
{ //it belongs here
#if LL_OCTREE_PARANOIA_CHECK
@@ -317,16 +327,21 @@ public:
}
//it's here, but no kids are in the right place, make a new kid
- LLVector3d center(getCenter());
- LLVector3d size(getSize()*0.5);
+ LLVector4a center = getCenter();
+ LLVector4a size = getSize();
+ size.mul(0.5f);
//push center in direction of data
LLOctreeNode<T>::pushCenter(center, size, data);
// handle case where floating point number gets too small
- if( llabs(center.mdV[0] - getCenter().mdV[0]) < F_APPROXIMATELY_ZERO &&
- llabs(center.mdV[1] - getCenter().mdV[1]) < F_APPROXIMATELY_ZERO &&
- llabs(center.mdV[2] - getCenter().mdV[2]) < F_APPROXIMATELY_ZERO)
+ LLVector4a val;
+ val.setSub(center, getCenter());
+ val.setAbs(val);
+
+ S32 lt = val.lessThan(LLVector4a::getEpsilon()).getGatheredBits() & 0x7;
+
+ if( lt == 0x7 )
{
mData.insert(data);
BaseType::insert(data);
@@ -344,7 +359,7 @@ public:
//make sure no existing node matches this position
for (U32 i = 0; i < getChildCount(); i++)
{
- if (mChild[i]->getCenter() == center)
+ if (mChild[i]->getCenter().equal3(center))
{
OCT_ERRS << "Octree detected duplicate child center and gave up." << llendl;
return false;
@@ -362,7 +377,7 @@ public:
else
{
//it's not in here, give it to the root
- //OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl;
+ OCT_ERRS << "Octree insertion failed, starting over from root!" << llendl;
oct_node* node = this;
@@ -436,6 +451,9 @@ public:
void clearChildren()
{
mChild.clear();
+
+ U32* foo = (U32*) mChildMap;
+ foo[0] = foo[1] = 0xFFFFFFFF;
}
void validate()
@@ -469,13 +487,19 @@ public:
void addChild(oct_node* child, BOOL silent = FALSE)
{
#if LL_OCTREE_PARANOIA_CHECK
+
+ if (child->getSize().equal3(getSize()))
+ {
+ OCT_ERRS << "Child size is same as parent size!" << llendl;
+ }
+
for (U32 i = 0; i < getChildCount(); i++)
{
- if(mChild[i]->getSize() != child->getSize())
+ if(!mChild[i]->getSize().equal3(child->getSize()))
{
OCT_ERRS <<"Invalid octree child size." << llendl;
}
- if (mChild[i]->getCenter() == child->getCenter())
+ if (mChild[i]->getCenter().equal3(child->getCenter()))
{
OCT_ERRS <<"Duplicate octree child position." << llendl;
}
@@ -487,6 +511,8 @@ public:
}
#endif
+ mChildMap[child->getOctant()] = (U8) mChild.size();
+
mChild.push_back(child);
child->setParent(this);
@@ -500,7 +526,7 @@ public:
}
}
- void removeChild(U8 index, BOOL destroy = FALSE)
+ void removeChild(S32 index, BOOL destroy = FALSE)
{
for (U32 i = 0; i < this->getListenerCount(); i++)
{
@@ -508,6 +534,8 @@ public:
listener->handleChildRemoval(this, getChild(index));
}
+
+
if (destroy)
{
mChild[index]->destroy();
@@ -515,6 +543,15 @@ public:
}
mChild.erase(mChild.begin() + index);
+ //rebuild child map
+ U32* foo = (U32*) mChildMap;
+ foo[0] = foo[1] = 0xFFFFFFFF;
+
+ for (U32 i = 0; i < mChild.size(); ++i)
+ {
+ mChildMap[mChild[i]->getOctant()] = i;
+ }
+
checkAlive();
}
@@ -541,19 +578,32 @@ public:
}
}
- //OCT_ERRS << "Octree failed to delete requested child." << llendl;
+ OCT_ERRS << "Octree failed to delete requested child." << llendl;
}
protected:
- child_list mChild;
- element_list mData;
+ typedef enum
+ {
+ CENTER = 0,
+ SIZE = 1,
+ MAX = 2,
+ MIN = 3
+ } eDName;
+
+ LLVector4a mCenter;
+ LLVector4a mSize;
+ LLVector4a mMax;
+ LLVector4a mMin;
+
oct_node* mParent;
- LLVector3d mCenter;
- LLVector3d mSize;
- LLVector3d mMax;
- LLVector3d mMin;
U8 mOctant;
-};
+
+ child_list mChild;
+ U8 mChildMap[8];
+
+ element_list mData;
+
+};
//just like a regular node, except it might expand on insert and compress on balance
template <class T>
@@ -563,9 +613,9 @@ public:
typedef LLOctreeNode<T> BaseType;
typedef LLOctreeNode<T> oct_node;
- LLOctreeRoot( LLVector3d center,
- LLVector3d size,
- BaseType* parent)
+ LLOctreeRoot(const LLVector4a& center,
+ const LLVector4a& size,
+ BaseType* parent)
: BaseType(center, size, parent)
{
}
@@ -596,6 +646,8 @@ public:
//destroy child
child->clearChildren();
delete child;
+
+ return false;
}
return true;
@@ -606,28 +658,33 @@ public:
{
if (data == NULL)
{
- //OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl;
+ OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl;
return false;
}
if (data->getBinRadius() > 4096.0)
{
- //OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl;
+ OCT_ERRS << "!!! ELEMENT EXCEEDS MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl;
return false;
}
- const F64 MAX_MAG = 1024.0*1024.0;
+ LLVector4a MAX_MAG;
+ MAX_MAG.splat(1024.f*1024.f);
- const LLVector3d& v = data->getPositionGroup();
- if (!(fabs(v.mdV[0]-this->mCenter.mdV[0]) < MAX_MAG &&
- fabs(v.mdV[1]-this->mCenter.mdV[1]) < MAX_MAG &&
- fabs(v.mdV[2]-this->mCenter.mdV[2]) < MAX_MAG))
+ const LLVector4a& v = data->getPositionGroup();
+
+ LLVector4a val;
+ val.setSub(v, BaseType::mCenter);
+ val.setAbs(val);
+ S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7;
+
+ if (lt != 0x7)
{
- //OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl;
+ OCT_ERRS << "!!! ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" << llendl;
return false;
}
- if (this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup()))
+ if (this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup()))
{
//we got it, just act like a branch
oct_node* node = getNodeAt(data);
@@ -643,31 +700,34 @@ public:
else if (this->getChildCount() == 0)
{
//first object being added, just wrap it up
- while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
+ while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
{
- LLVector3d center, size;
+ LLVector4a center, size;
center = this->getCenter();
size = this->getSize();
LLOctreeNode<T>::pushCenter(center, size, data);
this->setCenter(center);
- this->setSize(size*2);
+ size.mul(2.f);
+ this->setSize(size);
this->updateMinMax();
}
LLOctreeNode<T>::insert(data);
}
else
{
- while (!(this->getSize().mdV[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
+ while (!(this->getSize()[0] > data->getBinRadius() && isInside(data->getPositionGroup())))
{
//the data is outside the root node, we need to grow
- LLVector3d center(this->getCenter());
- LLVector3d size(this->getSize());
+ LLVector4a center(this->getCenter());
+ LLVector4a size(this->getSize());
//expand this node
- LLVector3d newcenter(center);
+ LLVector4a newcenter(center);
LLOctreeNode<T>::pushCenter(newcenter, size, data);
this->setCenter(newcenter);
- this->setSize(size*2);
+ LLVector4a size2 = size;
+ size2.mul(2.f);
+ this->setSize(size2);
this->updateMinMax();
//copy our children to a new branch
@@ -704,4 +764,15 @@ void LLOctreeTraveler<T>::traverse(const LLOctreeNode<T>* node)
traverse(node->getChild(i));
}
}
+
+template <class T>
+void LLOctreeTravelerDepthFirst<T>::traverse(const LLOctreeNode<T>* node)
+{
+ for (U32 i = 0; i < node->getChildCount(); i++)
+ {
+ traverse(node->getChild(i));
+ }
+ node->accept(this);
+}
+
#endif
diff --git a/indra/llmath/llplane.h b/indra/llmath/llplane.h
index 443f3f46b9..a611894721 100644
--- a/indra/llmath/llplane.h
+++ b/indra/llmath/llplane.h
@@ -36,19 +36,23 @@
// The plane normal = [A, B, C]
// The closest approach = D / sqrt(A*A + B*B + C*C)
-class LLPlane : public LLVector4
+class LLPlane
{
public:
+
+ // Constructors
LLPlane() {}; // no default constructor
LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
- void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); }
- void setVec(const LLVector3 &p0, const LLVector3 &n)
+ inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
+
+ // Set
+ inline void setVec(const LLVector3 &p0, const LLVector3 &n)
{
F32 d = -(p0 * n);
setVec(n, d);
}
- void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
+ inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
{
LLVector3 u, v, w;
u = p1 - p0;
@@ -58,8 +62,38 @@ public:
F32 d = -(w * p0);
setVec(w, d);
}
- LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
+
+ inline void set(const LLPlane& p2) { mV = p2.mV; }
+
+ //
F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
+
+ inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
+
+ // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+ // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+ inline F32 operator[](const S32 idx) const { return mV[idx]; }
+
+ // preferable when index is known at compile time
+ template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); }
+
+ // reset the vector to 0, 0, 0, 1
+ inline void clear() { mV.set(0, 0, 0, 1); }
+
+ inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
+
+ // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
+ inline U8 calcPlaneMask()
+ {
+ return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
+ }
+
+private:
+ LLVector4a mV;
};
diff --git a/indra/llmath/llquantize.h b/indra/llmath/llquantize.h
index 7f56ff3448..1595dbecf8 100644
--- a/indra/llmath/llquantize.h
+++ b/indra/llmath/llquantize.h
@@ -29,10 +29,16 @@
#define LL_LLQUANTIZE_H
const U16 U16MAX = 65535;
+LL_ALIGN_16( const F32 F_U16MAX_4A[4] ) = { 65535.f, 65535.f, 65535.f, 65535.f };
+
const F32 OOU16MAX = 1.f/(F32)(U16MAX);
+LL_ALIGN_16( const F32 F_OOU16MAX_4A[4] ) = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX };
const U8 U8MAX = 255;
+LL_ALIGN_16( const F32 F_U8MAX_4A[4] ) = { 255.f, 255.f, 255.f, 255.f };
+
const F32 OOU8MAX = 1.f/(F32)(U8MAX);
+LL_ALIGN_16( const F32 F_OOU8MAX_4A[4] ) = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX };
const U8 FIRSTVALIDCHAR = 54;
const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null
diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp
index a51f11072c..7381d5eb99 100644
--- a/indra/llmath/llquaternion.cpp
+++ b/indra/llmath/llquaternion.cpp
@@ -26,9 +26,10 @@
#include "linden_common.h"
+#include "llmath.h" // for F_PI
+
#include "llquaternion.h"
-#include "llmath.h" // for F_PI
//#include "vmath.h"
#include "v3math.h"
#include "v3dmath.h"
diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h
index 26da14ae20..ca0dfe206b 100644
--- a/indra/llmath/llquaternion.h
+++ b/indra/llmath/llquaternion.h
@@ -27,7 +27,11 @@
#ifndef LLQUATERNION_H
#define LLQUATERNION_H
-#include "llmath.h"
+#include <iostream>
+
+#ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies
+#error "Please include llmath.h first."
+#endif
class LLVector4;
class LLVector3;
diff --git a/indra/llmath/llquaternion2.h b/indra/llmath/llquaternion2.h
new file mode 100644
index 0000000000..fd9c0cf3ab
--- /dev/null
+++ b/indra/llmath/llquaternion2.h
@@ -0,0 +1,105 @@
+/**
+ * @file llquaternion2.h
+ * @brief LLQuaternion2 class header file - SIMD-enabled quaternion class
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_QUATERNION2_H
+#define LL_QUATERNION2_H
+
+/////////////////////////////
+// LLQuaternion2
+/////////////////////////////
+// This class stores a quaternion x*i + y*j + z*k + w in <x, y, z, w> order
+// (i.e., w in high order element of vector)
+/////////////////////////////
+/////////////////////////////
+// These classes are intentionally minimal right now. If you need additional
+// functionality, please contact someone with SSE experience (e.g., Falcon or
+// Huseby).
+/////////////////////////////
+#include "llquaternion.h"
+
+class LLQuaternion2
+{
+public:
+
+ //////////////////////////
+ // Ctors
+ //////////////////////////
+
+ // Ctor
+ LLQuaternion2() {}
+
+ // Ctor from LLQuaternion
+ explicit LLQuaternion2( const class LLQuaternion& quat );
+
+ //////////////////////////
+ // Get/Set
+ //////////////////////////
+
+ // Load from an LLQuaternion
+ inline void operator=( const LLQuaternion& quat )
+ {
+ mQ.loadua( quat.mQ );
+ }
+
+ // Return the internal LLVector4a representation of the quaternion
+ inline const LLVector4a& getVector4a() const;
+ inline LLVector4a& getVector4aRw();
+
+ /////////////////////////
+ // Quaternion modification
+ /////////////////////////
+
+ // Set this quaternion to the conjugate of src
+ inline void setConjugate(const LLQuaternion2& src);
+
+ // Renormalizes the quaternion. Assumes it has nonzero length.
+ inline void normalize();
+
+ // Quantize this quaternion to 8 bit precision
+ inline void quantize8();
+
+ // Quantize this quaternion to 16 bit precision
+ inline void quantize16();
+
+ /////////////////////////
+ // Quaternion inspection
+ /////////////////////////
+
+ // Return true if this quaternion is equal to 'rhs'.
+ // Note! Quaternions exhibit "double-cover", so any rotation has two equally valid
+ // quaternion representations and they will NOT compare equal.
+ inline bool equals(const LLQuaternion2& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ // Return true if all components are finite and the quaternion is normalized
+ inline bool isOkRotation() const;
+
+protected:
+
+ LLVector4a mQ;
+
+};
+
+#endif
diff --git a/indra/llmath/llquaternion2.inl b/indra/llmath/llquaternion2.inl
new file mode 100644
index 0000000000..2a6987552d
--- /dev/null
+++ b/indra/llmath/llquaternion2.inl
@@ -0,0 +1,102 @@
+/**
+ * @file llquaternion2.inl
+ * @brief LLQuaternion2 inline definitions
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llquaternion2.h"
+
+static const LLQuad LL_V4A_PLUS_ONE = {1.f, 1.f, 1.f, 1.f};
+static const LLQuad LL_V4A_MINUS_ONE = {-1.f, -1.f, -1.f, -1.f};
+
+// Ctor from LLQuaternion
+inline LLQuaternion2::LLQuaternion2( const LLQuaternion& quat )
+{
+ mQ.set(quat.mQ[VX], quat.mQ[VY], quat.mQ[VZ], quat.mQ[VW]);
+}
+
+//////////////////////////
+// Get/Set
+//////////////////////////
+
+// Return the internal LLVector4a representation of the quaternion
+inline const LLVector4a& LLQuaternion2::getVector4a() const
+{
+ return mQ;
+}
+
+inline LLVector4a& LLQuaternion2::getVector4aRw()
+{
+ return mQ;
+}
+
+/////////////////////////
+// Quaternion modification
+/////////////////////////
+
+// Set this quaternion to the conjugate of src
+inline void LLQuaternion2::setConjugate(const LLQuaternion2& src)
+{
+ static LL_ALIGN_16( const U32 F_QUAT_INV_MASK_4A[4] ) = { 0x80000000, 0x80000000, 0x80000000, 0x00000000 };
+ mQ = _mm_xor_ps(src.mQ, *reinterpret_cast<const LLQuad*>(&F_QUAT_INV_MASK_4A));
+}
+
+// Renormalizes the quaternion. Assumes it has nonzero length.
+inline void LLQuaternion2::normalize()
+{
+ mQ.normalize4();
+}
+
+// Quantize this quaternion to 8 bit precision
+inline void LLQuaternion2::quantize8()
+{
+ mQ.quantize8( LL_V4A_MINUS_ONE, LL_V4A_PLUS_ONE );
+ normalize();
+}
+
+// Quantize this quaternion to 16 bit precision
+inline void LLQuaternion2::quantize16()
+{
+ mQ.quantize16( LL_V4A_MINUS_ONE, LL_V4A_PLUS_ONE );
+ normalize();
+}
+
+
+/////////////////////////
+// Quaternion inspection
+/////////////////////////
+
+// Return true if this quaternion is equal to 'rhs'.
+// Note! Quaternions exhibit "double-cover", so any rotation has two equally valid
+// quaternion representations and they will NOT compare equal.
+inline bool LLQuaternion2::equals(const LLQuaternion2 &rhs, F32 tolerance/* = F_APPROXIMATELY_ZERO*/) const
+{
+ return mQ.equals4(rhs.mQ, tolerance);
+}
+
+// Return true if all components are finite and the quaternion is normalized
+inline bool LLQuaternion2::isOkRotation() const
+{
+ return mQ.isFinite4() && mQ.isNormalized4();
+}
+
diff --git a/indra/llmath/llsimdmath.h b/indra/llmath/llsimdmath.h
new file mode 100644
index 0000000000..c7cdf7b32c
--- /dev/null
+++ b/indra/llmath/llsimdmath.h
@@ -0,0 +1,93 @@
+/**
+ * @file llsimdmath.h
+ * @brief Common header for SIMD-based math library (llvector4a, llmatrix3a, etc.)
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SIMD_MATH_H
+#define LL_SIMD_MATH_H
+
+#ifndef LLMATH_H
+#error "Please include llmath.h before this file."
+#endif
+
+#if ( ( LL_DARWIN || LL_LINUX ) && !(__SSE2__) ) || ( LL_WINDOWS && ( _M_IX86_FP < 2 ) )
+#error SSE2 not enabled. LLVector4a and related class will not compile.
+#endif
+
+#if !LL_WINDOWS
+#include <stdint.h>
+#endif
+
+template <typename T> T* LL_NEXT_ALIGNED_ADDRESS(T* address)
+{
+ return reinterpret_cast<T*>(
+ (reinterpret_cast<uintptr_t>(address) + 0xF) & ~0xF);
+}
+
+template <typename T> T* LL_NEXT_ALIGNED_ADDRESS_64(T* address)
+{
+ return reinterpret_cast<T*>(
+ (reinterpret_cast<uintptr_t>(address) + 0x3F) & ~0x3F);
+}
+
+#if LL_LINUX || LL_DARWIN
+
+#define LL_ALIGN_PREFIX(x)
+#define LL_ALIGN_POSTFIX(x) __attribute__((aligned(x)))
+
+#elif LL_WINDOWS
+
+#define LL_ALIGN_PREFIX(x) __declspec(align(x))
+#define LL_ALIGN_POSTFIX(x)
+
+#else
+#error "LL_ALIGN_PREFIX and LL_ALIGN_POSTFIX undefined"
+#endif
+
+#define LL_ALIGN_16(var) LL_ALIGN_PREFIX(16) var LL_ALIGN_POSTFIX(16)
+
+
+
+#include <xmmintrin.h>
+#include <emmintrin.h>
+
+#include "llsimdtypes.h"
+#include "llsimdtypes.inl"
+
+class LLMatrix3a;
+class LLRotation;
+class LLMatrix3;
+
+#include "llquaternion.h"
+
+#include "llvector4logical.h"
+#include "llvector4a.h"
+#include "llmatrix3a.h"
+#include "llquaternion2.h"
+#include "llvector4a.inl"
+#include "llmatrix3a.inl"
+#include "llquaternion2.inl"
+
+
+#endif //LL_SIMD_MATH_H
diff --git a/indra/llmath/llsimdtypes.h b/indra/llmath/llsimdtypes.h
new file mode 100644
index 0000000000..bd991d0e71
--- /dev/null
+++ b/indra/llmath/llsimdtypes.h
@@ -0,0 +1,124 @@
+/**
+ * @file llsimdtypes.h
+ * @brief Declaration of basic SIMD math related types
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SIMD_TYPES_H
+#define LL_SIMD_TYPES_H
+
+#ifndef LL_SIMD_MATH_H
+#error "Please include llmath.h before this file."
+#endif
+
+typedef __m128 LLQuad;
+
+
+#if LL_WINDOWS
+#pragma warning(push)
+#pragma warning( disable : 4800 3 ) // Disable warning about casting int to bool for this class.
+#if defined(_MSC_VER) && (_MSC_VER < 1500)
+// VC++ 2005 is missing these intrinsics
+// __forceinline is MSVC specific and attempts to override compiler inlining judgment. This is so
+// even in debug builds this call is a NOP.
+__forceinline const __m128 _mm_castsi128_ps( const __m128i a ) { return reinterpret_cast<const __m128&>(a); }
+__forceinline const __m128i _mm_castps_si128( const __m128 a ) { return reinterpret_cast<const __m128i&>(a); }
+#endif // _MSC_VER
+
+#endif // LL_WINDOWS
+
+class LLBool32
+{
+public:
+ inline LLBool32() {}
+ inline LLBool32(int rhs) : m_bool(rhs) {}
+ inline LLBool32(unsigned int rhs) : m_bool(rhs) {}
+ inline LLBool32(bool rhs) { m_bool = static_cast<const int>(rhs); }
+ inline LLBool32& operator= (bool rhs) { m_bool = (int)rhs; return *this; }
+ inline bool operator== (bool rhs) const { return static_cast<const bool&>(m_bool) == rhs; }
+ inline bool operator!= (bool rhs) const { return !operator==(rhs); }
+ inline operator bool() const { return static_cast<const bool&>(m_bool); }
+
+private:
+ int m_bool;
+};
+
+#if LL_WINDOWS
+#pragma warning(pop)
+#endif
+
+class LLSimdScalar
+{
+public:
+ inline LLSimdScalar() {}
+ inline LLSimdScalar(LLQuad q)
+ {
+ mQ = q;
+ }
+
+ inline LLSimdScalar(F32 f)
+ {
+ mQ = _mm_set_ss(f);
+ }
+
+ static inline const LLSimdScalar& getZero()
+ {
+ extern const LLQuad F_ZERO_4A;
+ return reinterpret_cast<const LLSimdScalar&>(F_ZERO_4A);
+ }
+
+ inline F32 getF32() const;
+
+ inline LLBool32 isApproximatelyEqual(const LLSimdScalar& rhs, F32 tolerance = F_APPROXIMATELY_ZERO) const;
+
+ inline LLSimdScalar getAbs() const;
+
+ inline void setMax( const LLSimdScalar& a, const LLSimdScalar& b );
+
+ inline void setMin( const LLSimdScalar& a, const LLSimdScalar& b );
+
+ inline LLSimdScalar& operator=(F32 rhs);
+
+ inline LLSimdScalar& operator+=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator-=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator*=(const LLSimdScalar& rhs);
+
+ inline LLSimdScalar& operator/=(const LLSimdScalar& rhs);
+
+ inline operator LLQuad() const
+ {
+ return mQ;
+ }
+
+ inline const LLQuad& getQuad() const
+ {
+ return mQ;
+ }
+
+private:
+ LLQuad mQ;
+};
+
+#endif //LL_SIMD_TYPES_H
diff --git a/indra/llmath/llsimdtypes.inl b/indra/llmath/llsimdtypes.inl
new file mode 100644
index 0000000000..712239e425
--- /dev/null
+++ b/indra/llmath/llsimdtypes.inl
@@ -0,0 +1,157 @@
+/**
+ * @file llsimdtypes.inl
+ * @brief Inlined definitions of basic SIMD math related types
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+
+
+//////////////////
+// LLSimdScalar
+//////////////////
+
+inline LLSimdScalar operator+(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t += b;
+ return t;
+}
+
+inline LLSimdScalar operator-(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t -= b;
+ return t;
+}
+
+inline LLSimdScalar operator*(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t *= b;
+ return t;
+}
+
+inline LLSimdScalar operator/(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ LLSimdScalar t(a);
+ t /= b;
+ return t;
+}
+
+inline LLSimdScalar operator-(const LLSimdScalar& a)
+{
+ static LL_ALIGN_16(const U32 signMask[4]) = {0x80000000, 0x80000000, 0x80000000, 0x80000000 };
+ return _mm_xor_ps(*reinterpret_cast<const LLQuad*>(signMask), a);
+}
+
+inline LLBool32 operator==(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comieq_ss(a, b);
+}
+
+inline LLBool32 operator!=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comineq_ss(a, b);
+}
+
+inline LLBool32 operator<(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comilt_ss(a, b);
+}
+
+inline LLBool32 operator<=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comile_ss(a, b);
+}
+
+inline LLBool32 operator>(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comigt_ss(a, b);
+}
+
+inline LLBool32 operator>=(const LLSimdScalar& a, const LLSimdScalar& b)
+{
+ return _mm_comige_ss(a, b);
+}
+
+inline LLBool32 LLSimdScalar::isApproximatelyEqual(const LLSimdScalar& rhs, F32 tolerance /* = F_APPROXIMATELY_ZERO */) const
+{
+ const LLSimdScalar tol( tolerance );
+ const LLSimdScalar diff = _mm_sub_ss( mQ, rhs.mQ );
+ const LLSimdScalar absDiff = diff.getAbs();
+ return absDiff <= tol;
+}
+
+inline void LLSimdScalar::setMax( const LLSimdScalar& a, const LLSimdScalar& b )
+{
+ mQ = _mm_max_ss( a, b );
+}
+
+inline void LLSimdScalar::setMin( const LLSimdScalar& a, const LLSimdScalar& b )
+{
+ mQ = _mm_min_ss( a, b );
+}
+
+inline LLSimdScalar& LLSimdScalar::operator=(F32 rhs)
+{
+ mQ = _mm_set_ss(rhs);
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator+=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_add_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator-=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_sub_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator*=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_mul_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar& LLSimdScalar::operator/=(const LLSimdScalar& rhs)
+{
+ mQ = _mm_div_ss( mQ, rhs );
+ return *this;
+}
+
+inline LLSimdScalar LLSimdScalar::getAbs() const
+{
+ static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF };
+ return _mm_and_ps( mQ, *reinterpret_cast<const LLQuad*>(F_ABS_MASK_4A));
+}
+
+inline F32 LLSimdScalar::getF32() const
+{
+ F32 ret;
+ _mm_store_ss(&ret, mQ);
+ return ret;
+}
diff --git a/indra/llmath/lltreenode.h b/indra/llmath/lltreenode.h
index a462d1659e..c66bc26176 100644
--- a/indra/llmath/lltreenode.h
+++ b/indra/llmath/lltreenode.h
@@ -28,6 +28,9 @@
#include "stdtypes.h"
#include "xform.h"
+#include "llpointer.h"
+#include "llrefcount.h"
+
#include <vector>
template <class T> class LLTreeNode;
diff --git a/indra/llmath/llvector4a.cpp b/indra/llmath/llvector4a.cpp
new file mode 100644
index 0000000000..b66b7a7076
--- /dev/null
+++ b/indra/llmath/llvector4a.cpp
@@ -0,0 +1,222 @@
+/**
+ * @file llvector4a.cpp
+ * @brief SIMD vector implementation
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmath.h"
+#include "llquantize.h"
+
+extern const LLQuad F_ZERO_4A = { 0, 0, 0, 0 };
+extern const LLQuad F_APPROXIMATELY_ZERO_4A = {
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO,
+ F_APPROXIMATELY_ZERO
+};
+
+extern const LLVector4a LL_V4A_ZERO = reinterpret_cast<const LLVector4a&> ( F_ZERO_4A );
+extern const LLVector4a LL_V4A_EPSILON = reinterpret_cast<const LLVector4a&> ( F_APPROXIMATELY_ZERO_4A );
+
+/*static */void LLVector4a::memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes)
+{
+ assert(src != NULL);
+ assert(dst != NULL);
+ assert(bytes > 0);
+ assert((bytes % sizeof(F32))== 0);
+
+ F32* end = dst + (bytes / sizeof(F32) );
+
+ if (bytes > 64)
+ {
+ F32* begin_64 = LL_NEXT_ALIGNED_ADDRESS_64(dst);
+
+ //at least 64 (16*4) bytes before the end of the destination, switch to 16 byte copies
+ F32* end_64 = end-16;
+
+ _mm_prefetch((char*)begin_64, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 64, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 128, _MM_HINT_NTA);
+ _mm_prefetch((char*)begin_64 + 192, _MM_HINT_NTA);
+
+ while (dst < begin_64)
+ {
+ copy4a(dst, src);
+ dst += 4;
+ src += 4;
+ }
+
+ while (dst < end_64)
+ {
+ _mm_prefetch((char*)src + 512, _MM_HINT_NTA);
+ _mm_prefetch((char*)dst + 512, _MM_HINT_NTA);
+ copy4a(dst, src);
+ copy4a(dst+4, src+4);
+ copy4a(dst+8, src+8);
+ copy4a(dst+12, src+12);
+
+ dst += 16;
+ src += 16;
+ }
+ }
+
+ while (dst < end)
+ {
+ copy4a(dst, src);
+ dst += 4;
+ src += 4;
+ }
+}
+
+void LLVector4a::setRotated( const LLRotation& rot, const LLVector4a& vec )
+{
+ const LLVector4a col0 = rot.getColumn(0);
+ const LLVector4a col1 = rot.getColumn(1);
+ const LLVector4a col2 = rot.getColumn(2);
+
+ LLVector4a result = _mm_load_ss( vec.getF32ptr() );
+ result.splat<0>( result );
+ result.mul( col0 );
+
+ {
+ LLVector4a yyyy = _mm_load_ss( vec.getF32ptr() + 1 );
+ yyyy.splat<0>( yyyy );
+ yyyy.mul( col1 );
+ result.add( yyyy );
+ }
+
+ {
+ LLVector4a zzzz = _mm_load_ss( vec.getF32ptr() + 2 );
+ zzzz.splat<0>( zzzz );
+ zzzz.mul( col2 );
+ result.add( zzzz );
+ }
+
+ *this = result;
+}
+
+void LLVector4a::setRotated( const LLQuaternion2& quat, const LLVector4a& vec )
+{
+ const LLVector4a& quatVec = quat.getVector4a();
+ LLVector4a temp; temp.setCross3(quatVec, vec);
+ temp.add( temp );
+
+ const LLVector4a realPart( quatVec.getScalarAt<3>() );
+ LLVector4a tempTimesReal; tempTimesReal.setMul( temp, realPart );
+
+ mQ = vec;
+ add( tempTimesReal );
+
+ LLVector4a imagCrossTemp; imagCrossTemp.setCross3( quatVec, temp );
+ add(imagCrossTemp);
+}
+
+void LLVector4a::quantize8( const LLVector4a& low, const LLVector4a& high )
+{
+ LLVector4a val(mQ);
+ LLVector4a delta; delta.setSub( high, low );
+
+ {
+ val.clamp(low, high);
+ val.sub(low);
+
+ // 8-bit quantization means we can do with just 12 bits of reciprocal accuracy
+ const LLVector4a oneOverDelta = _mm_rcp_ps(delta.mQ);
+// {
+// static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f };
+// LLVector4a two; two.load4a( F_TWO_4A );
+//
+// // Here we use _mm_rcp_ps plus one round of newton-raphson
+// // We wish to find 'x' such that x = 1/delta
+// // As a first approximation, we take x0 = _mm_rcp_ps(delta)
+// // Then x1 = 2 * x0 - a * x0^2 or x1 = x0 * ( 2 - a * x0 )
+// // See Intel AP-803 http://ompf.org/!/Intel_application_note_AP-803.pdf
+// const LLVector4a recipApprox = _mm_rcp_ps(delta.mQ);
+// oneOverDelta.setMul( delta, recipApprox );
+// oneOverDelta.setSub( two, oneOverDelta );
+// oneOverDelta.mul( recipApprox );
+// }
+
+ val.mul(oneOverDelta);
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_U8MAX_4A));
+ }
+
+ val = _mm_cvtepi32_ps(_mm_cvtps_epi32( val.mQ ));
+
+ {
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_OOU8MAX_4A));
+ val.mul(delta);
+ val.add(low);
+ }
+
+ {
+ LLVector4a maxError; maxError.setMul(delta, *reinterpret_cast<const LLVector4a*>(F_OOU8MAX_4A));
+ LLVector4a absVal; absVal.setAbs( val );
+ setSelectWithMask( absVal.lessThan( maxError ), F_ZERO_4A, val );
+ }
+}
+
+void LLVector4a::quantize16( const LLVector4a& low, const LLVector4a& high )
+{
+ LLVector4a val(mQ);
+ LLVector4a delta; delta.setSub( high, low );
+
+ {
+ val.clamp(low, high);
+ val.sub(low);
+
+ // 16-bit quantization means we need a round of Newton-Raphson
+ LLVector4a oneOverDelta;
+ {
+ static LL_ALIGN_16( const F32 F_TWO_4A[4] ) = { 2.f, 2.f, 2.f, 2.f };
+ LLVector4a two; two.load4a( F_TWO_4A );
+
+ // Here we use _mm_rcp_ps plus one round of newton-raphson
+ // We wish to find 'x' such that x = 1/delta
+ // As a first approximation, we take x0 = _mm_rcp_ps(delta)
+ // Then x1 = 2 * x0 - a * x0^2 or x1 = x0 * ( 2 - a * x0 )
+ // See Intel AP-803 http://ompf.org/!/Intel_application_note_AP-803.pdf
+ const LLVector4a recipApprox = _mm_rcp_ps(delta.mQ);
+ oneOverDelta.setMul( delta, recipApprox );
+ oneOverDelta.setSub( two, oneOverDelta );
+ oneOverDelta.mul( recipApprox );
+ }
+
+ val.mul(oneOverDelta);
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_U16MAX_4A));
+ }
+
+ val = _mm_cvtepi32_ps(_mm_cvtps_epi32( val.mQ ));
+
+ {
+ val.mul(*reinterpret_cast<const LLVector4a*>(F_OOU16MAX_4A));
+ val.mul(delta);
+ val.add(low);
+ }
+
+ {
+ LLVector4a maxError; maxError.setMul(delta, *reinterpret_cast<const LLVector4a*>(F_OOU16MAX_4A));
+ LLVector4a absVal; absVal.setAbs( val );
+ setSelectWithMask( absVal.lessThan( maxError ), F_ZERO_4A, val );
+ }
+}
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
new file mode 100644
index 0000000000..596082509d
--- /dev/null
+++ b/indra/llmath/llvector4a.h
@@ -0,0 +1,324 @@
+/**
+ * @file llvector4a.h
+ * @brief LLVector4a class header file - memory aligned and vectorized 4 component vector
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVECTOR4A_H
+#define LL_LLVECTOR4A_H
+
+
+class LLRotation;
+
+#include <assert.h>
+#include "llpreprocessor.h"
+
+///////////////////////////////////
+// FIRST TIME USERS PLEASE READ
+//////////////////////////////////
+// This is just the beginning of LLVector4a. There are many more useful functions
+// yet to be implemented. For example, setNeg to negate a vector, rotate() to apply
+// a matrix rotation, various functions to manipulate only the X, Y, and Z elements
+// and many others (including a whole variety of accessors). So if you don't see a
+// function here that you need, please contact Falcon or someone else with SSE
+// experience (Richard, I think, has some and davep has a little as of the time
+// of this writing, July 08, 2010) about getting it implemented before you resort to
+// LLVector3/LLVector4.
+/////////////////////////////////
+
+class LLVector4a
+{
+public:
+
+ ///////////////////////////////////
+ // STATIC METHODS
+ ///////////////////////////////////
+
+ // Call initClass() at startup to avoid 15,000+ cycle penalties from denormalized numbers
+ static void initClass()
+ {
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
+ _MM_SET_ROUNDING_MODE(_MM_ROUND_NEAREST);
+ }
+
+ // Return a vector of all zeros
+ static inline const LLVector4a& getZero()
+ {
+ extern const LLVector4a LL_V4A_ZERO;
+ return LL_V4A_ZERO;
+ }
+
+ // Return a vector of all epsilon, where epsilon is a small float suitable for approximate equality checks
+ static inline const LLVector4a& getEpsilon()
+ {
+ extern const LLVector4a LL_V4A_EPSILON;
+ return LL_V4A_EPSILON;
+ }
+
+ // Copy 16 bytes from src to dst. Source and destination must be 16-byte aligned
+ static inline void copy4a(F32* dst, const F32* src)
+ {
+ _mm_store_ps(dst, _mm_load_ps(src));
+ }
+
+ // Copy words 16-byte blocks from src to dst. Source and destination must not overlap.
+ static void memcpyNonAliased16(F32* __restrict dst, const F32* __restrict src, size_t bytes);
+
+ ////////////////////////////////////
+ // CONSTRUCTORS
+ ////////////////////////////////////
+
+ LLVector4a()
+ { //DO NOT INITIALIZE -- The overhead is completely unnecessary
+ }
+
+ LLVector4a(F32 x, F32 y, F32 z, F32 w = 0.f)
+ {
+ set(x,y,z,w);
+ }
+
+ LLVector4a(F32 x)
+ {
+ splat(x);
+ }
+
+ LLVector4a(const LLSimdScalar& x)
+ {
+ splat(x);
+ }
+
+ LLVector4a(LLQuad q)
+ {
+ mQ = q;
+ }
+
+ ////////////////////////////////////
+ // LOAD/STORE
+ ////////////////////////////////////
+
+ // Load from 16-byte aligned src array (preferred method of loading)
+ inline void load4a(const F32* src);
+
+ // Load from unaligned src array (NB: Significantly slower than load4a)
+ inline void loadua(const F32* src);
+
+ // Load only three floats beginning at address 'src'. Slowest method.
+ inline void load3(const F32* src);
+
+ // Store to a 16-byte aligned memory address
+ inline void store4a(F32* dst) const;
+
+ ////////////////////////////////////
+ // BASIC GET/SET
+ ////////////////////////////////////
+
+ // Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ inline F32* getF32ptr();
+
+ // Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ inline const F32* const getF32ptr() const;
+
+ // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+ // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+ inline F32 operator[](const S32 idx) const;
+
+ // Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+ inline LLSimdScalar getScalarAt(const S32 idx) const;
+
+ // Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+ template <int N> LL_FORCE_INLINE LLSimdScalar getScalarAt() const;
+
+ // Set to an x, y, z and optional w provided
+ inline void set(F32 x, F32 y, F32 z, F32 w = 0.f);
+
+ // Set to all zeros. This is preferred to using ::getZero()
+ inline void clear();
+
+ // Set all elements to 'x'
+ inline void splat(const F32 x);
+
+ // Set all elements to 'x'
+ inline void splat(const LLSimdScalar& x);
+
+ // Set all 4 elements to element N of src, with N known at compile time
+ template <int N> void splat(const LLVector4a& src);
+
+ // Set all 4 elements to element i of v, with i NOT known at compile time
+ inline void splat(const LLVector4a& v, U32 i);
+
+ // Select bits from sourceIfTrue and sourceIfFalse according to bits in mask
+ inline void setSelectWithMask( const LLVector4Logical& mask, const LLVector4a& sourceIfTrue, const LLVector4a& sourceIfFalse );
+
+ ////////////////////////////////////
+ // ALGEBRAIC
+ ////////////////////////////////////
+
+ // Set this to the element-wise (a + b)
+ inline void setAdd(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise (a - b)
+ inline void setSub(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise multiply (a * b)
+ inline void setMul(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to element-wise quotient (a / b)
+ inline void setDiv(const LLVector4a& a, const LLVector4a& b);
+
+ // Set this to the element-wise absolute value of src
+ inline void setAbs(const LLVector4a& src);
+
+ // Add to each component in this vector the corresponding component in rhs
+ inline void add(const LLVector4a& rhs);
+
+ // Subtract from each component in this vector the corresponding component in rhs
+ inline void sub(const LLVector4a& rhs);
+
+ // Multiply each component in this vector by the corresponding component in rhs
+ inline void mul(const LLVector4a& rhs);
+
+ // Divide each component in this vector by the corresponding component in rhs
+ inline void div(const LLVector4a& rhs);
+
+ // Multiply this vector by x in a scalar fashion
+ inline void mul(const F32 x);
+
+ // Set this to (a x b) (geometric cross-product)
+ inline void setCross3(const LLVector4a& a, const LLVector4a& b);
+
+ // Set all elements to the dot product of the x, y, and z elements in a and b
+ inline void setAllDot3(const LLVector4a& a, const LLVector4a& b);
+
+ // Set all elements to the dot product of the x, y, z, and w elements in a and b
+ inline void setAllDot4(const LLVector4a& a, const LLVector4a& b);
+
+ // Return the 3D dot product of this vector and b
+ inline LLSimdScalar dot3(const LLVector4a& b) const;
+
+ // Return the 4D dot product of this vector and b
+ inline LLSimdScalar dot4(const LLVector4a& b) const;
+
+ // Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+ // Note that this does not consider zero length vectors!
+ inline void normalize3();
+
+ // Same as normalize3() but with respect to all 4 components
+ inline void normalize4();
+
+ // Same as normalize3(), but returns length as a SIMD scalar
+ inline LLSimdScalar normalize3withLength();
+
+ // Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+ // Note that this does not consider zero length vectors!
+ inline void normalize3fast();
+
+ // Return true if this vector is normalized with respect to x,y,z up to tolerance
+ inline LLBool32 isNormalized3( F32 tolerance = 1e-3 ) const;
+
+ // Return true if this vector is normalized with respect to all components up to tolerance
+ inline LLBool32 isNormalized4( F32 tolerance = 1e-3 ) const;
+
+ // Set all elements to the length of vector 'v'
+ inline void setAllLength3( const LLVector4a& v );
+
+ // Get this vector's length
+ inline LLSimdScalar getLength3() const;
+
+ // Set the components of this vector to the minimum of the corresponding components of lhs and rhs
+ inline void setMin(const LLVector4a& lhs, const LLVector4a& rhs);
+
+ // Set the components of this vector to the maximum of the corresponding components of lhs and rhs
+ inline void setMax(const LLVector4a& lhs, const LLVector4a& rhs);
+
+ // Clamps this vector to be within the component-wise range low to high (inclusive)
+ inline void clamp( const LLVector4a& low, const LLVector4a& high );
+
+ // Set this to (c * lhs) + rhs * ( 1 - c)
+ inline void setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c);
+
+ // Return true (nonzero) if x, y, z (and w for Finite4) are all finite floats
+ inline LLBool32 isFinite3() const;
+ inline LLBool32 isFinite4() const;
+
+ // Set this vector to 'vec' rotated by the LLRotation or LLQuaternion2 provided
+ void setRotated( const LLRotation& rot, const LLVector4a& vec );
+ void setRotated( const class LLQuaternion2& quat, const LLVector4a& vec );
+
+ // Set this vector to 'vec' rotated by the INVERSE of the LLRotation or LLQuaternion2 provided
+ inline void setRotatedInv( const LLRotation& rot, const LLVector4a& vec );
+ inline void setRotatedInv( const class LLQuaternion2& quat, const LLVector4a& vec );
+
+ // Quantize this vector to 8 or 16 bit precision
+ void quantize8( const LLVector4a& low, const LLVector4a& high );
+ void quantize16( const LLVector4a& low, const LLVector4a& high );
+
+ ////////////////////////////////////
+ // LOGICAL
+ ////////////////////////////////////
+ // The functions in this section will compare the elements in this vector
+ // to those in rhs and return an LLVector4Logical with all bits set in elements
+ // where the comparison was true and all bits unset in elements where the comparison
+ // was false. See llvector4logica.h
+ ////////////////////////////////////
+ // WARNING: Other than equals3 and equals4, these functions do NOT account
+ // for floating point tolerance. You should include the appropriate tolerance
+ // in the inputs.
+ ////////////////////////////////////
+
+ inline LLVector4Logical greaterThan(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical lessThan(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical greaterEqual(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical lessEqual(const LLVector4a& rhs) const;
+
+ inline LLVector4Logical equal(const LLVector4a& rhs) const;
+
+ // Returns true if this and rhs are componentwise equal up to the specified absolute tolerance
+ inline bool equals4(const LLVector4a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ inline bool equals3(const LLVector4a& rhs, F32 tolerance = F_APPROXIMATELY_ZERO ) const;
+
+ ////////////////////////////////////
+ // OPERATORS
+ ////////////////////////////////////
+
+ // Do NOT add aditional operators without consulting someone with SSE experience
+ inline const LLVector4a& operator= ( const LLVector4a& rhs );
+
+ inline const LLVector4a& operator= ( const LLQuad& rhs );
+
+ inline operator LLQuad() const;
+
+private:
+ LLQuad mQ;
+};
+
+inline void update_min_max(LLVector4a& min, LLVector4a& max, const LLVector4a& p)
+{
+ min.setMin(min, p);
+ max.setMax(max, p);
+}
+
+#endif
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
new file mode 100644
index 0000000000..7ad22a5631
--- /dev/null
+++ b/indra/llmath/llvector4a.inl
@@ -0,0 +1,593 @@
+/**
+ * @file llvector4a.inl
+ * @brief LLVector4a inline function implementations
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+////////////////////////////////////
+// LOAD/STORE
+////////////////////////////////////
+
+// Load from 16-byte aligned src array (preferred method of loading)
+inline void LLVector4a::load4a(const F32* src)
+{
+ mQ = _mm_load_ps(src);
+}
+
+// Load from unaligned src array (NB: Significantly slower than load4a)
+inline void LLVector4a::loadua(const F32* src)
+{
+ mQ = _mm_loadu_ps(src);
+}
+
+// Load only three floats beginning at address 'src'. Slowest method.
+inline void LLVector4a::load3(const F32* src)
+{
+ // mQ = { 0.f, src[2], src[1], src[0] } = { W, Z, Y, X }
+ // NB: This differs from the convention of { Z, Y, X, W }
+ mQ = _mm_set_ps(0.f, src[2], src[1], src[0]);
+}
+
+// Store to a 16-byte aligned memory address
+inline void LLVector4a::store4a(F32* dst) const
+{
+ _mm_store_ps(dst, mQ);
+}
+
+////////////////////////////////////
+// BASIC GET/SET
+////////////////////////////////////
+
+// Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+F32* LLVector4a::getF32ptr()
+{
+ return (F32*) &mQ;
+}
+
+// Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+const F32* const LLVector4a::getF32ptr() const
+{
+ return (const F32* const) &mQ;
+}
+
+// Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
+// the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
+inline F32 LLVector4a::operator[](const S32 idx) const
+{
+ return ((F32*)&mQ)[idx];
+}
+
+// Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+inline LLSimdScalar LLVector4a::getScalarAt(const S32 idx) const
+{
+ // Return appropriate LLQuad. It will be cast to LLSimdScalar automatically (should be effectively a nop)
+ switch (idx)
+ {
+ case 0:
+ return mQ;
+ case 1:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(1, 1, 1, 1));
+ case 2:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(2, 2, 2, 2));
+ case 3:
+ default:
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(3, 3, 3, 3));
+ }
+}
+
+// Prefer this method for read-only access to a single element. Prefer the templated version if the elem is known at compile time.
+template <int N> LL_FORCE_INLINE LLSimdScalar LLVector4a::getScalarAt() const
+{
+ return _mm_shuffle_ps(mQ, mQ, _MM_SHUFFLE(N, N, N, N));
+}
+
+template<> LL_FORCE_INLINE LLSimdScalar LLVector4a::getScalarAt<0>() const
+{
+ return mQ;
+}
+
+// Set to an x, y, z and optional w provided
+inline void LLVector4a::set(F32 x, F32 y, F32 z, F32 w)
+{
+ mQ = _mm_set_ps(w, z, y, x);
+}
+
+// Set to all zeros
+inline void LLVector4a::clear()
+{
+ mQ = LLVector4a::getZero().mQ;
+}
+
+inline void LLVector4a::splat(const F32 x)
+{
+ mQ = _mm_set1_ps(x);
+}
+
+inline void LLVector4a::splat(const LLSimdScalar& x)
+{
+ mQ = _mm_shuffle_ps( x.getQuad(), x.getQuad(), _MM_SHUFFLE(0,0,0,0) );
+}
+
+// Set all 4 elements to element N of src, with N known at compile time
+template <int N> void LLVector4a::splat(const LLVector4a& src)
+{
+ mQ = _mm_shuffle_ps(src.mQ, src.mQ, _MM_SHUFFLE(N, N, N, N) );
+}
+
+// Set all 4 elements to element i of v, with i NOT known at compile time
+inline void LLVector4a::splat(const LLVector4a& v, U32 i)
+{
+ switch (i)
+ {
+ case 0:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(0, 0, 0, 0));
+ break;
+ case 1:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(1, 1, 1, 1));
+ break;
+ case 2:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(2, 2, 2, 2));
+ break;
+ case 3:
+ mQ = _mm_shuffle_ps(v.mQ, v.mQ, _MM_SHUFFLE(3, 3, 3, 3));
+ break;
+ }
+}
+
+// Select bits from sourceIfTrue and sourceIfFalse according to bits in mask
+inline void LLVector4a::setSelectWithMask( const LLVector4Logical& mask, const LLVector4a& sourceIfTrue, const LLVector4a& sourceIfFalse )
+{
+ // ((( sourceIfTrue ^ sourceIfFalse ) & mask) ^ sourceIfFalse )
+ // E.g., sourceIfFalse = 1010b, sourceIfTrue = 0101b, mask = 1100b
+ // (sourceIfTrue ^ sourceIfFalse) = 1111b --> & mask = 1100b --> ^ sourceIfFalse = 0110b,
+ // as expected (01 from sourceIfTrue, 10 from sourceIfFalse)
+ // Courtesy of Mark++, http://markplusplus.wordpress.com/2007/03/14/fast-sse-select-operation/
+ mQ = _mm_xor_ps( sourceIfFalse, _mm_and_ps( mask, _mm_xor_ps( sourceIfTrue, sourceIfFalse ) ) );
+}
+
+////////////////////////////////////
+// ALGEBRAIC
+////////////////////////////////////
+
+// Set this to the element-wise (a + b)
+inline void LLVector4a::setAdd(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_add_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise (a - b)
+inline void LLVector4a::setSub(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_sub_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise multiply (a * b)
+inline void LLVector4a::setMul(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_mul_ps(a.mQ, b.mQ);
+}
+
+// Set this to element-wise quotient (a / b)
+inline void LLVector4a::setDiv(const LLVector4a& a, const LLVector4a& b)
+{
+ mQ = _mm_div_ps( a.mQ, b.mQ );
+}
+
+// Set this to the element-wise absolute value of src
+inline void LLVector4a::setAbs(const LLVector4a& src)
+{
+ static const LL_ALIGN_16(U32 F_ABS_MASK_4A[4]) = { 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF };
+ mQ = _mm_and_ps(src.mQ, *reinterpret_cast<const LLQuad*>(F_ABS_MASK_4A));
+}
+
+// Add to each component in this vector the corresponding component in rhs
+inline void LLVector4a::add(const LLVector4a& rhs)
+{
+ mQ = _mm_add_ps(mQ, rhs.mQ);
+}
+
+// Subtract from each component in this vector the corresponding component in rhs
+inline void LLVector4a::sub(const LLVector4a& rhs)
+{
+ mQ = _mm_sub_ps(mQ, rhs.mQ);
+}
+
+// Multiply each component in this vector by the corresponding component in rhs
+inline void LLVector4a::mul(const LLVector4a& rhs)
+{
+ mQ = _mm_mul_ps(mQ, rhs.mQ);
+}
+
+// Divide each component in this vector by the corresponding component in rhs
+inline void LLVector4a::div(const LLVector4a& rhs)
+{
+ // TODO: Check accuracy, maybe add divFast
+ mQ = _mm_div_ps(mQ, rhs.mQ);
+}
+
+// Multiply this vector by x in a scalar fashion
+inline void LLVector4a::mul(const F32 x)
+{
+ LLVector4a t;
+ t.splat(x);
+
+ mQ = _mm_mul_ps(mQ, t.mQ);
+}
+
+// Set this to (a x b) (geometric cross-product)
+inline void LLVector4a::setCross3(const LLVector4a& a, const LLVector4a& b)
+{
+ // Vectors are stored in memory in w, z, y, x order from high to low
+ // Set vector1 = { a[W], a[X], a[Z], a[Y] }
+ const LLQuad vector1 = _mm_shuffle_ps( a.mQ, a.mQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
+ // Set vector2 = { b[W], b[Y], b[X], b[Z] }
+ const LLQuad vector2 = _mm_shuffle_ps( b.mQ, b.mQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
+ // mQ = { a[W]*b[W], a[X]*b[Y], a[Z]*b[X], a[Y]*b[Z] }
+ mQ = _mm_mul_ps( vector1, vector2 );
+ // vector3 = { a[W], a[Y], a[X], a[Z] }
+ const LLQuad vector3 = _mm_shuffle_ps( a.mQ, a.mQ, _MM_SHUFFLE( 3, 1, 0, 2 ));
+ // vector4 = { b[W], b[X], b[Z], b[Y] }
+ const LLQuad vector4 = _mm_shuffle_ps( b.mQ, b.mQ, _MM_SHUFFLE( 3, 0, 2, 1 ));
+ // mQ = { 0, a[X]*b[Y] - a[Y]*b[X], a[Z]*b[X] - a[X]*b[Z], a[Y]*b[Z] - a[Z]*b[Y] }
+ mQ = _mm_sub_ps( mQ, _mm_mul_ps( vector3, vector4 ));
+}
+
+/* This function works, but may be slightly slower than the one below on older machines
+ inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
+ {
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const LLQuad wzxy = _mm_shuffle_ps( ab, ab, _MM_SHUFFLE(3, 2, 0, 1 ));
+ // xPlusY = { 2*a[W]*b[W], 2 * a[Z] * b[Z], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusY = _mm_add_ps(ab, wzxy);
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(xPlusY, xPlusY);
+ // zSplat = { a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z] }
+ const LLQuad zSplat = _mm_shuffle_ps( ab, ab, _MM_SHUFFLE( 2, 2, 2, 2 ));
+ // mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(zSplat, xPlusYSplat);
+ }*/
+
+// Set all elements to the dot product of the x, y, and z elements in a and b
+inline void LLVector4a::setAllDot3(const LLVector4a& a, const LLVector4a& b)
+{
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const __m128i wzxy = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE(3, 2, 0, 1 ));
+ // xPlusY = { 2*a[W]*b[W], 2 * a[Z] * b[Z], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusY = _mm_add_ps(ab, _mm_castsi128_ps(wzxy));
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(xPlusY, xPlusY);
+ // zSplat = { a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z], a[Z]*b[Z] }
+ const __m128i zSplat = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE( 2, 2, 2, 2 ));
+ // mQ = { a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(_mm_castsi128_ps(zSplat), xPlusYSplat);
+}
+
+// Set all elements to the dot product of the x, y, z, and w elements in a and b
+inline void LLVector4a::setAllDot4(const LLVector4a& a, const LLVector4a& b)
+{
+ // ab = { a[W]*b[W], a[Z]*b[Z], a[Y]*b[Y], a[X]*b[X] }
+ const LLQuad ab = _mm_mul_ps( a.mQ, b.mQ );
+ // yzxw = { a[W]*b[W], a[Z]*b[Z], a[X]*b[X], a[Y]*b[Y] }
+ const __m128i zwxy = _mm_shuffle_epi32(_mm_castps_si128(ab), _MM_SHUFFLE(2, 3, 0, 1 ));
+ // zPlusWandXplusY = { a[W]*b[W] + a[Z]*b[Z], a[Z] * b[Z] + a[W]*b[W], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad zPlusWandXplusY = _mm_add_ps(ab, _mm_castsi128_ps(zwxy));
+ // xPlusYSplat = { a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y], a[Y]*b[Y] + a[X] * b[X], a[X] * b[X] + a[Y] * b[Y] }
+ const LLQuad xPlusYSplat = _mm_movelh_ps(zPlusWandXplusY, zPlusWandXplusY);
+ const LLQuad zPlusWSplat = _mm_movehl_ps(zPlusWandXplusY, zPlusWandXplusY);
+
+ // mQ = { a[W]*b[W] + a[Z] * b[Z] + a[Y] * b[Y] + a[X] * b[X], same, same, same }
+ mQ = _mm_add_ps(xPlusYSplat, zPlusWSplat);
+}
+
+// Return the 3D dot product of this vector and b
+inline LLSimdScalar LLVector4a::dot3(const LLVector4a& b) const
+{
+ const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
+ const LLQuad splatY = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(1, 1, 1, 1) ) );
+ const LLQuad splatZ = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128(ab), _MM_SHUFFLE(2, 2, 2, 2) ) );
+ const LLQuad xPlusY = _mm_add_ps( ab, splatY );
+ return _mm_add_ps( xPlusY, splatZ );
+}
+
+// Return the 4D dot product of this vector and b
+inline LLSimdScalar LLVector4a::dot4(const LLVector4a& b) const
+{
+ // ab = { w, z, y, x }
+ const LLQuad ab = _mm_mul_ps( mQ, b.mQ );
+ // upperProdsInLowerElems = { y, x, y, x }
+ const LLQuad upperProdsInLowerElems = _mm_movehl_ps( ab, ab );
+ // sumOfPairs = { w+y, z+x, 2y, 2x }
+ const LLQuad sumOfPairs = _mm_add_ps( upperProdsInLowerElems, ab );
+ // shuffled = { z+x, z+x, z+x, z+x }
+ const LLQuad shuffled = _mm_castsi128_ps( _mm_shuffle_epi32( _mm_castps_si128( sumOfPairs ), _MM_SHUFFLE(1, 1, 1, 1) ) );
+ return _mm_add_ss( sumOfPairs, shuffled );
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize3()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+}
+
+// Normalize this vector with respect to all components. Accurate to 22 bites of precision.
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize4()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot4( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate to 22 bites of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline LLSimdScalar LLVector4a::normalize3withLength()
+{
+ // lenSqrd = a dot a
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ // rsqrt = approximate reciprocal square (i.e., { ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2, ~1/len(a)^2 }
+ const LLQuad rsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ static const LLQuad half = { 0.5f, 0.5f, 0.5f, 0.5f };
+ static const LLQuad three = {3.f, 3.f, 3.f, 3.f };
+ // Now we do one round of Newton-Raphson approximation to get full accuracy
+ // According to the Newton-Raphson method, given a first 'w' for the root of f(x) = 1/x^2 - a (i.e., x = 1/sqrt(a))
+ // the next better approximation w[i+1] = w - f(w)/f'(w) = w - (1/w^2 - a)/(-2*w^(-3))
+ // w[i+1] = w + 0.5 * (1/w^2 - a) * w^3 = w + 0.5 * (w - a*w^3) = 1.5 * w - 0.5 * a * w^3
+ // = 0.5 * w * (3 - a*w^2)
+ // Our first approx is w = rsqrt. We need out = a * w[i+1] (this is the input vector 'a', not the 'a' from the above formula
+ // which is actually lenSqrd). So out = a * [0.5*rsqrt * (3 - lenSqrd*rsqrt*rsqrt)]
+ const LLQuad AtimesRsqrt = _mm_mul_ps( lenSqrd.mQ, rsqrt );
+ const LLQuad AtimesRsqrtTimesRsqrt = _mm_mul_ps( AtimesRsqrt, rsqrt );
+ const LLQuad threeMinusAtimesRsqrtTimesRsqrt = _mm_sub_ps(three, AtimesRsqrtTimesRsqrt );
+ const LLQuad nrApprox = _mm_mul_ps(half, _mm_mul_ps(rsqrt, threeMinusAtimesRsqrtTimesRsqrt));
+ mQ = _mm_mul_ps( mQ, nrApprox );
+ return _mm_sqrt_ss(lenSqrd);
+}
+
+// Normalize this vector with respect to the x, y, and z components only. Accurate only to 10-12 bits of precision. W component is destroyed
+// Note that this does not consider zero length vectors!
+inline void LLVector4a::normalize3fast()
+{
+ LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this );
+ const LLQuad approxRsqrt = _mm_rsqrt_ps(lenSqrd.mQ);
+ mQ = _mm_mul_ps( mQ, approxRsqrt );
+}
+
+// Return true if this vector is normalized with respect to x,y,z up to tolerance
+inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const
+{
+ static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 };
+ LLSimdScalar tol = _mm_load_ss( &tolerance );
+ tol = _mm_mul_ss( tol, tol );
+ LLVector4a lenSquared; lenSquared.setAllDot3( *this, *this );
+ lenSquared.sub( *reinterpret_cast<const LLVector4a*>(ones) );
+ lenSquared.setAbs(lenSquared);
+ return _mm_comile_ss( lenSquared, tol );
+}
+
+// Return true if this vector is normalized with respect to all components up to tolerance
+inline LLBool32 LLVector4a::isNormalized4( F32 tolerance ) const
+{
+ static LL_ALIGN_16(const U32 ones[4]) = { 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000 };
+ LLSimdScalar tol = _mm_load_ss( &tolerance );
+ tol = _mm_mul_ss( tol, tol );
+ LLVector4a lenSquared; lenSquared.setAllDot4( *this, *this );
+ lenSquared.sub( *reinterpret_cast<const LLVector4a*>(ones) );
+ lenSquared.setAbs(lenSquared);
+ return _mm_comile_ss( lenSquared, tol );
+}
+
+// Set all elements to the length of vector 'v'
+inline void LLVector4a::setAllLength3( const LLVector4a& v )
+{
+ LLVector4a lenSqrd;
+ lenSqrd.setAllDot3(v, v);
+
+ mQ = _mm_sqrt_ps(lenSqrd.mQ);
+}
+
+// Get this vector's length
+inline LLSimdScalar LLVector4a::getLength3() const
+{
+ return _mm_sqrt_ss( dot3( (const LLVector4a)mQ ) );
+}
+
+// Set the components of this vector to the minimum of the corresponding components of lhs and rhs
+inline void LLVector4a::setMin(const LLVector4a& lhs, const LLVector4a& rhs)
+{
+ mQ = _mm_min_ps(lhs.mQ, rhs.mQ);
+}
+
+// Set the components of this vector to the maximum of the corresponding components of lhs and rhs
+inline void LLVector4a::setMax(const LLVector4a& lhs, const LLVector4a& rhs)
+{
+ mQ = _mm_max_ps(lhs.mQ, rhs.mQ);
+}
+
+// Set this to (c * lhs) + rhs * ( 1 - c)
+inline void LLVector4a::setLerp(const LLVector4a& lhs, const LLVector4a& rhs, F32 c)
+{
+ LLVector4a a = lhs;
+ a.mul(c);
+
+ LLVector4a b = rhs;
+ b.mul(1.f-c);
+
+ setAdd(a, b);
+}
+
+inline LLBool32 LLVector4a::isFinite3() const
+{
+ static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 };
+ const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask);
+ const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV );
+ const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV ));
+ return !equalityCheck.areAnySet( LLVector4Logical::MASK_XYZ );
+}
+
+inline LLBool32 LLVector4a::isFinite4() const
+{
+ static LL_ALIGN_16(const U32 nanOrInfMask[4]) = { 0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000 };
+ const __m128i nanOrInfMaskV = *reinterpret_cast<const __m128i*> (nanOrInfMask);
+ const __m128i maskResult = _mm_and_si128( _mm_castps_si128(mQ), nanOrInfMaskV );
+ const LLVector4Logical equalityCheck = _mm_castsi128_ps(_mm_cmpeq_epi32( maskResult, nanOrInfMaskV ));
+ return !equalityCheck.areAnySet( LLVector4Logical::MASK_XYZW );
+}
+
+inline void LLVector4a::setRotatedInv( const LLRotation& rot, const LLVector4a& vec )
+{
+ LLRotation inv; inv.setTranspose( rot );
+ setRotated( inv, vec );
+}
+
+inline void LLVector4a::setRotatedInv( const LLQuaternion2& quat, const LLVector4a& vec )
+{
+ LLQuaternion2 invRot; invRot.setConjugate( quat );
+ setRotated(invRot, vec);
+}
+
+inline void LLVector4a::clamp( const LLVector4a& low, const LLVector4a& high )
+{
+ const LLVector4Logical highMask = greaterThan( high );
+ const LLVector4Logical lowMask = lessThan( low );
+
+ setSelectWithMask( highMask, high, *this );
+ setSelectWithMask( lowMask, low, *this );
+}
+
+
+////////////////////////////////////
+// LOGICAL
+////////////////////////////////////
+// The functions in this section will compare the elements in this vector
+// to those in rhs and return an LLVector4Logical with all bits set in elements
+// where the comparison was true and all bits unset in elements where the comparison
+// was false. See llvector4logica.h
+////////////////////////////////////
+// WARNING: Other than equals3 and equals4, these functions do NOT account
+// for floating point tolerance. You should include the appropriate tolerance
+// in the inputs.
+////////////////////////////////////
+
+inline LLVector4Logical LLVector4a::greaterThan(const LLVector4a& rhs) const
+{
+ return _mm_cmpgt_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::lessThan(const LLVector4a& rhs) const
+{
+ return _mm_cmplt_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::greaterEqual(const LLVector4a& rhs) const
+{
+ return _mm_cmpge_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::lessEqual(const LLVector4a& rhs) const
+{
+ return _mm_cmple_ps(mQ, rhs.mQ);
+}
+
+inline LLVector4Logical LLVector4a::equal(const LLVector4a& rhs) const
+{
+ return _mm_cmpeq_ps(mQ, rhs.mQ);
+}
+
+// Returns true if this and rhs are componentwise equal up to the specified absolute tolerance
+inline bool LLVector4a::equals4(const LLVector4a& rhs, F32 tolerance ) const
+{
+ LLVector4a diff; diff.setSub( *this, rhs );
+ diff.setAbs( diff );
+ const LLQuad tol = _mm_set1_ps( tolerance );
+ const LLQuad cmp = _mm_cmplt_ps( diff, tol );
+ return (_mm_movemask_ps( cmp ) & LLVector4Logical::MASK_XYZW) == LLVector4Logical::MASK_XYZW;
+}
+
+inline bool LLVector4a::equals3(const LLVector4a& rhs, F32 tolerance ) const
+{
+ LLVector4a diff; diff.setSub( *this, rhs );
+ diff.setAbs( diff );
+ const LLQuad tol = _mm_set1_ps( tolerance );
+ const LLQuad t = _mm_cmplt_ps( diff, tol );
+ return (_mm_movemask_ps( t ) & LLVector4Logical::MASK_XYZ) == LLVector4Logical::MASK_XYZ;
+
+}
+
+////////////////////////////////////
+// OPERATORS
+////////////////////////////////////
+
+// Do NOT add aditional operators without consulting someone with SSE experience
+inline const LLVector4a& LLVector4a::operator= ( const LLVector4a& rhs )
+{
+ mQ = rhs.mQ;
+ return *this;
+}
+
+inline const LLVector4a& LLVector4a::operator= ( const LLQuad& rhs )
+{
+ mQ = rhs;
+ return *this;
+}
+
+inline LLVector4a::operator LLQuad() const
+{
+ return mQ;
+}
diff --git a/indra/llmath/llvector4logical.h b/indra/llmath/llvector4logical.h
new file mode 100644
index 0000000000..dd66b09d43
--- /dev/null
+++ b/indra/llmath/llvector4logical.h
@@ -0,0 +1,124 @@
+/**
+ * @file llvector4logical.h
+ * @brief LLVector4Logical class header file - Companion class to LLVector4a for logical and bit-twiddling operations
+ *
+ * $LicenseInfo:firstyear=2010&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_VECTOR4LOGICAL_H
+#define LL_VECTOR4LOGICAL_H
+
+
+////////////////////////////
+// LLVector4Logical
+////////////////////////////
+// This class is incomplete. If you need additional functionality,
+// for example setting/unsetting particular elements or performing
+// other boolean operations, feel free to implement. If you need
+// assistance in determining the most optimal implementation,
+// contact someone with SSE experience (Falcon, Richard, Davep, e.g.)
+////////////////////////////
+
+static LL_ALIGN_16(const U32 S_V4LOGICAL_MASK_TABLE[4*4]) =
+{
+ 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF
+};
+
+class LLVector4Logical
+{
+public:
+
+ enum {
+ MASK_X = 1,
+ MASK_Y = 1 << 1,
+ MASK_Z = 1 << 2,
+ MASK_W = 1 << 3,
+ MASK_XYZ = MASK_X | MASK_Y | MASK_Z,
+ MASK_XYZW = MASK_XYZ | MASK_W
+ };
+
+ // Empty default ctor
+ LLVector4Logical() {}
+
+ LLVector4Logical( const LLQuad& quad )
+ {
+ mQ = quad;
+ }
+
+ // Create and return a mask consisting of the lowest order bit of each element
+ inline U32 getGatheredBits() const
+ {
+ return _mm_movemask_ps(mQ);
+ };
+
+ // Invert this mask
+ inline LLVector4Logical& invert()
+ {
+ static const LL_ALIGN_16(U32 allOnes[4]) = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+ mQ = _mm_andnot_ps( mQ, *(LLQuad*)(allOnes) );
+ return *this;
+ }
+
+ inline LLBool32 areAllSet( U32 mask ) const
+ {
+ return ( getGatheredBits() & mask) == mask;
+ }
+
+ inline LLBool32 areAllSet() const
+ {
+ return areAllSet( MASK_XYZW );
+ }
+
+ inline LLBool32 areAnySet( U32 mask ) const
+ {
+ return getGatheredBits() & mask;
+ }
+
+ inline LLBool32 areAnySet() const
+ {
+ return areAnySet( MASK_XYZW );
+ }
+
+ inline operator LLQuad() const
+ {
+ return mQ;
+ }
+
+ inline void clear()
+ {
+ mQ = _mm_setzero_ps();
+ }
+
+ template<int N> void setElement()
+ {
+ mQ = _mm_or_ps( mQ, *reinterpret_cast<const LLQuad*>(S_V4LOGICAL_MASK_TABLE + 4*N) );
+ }
+
+private:
+
+ LLQuad mQ;
+};
+
+#endif //LL_VECTOR4ALOGICAL_H
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 14e1ca8d43..f41cd1b4e8 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -1,4 +1,5 @@
/**
+
* @file llvolume.cpp
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
@@ -24,9 +25,13 @@
*/
#include "linden_common.h"
+#include "llmemory.h"
#include "llmath.h"
#include <set>
+#if !LL_WINDOWS
+#include <stdint.h>
+#endif
#include "llerror.h"
#include "llmemtype.h"
@@ -37,9 +42,15 @@
#include "v4math.h"
#include "m4math.h"
#include "m3math.h"
+#include "llmatrix3a.h"
+#include "lloctree.h"
#include "lldarray.h"
#include "llvolume.h"
+#include "llvolumeoctree.h"
#include "llstl.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+#include "llmatrix4a.h"
#define DEBUG_SILHOUETTE_BINORMALS 0
#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
@@ -80,7 +91,18 @@ const F32 SKEW_MAX = 0.95f;
const F32 SCULPT_MIN_AREA = 0.002f;
const S32 SCULPT_MIN_AREA_DETAIL = 1;
-#define GEN_TRI_STRIP 0
+extern BOOL gDebugGL;
+
+void assert_aligned(void* ptr, uintptr_t alignment)
+{
+#if 0
+ uintptr_t t = (uintptr_t) ptr;
+ if (t%alignment != 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+#endif
+}
BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
{
@@ -99,128 +121,262 @@ BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLV
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size)
{
- float fAWdU[3];
- LLVector3 dir;
- LLVector3 diff;
+ return LLLineSegmentBoxIntersect(start.mV, end.mV, center.mV, size.mV);
+}
+
+BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size)
+{
+ F32 fAWdU[3];
+ F32 dir[3];
+ F32 diff[3];
for (U32 i = 0; i < 3; i++)
{
- dir.mV[i] = 0.5f * (end.mV[i] - start.mV[i]);
- diff.mV[i] = (0.5f * (end.mV[i] + start.mV[i])) - center.mV[i];
- fAWdU[i] = fabsf(dir.mV[i]);
- if(fabsf(diff.mV[i])>size.mV[i] + fAWdU[i]) return false;
+ dir[i] = 0.5f * (end[i] - start[i]);
+ diff[i] = (0.5f * (end[i] + start[i])) - center[i];
+ fAWdU[i] = fabsf(dir[i]);
+ if(fabsf(diff[i])>size[i] + fAWdU[i]) return false;
}
float f;
- f = dir.mV[1] * diff.mV[2] - dir.mV[2] * diff.mV[1]; if(fabsf(f)>size.mV[1]*fAWdU[2] + size.mV[2]*fAWdU[1]) return false;
- f = dir.mV[2] * diff.mV[0] - dir.mV[0] * diff.mV[2]; if(fabsf(f)>size.mV[0]*fAWdU[2] + size.mV[2]*fAWdU[0]) return false;
- f = dir.mV[0] * diff.mV[1] - dir.mV[1] * diff.mV[0]; if(fabsf(f)>size.mV[0]*fAWdU[1] + size.mV[1]*fAWdU[0]) return false;
+ f = dir[1] * diff[2] - dir[2] * diff[1]; if(fabsf(f)>size[1]*fAWdU[2] + size[2]*fAWdU[1]) return false;
+ f = dir[2] * diff[0] - dir[0] * diff[2]; if(fabsf(f)>size[0]*fAWdU[2] + size[2]*fAWdU[0]) return false;
+ f = dir[0] * diff[1] - dir[1] * diff[0]; if(fabsf(f)>size[0]*fAWdU[1] + size[1]*fAWdU[0]) return false;
return true;
}
+
// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
// returns TRUE if intersecting and returns barycentric coordinates in intersection_a, intersection_b,
// and returns the intersection point along dir in intersection_t.
// Moller-Trumbore algorithm
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided)
+BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t)
{
- F32 u, v, t;
/* find vectors for two edges sharing vert0 */
- LLVector3 edge1 = vert1 - vert0;
+ LLVector4a edge1;
+ edge1.setSub(vert1, vert0);
- LLVector3 edge2 = vert2 - vert0;;
+ LLVector4a edge2;
+ edge2.setSub(vert2, vert0);
/* begin calculating determinant - also used to calculate U parameter */
- LLVector3 pvec = dir % edge2;
-
- /* if determinant is near zero, ray lies in plane of triangle */
- F32 det = edge1 * pvec;
+ LLVector4a pvec;
+ pvec.setCross3(dir, edge2);
- if (!two_sided)
+ /* if determinant is near zero, ray lies in plane of triangle */
+ LLVector4a det;
+ det.setAllDot3(edge1, pvec);
+
+ if (det.greaterEqual(LLVector4a::getEpsilon()).getGatheredBits() & 0x7)
{
- if (det < F_APPROXIMATELY_ZERO)
- {
- return FALSE;
- }
-
/* calculate distance from vert0 to ray origin */
- LLVector3 tvec = orig - vert0;
+ LLVector4a tvec;
+ tvec.setSub(orig, vert0);
/* calculate U parameter and test bounds */
- u = tvec * pvec;
+ LLVector4a u;
+ u.setAllDot3(tvec,pvec);
- if (u < 0.f || u > det)
+ if ((u.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7) &&
+ (u.lessEqual(det).getGatheredBits() & 0x7))
{
- return FALSE;
+ /* prepare to test V parameter */
+ LLVector4a qvec;
+ qvec.setCross3(tvec, edge1);
+
+ /* calculate V parameter and test bounds */
+ LLVector4a v;
+ v.setAllDot3(dir, qvec);
+
+
+ //if (!(v < 0.f || u + v > det))
+
+ LLVector4a sum_uv;
+ sum_uv.setAdd(u, v);
+
+ S32 v_gequal = v.greaterEqual(LLVector4a::getZero()).getGatheredBits() & 0x7;
+ S32 sum_lequal = sum_uv.lessEqual(det).getGatheredBits() & 0x7;
+
+ if (v_gequal && sum_lequal)
+ {
+ /* calculate t, scale parameters, ray intersects triangle */
+ LLVector4a t;
+ t.setAllDot3(edge2,qvec);
+
+ t.div(det);
+ u.div(det);
+ v.div(det);
+
+ intersection_a = u[0];
+ intersection_b = v[0];
+ intersection_t = t[0];
+ return TRUE;
+ }
}
-
- /* prepare to test V parameter */
- LLVector3 qvec = tvec % edge1;
+ }
- /* calculate V parameter and test bounds */
- v = dir * qvec;
- if (v < 0.f || u + v > det)
- {
- return FALSE;
- }
+ return FALSE;
+}
- /* calculate t, scale parameters, ray intersects triangle */
- t = edge2 * qvec;
- F32 inv_det = 1.0 / det;
- t *= inv_det;
- u *= inv_det;
- v *= inv_det;
- }
+BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t)
+{
+ F32 u, v, t;
- else // two sided
- {
- if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
- {
- return FALSE;
- }
- F32 inv_det = 1.0 / det;
+ /* find vectors for two edges sharing vert0 */
+ LLVector4a edge1;
+ edge1.setSub(vert1, vert0);
+
+
+ LLVector4a edge2;
+ edge2.setSub(vert2, vert0);
- /* calculate distance from vert0 to ray origin */
- LLVector3 tvec = orig - vert0;
-
- /* calculate U parameter and test bounds */
- u = (tvec * pvec) * inv_det;
- if (u < 0.f || u > 1.f)
- {
- return FALSE;
- }
+ /* begin calculating determinant - also used to calculate U parameter */
+ LLVector4a pvec;
+ pvec.setCross3(dir, edge2);
- /* prepare to test V parameter */
- LLVector3 qvec = tvec - edge1;
-
- /* calculate V parameter and test bounds */
- v = (dir * qvec) * inv_det;
-
- if (v < 0.f || u + v > 1.f)
- {
- return FALSE;
- }
+ /* if determinant is near zero, ray lies in plane of triangle */
+ F32 det = edge1.dot3(pvec).getF32();
+
+
+ if (det > -F_APPROXIMATELY_ZERO && det < F_APPROXIMATELY_ZERO)
+ {
+ return FALSE;
+ }
+
+ F32 inv_det = 1.f / det;
+
+ /* calculate distance from vert0 to ray origin */
+ LLVector4a tvec;
+ tvec.setSub(orig, vert0);
+
+ /* calculate U parameter and test bounds */
+ u = (tvec.dot3(pvec).getF32()) * inv_det;
+ if (u < 0.f || u > 1.f)
+ {
+ return FALSE;
+ }
- /* calculate t, ray intersects triangle */
- t = (edge2 * qvec) * inv_det;
+ /* prepare to test V parameter */
+ tvec.sub(edge1);
+
+ /* calculate V parameter and test bounds */
+ v = (dir.dot3(tvec).getF32()) * inv_det;
+
+ if (v < 0.f || u + v > 1.f)
+ {
+ return FALSE;
}
+
+ /* calculate t, ray intersects triangle */
+ t = (edge2.dot3(tvec).getF32()) * inv_det;
- if (intersection_a != NULL)
- *intersection_a = u;
- if (intersection_b != NULL)
- *intersection_b = v;
- if (intersection_t != NULL)
- *intersection_t = t;
+ intersection_a = u;
+ intersection_b = v;
+ intersection_t = t;
return TRUE;
}
+//helper for non-aligned vectors
+BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided)
+{
+ LLVector4a vert0a, vert1a, vert2a, origa, dira;
+ vert0a.load3(vert0.mV);
+ vert1a.load3(vert1.mV);
+ vert2a.load3(vert2.mV);
+ origa.load3(orig.mV);
+ dira.load3(dir.mV);
+
+ if (two_sided)
+ {
+ return LLTriangleRayIntersectTwoSided(vert0a, vert1a, vert2a, origa, dira,
+ intersection_a, intersection_b, intersection_t);
+ }
+ else
+ {
+ return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira,
+ intersection_a, intersection_b, intersection_t);
+ }
+}
+
+class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeTriangle>
+{
+public:
+ const LLVolumeFace* mFace;
+
+ LLVolumeOctreeRebound(const LLVolumeFace* face)
+ {
+ mFace = face;
+ }
+
+ virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+ { //this is a depth first traversal, so it's safe to assum all children have complete
+ //bounding data
+
+ LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ LLVector4a& min = node->mExtents[0];
+ LLVector4a& max = node->mExtents[1];
+
+ if (!branch->getData().empty())
+ { //node has data, find AABB that binds data set
+ const LLVolumeTriangle* tri = *(branch->getData().begin());
+
+ //initialize min/max to first available vertex
+ min = *(tri->mV[0]);
+ max = *(tri->mV[0]);
+
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter =
+ branch->getData().begin(); iter != branch->getData().end(); ++iter)
+ { //for each triangle in node
+
+ //stretch by triangles in node
+ tri = *iter;
+
+ min.setMin(min, *tri->mV[0]);
+ min.setMin(min, *tri->mV[1]);
+ min.setMin(min, *tri->mV[2]);
+
+ max.setMax(max, *tri->mV[0]);
+ max.setMax(max, *tri->mV[1]);
+ max.setMax(max, *tri->mV[2]);
+ }
+ }
+ else if (!branch->getChildren().empty())
+ { //no data, but child nodes exist
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0);
+
+ //initialize min/max to extents of first child
+ min = child->mExtents[0];
+ max = child->mExtents[1];
+ }
+ else
+ {
+ llerrs << "WTF? Empty leaf" << llendl;
+ }
+
+ for (S32 i = 0; i < branch->getChildCount(); ++i)
+ { //stretch by child extents
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+ min.setMin(min, child->mExtents[0]);
+ max.setMax(max, child->mExtents[1]);
+ }
+
+ node->mBounds[0].setAdd(min, max);
+ node->mBounds[0].mul(0.5f);
+
+ node->mBounds[1].setSub(max,min);
+ node->mBounds[1].mul(0.5f);
+ }
+};
//-------------------------------------------------------------------
// statics
@@ -1669,7 +1825,13 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mFaceMask = 0x0;
mDetail = detail;
mSculptLevel = -2;
-
+ mIsTetrahedron = FALSE;
+ mLODScaleBias.setVec(1,1,1);
+ mHullPoints = NULL;
+ mHullIndices = NULL;
+ mNumHullPoints = 0;
+ mNumHullIndices = 0;
+
// set defaults
if (mParams.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE)
{
@@ -1684,7 +1846,8 @@ LLVolume::LLVolume(const LLVolumeParams &params, const F32 detail, const BOOL ge
mGenerateSingleFace = generate_single_face;
generate();
- if (mParams.getSculptID().isNull() && params.getSculptType() == LL_SCULPT_TYPE_NONE)
+
+ if (mParams.getSculptID().isNull() && mParams.getSculptType() == LL_SCULPT_TYPE_NONE)
{
createVolumeFaces();
}
@@ -1719,6 +1882,11 @@ LLVolume::~LLVolume()
mPathp = NULL;
mProfilep = NULL;
mVolumeFaces.clear();
+
+ free(mHullPoints);
+ mHullPoints = NULL;
+ free(mHullIndices);
+ mHullIndices = NULL;
}
BOOL LLVolume::generate()
@@ -1835,6 +2003,617 @@ BOOL LLVolume::generate()
return FALSE;
}
+void LLVolumeFace::VertexData::init()
+{
+ if (!mData)
+ {
+ mData = (LLVector4a*) malloc(sizeof(LLVector4a)*2);
+ }
+}
+
+LLVolumeFace::VertexData::VertexData()
+{
+ mData = NULL;
+ init();
+}
+
+LLVolumeFace::VertexData::VertexData(const VertexData& rhs)
+{
+ mData = NULL;
+ *this = rhs;
+}
+
+const LLVolumeFace::VertexData& LLVolumeFace::VertexData::operator=(const LLVolumeFace::VertexData& rhs)
+{
+ if (this != &rhs)
+ {
+ init();
+ LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 2*sizeof(LLVector4a));
+ mTexCoord = rhs.mTexCoord;
+ }
+ return *this;
+}
+
+LLVolumeFace::VertexData::~VertexData()
+{
+ free(mData);
+ mData = NULL;
+}
+
+LLVector4a& LLVolumeFace::VertexData::getPosition()
+{
+ return mData[POSITION];
+}
+
+LLVector4a& LLVolumeFace::VertexData::getNormal()
+{
+ return mData[NORMAL];
+}
+
+const LLVector4a& LLVolumeFace::VertexData::getPosition() const
+{
+ return mData[POSITION];
+}
+
+const LLVector4a& LLVolumeFace::VertexData::getNormal() const
+{
+ return mData[NORMAL];
+}
+
+
+void LLVolumeFace::VertexData::setPosition(const LLVector4a& pos)
+{
+ mData[POSITION] = pos;
+}
+
+void LLVolumeFace::VertexData::setNormal(const LLVector4a& norm)
+{
+ mData[NORMAL] = norm;
+}
+
+bool LLVolumeFace::VertexData::operator<(const LLVolumeFace::VertexData& rhs)const
+{
+ const F32* lp = this->getPosition().getF32ptr();
+ const F32* rp = rhs.getPosition().getF32ptr();
+
+ if (lp[0] != rp[0])
+ {
+ return lp[0] < rp[0];
+ }
+
+ if (rp[1] != lp[1])
+ {
+ return lp[1] < rp[1];
+ }
+
+ if (rp[2] != lp[2])
+ {
+ return lp[2] < rp[2];
+ }
+
+ lp = getNormal().getF32ptr();
+ rp = rhs.getNormal().getF32ptr();
+
+ if (lp[0] != rp[0])
+ {
+ return lp[0] < rp[0];
+ }
+
+ if (rp[1] != lp[1])
+ {
+ return lp[1] < rp[1];
+ }
+
+ if (rp[2] != lp[2])
+ {
+ return lp[2] < rp[2];
+ }
+
+ if (mTexCoord.mV[0] != rhs.mTexCoord.mV[0])
+ {
+ return mTexCoord.mV[0] < rhs.mTexCoord.mV[0];
+ }
+
+ return mTexCoord.mV[1] < rhs.mTexCoord.mV[1];
+}
+
+bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)const
+{
+ return mData[POSITION].equals3(rhs.getPosition()) &&
+ mData[NORMAL].equals3(rhs.getNormal()) &&
+ mTexCoord == rhs.mTexCoord;
+}
+
+bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const
+{
+ bool retval = false;
+ if (rhs.mData[POSITION].equals3(mData[POSITION]) && rhs.mTexCoord == mTexCoord)
+ {
+ if (angle_cutoff > 1.f)
+ {
+ retval = (mData[NORMAL].equals3(rhs.mData[NORMAL]));
+ }
+ else
+ {
+ F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]).getF32();
+ retval = cur_angle > angle_cutoff;
+ }
+ }
+
+ return retval;
+}
+
+BOOL LLVolume::createVolumeFacesFromFile(const std::string& file_name)
+{
+ std::ifstream is;
+
+ is.open(file_name.c_str(), std::ifstream::in | std::ifstream::binary);
+
+ BOOL success = createVolumeFacesFromStream(is);
+
+ is.close();
+
+ return success;
+}
+
+BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::deserialize(header, is, 1024*1024*1024))
+ {
+ llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ std::string nm[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod"
+ };
+
+ S32 lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod < 4 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0 ))
+ {
+ ++lod;
+ }
+
+ if (lod >= 4)
+ {
+ lod = llclamp((S32) mDetail, 0, 3);
+
+ while (lod >= 0 &&
+ (header[nm[lod]]["offset"].asInteger() == -1 ||
+ header[nm[lod]]["size"].asInteger() == 0) )
+ {
+ --lod;
+ }
+
+ if (lod < 0)
+ {
+ llwarns << "Mesh header missing LOD offsets. Not a valid mesh asset!" << llendl;
+ return FALSE;
+ }
+ }
+
+ is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ return unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger());
+}
+
+bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
+{
+ //input stream is now pointing at a zlib compressed block of LLSD
+ //decompress block
+ LLSD mdl;
+ if (!unzip_llsd(mdl, is, size))
+ {
+ llwarns << "not a valid mesh asset!" << llendl;
+ return false;
+ }
+
+ {
+ U32 face_count = mdl.size();
+
+ if (face_count == 0)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ mVolumeFaces.resize(face_count);
+
+ for (U32 i = 0; i < face_count; ++i)
+ {
+ LLSD::Binary pos = mdl[i]["Position"];
+ LLSD::Binary norm = mdl[i]["Normal"];
+ LLSD::Binary tc = mdl[i]["TexCoord0"];
+ LLSD::Binary idx = mdl[i]["TriangleList"];
+
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ //copy out indices
+ face.resizeIndices(idx.size()/2);
+
+ if (idx.empty() || face.mNumIndices < 3)
+ { //why is there an empty index list?
+ llerrs <<"WTF?" << llendl;
+ continue;
+ }
+
+ U16* indices = (U16*) &(idx[0]);
+ for (U32 j = 0; j < idx.size()/2; ++j)
+ {
+ face.mIndices[j] = indices[j];
+ }
+
+ //copy out vertices
+ U32 num_verts = pos.size()/(3*2);
+ face.resizeVertices(num_verts);
+
+ if (mdl[i].has("Weights"))
+ {
+ face.allocateWeights(num_verts);
+
+ LLSD::Binary weights = mdl[i]["Weights"];
+
+ U32 idx = 0;
+
+ U32 cur_vertex = 0;
+ while (idx < weights.size() && cur_vertex < num_verts)
+ {
+ const U8 END_INFLUENCES = 0xFF;
+ U8 joint = weights[idx++];
+
+ U32 cur_influence = 0;
+ LLVector4 wght(0,0,0,0);
+
+ while (joint != END_INFLUENCES && idx < weights.size())
+ {
+ U16 influence = weights[idx++];
+ influence |= ((U16) weights[idx++] << 8);
+
+ F32 w = llclamp((F32) influence / 65535.f, 0.f, 0.99999f);
+ wght.mV[cur_influence++] = (F32) joint + w;
+
+ if (cur_influence >= 4)
+ {
+ joint = END_INFLUENCES;
+ }
+ else
+ {
+ joint = weights[idx++];
+ }
+ }
+
+ face.mWeights[cur_vertex].loadua(wght.mV);
+
+ cur_vertex++;
+ }
+
+ if (cur_vertex != num_verts || idx != weights.size())
+ {
+ llwarns << "Vertex weight count does not match vertex count!" << llendl;
+ }
+
+ }
+
+ LLVector3 minp;
+ LLVector3 maxp;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ minp.setValue(mdl[i]["PositionDomain"]["Min"]);
+ maxp.setValue(mdl[i]["PositionDomain"]["Max"]);
+ LLVector4a min_pos, max_pos;
+ min_pos.load3(minp.mV);
+ max_pos.load3(maxp.mV);
+
+ min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]);
+ max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]);
+
+ LLVector4a pos_range;
+ pos_range.setSub(max_pos, min_pos);
+ LLVector2 tc_range = max_tc - min_tc;
+
+ LLVector4a* pos_out = face.mPositions;
+ LLVector4a* norm_out = face.mNormals;
+ LLVector2* tc_out = face.mTexCoords;
+
+ for (U32 j = 0; j < num_verts; ++j)
+ {
+ U16* v = (U16*) &(pos[j*3*2]);
+
+ pos_out->set((F32) v[0], (F32) v[1], (F32) v[2]);
+ pos_out->div(65535.f);
+ pos_out->mul(pos_range);
+ pos_out->add(min_pos);
+
+ pos_out++;
+
+ U16* n = (U16*) &(norm[j*3*2]);
+
+ norm_out->set((F32) n[0], (F32) n[1], (F32) n[2]);
+ norm_out->div(65535.f);
+ norm_out->mul(2.f);
+ norm_out->sub(1.f);
+ norm_out++;
+
+ U16* t = (U16*) &(tc[j*2*2]);
+
+ tc_out->mV[0] = (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0];
+ tc_out->mV[1] = (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1];
+
+ tc_out++;
+ }
+
+
+ // modifier flags?
+ bool do_mirror = (mParams.getSculptType() & LL_SCULPT_FLAG_MIRROR);
+ bool do_invert = (mParams.getSculptType() &LL_SCULPT_FLAG_INVERT);
+
+
+ // translate to actions:
+ bool do_reflect_x = false;
+ bool do_reverse_triangles = false;
+ bool do_invert_normals = false;
+
+ if (do_mirror)
+ {
+ do_reflect_x = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ if (do_invert)
+ {
+ do_invert_normals = true;
+ do_reverse_triangles = !do_reverse_triangles;
+ }
+
+ // now do the work
+
+ if (do_reflect_x)
+ {
+ LLVector4a* p = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (S32 i = 0; i < face.mNumVertices; i++)
+ {
+ p[i].mul(-1.0f);
+ n[i].mul(-1.0f);
+ }
+ }
+
+ if (do_invert_normals)
+ {
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (S32 i = 0; i < face.mNumVertices; i++)
+ {
+ n[i].mul(-1.0f);
+ }
+ }
+
+ if (do_reverse_triangles)
+ {
+ for (U32 j = 0; j < face.mNumIndices; j += 3)
+ {
+ // swap the 2nd and 3rd index
+ S32 swap = face.mIndices[j+1];
+ face.mIndices[j+1] = face.mIndices[j+2];
+ face.mIndices[j+2] = swap;
+ }
+ }
+
+ //calculate bounding box
+ LLVector4a& min = face.mExtents[0];
+ LLVector4a& max = face.mExtents[1];
+
+ min.clear();
+ max.clear();
+ min = max = face.mPositions[0];
+
+ for (S32 i = 1; i < face.mNumVertices; ++i)
+ {
+ min.setMin(min, face.mPositions[i]);
+ max.setMax(max, face.mPositions[i]);
+ }
+ }
+ }
+
+ mSculptLevel = 0; // success!
+
+ cacheOptimize();
+
+ return true;
+}
+
+void tetrahedron_set_normal(LLVolumeFace::VertexData* cv)
+{
+ LLVector4a v0;
+ v0.setSub(cv[1].getPosition(), cv[0].getNormal());
+ LLVector4a v1;
+ v1.setSub(cv[2].getNormal(), cv[0].getPosition());
+
+ cv[0].getNormal().setCross3(v0,v1);
+ cv[0].getNormal().normalize3fast();
+ cv[1].setNormal(cv[0].getNormal());
+ cv[2].setNormal(cv[1].getNormal());
+}
+
+BOOL LLVolume::isTetrahedron()
+{
+ return mIsTetrahedron;
+}
+
+void LLVolume::makeTetrahedron()
+{
+ mVolumeFaces.clear();
+
+ LLVolumeFace face;
+
+ F32 x = 0.25f;
+ LLVector4a p[] =
+ { //unit tetrahedron corners
+ LLVector4a(x,x,x),
+ LLVector4a(-x,-x,x),
+ LLVector4a(-x,x,-x),
+ LLVector4a(x,-x,-x)
+ };
+
+ face.mExtents[0].splat(-x);
+ face.mExtents[1].splat(x);
+
+ LLVolumeFace::VertexData cv[3];
+
+ //set texture coordinates
+ cv[0].mTexCoord = LLVector2(0,0);
+ cv[1].mTexCoord = LLVector2(1,0);
+ cv[2].mTexCoord = LLVector2(0.5f, 0.5f*F_SQRT3);
+
+
+ //side 1
+ cv[0].setPosition(p[1]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[2]);
+
+ tetrahedron_set_normal(cv);
+
+ face.resizeVertices(12);
+ face.resizeIndices(12);
+
+ LLVector4a* v = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+ LLVector2* tc = (LLVector2*) face.mTexCoords;
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+
+ //side 2
+ cv[0].setPosition(p[3]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[1]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //side 3
+ cv[0].setPosition(p[3]);
+ cv[1].setPosition(p[1]);
+ cv[2].setPosition(p[2]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //side 4
+ cv[0].setPosition(p[2]);
+ cv[1].setPosition(p[0]);
+ cv[2].setPosition(p[3]);
+
+ tetrahedron_set_normal(cv);
+
+ v[0] = cv[0].getPosition();
+ v[1] = cv[1].getPosition();
+ v[2] = cv[2].getPosition();
+ v += 3;
+
+ n[0] = cv[0].getNormal();
+ n[1] = cv[1].getNormal();
+ n[2] = cv[2].getNormal();
+ n += 3;
+
+ tc[0] = cv[0].mTexCoord;
+ tc[1] = cv[1].mTexCoord;
+ tc[2] = cv[2].mTexCoord;
+ tc += 3;
+
+ //set index buffer
+ for (U16 i = 0; i < 12; i++)
+ {
+ face.mIndices[i] = i;
+ }
+
+ mVolumeFaces.push_back(face);
+ mSculptLevel = 0;
+ mIsTetrahedron = TRUE;
+}
+
+void LLVolume::copyVolumeFaces(const LLVolume* volume)
+{
+ mVolumeFaces = volume->mVolumeFaces;
+ mSculptLevel = 0;
+ mIsTetrahedron = FALSE;
+}
+
+void LLVolume::cacheOptimize()
+{
+ for (S32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ mVolumeFaces[i].cacheOptimize();
+ }
+}
+
+
+S32 LLVolume::getNumFaces() const
+{
+ U8 sculpt_type = (mParams.getSculptType() & LL_SCULPT_TYPE_MASK);
+
+ if (sculpt_type == LL_SCULPT_TYPE_MESH)
+ {
+ return LL_SCULPT_MESH_MAX_FACES;
+ }
+
+ return (S32)mProfilep->mFaces.size();
+}
+
void LLVolume::createVolumeFaces()
{
@@ -2188,7 +2967,7 @@ void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32
ratio = (F32) width / (F32) height;
- s = (S32)fsqrtf(((F32)vertices / ratio));
+ s = (S32)(F32) sqrt(((F32)vertices / ratio));
s = llmax(s, 4); // no degenerate sizes, please
t = vertices / s;
@@ -2281,6 +3060,16 @@ BOOL LLVolume::isFlat(S32 face)
}
+bool LLVolumeParams::isSculpt() const
+{
+ return mSculptID.notNull();
+}
+
+bool LLVolumeParams::isMeshSculpt() const
+{
+ return isSculpt() && ((mSculptType & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH);
+}
+
bool LLVolumeParams::operator==(const LLVolumeParams &params) const
{
return ( (getPathParams() == params.getPathParams()) &&
@@ -2314,7 +3103,6 @@ bool LLVolumeParams::operator<(const LLVolumeParams &params) const
return mSculptID < params.mSculptID;
}
-
return mSculptType < params.mSculptType;
@@ -3372,34 +4160,64 @@ S32 LLVolume::getNumTriangleIndices() const
return count;
}
+
+S32 LLVolume::getNumTriangles() const
+{
+ U32 triangle_count = 0;
+
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ triangle_count += getVolumeFace(i).mNumIndices/3;
+ }
+
+ return triangle_count;
+}
+
+
//-----------------------------------------------------------------------------
// generateSilhouetteVertices()
//-----------------------------------------------------------------------------
void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
std::vector<S32> &segments,
- const LLVector3& obj_cam_vec,
- const LLMatrix4& mat,
- const LLMatrix3& norm_mat,
+ const LLVector3& obj_cam_vec_in,
+ const LLMatrix4& mat_in,
+ const LLMatrix3& norm_mat_in,
S32 face_mask)
{
LLMemType m1(LLMemType::MTYPE_VOLUME);
-
+
+ LLMatrix4a mat;
+ mat.loadu(mat_in);
+
+ LLMatrix4a norm_mat;
+ norm_mat.loadu(norm_mat_in);
+
+ LLVector4a obj_cam_vec;
+ obj_cam_vec.load3(obj_cam_vec_in.mV);
+
vertices.clear();
normals.clear();
segments.clear();
+ if ((mParams.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ return;
+ }
+
S32 cur_index = 0;
//for each face
for (face_list_t::iterator iter = mVolumeFaces.begin();
iter != mVolumeFaces.end(); ++iter)
{
- const LLVolumeFace& face = *iter;
+ LLVolumeFace& face = *iter;
- if (!(face_mask & (0x1 << cur_index++)))
+ if (!(face_mask & (0x1 << cur_index++)) ||
+ face.mNumIndices == 0 || face.mEdge.empty())
{
continue;
}
+
if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
}
@@ -3412,7 +4230,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
#if DEBUG_SILHOUETTE_EDGE_MAP
//for each triangle
- U32 count = face.mIndices.size();
+ U32 count = face.mNumIndices;
for (U32 j = 0; j < count/3; j++) {
//get vertices
S32 v1 = face.mIndices[j*3+0];
@@ -3420,9 +4238,9 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
S32 v3 = face.mIndices[j*3+2];
//get current face center
- LLVector3 cCenter = (face.mVertices[v1].mPosition +
- face.mVertices[v2].mPosition +
- face.mVertices[v3].mPosition) / 3.0f;
+ LLVector3 cCenter = (face.mVertices[v1].getPosition() +
+ face.mVertices[v2].getPosition() +
+ face.mVertices[v3].getPosition()) / 3.0f;
//for each edge
for (S32 k = 0; k < 3; k++) {
@@ -3440,9 +4258,9 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
v3 = face.mIndices[nIndex*3+2];
//get neighbor face center
- LLVector3 nCenter = (face.mVertices[v1].mPosition +
- face.mVertices[v2].mPosition +
- face.mVertices[v3].mPosition) / 3.0f;
+ LLVector3 nCenter = (face.mVertices[v1].getPosition() +
+ face.mVertices[v2].getPosition() +
+ face.mVertices[v3].getPosition()) / 3.0f;
//draw line
vertices.push_back(cCenter);
@@ -3465,15 +4283,15 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
#elif DEBUG_SILHOUETTE_NORMALS
//for each vertex
- for (U32 j = 0; j < face.mVertices.size(); j++) {
- vertices.push_back(face.mVertices[j].mPosition);
- vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mNormal*0.1f);
+ for (U32 j = 0; j < face.mNumVertices; j++) {
+ vertices.push_back(face.mVertices[j].getPosition());
+ vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f);
normals.push_back(LLVector3(0,0,1));
normals.push_back(LLVector3(0,0,1));
segments.push_back(vertices.size());
#if DEBUG_SILHOUETTE_BINORMALS
- vertices.push_back(face.mVertices[j].mPosition);
- vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mBinormal*0.1f);
+ vertices.push_back(face.mVertices[j].getPosition());
+ vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f);
normals.push_back(LLVector3(0,0,1));
normals.push_back(LLVector3(0,0,1));
segments.push_back(vertices.size());
@@ -3491,26 +4309,36 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
//for each triangle
std::vector<U8> fFacing;
- vector_append(fFacing, face.mIndices.size()/3);
- for (U32 j = 0; j < face.mIndices.size()/3; j++)
+ vector_append(fFacing, face.mNumIndices/3);
+
+ LLVector4a* v = (LLVector4a*) face.mPositions;
+ LLVector4a* n = (LLVector4a*) face.mNormals;
+
+ for (U32 j = 0; j < face.mNumIndices/3; j++)
{
//approximate normal
S32 v1 = face.mIndices[j*3+0];
S32 v2 = face.mIndices[j*3+1];
S32 v3 = face.mIndices[j*3+2];
- LLVector3 norm = (face.mVertices[v1].mPosition - face.mVertices[v2].mPosition) %
- (face.mVertices[v2].mPosition - face.mVertices[v3].mPosition);
-
- if (norm.magVecSquared() < 0.00000001f)
+ LLVector4a c1,c2;
+ c1.setSub(v[v1], v[v2]);
+ c2.setSub(v[v2], v[v3]);
+
+ LLVector4a norm;
+
+ norm.setCross3(c1, c2);
+
+ if (norm.dot3(norm) < 0.00000001f)
{
fFacing[j] = AWAY | TOWARDS;
}
else
{
//get view vector
- LLVector3 view = (obj_cam_vec-face.mVertices[v1].mPosition);
- bool away = view * norm > 0.0f;
+ LLVector4a view;
+ view.setSub(obj_cam_vec, v[v1]);
+ bool away = view.dot3(norm) > 0.0f;
if (away)
{
fFacing[j] = AWAY;
@@ -3523,7 +4351,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
}
//for each triangle
- for (U32 j = 0; j < face.mIndices.size()/3; j++)
+ for (U32 j = 0; j < face.mNumIndices/3; j++)
{
if (fFacing[j] == (AWAY | TOWARDS))
{ //this is a degenerate triangle
@@ -3556,15 +4384,21 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
S32 v1 = face.mIndices[j*3+k];
S32 v2 = face.mIndices[j*3+((k+1)%3)];
- vertices.push_back(face.mVertices[v1].mPosition*mat);
- LLVector3 norm1 = face.mVertices[v1].mNormal * norm_mat;
- norm1.normVec();
- normals.push_back(norm1);
+ LLVector4a t;
+ mat.affineTransform(v[v1], t);
+ vertices.push_back(LLVector3(t[0], t[1], t[2]));
- vertices.push_back(face.mVertices[v2].mPosition*mat);
- LLVector3 norm2 = face.mVertices[v2].mNormal * norm_mat;
- norm2.normVec();
- normals.push_back(norm2);
+ norm_mat.rotate(n[v1], t);
+
+ t.normalize3fast();
+ normals.push_back(LLVector3(t[0], t[1], t[2]));
+
+ mat.affineTransform(v[v2], t);
+ vertices.push_back(LLVector3(t[0], t[1], t[2]));
+
+ norm_mat.rotate(n[v2], t);
+ t.normalize3fast();
+ normals.push_back(LLVector3(t[0], t[1], t[2]));
segments.push_back(vertices.size());
}
@@ -3579,6 +4413,19 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
{
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
+
+ return lineSegmentIntersect(starta, enda, face, intersection, tex_coord, normal, bi_normal);
+
+}
+
+
+S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+{
S32 hit_face = -1;
S32 start_face;
@@ -3595,16 +4442,23 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
end_face = face;
}
- LLVector3 dir = end - start;
+ LLVector4a dir;
+ dir.setSub(end, start);
F32 closest_t = 2.f; // must be larger than 1
+ end_face = llmin(end_face, getNumVolumeFaces()-1);
+
for (S32 i = start_face; i <= end_face; i++)
{
- const LLVolumeFace &face = getVolumeFace((U32)i);
+ LLVolumeFace &face = mVolumeFaces[i];
+
+ LLVector4a box_center;
+ box_center.setAdd(face.mExtents[0], face.mExtents[1]);
+ box_center.mul(0.5f);
- LLVector3 box_center = (face.mExtents[0] + face.mExtents[1]) / 2.f;
- LLVector3 box_size = face.mExtents[1] - face.mExtents[0];
+ LLVector4a box_size;
+ box_size.setSub(face.mExtents[1], face.mExtents[0]);
if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
{
@@ -3612,56 +4466,19 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
{
genBinormals(i);
}
-
- for (U32 tri = 0; tri < face.mIndices.size()/3; tri++)
- {
- S32 index1 = face.mIndices[tri*3+0];
- S32 index2 = face.mIndices[tri*3+1];
- S32 index3 = face.mIndices[tri*3+2];
- F32 a, b, t;
+ if (!face.mOctree)
+ {
+ face.createOctree();
+ }
- if (LLTriangleRayIntersect(face.mVertices[index1].mPosition,
- face.mVertices[index2].mPosition,
- face.mVertices[index3].mPosition,
- start, dir, &a, &b, &t, FALSE))
- {
- if ((t >= 0.f) && // if hit is after start
- (t <= 1.f) && // and before end
- (t < closest_t)) // and this hit is closer
- {
- closest_t = t;
- hit_face = i;
+ //LLVector4a* p = (LLVector4a*) face.mPositions;
- if (intersection != NULL)
- {
- *intersection = start + dir * closest_t;
- }
-
- if (tex_coord != NULL)
+ LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
+ intersect.traverse(face.mOctree);
+ if (intersect.mHitFace)
{
- *tex_coord = ((1.f - a - b) * face.mVertices[index1].mTexCoord +
- a * face.mVertices[index2].mTexCoord +
- b * face.mVertices[index3].mTexCoord);
-
- }
-
- if (normal != NULL)
- {
- *normal = ((1.f - a - b) * face.mVertices[index1].mNormal +
- a * face.mVertices[index2].mNormal +
- b * face.mVertices[index3].mNormal);
- }
-
- if (bi_normal != NULL)
- {
- *bi_normal = ((1.f - a - b) * face.mVertices[index1].mBinormal +
- a * face.mVertices[index2].mBinormal +
- b * face.mVertices[index3].mBinormal);
- }
-
- }
- }
+ hit_face = i;
}
}
}
@@ -4109,11 +4926,28 @@ BOOL LLVolumeParams::exportLegacyStream(std::ostream& output_stream) const
return TRUE;
}
+LLSD LLVolumeParams::sculptAsLLSD() const
+{
+ LLSD sd = LLSD();
+ sd["id"] = getSculptID();
+ sd["type"] = getSculptType();
+
+ return sd;
+}
+
+bool LLVolumeParams::sculptFromLLSD(LLSD& sd)
+{
+ setSculptID(sd["id"].asUUID(), (U8)sd["type"].asInteger());
+ return true;
+}
+
LLSD LLVolumeParams::asLLSD() const
{
LLSD sd = LLSD();
sd["path"] = mPathParams;
sd["profile"] = mProfileParams;
+ sd["sculpt"] = sculptAsLLSD();
+
return sd;
}
@@ -4121,6 +4955,8 @@ bool LLVolumeParams::fromLLSD(LLSD& sd)
{
mPathParams.fromLLSD(sd["path"]);
mProfileParams.fromLLSD(sd["profile"]);
+ sculptFromLLSD(sd["sculpt"]);
+
return true;
}
@@ -4163,6 +4999,12 @@ const F32 MIN_CONCAVE_PATH_WEDGE = 0.111111f; // 1/9 unity
// for collison purposes
BOOL LLVolumeParams::isConvex() const
{
+ if (!getSculptID().isNull())
+ {
+ // can't determine, be safe and say no:
+ return FALSE;
+ }
+
F32 path_length = mPathParams.getEnd() - mPathParams.getBegin();
F32 hollow = mProfileParams.getHollow();
@@ -4403,9 +5245,154 @@ std::ostream& operator<<(std::ostream &s, const LLVolume *volumep)
return s;
}
+LLVolumeFace::LLVolumeFace() :
+ mID(0),
+ mTypeMask(0),
+ mBeginS(0),
+ mBeginT(0),
+ mNumS(0),
+ mNumT(0),
+ mNumVertices(0),
+ mNumIndices(0),
+ mPositions(NULL),
+ mNormals(NULL),
+ mBinormals(NULL),
+ mTexCoords(NULL),
+ mIndices(NULL),
+ mWeights(NULL),
+ mOctree(NULL)
+{
+ mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
+ mCenter = mExtents+2;
+}
+
+LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
+: mID(0),
+ mTypeMask(0),
+ mBeginS(0),
+ mBeginT(0),
+ mNumS(0),
+ mNumT(0),
+ mNumVertices(0),
+ mNumIndices(0),
+ mPositions(NULL),
+ mNormals(NULL),
+ mBinormals(NULL),
+ mTexCoords(NULL),
+ mIndices(NULL),
+ mWeights(NULL),
+ mOctree(NULL)
+{
+ mExtents = (LLVector4a*) malloc(sizeof(LLVector4a)*3);
+ mCenter = mExtents+2;
+ *this = src;
+}
+
+LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
+{
+ if (&src == this)
+ { //self assignment, do nothing
+ return *this;
+ }
+
+ mID = src.mID;
+ mTypeMask = src.mTypeMask;
+ mBeginS = src.mBeginS;
+ mBeginT = src.mBeginT;
+ mNumS = src.mNumS;
+ mNumT = src.mNumT;
+
+ mExtents[0] = src.mExtents[0];
+ mExtents[1] = src.mExtents[1];
+ *mCenter = *src.mCenter;
+
+ mNumVertices = 0;
+ mNumIndices = 0;
+
+ freeData();
+
+ LLVector4a::memcpyNonAliased16((F32*) mExtents, (F32*) src.mExtents, 3*sizeof(LLVector4a));
+
+ resizeVertices(src.mNumVertices);
+ resizeIndices(src.mNumIndices);
+
+ if (mNumVertices)
+ {
+ S32 vert_size = mNumVertices*sizeof(LLVector4a);
+ S32 tc_size = (mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
+
+ LLVector4a::memcpyNonAliased16((F32*) mPositions, (F32*) src.mPositions, vert_size);
+ LLVector4a::memcpyNonAliased16((F32*) mNormals, (F32*) src.mNormals, vert_size);
+ LLVector4a::memcpyNonAliased16((F32*) mTexCoords, (F32*) src.mTexCoords, tc_size);
+
+
+ if (src.mBinormals)
+ {
+ allocateBinormals(src.mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) src.mBinormals, vert_size);
+ }
+ else
+ {
+ free(mBinormals);
+ mBinormals = NULL;
+ }
+
+ if (src.mWeights)
+ {
+ allocateWeights(src.mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size);
+ }
+ else
+ {
+ free(mWeights);
+ mWeights = NULL;
+ }
+ }
+
+ if (mNumIndices)
+ {
+ S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF;
+
+ LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size);
+ }
+
+ //delete
+ return *this;
+}
+
+LLVolumeFace::~LLVolumeFace()
+{
+ free(mExtents);
+ mExtents = NULL;
+
+ freeData();
+}
+
+void LLVolumeFace::freeData()
+{
+ free(mPositions);
+ mPositions = NULL;
+ free( mNormals);
+ mNormals = NULL;
+ free(mTexCoords);
+ mTexCoords = NULL;
+ free(mIndices);
+ mIndices = NULL;
+ free(mBinormals);
+ mBinormals = NULL;
+ free(mWeights);
+ mWeights = NULL;
+
+ delete mOctree;
+ mOctree = NULL;
+}
BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
{
+ //tree for this face is no longer valid
+ delete mOctree;
+ mOctree = NULL;
+
if (mTypeMask & CAP_MASK)
{
return createCap(volume, partial_build);
@@ -4421,6 +5408,610 @@ BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build)
}
}
+void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv)
+{
+ cv.setPosition(mPositions[index]);
+ cv.setNormal(mNormals[index]);
+ cv.mTexCoord = mTexCoords[index];
+}
+
+bool LLVolumeFace::VertexMapData::operator==(const LLVolumeFace::VertexData& rhs) const
+{
+ return getPosition().equals3(rhs.getPosition()) &&
+ mTexCoord == rhs.mTexCoord &&
+ getNormal().equals3(rhs.getNormal());
+}
+
+bool LLVolumeFace::VertexMapData::ComparePosition::operator()(const LLVector3& a, const LLVector3& b) const
+{
+ if (a.mV[0] != b.mV[0])
+ {
+ return a.mV[0] < b.mV[0];
+ }
+
+ if (a.mV[1] != b.mV[1])
+ {
+ return a.mV[1] < b.mV[1];
+ }
+
+ return a.mV[2] < b.mV[2];
+}
+
+void LLVolumeFace::optimize(F32 angle_cutoff)
+{
+ LLVolumeFace new_face;
+
+ //map of points to vector of vertices at that point
+ VertexMapData::PointMap point_map;
+
+ //remove redundant vertices
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ U16 index = mIndices[i];
+
+ LLVolumeFace::VertexData cv;
+ getVertexData(index, cv);
+
+ BOOL found = FALSE;
+ VertexMapData::PointMap::iterator point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
+ if (point_iter != point_map.end())
+ { //duplicate point might exist
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ LLVolumeFace::VertexData& tv = (point_iter->second)[j];
+ if (tv.compareNormal(cv, angle_cutoff))
+ {
+ found = TRUE;
+ new_face.pushIndex((point_iter->second)[j].mIndex);
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ new_face.pushVertex(cv);
+ U16 index = (U16) new_face.mNumVertices-1;
+ new_face.pushIndex(index);
+
+ VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
+ }
+ }
+ }
+
+ swapData(new_face);
+}
+
+class LLVCacheTriangleData;
+
+class LLVCacheVertexData
+{
+public:
+ S32 mIdx;
+ S32 mCacheTag;
+ F32 mScore;
+ U32 mActiveTriangles;
+ std::vector<LLVCacheTriangleData*> mTriangles;
+
+ LLVCacheVertexData()
+ {
+ mCacheTag = -1;
+ mScore = 0.f;
+ mActiveTriangles = 0;
+ mIdx = -1;
+ }
+};
+
+class LLVCacheTriangleData
+{
+public:
+ bool mActive;
+ F32 mScore;
+ LLVCacheVertexData* mVertex[3];
+
+ LLVCacheTriangleData()
+ {
+ mActive = true;
+ mScore = 0.f;
+ mVertex[0] = mVertex[1] = mVertex[2] = NULL;
+ }
+
+ void complete()
+ {
+ mActive = false;
+ for (S32 i = 0; i < 3; ++i)
+ {
+ if (mVertex[i])
+ {
+ llassert_always(mVertex[i]->mActiveTriangles > 0);
+ mVertex[i]->mActiveTriangles--;
+ }
+ }
+ }
+
+ bool operator<(const LLVCacheTriangleData& rhs) const
+ { //highest score first
+ return rhs.mScore < mScore;
+ }
+};
+
+const F32 FindVertexScore_CacheDecayPower = 1.5f;
+const F32 FindVertexScore_LastTriScore = 0.75f;
+const F32 FindVertexScore_ValenceBoostScale = 2.0f;
+const F32 FindVertexScore_ValenceBoostPower = 0.5f;
+const U32 MaxSizeVertexCache = 32;
+
+F32 find_vertex_score(LLVCacheVertexData& data)
+{
+ if (data.mActiveTriangles == 0)
+ { //no triangle references this vertex
+ return -1.f;
+ }
+
+ F32 score = 0.f;
+
+ S32 cache_idx = data.mCacheTag;
+
+ if (cache_idx < 0)
+ {
+ //not in cache
+ }
+ else
+ {
+ if (cache_idx < 3)
+ { //vertex was in the last triangle
+ score = FindVertexScore_LastTriScore;
+ }
+ else
+ { //more points for being higher in the cache
+ F32 scaler = 1.f/(MaxSizeVertexCache-3);
+ score = 1.f-((cache_idx-3)*scaler);
+ score = powf(score, FindVertexScore_CacheDecayPower);
+ }
+ }
+
+ //bonus points for having low valence
+ F32 valence_boost = powf(data.mActiveTriangles, -FindVertexScore_ValenceBoostPower);
+ score += FindVertexScore_ValenceBoostScale * valence_boost;
+
+ return score;
+}
+
+class LLVCacheFIFO
+{
+public:
+ LLVCacheVertexData* mCache[MaxSizeVertexCache];
+ U32 mMisses;
+
+ LLVCacheFIFO()
+ {
+ mMisses = 0;
+ for (U32 i = 0; i < MaxSizeVertexCache; ++i)
+ {
+ mCache[i] = NULL;
+ }
+ }
+
+ void addVertex(LLVCacheVertexData* data)
+ {
+ if (data->mCacheTag == -1)
+ {
+ mMisses++;
+
+ S32 end = MaxSizeVertexCache-1;
+
+ if (mCache[end])
+ {
+ mCache[end]->mCacheTag = -1;
+ }
+
+ for (S32 i = end; i > 0; --i)
+ {
+ mCache[i] = mCache[i-1];
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = i;
+ }
+ }
+
+ mCache[0] = data;
+ data->mCacheTag = 0;
+ }
+ }
+};
+
+class LLVCacheLRU
+{
+public:
+ LLVCacheVertexData* mCache[MaxSizeVertexCache+3];
+
+ LLVCacheTriangleData* mBestTriangle;
+
+ U32 mMisses;
+
+ LLVCacheLRU()
+ {
+ for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
+ {
+ mCache[i] = NULL;
+ }
+
+ mBestTriangle = NULL;
+ mMisses = 0;
+ }
+
+ void addVertex(LLVCacheVertexData* data)
+ {
+ S32 end = MaxSizeVertexCache+2;
+ if (data->mCacheTag != -1)
+ { //just moving a vertex to the front of the cache
+ end = data->mCacheTag;
+ }
+ else
+ {
+ mMisses++;
+ if (mCache[end])
+ { //adding a new vertex, vertex at end of cache falls off
+ mCache[end]->mCacheTag = -1;
+ }
+ }
+
+ for (S32 i = end; i > 0; --i)
+ { //adjust cache pointers and tags
+ mCache[i] = mCache[i-1];
+
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = i;
+ }
+ }
+
+ mCache[0] = data;
+ mCache[0]->mCacheTag = 0;
+ }
+
+ void addTriangle(LLVCacheTriangleData* data)
+ {
+ addVertex(data->mVertex[0]);
+ addVertex(data->mVertex[1]);
+ addVertex(data->mVertex[2]);
+ }
+
+ void updateScores()
+ {
+ for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
+ { //trailing 3 vertices aren't actually in the cache for scoring purposes
+ if (mCache[i])
+ {
+ mCache[i]->mCacheTag = -1;
+ }
+ }
+
+ for (U32 i = 0; i < MaxSizeVertexCache; ++i)
+ { //update scores of vertices in cache
+ if (mCache[i])
+ {
+ mCache[i]->mScore = find_vertex_score(*(mCache[i]));
+ llassert_always(mCache[i]->mCacheTag == i);
+ }
+ }
+
+ mBestTriangle = NULL;
+ //update triangle scores
+ for (U32 i = 0; i < MaxSizeVertexCache+3; ++i)
+ {
+ if (mCache[i])
+ {
+ for (U32 j = 0; j < mCache[i]->mTriangles.size(); ++j)
+ {
+ LLVCacheTriangleData* tri = mCache[i]->mTriangles[j];
+ if (tri->mActive)
+ {
+ tri->mScore = tri->mVertex[0]->mScore;
+ tri->mScore += tri->mVertex[1]->mScore;
+ tri->mScore += tri->mVertex[2]->mScore;
+
+ if (!mBestTriangle || mBestTriangle->mScore < tri->mScore)
+ {
+ mBestTriangle = tri;
+ }
+ }
+ }
+ }
+ }
+
+ //knock trailing 3 vertices off the cache
+ for (U32 i = MaxSizeVertexCache; i < MaxSizeVertexCache+3; ++i)
+ {
+ if (mCache[i])
+ {
+ llassert_always(mCache[i]->mCacheTag == -1);
+ mCache[i] = NULL;
+ }
+ }
+ }
+};
+
+
+void LLVolumeFace::cacheOptimize()
+{ //optimize for vertex cache according to Forsyth method:
+ // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
+
+ LLVCacheLRU cache;
+
+ //mapping of vertices to triangles and indices
+ std::vector<LLVCacheVertexData> vertex_data;
+
+ //mapping of triangles do vertices
+ std::vector<LLVCacheTriangleData> triangle_data;
+
+ triangle_data.resize(mNumIndices/3);
+ vertex_data.resize(mNumVertices);
+
+ for (U32 i = 0; i < mNumIndices; i++)
+ { //populate vertex data and triangle data arrays
+ U16 idx = mIndices[i];
+ U16 tri_idx = i/3;
+
+ vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx]));
+ vertex_data[idx].mIdx = idx;
+ triangle_data[tri_idx].mVertex[i%3] = &(vertex_data[idx]);
+ }
+
+ /*F32 pre_acmr = 1.f;
+ //measure cache misses from before rebuild
+ {
+ LLVCacheFIFO test_cache;
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ test_cache.addVertex(&vertex_data[mIndices[i]]);
+ }
+
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ vertex_data[i].mCacheTag = -1;
+ }
+
+ pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
+ }*/
+
+ for (U32 i = 0; i < mNumVertices; i++)
+ { //initialize score values (no cache -- might try a fifo cache here)
+ vertex_data[i].mScore = find_vertex_score(vertex_data[i]);
+ vertex_data[i].mActiveTriangles = vertex_data[i].mTriangles.size();
+
+ for (U32 j = 0; j < vertex_data[i].mTriangles.size(); ++j)
+ {
+ vertex_data[i].mTriangles[j]->mScore += vertex_data[i].mScore;
+ }
+ }
+
+ //sort triangle data by score
+ std::sort(triangle_data.begin(), triangle_data.end());
+
+ std::vector<U16> new_indices;
+
+ LLVCacheTriangleData* tri;
+
+ //prime pump by adding first triangle to cache;
+ tri = &(triangle_data[0]);
+ cache.addTriangle(tri);
+ new_indices.push_back(tri->mVertex[0]->mIdx);
+ new_indices.push_back(tri->mVertex[1]->mIdx);
+ new_indices.push_back(tri->mVertex[2]->mIdx);
+ tri->complete();
+
+ U32 breaks = 0;
+ for (U32 i = 1; i < mNumIndices/3; ++i)
+ {
+ cache.updateScores();
+ tri = cache.mBestTriangle;
+ if (!tri)
+ {
+ breaks++;
+ for (U32 j = 0; j < triangle_data.size(); ++j)
+ {
+ if (triangle_data[j].mActive)
+ {
+ tri = &(triangle_data[j]);
+ break;
+ }
+ }
+ }
+
+ cache.addTriangle(tri);
+ new_indices.push_back(tri->mVertex[0]->mIdx);
+ new_indices.push_back(tri->mVertex[1]->mIdx);
+ new_indices.push_back(tri->mVertex[2]->mIdx);
+ tri->complete();
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ mIndices[i] = new_indices[i];
+ }
+
+ /*F32 post_acmr = 1.f;
+ //measure cache misses from after rebuild
+ {
+ LLVCacheFIFO test_cache;
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ vertex_data[i].mCacheTag = -1;
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ test_cache.addVertex(&vertex_data[mIndices[i]]);
+ }
+
+ post_acmr = (F32) test_cache.mMisses/(mNumIndices/3);
+ }*/
+
+ //optimize for pre-TnL cache
+
+ //allocate space for new buffer
+ S32 num_verts = mNumVertices;
+ LLVector4a* pos = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ LLVector4a* norm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
+ LLVector2* tc = (LLVector2*) malloc(size);
+
+ LLVector4a* wght = NULL;
+ if (mWeights)
+ {
+ wght = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ }
+
+ LLVector4a* binorm = NULL;
+ if (mBinormals)
+ {
+ binorm = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ }
+
+ //allocate mapping of old indices to new indices
+ std::vector<S32> new_idx;
+ new_idx.resize(mNumVertices, -1);
+
+ S32 cur_idx = 0;
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ U16 idx = mIndices[i];
+ if (new_idx[idx] == -1)
+ { //this vertex hasn't been added yet
+ new_idx[idx] = cur_idx;
+
+ //copy vertex data
+ pos[cur_idx] = mPositions[idx];
+ norm[cur_idx] = mNormals[idx];
+ tc[cur_idx] = mTexCoords[idx];
+ if (mWeights)
+ {
+ wght[cur_idx] = mWeights[idx];
+ }
+ if (mBinormals)
+ {
+ binorm[cur_idx] = mBinormals[idx];
+ }
+
+ cur_idx++;
+ }
+ }
+
+ for (U32 i = 0; i < mNumIndices; ++i)
+ {
+ mIndices[i] = new_idx[mIndices[i]];
+ }
+
+ free(mPositions);
+ free(mNormals);
+ free(mTexCoords);
+ free(mWeights);
+ free(mBinormals);
+
+ mPositions = pos;
+ mNormals = norm;
+ mTexCoords = tc;
+ mWeights = wght;
+ mBinormals = binorm;
+
+ //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
+ //llinfos << result << llendl;
+
+}
+
+void LLVolumeFace::createOctree(F32 scaler, const LLVector4a& center, const LLVector4a& size)
+{
+ if (mOctree)
+ {
+ return;
+ }
+
+ mOctree = new LLOctreeRoot<LLVolumeTriangle>(center, size, NULL);
+ new LLVolumeOctreeListener(mOctree);
+
+ for (U32 i = 0; i < mNumIndices; i+= 3)
+ { //for each triangle
+ LLPointer<LLVolumeTriangle> tri = new LLVolumeTriangle();
+
+ const LLVector4a& v0 = mPositions[mIndices[i]];
+ const LLVector4a& v1 = mPositions[mIndices[i+1]];
+ const LLVector4a& v2 = mPositions[mIndices[i+2]];
+
+ //store pointers to vertex data
+ tri->mV[0] = &v0;
+ tri->mV[1] = &v1;
+ tri->mV[2] = &v2;
+
+ //store indices
+ tri->mIndex[0] = mIndices[i];
+ tri->mIndex[1] = mIndices[i+1];
+ tri->mIndex[2] = mIndices[i+2];
+
+ //get minimum point
+ LLVector4a min = v0;
+ min.setMin(min, v1);
+ min.setMin(min, v2);
+
+ //get maximum point
+ LLVector4a max = v0;
+ max.setMax(max, v1);
+ max.setMax(max, v2);
+
+ //compute center
+ LLVector4a center;
+ center.setAdd(min, max);
+ center.mul(0.5f);
+
+ tri->mPositionGroup = center;
+
+ //compute "radius"
+ LLVector4a size;
+ size.setSub(max,min);
+
+ tri->mRadius = size.getLength3().getF32() * scaler;
+
+ //insert
+ mOctree->insert(tri);
+ }
+
+ //remove unneeded octree layers
+ while (!mOctree->balance()) { }
+
+ //calculate AABB for each node
+ LLVolumeOctreeRebound rebound(this);
+ rebound.traverse(mOctree);
+
+ if (gDebugGL)
+ {
+ LLVolumeOctreeValidate validate;
+ validate.traverse(mOctree);
+ }
+}
+
+
+void LLVolumeFace::swapData(LLVolumeFace& rhs)
+{
+ llswap(rhs.mPositions, mPositions);
+ llswap(rhs.mNormals, mNormals);
+ llswap(rhs.mBinormals, mBinormals);
+ llswap(rhs.mTexCoords, mTexCoords);
+ llswap(rhs.mIndices,mIndices);
+ llswap(rhs.mNumVertices, mNumVertices);
+ llswap(rhs.mNumIndices, mNumIndices);
+}
+
void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
LLVolumeFace::VertexData& v1,
LLVolumeFace::VertexData& v2,
@@ -4428,10 +6019,21 @@ void LerpPlanarVertex(LLVolumeFace::VertexData& v0,
F32 coef01,
F32 coef02)
{
- vout.mPosition = v0.mPosition + ((v1.mPosition-v0.mPosition)*coef01)+((v2.mPosition-v0.mPosition)*coef02);
+
+ LLVector4a lhs;
+ lhs.setSub(v1.getPosition(), v0.getPosition());
+ lhs.mul(coef01);
+ LLVector4a rhs;
+ rhs.setSub(v2.getPosition(), v0.getPosition());
+ rhs.mul(coef02);
+
+ rhs.add(lhs);
+ rhs.add(v0.getPosition());
+
+ vout.setPosition(rhs);
+
vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02);
- vout.mNormal = v0.mNormal;
- vout.mBinormal = v0.mBinormal;
+ vout.setNormal(v0.getNormal());
}
BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
@@ -4451,84 +6053,113 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
num_vertices = (grid_size+1)*(grid_size+1);
num_indices = quad_count * 4;
- LLVector3& min = mExtents[0];
- LLVector3& max = mExtents[1];
+ LLVector4a& min = mExtents[0];
+ LLVector4a& max = mExtents[1];
S32 offset = 0;
if (mTypeMask & TOP_MASK)
+ {
offset = (max_t-1) * max_s;
+ }
else
+ {
offset = mBeginS;
+ }
- VertexData corners[4];
- VertexData baseVert;
- for(int t = 0; t < 4; t++){
- corners[t].mPosition = mesh[offset + (grid_size*t)].mPos;
- corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f;
- corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1];
- }
- baseVert.mNormal =
- ((corners[1].mPosition-corners[0].mPosition) %
- (corners[2].mPosition-corners[1].mPosition));
- baseVert.mNormal.normVec();
- if(!(mTypeMask & TOP_MASK)){
- baseVert.mNormal *= -1.0f;
- }else{
- //Swap the UVs on the U(X) axis for top face
- LLVector2 swap;
- swap = corners[0].mTexCoord;
- corners[0].mTexCoord=corners[3].mTexCoord;
- corners[3].mTexCoord=swap;
- swap = corners[1].mTexCoord;
- corners[1].mTexCoord=corners[2].mTexCoord;
- corners[2].mTexCoord=swap;
- }
- baseVert.mBinormal = calc_binormal_from_triangle(
- corners[0].mPosition, corners[0].mTexCoord,
- corners[1].mPosition, corners[1].mTexCoord,
- corners[2].mPosition, corners[2].mTexCoord);
- for(int t = 0; t < 4; t++){
- corners[t].mBinormal = baseVert.mBinormal;
- corners[t].mNormal = baseVert.mNormal;
- }
- mHasBinormals = TRUE;
-
- if (partial_build)
{
- mVertices.clear();
- }
+ VertexData corners[4];
+ VertexData baseVert;
+ for(S32 t = 0; t < 4; t++)
+ {
+ corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV);
+ corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f;
+ corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1];
+ }
- S32 vtop = mVertices.size();
- for(int gx = 0;gx<grid_size+1;gx++){
- for(int gy = 0;gy<grid_size+1;gy++){
- VertexData newVert;
- LerpPlanarVertex(
- corners[0],
- corners[1],
- corners[3],
- newVert,
- (F32)gx/(F32)grid_size,
- (F32)gy/(F32)grid_size);
- mVertices.push_back(newVert);
+ {
+ LLVector4a lhs;
+ lhs.setSub(corners[1].getPosition(), corners[0].getPosition());
+ LLVector4a rhs;
+ rhs.setSub(corners[2].getPosition(), corners[1].getPosition());
+ baseVert.getNormal().setCross3(lhs, rhs);
+ baseVert.getNormal().normalize3fast();
+ }
- if (gx == 0 && gy == 0)
- {
- min = max = newVert.mPosition;
- }
- else
+ if(!(mTypeMask & TOP_MASK))
+ {
+ baseVert.getNormal().mul(-1.0f);
+ }
+ else
+ {
+ //Swap the UVs on the U(X) axis for top face
+ LLVector2 swap;
+ swap = corners[0].mTexCoord;
+ corners[0].mTexCoord=corners[3].mTexCoord;
+ corners[3].mTexCoord=swap;
+ swap = corners[1].mTexCoord;
+ corners[1].mTexCoord=corners[2].mTexCoord;
+ corners[2].mTexCoord=swap;
+ }
+
+ LLVector4a binormal;
+
+ calc_binormal_from_triangle( binormal,
+ corners[0].getPosition(), corners[0].mTexCoord,
+ corners[1].getPosition(), corners[1].mTexCoord,
+ corners[2].getPosition(), corners[2].mTexCoord);
+
+ binormal.normalize3fast();
+
+ S32 size = (grid_size+1)*(grid_size+1);
+ resizeVertices(size);
+ allocateBinormals(size);
+
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+
+ for(int gx = 0;gx<grid_size+1;gx++)
+ {
+ for(int gy = 0;gy<grid_size+1;gy++)
{
- update_min_max(min,max,newVert.mPosition);
+ VertexData newVert;
+ LerpPlanarVertex(
+ corners[0],
+ corners[1],
+ corners[3],
+ newVert,
+ (F32)gx/(F32)grid_size,
+ (F32)gy/(F32)grid_size);
+
+ *pos++ = newVert.getPosition();
+ *norm++ = baseVert.getNormal();
+ *tc++ = newVert.mTexCoord;
+ *binorm++ = binormal;
+
+ if (gx == 0 && gy == 0)
+ {
+ min = newVert.getPosition();
+ max = min;
+ }
+ else
+ {
+ min.setMin(min, newVert.getPosition());
+ max.setMax(max, newVert.getPosition());
+ }
}
}
- }
- mCenter = (min + max) * 0.5f;
+ mCenter->setAdd(min, max);
+ mCenter->mul(0.5f);
+ }
if (!partial_build)
{
-#if GEN_TRI_STRIP
- mTriStrip.clear();
-#endif
+ resizeIndices(grid_size*grid_size*6);
+
+ U16* out = mIndices;
+
S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0};
for(S32 gx = 0;gx<grid_size;gx++)
{
@@ -4539,61 +6170,18 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
{
for(S32 i=5;i>=0;i--)
{
- mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
- }
-
-#if GEN_TRI_STRIP
- if (gy == 0)
- {
- mTriStrip.push_back((gx+1)*(grid_size+1));
- mTriStrip.push_back((gx+1)*(grid_size+1));
- mTriStrip.push_back(gx*(grid_size+1));
- }
-
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
-
-
- if (gy == grid_size-1)
- {
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
- }
-#endif
+ *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
+ }
}
else
{
for(S32 i=0;i<6;i++)
{
- mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]);
- }
-
-#if GEN_TRI_STRIP
- if (gy == 0)
- {
- mTriStrip.push_back(gx*(grid_size+1));
- mTriStrip.push_back(gx*(grid_size+1));
- mTriStrip.push_back((gx+1)*(grid_size+1));
- }
-
- mTriStrip.push_back(gy+1+gx*(grid_size+1));
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
-
- if (gy == grid_size-1)
- {
- mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1));
+ *out++ = ((gy*(grid_size+1))+gx+idxs[i]);
}
-#endif
}
- }
-
+ }
}
-
-#if GEN_TRI_STRIP
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
}
return TRUE;
@@ -4623,17 +6211,31 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
num_vertices = profile.size();
num_indices = (profile.size() - 2)*3;
- mVertices.resize(num_vertices);
+ if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
+ {
+ resizeVertices(num_vertices+1);
+ allocateBinormals(num_vertices+1);
- if (!partial_build)
+ if (!partial_build)
+ {
+ resizeIndices(num_indices+3);
+ }
+ }
+ else
{
- mIndices.resize(num_indices);
+ resizeVertices(num_vertices);
+ allocateBinormals(num_vertices);
+
+ if (!partial_build)
+ {
+ resizeIndices(num_indices);
+ }
}
S32 max_s = volume->getProfile().getTotal();
S32 max_t = volume->getPath().mPath.size();
- mCenter.clearVec();
+ mCenter->clear();
S32 offset = 0;
if (mTypeMask & TOP_MASK)
@@ -4651,82 +6253,91 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
LLVector2 cuv;
LLVector2 min_uv, max_uv;
- LLVector3& min = mExtents[0];
- LLVector3& max = mExtents[1];
+ LLVector4a& min = mExtents[0];
+ LLVector4a& max = mExtents[1];
+
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
// Copy the vertices into the array
for (S32 i = 0; i < num_vertices; i++)
{
if (mTypeMask & TOP_MASK)
{
- mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f;
- mVertices[i].mTexCoord.mV[1] = profile[i].mV[1]+0.5f;
+ tc[i].mV[0] = profile[i].mV[0]+0.5f;
+ tc[i].mV[1] = profile[i].mV[1]+0.5f;
}
else
{
// Mirror for underside.
- mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f;
- mVertices[i].mTexCoord.mV[1] = 0.5f - profile[i].mV[1];
+ tc[i].mV[0] = profile[i].mV[0]+0.5f;
+ tc[i].mV[1] = 0.5f - profile[i].mV[1];
}
- mVertices[i].mPosition = mesh[i + offset].mPos;
+ pos[i].load3(mesh[i + offset].mPos.mV);
if (i == 0)
{
- min = max = mVertices[i].mPosition;
- min_uv = max_uv = mVertices[i].mTexCoord;
+ max = pos[i];
+ min = max;
+ min_uv = max_uv = tc[i];
}
else
{
- update_min_max(min,max, mVertices[i].mPosition);
- update_min_max(min_uv, max_uv, mVertices[i].mTexCoord);
+ update_min_max(min,max,pos[i]);
+ update_min_max(min_uv, max_uv, tc[i]);
}
}
- mCenter = (min+max)*0.5f;
+ mCenter->setAdd(min, max);
+ mCenter->mul(0.5f);
+
cuv = (min_uv + max_uv)*0.5f;
- LLVector3 binormal = calc_binormal_from_triangle(
- mCenter, cuv,
- mVertices[0].mPosition, mVertices[0].mTexCoord,
- mVertices[1].mPosition, mVertices[1].mTexCoord);
- binormal.normVec();
+ LLVector4a binormal;
+ calc_binormal_from_triangle(binormal,
+ *mCenter, cuv,
+ pos[0], tc[0],
+ pos[1], tc[1]);
+ binormal.normalize3fast();
+
+ LLVector4a normal;
+ LLVector4a d0, d1;
+
- LLVector3 d0;
- LLVector3 d1;
- LLVector3 normal;
+ d0.setSub(*mCenter, pos[0]);
+ d1.setSub(*mCenter, pos[1]);
- d0 = mCenter-mVertices[0].mPosition;
- d1 = mCenter-mVertices[1].mPosition;
+ if (mTypeMask & TOP_MASK)
+ {
+ normal.setCross3(d0, d1);
+ }
+ else
+ {
+ normal.setCross3(d1, d0);
+ }
- normal = (mTypeMask & TOP_MASK) ? (d0%d1) : (d1%d0);
- normal.normVec();
+ normal.normalize3fast();
VertexData vd;
- vd.mPosition = mCenter;
- vd.mNormal = normal;
- vd.mBinormal = binormal;
+ vd.setPosition(*mCenter);
vd.mTexCoord = cuv;
if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
{
- mVertices.push_back(vd);
+ pos[num_vertices] = *mCenter;
+ tc[num_vertices] = cuv;
num_vertices++;
- if (!partial_build)
- {
- vector_append(mIndices, 3);
- }
}
-
for (S32 i = 0; i < num_vertices; i++)
{
- mVertices[i].mBinormal = binormal;
- mVertices[i].mNormal = normal;
+ binorm[i].load4a(binormal.getF32ptr());
+ norm[i].load4a(normal.getF32ptr());
}
- mHasBinormals = TRUE;
-
if (partial_build)
{
return TRUE;
@@ -4834,8 +6445,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
pt2--;
}
}
-
- makeTriStrip();
}
else
{
@@ -4940,8 +6549,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
pt2--;
}
}
-
- makeTriStrip();
}
}
else
@@ -4963,131 +6570,277 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
mIndices[3*i+v2] = i + 1;
}
-#if GEN_TRI_STRIP
- //make tri strip
- if (mTypeMask & OPEN_MASK)
- {
- makeTriStrip();
- }
- else
- {
- S32 j = num_vertices-2;
- if (mTypeMask & TOP_MASK)
- {
- mTriStrip.push_back(0);
- for (S32 i = 0; i <= j; ++i)
- {
- mTriStrip.push_back(i);
- if (i != j)
- {
- mTriStrip.push_back(j);
- }
- --j;
- }
- }
- else
- {
- mTriStrip.push_back(j);
- for (S32 i = 0; i <= j; ++i)
- {
- if (i != j)
- {
- mTriStrip.push_back(j);
- }
- mTriStrip.push_back(i);
- --j;
- }
- }
-
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
- }
-#endif
}
return TRUE;
}
-void LLVolumeFace::makeTriStrip()
+void LLVolumeFace::createBinormals()
{
-#if GEN_TRI_STRIP
- for (U32 i = 0; i < mIndices.size(); i+=3)
+ LLMemType m1(LLMemType::MTYPE_VOLUME);
+
+ if (!mBinormals)
{
- U16 i0 = mIndices[i];
- U16 i1 = mIndices[i+1];
- U16 i2 = mIndices[i+2];
+ allocateBinormals(mNumVertices);
- if ((i/3)%2 == 1)
- {
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i1);
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i2);
- }
- else
+ //generate binormals
+ LLVector4a* pos = mPositions;
+ LLVector2* tc = (LLVector2*) mTexCoords;
+ LLVector4a* binorm = (LLVector4a*) mBinormals;
+
+ LLVector4a* end = mBinormals+mNumVertices;
+ while (binorm < end)
{
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i2);
- mTriStrip.push_back(i1);
- mTriStrip.push_back(i0);
- mTriStrip.push_back(i0);
+ (*binorm++).clear();
}
- }
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
-}
+ binorm = mBinormals;
-void LLVolumeFace::createBinormals()
-{
- LLMemType m1(LLMemType::MTYPE_VOLUME);
-
- if (!mHasBinormals)
- {
- //generate binormals
- for (U32 i = 0; i < mIndices.size()/3; i++)
+ for (U32 i = 0; i < mNumIndices/3; i++)
{ //for each triangle
- const VertexData& v0 = mVertices[mIndices[i*3+0]];
- const VertexData& v1 = mVertices[mIndices[i*3+1]];
- const VertexData& v2 = mVertices[mIndices[i*3+2]];
+ const U16& i0 = mIndices[i*3+0];
+ const U16& i1 = mIndices[i*3+1];
+ const U16& i2 = mIndices[i*3+2];
//calculate binormal
- LLVector3 binorm = calc_binormal_from_triangle(v0.mPosition, v0.mTexCoord,
- v1.mPosition, v1.mTexCoord,
- v2.mPosition, v2.mTexCoord);
+ LLVector4a binormal;
+ calc_binormal_from_triangle(binormal,
+ pos[i0], tc[i0],
+ pos[i1], tc[i1],
+ pos[i2], tc[i2]);
- for (U32 j = 0; j < 3; j++)
- { //add triangle normal to vertices
- mVertices[mIndices[i*3+j]].mBinormal += binorm; // * (weight_sum - d[j])/weight_sum;
- }
+
+ //add triangle normal to vertices
+ binorm[i0].add(binormal);
+ binorm[i1].add(binormal);
+ binorm[i2].add(binormal);
//even out quad contributions
if (i % 2 == 0)
{
- mVertices[mIndices[i*3+2]].mBinormal += binorm;
+ binorm[i2].add(binormal);
}
else
{
- mVertices[mIndices[i*3+1]].mBinormal += binorm;
+ binorm[i1].add(binormal);
}
}
//normalize binormals
- for (U32 i = 0; i < mVertices.size(); i++)
+ for (U32 i = 0; i < mNumVertices; i++)
{
- mVertices[i].mBinormal.normVec();
- mVertices[i].mNormal.normVec();
+ binorm[i].normalize3fast();
+ //bump map/planar projection code requires normals to be normalized
+ mNormals[i].normalize3fast();
}
+ }
+}
+
+void LLVolumeFace::resizeVertices(S32 num_verts)
+{
+ free(mPositions);
+ free(mNormals);
+ free(mBinormals);
+ free(mTexCoords);
+
+ mBinormals = NULL;
+
+ if (num_verts)
+ {
+ mPositions = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ assert_aligned(mPositions, 16);
+ mNormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+ assert_aligned(mNormals, 16);
- mHasBinormals = TRUE;
+ //pad texture coordinate block end to allow for QWORD reads
+ S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF;
+ mTexCoords = (LLVector2*) malloc(size);
+ assert_aligned(mTexCoords, 16);
+ }
+ else
+ {
+ mPositions = NULL;
+ mNormals = NULL;
+ mTexCoords = NULL;
+ }
+
+ mNumVertices = num_verts;
+}
+
+void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv)
+{
+ pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord);
+}
+
+void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc)
+{
+ S32 new_verts = mNumVertices+1;
+ S32 new_size = new_verts*16;
+// S32 old_size = mNumVertices*16;
+
+ //positions
+ mPositions = (LLVector4a*) realloc(mPositions, new_size);
+
+ //normals
+ mNormals = (LLVector4a*) realloc(mNormals, new_size);
+
+ //tex coords
+ new_size = ((new_verts*8)+0xF) & ~0xF;
+ mTexCoords = (LLVector2*) realloc(mTexCoords, new_size);
+
+
+ //just clear binormals
+ free(mBinormals);
+ mBinormals = NULL;
+
+ mPositions[mNumVertices] = pos;
+ mNormals[mNumVertices] = norm;
+ mTexCoords[mNumVertices] = tc;
+
+ mNumVertices++;
+}
+
+void LLVolumeFace::allocateBinormals(S32 num_verts)
+{
+ free(mBinormals);
+ mBinormals = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+}
+
+void LLVolumeFace::allocateWeights(S32 num_verts)
+{
+ free(mWeights);
+ mWeights = (LLVector4a*) malloc(sizeof(LLVector4a)*num_verts);
+}
+
+void LLVolumeFace::resizeIndices(S32 num_indices)
+{
+ free(mIndices);
+
+ if (num_indices)
+ {
+ //pad index block end to allow for QWORD reads
+ S32 size = ((num_indices*sizeof(U16)) + 0xF) & ~0xF;
+
+ mIndices = (U16*) malloc(size);
+ }
+ else
+ {
+ mIndices = NULL;
+ }
+
+ mNumIndices = num_indices;
+}
+
+void LLVolumeFace::pushIndex(const U16& idx)
+{
+ S32 new_count = mNumIndices + 1;
+ S32 new_size = ((new_count*2)+0xF) & ~0xF;
+
+ S32 old_size = ((mNumIndices*2)+0xF) & ~0xF;
+ if (new_size != old_size)
+ {
+ mIndices = (U16*) realloc(mIndices, new_size);
+ }
+
+ mIndices[mNumIndices++] = idx;
+}
+
+void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx)
+{
+ resizeVertices(v.size());
+ resizeIndices(idx.size());
+
+ for (U32 i = 0; i < v.size(); ++i)
+ {
+ mPositions[i] = v[i].getPosition();
+ mNormals[i] = v[i].getNormal();
+ mTexCoords[i] = v[i].mTexCoord;
+ }
+
+ for (U32 i = 0; i < idx.size(); ++i)
+ {
+ mIndices[i] = idx[i];
+ }
+}
+
+void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in)
+{
+ U16 offset = mNumVertices;
+
+ S32 new_count = face.mNumVertices + mNumVertices;
+
+ if (new_count > 65536)
+ {
+ llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl;
+ }
+
+ if (face.mNumVertices == 0)
+ {
+ llerrs << "Cannot append empty face." << llendl;
+ }
+
+ //allocate new buffer space
+ mPositions = (LLVector4a*) realloc(mPositions, new_count*sizeof(LLVector4a));
+ assert_aligned(mPositions, 16);
+ mNormals = (LLVector4a*) realloc(mNormals, new_count*sizeof(LLVector4a));
+ assert_aligned(mNormals, 16);
+ mTexCoords = (LLVector2*) realloc(mTexCoords, (new_count*sizeof(LLVector2)+0xF) & ~0xF);
+ assert_aligned(mTexCoords, 16);
+
+ mNumVertices = new_count;
+
+ //get destination address of appended face
+ LLVector4a* dst_pos = mPositions+offset;
+ LLVector2* dst_tc = mTexCoords+offset;
+ LLVector4a* dst_norm = mNormals+offset;
+
+ //get source addresses of appended face
+ const LLVector4a* src_pos = face.mPositions;
+ const LLVector2* src_tc = face.mTexCoords;
+ const LLVector4a* src_norm = face.mNormals;
+
+ //load aligned matrices
+ LLMatrix4a mat, norm_mat;
+ mat.loadu(mat_in);
+ norm_mat.loadu(norm_mat_in);
+
+ for (U32 i = 0; i < face.mNumVertices; ++i)
+ {
+ //transform appended face position and store
+ mat.affineTransform(src_pos[i], dst_pos[i]);
+
+ //transform appended face normal and store
+ norm_mat.rotate(src_norm[i], dst_norm[i]);
+ dst_norm[i].normalize3fast();
+
+ //copy appended face texture coordinate
+ dst_tc[i] = src_tc[i];
+
+ if (offset == 0 && i == 0)
+ { //initialize bounding box
+ mExtents[0] = mExtents[1] = dst_pos[i];
+ }
+ else
+ {
+ //stretch bounding box
+ update_min_max(mExtents[0], mExtents[1], dst_pos[i]);
+ }
+ }
+
+
+ new_count = mNumIndices + face.mNumIndices;
+
+ //allocate new index buffer
+ mIndices = (U16*) realloc(mIndices, (new_count*sizeof(U16)+0xF) & ~0xF);
+
+ //get destination address into new index buffer
+ U16* dst_idx = mIndices+mNumIndices;
+ mNumIndices = new_count;
+
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ { //copy indices, offsetting by old vertex count
+ dst_idx[i] = face.mIndices[i]+offset;
}
}
@@ -5117,18 +6870,20 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
num_vertices = mNumS*mNumT;
num_indices = (mNumS-1)*(mNumT-1)*6;
- mVertices.resize(num_vertices);
-
if (!partial_build)
{
- mIndices.resize(num_indices);
- mEdge.resize(num_indices);
- }
- else
- {
- mHasBinormals = FALSE;
+ resizeVertices(num_vertices);
+ resizeIndices(num_indices);
+
+ if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
+ {
+ mEdge.resize(num_indices);
+ }
}
+ LLVector4a* pos = (LLVector4a*) mPositions;
+ LLVector4a* norm = (LLVector4a*) mNormals;
+ LLVector2* tc = (LLVector2*) mTexCoords;
S32 begin_stex = llfloor( profile[mBeginS].mV[2] );
S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS;
@@ -5179,21 +6934,20 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
i = mBeginS + s + max_s*t;
}
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
-
+ norm[cur_vertex].clear();
cur_vertex++;
if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0)
{
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
+
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
+ norm[cur_vertex].clear();
+
cur_vertex++;
}
}
@@ -5211,29 +6965,29 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
i = mBeginS + s + max_s*t;
ss = profile[mBeginS + s].mV[2] - begin_stex;
- mVertices[cur_vertex].mPosition = mesh[i].mPos;
- mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt);
-
- mVertices[cur_vertex].mNormal = LLVector3(0,0,0);
- mVertices[cur_vertex].mBinormal = LLVector3(0,0,0);
-
+ pos[cur_vertex].load3(mesh[i].mPos.mV);
+ tc[cur_vertex] = LLVector2(ss,tt);
+ norm[cur_vertex].clear();
+
cur_vertex++;
}
}
//get bounding box for this side
- LLVector3& face_min = mExtents[0];
- LLVector3& face_max = mExtents[1];
- mCenter.clearVec();
+ LLVector4a& face_min = mExtents[0];
+ LLVector4a& face_max = mExtents[1];
+ mCenter->clear();
- face_min = face_max = mVertices[0].mPosition;
- for (U32 i = 1; i < mVertices.size(); ++i)
+ face_min = face_max = pos[0];
+
+ for (U32 i = 1; i < mNumVertices; ++i)
{
- update_min_max(face_min, face_max, mVertices[i].mPosition);
+ update_min_max(face_min, face_max, pos[i]);
}
- mCenter = (face_min + face_max) * 0.5f;
+ mCenter->setAdd(face_min, face_max);
+ mCenter->mul(0.5f);
S32 cur_index = 0;
S32 cur_edge = 0;
@@ -5241,18 +6995,9 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
if (!partial_build)
{
-#if GEN_TRI_STRIP
- mTriStrip.clear();
-#endif
-
// Now we generate the indices.
for (t = 0; t < (mNumT-1); t++)
{
-#if GEN_TRI_STRIP
- //prepend terminating index to strip
- mTriStrip.push_back(mNumS*t);
-#endif
-
for (s = 0; s < (mNumS-1); s++)
{
mIndices[cur_index++] = s + mNumS*t; //bottom left
@@ -5262,16 +7007,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
mIndices[cur_index++] = s+1 + mNumS*t; //bottom right
mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right
-#if GEN_TRI_STRIP
- if (s == 0)
- {
- mTriStrip.push_back(s+mNumS*t);
- mTriStrip.push_back(s+mNumS*(t+1));
- }
- mTriStrip.push_back(s+1+mNumS*t);
- mTriStrip.push_back(s+1+mNumS*(t+1));
-#endif
-
mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face
if (t < mNumT-2) { //top right/top left neighbor face
mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1;
@@ -5312,52 +7047,61 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
}
mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face
}
-#if GEN_TRI_STRIP
- //append terminating vertex to strip
- mTriStrip.push_back(mNumS-1+mNumS*(t+1));
-#endif
}
+ }
-#if GEN_TRI_STRIP
- if (mTriStrip.size()%2 == 1)
- {
- mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]);
- }
-#endif
+ //clear normals
+ for (U32 i = 0; i < mNumVertices; i++)
+ {
+ mNormals[i].clear();
}
//generate normals
- for (U32 i = 0; i < mIndices.size()/3; i++) //for each triangle
+ for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle
{
const U16* idx = &(mIndices[i*3]);
-
- VertexData* v[] =
- { &mVertices[idx[0]], &mVertices[idx[1]], &mVertices[idx[2]] };
-
- //calculate triangle normal
- LLVector3 norm = (v[0]->mPosition-v[1]->mPosition) % (v[0]->mPosition-v[2]->mPosition);
+
- v[0]->mNormal += norm;
- v[1]->mNormal += norm;
- v[2]->mNormal += norm;
+ LLVector4a* v[] =
+ { pos+idx[0], pos+idx[1], pos+idx[2] };
+
+ LLVector4a* n[] =
+ { norm+idx[0], norm+idx[1], norm+idx[2] };
+
+ //calculate triangle normal
+ LLVector4a a, b, c;
+
+ a.setSub(*v[0], *v[1]);
+ b.setSub(*v[0], *v[2]);
+ c.setCross3(a,b);
+ n[0]->add(c);
+ n[1]->add(c);
+ n[2]->add(c);
+
//even out quad contributions
- v[i%2+1]->mNormal += norm;
+ n[i%2+1]->add(c);
}
// adjust normals based on wrapping and stitching
- BOOL s_bottom_converges = ((mVertices[0].mPosition - mVertices[mNumS*(mNumT-2)].mPosition).magVecSquared() < 0.000001f);
- BOOL s_top_converges = ((mVertices[mNumS-1].mPosition - mVertices[mNumS*(mNumT-2)+mNumS-1].mPosition).magVecSquared() < 0.000001f);
+ LLVector4a top;
+ top.setSub(pos[0], pos[mNumS*(mNumT-2)]);
+ BOOL s_bottom_converges = (top.dot3(top) < 0.000001f);
+
+ top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]);
+ BOOL s_top_converges = (top.dot3(top) < 0.000001f);
+
if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes
{
if (volume->getPath().isOpen() == FALSE)
{ //wrap normals on T
for (S32 i = 0; i < mNumS; i++)
{
- LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal;
- mVertices[i].mNormal = norm;
- mVertices[mNumS*(mNumT-1)+i].mNormal = norm;
+ LLVector4a n;
+ n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
+ norm[i] = n;
+ norm[mNumS*(mNumT-1)+i] = n;
}
}
@@ -5365,9 +7109,10 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{ //wrap normals on S
for (S32 i = 0; i < mNumT; i++)
{
- LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal;
- mVertices[mNumS * i].mNormal = norm;
- mVertices[mNumS * i+mNumS-1].mNormal = norm;
+ LLVector4a n;
+ n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
+ norm[mNumS * i] = n;
+ norm[mNumS * i+mNumS-1] = n;
}
}
@@ -5378,7 +7123,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{ //all lower S have same normal
for (S32 i = 0; i < mNumT; i++)
{
- mVertices[mNumS*i].mNormal = LLVector3(1,0,0);
+ norm[mNumS*i].set(1,0,0);
}
}
@@ -5386,12 +7131,11 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{ //all upper S have same normal
for (S32 i = 0; i < mNumT; i++)
{
- mVertices[mNumS*i+mNumS-1].mNormal = LLVector3(-1,0,0);
+ norm[mNumS*i+mNumS-1].set(-1,0,0);
}
}
}
}
-
else // logic for sculpt volumes
{
BOOL average_poles = FALSE;
@@ -5414,30 +7158,33 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{
// average normals for north pole
- LLVector3 average(0.0, 0.0, 0.0);
+ LLVector4a average;
+ average.clear();
+
for (S32 i = 0; i < mNumS; i++)
{
- average += mVertices[i].mNormal;
+ average.add(norm[i]);
}
// set average
for (S32 i = 0; i < mNumS; i++)
{
- mVertices[i].mNormal = average;
+ norm[i] = average;
}
// average normals for south pole
- average = LLVector3(0.0, 0.0, 0.0);
+ average.clear();
+
for (S32 i = 0; i < mNumS; i++)
{
- average += mVertices[i + mNumS * (mNumT - 1)].mNormal;
+ average.add(norm[i + mNumS * (mNumT - 1)]);
}
// set average
for (S32 i = 0; i < mNumS; i++)
{
- mVertices[i + mNumS * (mNumT - 1)].mNormal = average;
+ norm[i + mNumS * (mNumT - 1)] = average;
}
}
@@ -5447,23 +7194,22 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
{
for (S32 i = 0; i < mNumT; i++)
{
- LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal;
- mVertices[mNumS * i].mNormal = norm;
- mVertices[mNumS * i+mNumS-1].mNormal = norm;
+ LLVector4a n;
+ n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]);
+ norm[mNumS * i] = n;
+ norm[mNumS * i+mNumS-1] = n;
}
}
-
-
if (wrap_t)
{
for (S32 i = 0; i < mNumS; i++)
{
- LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal;
- mVertices[i].mNormal = norm;
- mVertices[mNumS*(mNumT-1)+i].mNormal = norm;
+ LLVector4a n;
+ n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]);
+ norm[i] = n;
+ norm[mNumS*(mNumT-1)+i] = n;
}
-
}
}
@@ -5473,41 +7219,51 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
// Finds binormal based on three vertices with texture coordinates.
// Fills in dummy values if the triangle has degenerate texture coordinates.
-LLVector3 calc_binormal_from_triangle(
- const LLVector3& pos0,
+void calc_binormal_from_triangle(LLVector4a& binormal,
+
+ const LLVector4a& pos0,
const LLVector2& tex0,
- const LLVector3& pos1,
+ const LLVector4a& pos1,
const LLVector2& tex1,
- const LLVector3& pos2,
+ const LLVector4a& pos2,
const LLVector2& tex2)
{
- LLVector3 rx0( pos0.mV[VX], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 rx1( pos1.mV[VX], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 rx2( pos2.mV[VX], tex2.mV[VX], tex2.mV[VY] );
+ LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
- LLVector3 ry0( pos0.mV[VY], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 ry1( pos1.mV[VY], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 ry2( pos2.mV[VY], tex2.mV[VX], tex2.mV[VY] );
+ LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
- LLVector3 rz0( pos0.mV[VZ], tex0.mV[VX], tex0.mV[VY] );
- LLVector3 rz1( pos1.mV[VZ], tex1.mV[VX], tex1.mV[VY] );
- LLVector3 rz2( pos2.mV[VZ], tex2.mV[VX], tex2.mV[VY] );
+ LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
+ LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
+ LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
- LLVector3 r0 = (rx0 - rx1) % (rx0 - rx2);
- LLVector3 r1 = (ry0 - ry1) % (ry0 - ry2);
- LLVector3 r2 = (rz0 - rz1) % (rz0 - rz2);
+ LLVector4a lhs, rhs;
+
+ LLVector4a r0;
+ lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
+ r0.setCross3(lhs, rhs);
+
+ LLVector4a r1;
+ lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
+ r1.setCross3(lhs, rhs);
+
+ LLVector4a r2;
+ lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
+ r2.setCross3(lhs, rhs);
- if( r0.mV[VX] && r1.mV[VX] && r2.mV[VX] )
+ if( r0[VX] && r1[VX] && r2[VX] )
{
- LLVector3 binormal(
- -r0.mV[VZ] / r0.mV[VX],
- -r1.mV[VZ] / r1.mV[VX],
- -r2.mV[VZ] / r2.mV[VX]);
+ binormal.set(
+ -r0[VZ] / r0[VX],
+ -r1[VZ] / r1[VX],
+ -r2[VZ] / r2[VX]);
// binormal.normVec();
- return binormal;
}
else
{
- return LLVector3( 0, 1 , 0 );
+ binormal.set( 0, 1 , 0 );
}
}
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index d48a79ee46..32ac531306 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -34,8 +34,13 @@ class LLPathParams;
class LLVolumeParams;
class LLProfile;
class LLPath;
+
+template <class T> class LLOctreeNode;
+
+class LLVector4a;
class LLVolumeFace;
class LLVolume;
+class LLVolumeTriangle;
#include "lldarray.h"
#include "lluuid.h"
@@ -43,6 +48,8 @@ class LLVolume;
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
+#include "v3dmath.h"
+#include "v4math.h"
#include "llquaternion.h"
#include "llstrider.h"
#include "v4coloru.h"
@@ -177,12 +184,14 @@ const U8 LL_SCULPT_TYPE_SPHERE = 1;
const U8 LL_SCULPT_TYPE_TORUS = 2;
const U8 LL_SCULPT_TYPE_PLANE = 3;
const U8 LL_SCULPT_TYPE_CYLINDER = 4;
-
-const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE | LL_SCULPT_TYPE_CYLINDER;
+const U8 LL_SCULPT_TYPE_MESH = 5;
+const U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
const U8 LL_SCULPT_FLAG_INVERT = 64;
const U8 LL_SCULPT_FLAG_MIRROR = 128;
+const S32 LL_SCULPT_MESH_MAX_FACES = 8;
class LLProfileParams
{
@@ -569,6 +578,9 @@ public:
BOOL importLegacyStream(std::istream& input_stream);
BOOL exportLegacyStream(std::ostream& output_stream) const;
+ LLSD sculptAsLLSD() const;
+ bool sculptFromLLSD(LLSD& sd);
+
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
@@ -628,7 +640,8 @@ public:
const F32& getSkew() const { return mPathParams.getSkew(); }
const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; }
-
+ bool isSculpt() const;
+ bool isMeshSculpt() const;
BOOL isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped)
@@ -779,30 +792,88 @@ public:
class LLVolumeFace
{
public:
- LLVolumeFace() :
- mID(0),
- mTypeMask(0),
- mHasBinormals(FALSE),
- mBeginS(0),
- mBeginT(0),
- mNumS(0),
- mNumT(0)
- {
- }
+ class VertexData
+ {
+ enum
+ {
+ POSITION = 0,
+ NORMAL = 1
+ };
+
+ private:
+ void init();
+ public:
+ VertexData();
+ VertexData(const VertexData& rhs);
+ const VertexData& operator=(const VertexData& rhs);
+
+ ~VertexData();
+ LLVector4a& getPosition();
+ LLVector4a& getNormal();
+ const LLVector4a& getPosition() const;
+ const LLVector4a& getNormal() const;
+ void setPosition(const LLVector4a& pos);
+ void setNormal(const LLVector4a& norm);
+
+
+ LLVector2 mTexCoord;
+
+ bool operator<(const VertexData& rhs) const;
+ bool operator==(const VertexData& rhs) const;
+ bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const;
+
+ private:
+ LLVector4a* mData;
+ };
+
+ LLVolumeFace();
+ LLVolumeFace(const LLVolumeFace& src);
+ LLVolumeFace& operator=(const LLVolumeFace& rhs);
+
+ ~LLVolumeFace();
+private:
+ void freeData();
+public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
void createBinormals();
- void makeTriStrip();
- class VertexData
+ void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
+
+ void resizeVertices(S32 num_verts);
+ void allocateBinormals(S32 num_verts);
+ void allocateWeights(S32 num_verts);
+ void resizeIndices(S32 num_indices);
+ void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
+
+ void pushVertex(const VertexData& cv);
+ void pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc);
+ void pushIndex(const U16& idx);
+
+ void swapData(LLVolumeFace& rhs);
+
+ void getVertexData(U16 indx, LLVolumeFace::VertexData& cv);
+
+ class VertexMapData : public LLVolumeFace::VertexData
{
public:
- LLVector3 mPosition;
- LLVector3 mNormal;
- LLVector3 mBinormal;
- LLVector2 mTexCoord;
+ U16 mIndex;
+
+ bool operator==(const LLVolumeFace::VertexData& rhs) const;
+
+ struct ComparePosition
+ {
+ bool operator()(const LLVector3& a, const LLVector3& b) const;
+ };
+
+ typedef std::map<LLVector3, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap;
};
+ void optimize(F32 angle_cutoff = 2.f);
+ void cacheOptimize();
+
+ void createOctree(F32 scaler = 0.25f, const LLVector4a& center = LLVector4a(0,0,0), const LLVector4a& size = LLVector4a(0.5f,0.5f,0.5f));
+
enum
{
SINGLE_MASK = 0x0001,
@@ -821,22 +892,34 @@ public:
public:
S32 mID;
U32 mTypeMask;
- LLVector3 mCenter;
- BOOL mHasBinormals;
-
+
// Only used for INNER/OUTER faces
S32 mBeginS;
S32 mBeginT;
S32 mNumS;
S32 mNumT;
- LLVector3 mExtents[2]; //minimum and maximum point of face
+ LLVector4a* mExtents; //minimum and maximum point of face
+ LLVector4a* mCenter;
+
+ S32 mNumVertices;
+ S32 mNumIndices;
+
+ LLVector4a* mPositions;
+ LLVector4a* mNormals;
+ LLVector4a* mBinormals;
+ LLVector2* mTexCoords;
+ U16* mIndices;
- std::vector<VertexData> mVertices;
- std::vector<U16> mIndices;
- std::vector<U16> mTriStrip;
std::vector<S32> mEdge;
+ //list of skin weights for rigged volumes
+ // format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight>
+ // mWeights.size() should be empty or match mVertices.size()
+ LLVector4a* mWeights;
+
+ LLOctreeNode<LLVolumeTriangle>* mOctree;
+
private:
BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE);
BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE);
@@ -847,8 +930,7 @@ class LLVolume : public LLRefCount
{
friend class LLVolumeLODGroup;
-private:
- LLVolume(const LLVolume&); // Don't implement
+protected:
~LLVolume(); // use unref
public:
@@ -870,7 +952,7 @@ public:
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
- S32 getNumFaces() const { return (S32)mProfilep->mFaces.size(); }
+ S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return mVolumeFaces.size(); }
F32 getDetail() const { return mDetail; }
const LLVolumeParams& getParams() const { return mParams; }
@@ -892,12 +974,15 @@ public:
BOOL isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
-
+ void setSculptLevel(S32 level) { mSculptLevel = level; }
+
S32 *getTriangleIndices(U32 &num_indices) const;
// returns number of triangle indeces required for path/profile mesh
S32 getNumTriangleIndices() const;
+ S32 getNumTriangles() const;
+
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
std::vector<S32> &segments,
@@ -916,6 +1001,13 @@ public:
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
+
+ S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = 1,
+ LLVector3* intersection = NULL,
+ LLVector2* tex_coord = NULL,
+ LLVector3* normal = NULL,
+ LLVector3* bi_normal = NULL);
// The following cleans up vertices and triangles,
// getting rid of degenerate triangles and duplicate vertices,
@@ -937,11 +1029,14 @@ public:
friend std::ostream& operator<<(std::ostream &s, const LLVolume *volumep); // HACK to bypass Windoze confusion over
// conversion if *(LLVolume*) to LLVolume&
const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
-
+
U32 mFaceMask; // bit array of which faces exist in this volume
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
void sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level);
+ void copyVolumeFaces(const LLVolume* volume);
+ void cacheOptimize();
+
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
F32 sculptGetSurfaceArea();
@@ -952,35 +1047,58 @@ private:
protected:
BOOL generate();
void createVolumeFaces();
+public:
+ virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
+ virtual BOOL createVolumeFacesFromStream(std::istream& is);
+ virtual bool unpackVolumeFaces(std::istream& is, S32 size);
+
+ virtual void makeTetrahedron();
+ virtual BOOL isTetrahedron();
protected:
BOOL mUnique;
F32 mDetail;
S32 mSculptLevel;
+ BOOL mIsTetrahedron;
LLVolumeParams mParams;
LLPath *mPathp;
LLProfile *mProfilep;
std::vector<Point> mMesh;
-
+
BOOL mGenerateSingleFace;
typedef std::vector<LLVolumeFace> face_list_t;
face_list_t mVolumeFaces;
+
+public:
+ LLVector4a* mHullPoints;
+ U16* mHullIndices;
+ S32 mNumHullPoints;
+ S32 mNumHullIndices;
};
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
-LLVector3 calc_binormal_from_triangle(
- const LLVector3& pos0,
+void calc_binormal_from_triangle(
+ LLVector4a& binormal,
+ const LLVector4a& pos0,
const LLVector2& tex0,
- const LLVector3& pos1,
+ const LLVector4a& pos1,
const LLVector2& tex1,
- const LLVector3& pos2,
+ const LLVector4a& pos2,
const LLVector2& tex2);
+BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
+BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
+
BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided);
+ F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
+
+BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);
+BOOL LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
+ F32& intersection_a, F32& intersection_b, F32& intersection_t);
diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp
index 88c195936c..c60b750088 100644
--- a/indra/llmath/llvolumemgr.cpp
+++ b/indra/llmath/llvolumemgr.cpp
@@ -314,7 +314,7 @@ BOOL LLVolumeLODGroup::derefLOD(LLVolume *volumep)
{
llassert_always(mLODRefs[i] > 0);
mLODRefs[i]--;
-#if 1 // SJB: Possible opt: keep other lods around
+#if 0 // SJB: Possible opt: keep other lods around
if (!mLODRefs[i])
{
mVolumeLODs[i] = NULL;
@@ -369,6 +369,19 @@ F32 LLVolumeLODGroup::getVolumeScaleFromDetail(const S32 detail)
return mDetailScales[detail];
}
+S32 LLVolumeLODGroup::getVolumeDetailFromScale(const F32 detail)
+{
+ for (S32 i = 1; i < 4; i++)
+ {
+ if (mDetailScales[i] > detail)
+ {
+ return i-1;
+ }
+ }
+
+ return 3;
+}
+
F32 LLVolumeLODGroup::dump()
{
F32 usage = 0.f;
diff --git a/indra/llmath/llvolumemgr.h b/indra/llmath/llvolumemgr.h
index 5257da2693..c75906f675 100644
--- a/indra/llmath/llvolumemgr.h
+++ b/indra/llmath/llvolumemgr.h
@@ -53,6 +53,7 @@ public:
static S32 getDetailFromTan(const F32 tan_angle);
static void getDetailProximity(const F32 tan_angle, F32 &to_lower, F32& to_higher);
static F32 getVolumeScaleFromDetail(const S32 detail);
+ static S32 getVolumeDetailFromScale(F32 scale);
LLVolume* refLOD(const S32 detail);
BOOL derefLOD(LLVolume *volumep);
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp
new file mode 100644
index 0000000000..b5a935c2b5
--- /dev/null
+++ b/indra/llmath/llvolumeoctree.cpp
@@ -0,0 +1,256 @@
+/**
+
+ * @file llvolumeoctree.cpp
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llvolumeoctree.h"
+#include "llvector4a.h"
+
+BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size)
+{
+ LLVector4a fAWdU;
+ LLVector4a dir;
+ LLVector4a diff;
+
+ dir.setSub(end, start);
+ dir.mul(0.5f);
+
+ diff.setAdd(end,start);
+ diff.mul(0.5f);
+ diff.sub(center);
+ fAWdU.setAbs(dir);
+
+ LLVector4a rhs;
+ rhs.setAdd(size, fAWdU);
+
+ LLVector4a lhs;
+ lhs.setAbs(diff);
+
+ U32 grt = lhs.greaterThan(rhs).getGatheredBits();
+
+ if (grt & 0x7)
+ {
+ return false;
+ }
+
+ LLVector4a f;
+ f.setCross3(dir, diff);
+ f.setAbs(f);
+
+ LLVector4a v0, v1;
+
+ v0 = _mm_shuffle_ps(size, size,_MM_SHUFFLE(3,0,0,1));
+ v1 = _mm_shuffle_ps(fAWdU, fAWdU, _MM_SHUFFLE(3,1,2,2));
+ lhs.setMul(v0, v1);
+
+ v0 = _mm_shuffle_ps(size, size, _MM_SHUFFLE(3,1,2,2));
+ v1 = _mm_shuffle_ps(fAWdU, fAWdU, _MM_SHUFFLE(3,0,0,1));
+ rhs.setMul(v0, v1);
+ rhs.add(lhs);
+
+ grt = f.greaterThan(rhs).getGatheredBits();
+
+ return (grt & 0x7) ? false : true;
+}
+
+
+LLVolumeOctreeListener::LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle>* node)
+{
+ node->addListener(this);
+}
+
+LLVolumeOctreeListener::~LLVolumeOctreeListener()
+{
+
+}
+
+void LLVolumeOctreeListener::handleChildAddition(const LLOctreeNode<LLVolumeTriangle>* parent,
+ LLOctreeNode<LLVolumeTriangle>* child)
+{
+ new LLVolumeOctreeListener(child);
+}
+
+
+LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
+ const LLVolumeFace* face, F32* closest_t,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+ : mFace(face),
+ mStart(start),
+ mDir(dir),
+ mIntersection(intersection),
+ mTexCoord(tex_coord),
+ mNormal(normal),
+ mBinormal(bi_normal),
+ mClosestT(closest_t),
+ mHitFace(false)
+{
+ mEnd.setAdd(mStart, mDir);
+}
+
+void LLOctreeTriangleRayIntersect::traverse(const LLOctreeNode<LLVolumeTriangle>* node)
+{
+ LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
+
+ /*const F32* start = mStart.getF32();
+ const F32* end = mEnd.getF32();
+ const F32* center = vl->mBounds[0].getF32();
+ const F32* size = vl->mBounds[1].getF32();*/
+
+ //if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
+ if (LLLineSegmentBoxIntersect(mStart.getF32ptr(), mEnd.getF32ptr(), vl->mBounds[0].getF32ptr(), vl->mBounds[1].getF32ptr()))
+ {
+ node->accept(this);
+ for (S32 i = 0; i < node->getChildCount(); ++i)
+ {
+ traverse(node->getChild(i));
+ }
+ }
+}
+
+void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle>* node)
+{
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter =
+ node->getData().begin(); iter != node->getData().end(); ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ F32 a, b, t;
+
+ if (LLTriangleRayIntersect(*tri->mV[0], *tri->mV[1], *tri->mV[2],
+ mStart, mDir, a, b, t))
+ {
+ if ((t >= 0.f) && // if hit is after start
+ (t <= 1.f) && // and before end
+ (t < *mClosestT)) // and this hit is closer
+ {
+ *mClosestT = t;
+ mHitFace = true;
+
+ if (mIntersection != NULL)
+ {
+ LLVector4a intersect = mDir;
+ intersect.mul(*mClosestT);
+ intersect.add(mStart);
+ mIntersection->set(intersect.getF32ptr());
+ }
+
+
+ if (mTexCoord != NULL)
+ {
+ LLVector2* tc = (LLVector2*) mFace->mTexCoords;
+ *mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] +
+ a * tc[tri->mIndex[1]] +
+ b * tc[tri->mIndex[2]]);
+
+ }
+
+ if (mNormal != NULL)
+ {
+ LLVector4* norm = (LLVector4*) mFace->mNormals;
+
+ *mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) +
+ a * LLVector3(norm[tri->mIndex[1]]) +
+ b * LLVector3(norm[tri->mIndex[2]]));
+ }
+
+ if (mBinormal != NULL)
+ {
+ LLVector4* binormal = (LLVector4*) mFace->mBinormals;
+ *mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
+ a * LLVector3(binormal[tri->mIndex[1]]) +
+ b * LLVector3(binormal[tri->mIndex[2]]));
+ }
+ }
+ }
+ }
+}
+
+const LLVector4a& LLVolumeTriangle::getPositionGroup() const
+{
+ return mPositionGroup;
+}
+
+const F32& LLVolumeTriangle::getBinRadius() const
+{
+ return mRadius;
+}
+
+
+//TEST CODE
+
+void LLVolumeOctreeValidate::visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+{
+ LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ //make sure bounds matches extents
+ LLVector4a& min = node->mExtents[0];
+ LLVector4a& max = node->mExtents[1];
+
+ LLVector4a& center = node->mBounds[0];
+ LLVector4a& size = node->mBounds[1];
+
+ LLVector4a test_min, test_max;
+ test_min.setSub(center, size);
+ test_max.setAdd(center, size);
+
+ if (!test_min.equals3(min, 0.001f) ||
+ !test_max.equals3(max, 0.001f))
+ {
+ llerrs << "Bad bounding box data found." << llendl;
+ }
+
+ test_min.sub(LLVector4a(0.001f));
+ test_max.add(LLVector4a(0.001f));
+
+ for (U32 i = 0; i < branch->getChildCount(); ++i)
+ {
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+
+ //make sure all children fit inside this node
+ if (child->mExtents[0].lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ child->mExtents[1].greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Child protrudes from bounding box." << llendl;
+ }
+ }
+
+ //children fit, check data
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
+ iter != branch->getData().end(); ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ //validate triangle
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (tri->mV[i]->greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ tri->mV[i]->lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Triangle protrudes from node." << llendl;
+ }
+ }
+ }
+}
+
+
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
new file mode 100644
index 0000000000..f696cbd976
--- /dev/null
+++ b/indra/llmath/llvolumeoctree.h
@@ -0,0 +1,134 @@
+/**
+ * @file llvolumeoctree.h
+ * @brief LLVolume octree classes.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVOLUME_OCTREE_H
+#define LL_LLVOLUME_OCTREE_H
+
+#include "linden_common.h"
+#include "llmemory.h"
+
+#include "lloctree.h"
+#include "llvolume.h"
+#include "llvector4a.h"
+
+class LLVolumeOctreeListener : public LLOctreeListener<LLVolumeTriangle>
+{
+public:
+
+ LLVolumeOctreeListener(LLOctreeNode<LLVolumeTriangle>* node);
+ ~LLVolumeOctreeListener();
+
+ LLVolumeOctreeListener(const LLVolumeOctreeListener& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVolumeOctreeListener& operator=(const LLVolumeOctreeListener& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ //LISTENER FUNCTIONS
+ virtual void handleChildAddition(const LLOctreeNode<LLVolumeTriangle>* parent,
+ LLOctreeNode<LLVolumeTriangle>* child);
+ virtual void handleStateChange(const LLTreeNode<LLVolumeTriangle>* node) { }
+ virtual void handleChildRemoval(const LLOctreeNode<LLVolumeTriangle>* parent,
+ const LLOctreeNode<LLVolumeTriangle>* child) { }
+ virtual void handleInsertion(const LLTreeNode<LLVolumeTriangle>* node, LLVolumeTriangle* tri) { }
+ virtual void handleRemoval(const LLTreeNode<LLVolumeTriangle>* node, LLVolumeTriangle* tri) { }
+ virtual void handleDestruction(const LLTreeNode<LLVolumeTriangle>* node) { }
+
+
+public:
+ LLVector4a mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects)
+ LLVector4a mExtents[2]; // extents (min, max) of this node and all its children
+};
+
+class LLOctreeTriangleRayIntersect : public LLOctreeTraveler<LLVolumeTriangle>
+{
+public:
+ const LLVolumeFace* mFace;
+ LLVector4a mStart;
+ LLVector4a mDir;
+ LLVector4a mEnd;
+ LLVector3* mIntersection;
+ LLVector2* mTexCoord;
+ LLVector3* mNormal;
+ LLVector3* mBinormal;
+ F32* mClosestT;
+ bool mHitFace;
+
+ LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
+ const LLVolumeFace* face, F32* closest_t,
+ LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal);
+
+ void traverse(const LLOctreeNode<LLVolumeTriangle>* node);
+
+ virtual void visit(const LLOctreeNode<LLVolumeTriangle>* node);
+};
+
+class LLVolumeTriangle : public LLRefCount
+{
+public:
+ LLVolumeTriangle()
+ {
+
+ }
+
+ LLVolumeTriangle(const LLVolumeTriangle& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVolumeTriangle& operator=(const LLVolumeTriangle& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ ~LLVolumeTriangle()
+ {
+
+ }
+
+ LLVector4a mPositionGroup;
+
+ const LLVector4a* mV[3];
+ U16 mIndex[3];
+
+ F32 mRadius;
+
+ virtual const LLVector4a& getPositionGroup() const;
+ virtual const F32& getBinRadius() const;
+};
+
+class LLVolumeOctreeValidate : public LLOctreeTraveler<LLVolumeTriangle>
+{
+ virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch);
+};
+
+#endif
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index 946b1553fe..8741400e52 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -215,8 +215,33 @@ const LLMatrix4& LLMatrix4::transpose()
F32 LLMatrix4::determinant() const
{
- llerrs << "Not implemented!" << llendl;
- return 0.f;
+ F32 value =
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][0] +
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][0] -
+ mMatrix[0][3] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][2] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][2] * mMatrix[3][1] -
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][3] * mMatrix[3][1] +
+ mMatrix[0][3] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][1] * mMatrix[1][3] * mMatrix[2][0] * mMatrix[3][2] -
+ mMatrix[0][3] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][0] * mMatrix[1][3] * mMatrix[2][1] * mMatrix[3][2] +
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][3] * mMatrix[3][2] -
+ mMatrix[0][2] * mMatrix[1][1] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][1] * mMatrix[1][2] * mMatrix[2][0] * mMatrix[3][3] +
+ mMatrix[0][2] * mMatrix[1][0] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][0] * mMatrix[1][2] * mMatrix[2][1] * mMatrix[3][3] -
+ mMatrix[0][1] * mMatrix[1][0] * mMatrix[2][2] * mMatrix[3][3] +
+ mMatrix[0][0] * mMatrix[1][1] * mMatrix[2][2] * mMatrix[3][3];
+
+ return value;
}
// Only works for pure orthonormal, homogeneous transform matrices.
@@ -422,6 +447,17 @@ const LLMatrix4& LLMatrix4::initRotTrans(const LLQuaternion &q, const LLVector
return (*this);
}
+const LLMatrix4& LLMatrix4::initScale(const LLVector3 &scale)
+{
+ setIdentity();
+
+ mMatrix[VX][VX] = scale.mV[VX];
+ mMatrix[VY][VY] = scale.mV[VY];
+ mMatrix[VZ][VZ] = scale.mV[VZ];
+
+ return (*this);
+}
+
const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos)
{
F32 sx, sy, sz;
@@ -642,37 +678,6 @@ const LLMatrix4& LLMatrix4::initMatrix(const LLMatrix3 &mat, const LLVector4 &
// LLMatrix4 Operators
-
-/* Not implemented to help enforce code consistency with the syntax of
- row-major notation. This is a Good Thing.
-LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b)
-{
- // Operate "to the right" on column-vector b
- LLVector4 vec;
- vec.mV[VX] = a.mMatrix[VX][VX] * b.mV[VX] +
- a.mMatrix[VY][VX] * b.mV[VY] +
- a.mMatrix[VZ][VX] * b.mV[VZ] +
- a.mMatrix[VW][VX] * b.mV[VW];
-
- vec.mV[VY] = a.mMatrix[VX][VY] * b.mV[VX] +
- a.mMatrix[VY][VY] * b.mV[VY] +
- a.mMatrix[VZ][VY] * b.mV[VZ] +
- a.mMatrix[VW][VY] * b.mV[VW];
-
- vec.mV[VZ] = a.mMatrix[VX][VZ] * b.mV[VX] +
- a.mMatrix[VY][VZ] * b.mV[VY] +
- a.mMatrix[VZ][VZ] * b.mV[VZ] +
- a.mMatrix[VW][VZ] * b.mV[VW];
-
- vec.mV[VW] = a.mMatrix[VX][VW] * b.mV[VX] +
- a.mMatrix[VY][VW] * b.mV[VY] +
- a.mMatrix[VZ][VW] * b.mV[VZ] +
- a.mMatrix[VW][VW] * b.mV[VW];
- return vec;
-}
-*/
-
-
LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b)
{
// Operate "to the left" on row-vector a
@@ -768,6 +773,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
return FALSE;
}
+bool operator<(const LLMatrix4& a, const LLMatrix4 &b)
+{
+ U32 i, j;
+ for (i = 0; i < NUM_VALUES_IN_MAT4; i++)
+ {
+ for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
+ {
+ if (a.mMatrix[i][j] != b.mMatrix[i][j])
+ {
+ return a.mMatrix[i][j] < b.mMatrix[i][j];
+ }
+ }
+ }
+
+ return false;
+}
+
const LLMatrix4& operator*=(LLMatrix4 &a, F32 k)
{
U32 i, j;
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index 6ec9958491..10c88464e5 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -153,6 +153,7 @@ public:
const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation
const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position
+ const LLMatrix4& initScale(const LLVector3 &scale);
// Set all
const LLMatrix4& initAll(const LLVector3 &scale, const LLQuaternion &q, const LLVector3 &pos);
@@ -219,10 +220,7 @@ public:
// Operators
//
-// Not implemented to enforce code that agrees with symbolic syntax
-// friend LLVector4 operator*(const LLMatrix4 &a, const LLVector4 &b); // Apply rotation a to vector b
-
-// friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
+ // friend inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b); // Return a * b
friend LLVector4 operator*(const LLVector4 &a, const LLMatrix4 &b); // Return transform of vector a by matrix b
friend const LLVector3 operator*(const LLVector3 &a, const LLMatrix4 &b); // Return full transform of a by matrix b
friend LLVector4 rotate_vector(const LLVector4 &a, const LLMatrix4 &b); // Rotates a but does not translate
@@ -230,6 +228,7 @@ public:
friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b); // Return a == b
friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b); // Return a != b
+ friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b); // Return a < b
friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b); // Return a + b
friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b); // Return a - b
diff --git a/indra/llmath/tests/llquaternion_test.cpp b/indra/llmath/tests/llquaternion_test.cpp
index 9e79b299ff..e69010b2d6 100644
--- a/indra/llmath/tests/llquaternion_test.cpp
+++ b/indra/llmath/tests/llquaternion_test.cpp
@@ -29,12 +29,12 @@
#include "linden_common.h"
#include "../test/lltut.h"
-#include "../llquaternion.h"
#include "../v4math.h"
#include "../v3math.h"
#include "../v3dmath.h"
#include "../m4math.h"
#include "../m3math.h"
+#include "../llquaternion.h"
namespace tut
{
diff --git a/indra/llmath/tests/v2math_test.cpp b/indra/llmath/tests/v2math_test.cpp
index 9747996b25..4d6a2eca93 100644
--- a/indra/llmath/tests/v2math_test.cpp
+++ b/indra/llmath/tests/v2math_test.cpp
@@ -85,7 +85,7 @@ namespace tut
F32 x = 2.2345f, y = 3.5678f ;
LLVector2 vec2(x,y);
ensure("magVecSquared:Fail ", is_approx_equal(vec2.magVecSquared(), (x*x + y*y)));
- ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), fsqrtf(x*x + y*y)));
+ ensure("magVec:Fail ", is_approx_equal(vec2.magVec(), (F32) sqrt(x*x + y*y)));
}
template<> template<>
@@ -407,7 +407,7 @@ namespace tut
ensure_equals("dist_vec_squared values are not equal",val2, val1);
val1 = dist_vec(vec2, vec3);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2));
ensure_equals("dist_vec values are not equal",val2, val1);
}
@@ -431,7 +431,7 @@ namespace tut
LLVector2 vec2(x1, y1);
F32 vecMag = vec2.normVec();
- F32 mag = fsqrtf(x1*x1 + y1*y1);
+ F32 mag = (F32) sqrt(x1*x1 + y1*y1);
F32 oomag = 1.f / mag;
val1 = x1 * oomag;
diff --git a/indra/llmath/tests/v3color_test.cpp b/indra/llmath/tests/v3color_test.cpp
index 2c00f00ab3..29d1c483ab 100644
--- a/indra/llmath/tests/v3color_test.cpp
+++ b/indra/llmath/tests/v3color_test.cpp
@@ -93,7 +93,7 @@ namespace tut
F32 r = 2.3436212f, g = 1231.f, b = 4.7849321232f;
LLColor3 llcolor3(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor3.magVecSquared(), (r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor3.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
@@ -103,7 +103,7 @@ namespace tut
F32 val1, val2,val3;
LLColor3 llcolor3(r,g,b);
F32 vecMag = llcolor3.normVec();
- F32 mag = fsqrtf(r*r + g*g + b*b);
+ F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
val1 = r * oomag;
val2 = g * oomag;
@@ -286,7 +286,7 @@ namespace tut
F32 r1 =1.f, g1 = 2.f,b1 = 1.2f, r2 = -2.3f, g2 = 1.11f, b2 = 1234.234f;
LLColor3 llcolor3(r1,g1,b1),llcolor3a(r2,g2,b2);
F32 val = distVec(llcolor3,llcolor3a);
- ensure("distVec failed ", is_approx_equal(fsqrtf((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));
+ ensure("distVec failed ", is_approx_equal((F32) sqrt((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val));
F32 val1 = distVec_squared(llcolor3,llcolor3a);
ensure("distVec_squared failed ", is_approx_equal(((r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2)) ,val1));
diff --git a/indra/llmath/tests/v3dmath_test.cpp b/indra/llmath/tests/v3dmath_test.cpp
index b67346f4e5..20b26faa12 100644
--- a/indra/llmath/tests/v3dmath_test.cpp
+++ b/indra/llmath/tests/v3dmath_test.cpp
@@ -30,11 +30,11 @@
#include "llsd.h"
#include "../test/lltut.h"
-#include "../llquaternion.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3dmath.h"
#include "../v3dmath.h"
+#include "../llquaternion.h"
namespace tut
{
@@ -403,7 +403,7 @@ namespace tut
LLVector3d vec3D(x,y,z);
F64 res = (x*x + y*y + z*z) - vec3D.magVecSquared();
ensure("1:magVecSquared:Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
- res = fsqrtf(x*x + y*y + z*z) - vec3D.magVec();
+ res = (F32) sqrt(x*x + y*y + z*z) - vec3D.magVec();
ensure("2:magVec: Fail ", ((-F_APPROXIMATELY_ZERO <= res)&& (res <=F_APPROXIMATELY_ZERO)));
}
diff --git a/indra/llmath/tests/v3math_test.cpp b/indra/llmath/tests/v3math_test.cpp
index e4732bf861..df7a77002f 100644
--- a/indra/llmath/tests/v3math_test.cpp
+++ b/indra/llmath/tests/v3math_test.cpp
@@ -30,12 +30,12 @@
#include "../test/lltut.h"
#include "llsd.h"
-#include "../llquaternion.h"
-#include "../llquantize.h"
#include "../v3dmath.h"
#include "../m3math.h"
#include "../v4math.h"
#include "../v3math.h"
+#include "../llquaternion.h"
+#include "../llquantize.h"
namespace tut
@@ -149,7 +149,7 @@ namespace tut
F32 x = 2.32f, y = 1.212f, z = -.12f;
LLVector3 vec3(x,y,z);
ensure("1:magVecSquared:Fail ", is_approx_equal(vec3.magVecSquared(), (x*x + y*y + z*z)));
- ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), fsqrtf(x*x + y*y + z*z)));
+ ensure("2:magVec:Fail ", is_approx_equal(vec3.magVec(), (F32) sqrt(x*x + y*y + z*z)));
}
template<> template<>
@@ -509,7 +509,7 @@ namespace tut
F32 val1,val2;
LLVector3 vec3(x1,y1,z1),vec3a(x2,y2,z2);
val1 = dist_vec(vec3,vec3a);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("1:dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec3,vec3a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
diff --git a/indra/llmath/tests/v4color_test.cpp b/indra/llmath/tests/v4color_test.cpp
index fbd43625d1..d7eec3c87f 100644
--- a/indra/llmath/tests/v4color_test.cpp
+++ b/indra/llmath/tests/v4color_test.cpp
@@ -155,7 +155,7 @@ namespace tut
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4.magVecSquared(), (r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor4.magVec(), (F32) sqrt(r*r + g*g + b*b)));
}
template<> template<>
@@ -164,7 +164,7 @@ namespace tut
F32 r = 0x20, g = 0xFFFF, b = 0xFF;
LLColor4 llcolor4(r,g,b);
F32 vecMag = llcolor4.normVec();
- F32 mag = fsqrtf(r*r + g*g + b*b);
+ F32 mag = (F32) sqrt(r*r + g*g + b*b);
F32 oomag = 1.f / mag;
F32 val1 = r * oomag, val2 = g * oomag, val3 = b * oomag;
ensure("1:normVec failed ", (is_approx_equal(val1, llcolor4.mV[0]) && is_approx_equal(val2, llcolor4.mV[1]) && is_approx_equal(val3, llcolor4.mV[2]) && is_approx_equal(vecMag, mag)));
diff --git a/indra/llmath/tests/v4coloru_test.cpp b/indra/llmath/tests/v4coloru_test.cpp
index 6d84ba41ef..128f6f3564 100644
--- a/indra/llmath/tests/v4coloru_test.cpp
+++ b/indra/llmath/tests/v4coloru_test.cpp
@@ -135,7 +135,7 @@ namespace tut
U8 r = 0x12, g = 0xFF, b = 0xAF;
LLColor4U llcolor4u(r,g,b);
ensure("magVecSquared:Fail ", is_approx_equal(llcolor4u.magVecSquared(), (F32)(r*r + g*g + b*b)));
- ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), fsqrtf(r*r + g*g + b*b)));
+ ensure("magVec:Fail ", is_approx_equal(llcolor4u.magVec(), (F32) sqrt((F32) (r*r + g*g + b*b))));
}
template<> template<>
diff --git a/indra/llmath/tests/v4math_test.cpp b/indra/llmath/tests/v4math_test.cpp
index b1f934e555..191ac864df 100644
--- a/indra/llmath/tests/v4math_test.cpp
+++ b/indra/llmath/tests/v4math_test.cpp
@@ -30,9 +30,9 @@
#include "../test/lltut.h"
#include "llsd.h"
-#include "../llquaternion.h"
#include "../m4math.h"
#include "../v4math.h"
+#include "../llquaternion.h"
namespace tut
{
@@ -96,7 +96,7 @@ namespace tut
{
F32 x = 10.f, y = -2.3f, z = -.023f;
LLVector4 vec4(x,y,z);
- ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), fsqrtf(x*x + y*y + z*z)));
+ ensure("magVec:Fail ", is_approx_equal(vec4.magVec(), (F32) sqrt(x*x + y*y + z*z)));
ensure("magVecSquared:Fail ", is_approx_equal(vec4.magVecSquared(), (x*x + y*y + z*z)));
}
@@ -337,7 +337,7 @@ namespace tut
F32 val1,val2;
LLVector4 vec4(x1,y1,z1),vec4a(x2,y2,z2);
val1 = dist_vec(vec4,vec4a);
- val2 = fsqrtf((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
+ val2 = (F32) sqrt((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
ensure_equals("dist_vec: Fail ",val2, val1);
val1 = dist_vec_squared(vec4,vec4a);
val2 =((x1 - x2)*(x1 - x2) + (y1 - y2)* (y1 - y2) + (z1 - z2)* (z1 -z2));
diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp
index 0180049b5d..a0cd642853 100644
--- a/indra/llmath/v2math.cpp
+++ b/indra/llmath/v2math.cpp
@@ -86,7 +86,7 @@ F32 dist_vec(const LLVector2 &a, const LLVector2 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
- return fsqrtf( x*x + y*y );
+ return (F32) sqrt( x*x + y*y );
}
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b)
@@ -109,3 +109,18 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
}
+
+LLSD LLVector2::getValue() const
+{
+ LLSD ret;
+ ret[0] = mV[0];
+ ret[1] = mV[1];
+ return ret;
+}
+
+void LLVector2::setValue(LLSD& sd)
+{
+ mV[0] = (F32) sd[0].asReal();
+ mV[1] = (F32) sd[1].asReal();
+}
+
diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h
index f50a5e6633..8d5db96f5e 100644
--- a/indra/llmath/v2math.h
+++ b/indra/llmath/v2math.h
@@ -60,6 +60,9 @@ class LLVector2
void set(const LLVector2 &vec); // Sets LLVector2 to vec
void set(const F32 *vec); // Sets LLVector2 to vec
+ LLSD getValue() const;
+ void setValue(LLSD& sd);
+
void setVec(F32 x, F32 y); // deprecated
void setVec(const LLVector2 &vec); // deprecated
void setVec(const F32 *vec); // deprecated
@@ -216,7 +219,7 @@ inline void LLVector2::setVec(const F32 *vec)
inline F32 LLVector2::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
inline F32 LLVector2::lengthSquared(void) const
@@ -226,7 +229,7 @@ inline F32 LLVector2::lengthSquared(void) const
inline F32 LLVector2::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -253,7 +256,7 @@ inline bool LLVector2::isFinite() const
// deprecated
inline F32 LLVector2::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
}
// deprecated
@@ -265,7 +268,7 @@ inline F32 LLVector2::magVecSquared(void) const
// deprecated
inline F32 LLVector2::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h
index 327e452bf7..56cb2ae73e 100644
--- a/indra/llmath/v3color.h
+++ b/indra/llmath/v3color.h
@@ -278,7 +278,7 @@ inline F32 LLColor3::brightness(void) const
inline F32 LLColor3::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLColor3::lengthSquared(void) const
@@ -288,7 +288,7 @@ inline F32 LLColor3::lengthSquared(void) const
inline F32 LLColor3::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
@@ -304,7 +304,7 @@ inline F32 LLColor3::normalize(void)
// deprecated
inline F32 LLColor3::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
// deprecated
@@ -316,7 +316,7 @@ inline F32 LLColor3::magVecSquared(void) const
// deprecated
inline F32 LLColor3::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
@@ -438,7 +438,7 @@ inline F32 distVec(const LLColor3 &a, const LLColor3 &b)
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b)
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index 664c986ad0..578dcdc8ea 100644
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -234,7 +234,7 @@ inline const LLVector3d& LLVector3d::setVec(const F64 *vec)
inline F64 LLVector3d::normVec(void)
{
- F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -256,7 +256,7 @@ inline F64 LLVector3d::normVec(void)
inline F64 LLVector3d::normalize(void)
{
- F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
F64 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -280,7 +280,7 @@ inline F64 LLVector3d::normalize(void)
inline F64 LLVector3d::magVec(void) const
{
- return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
}
inline F64 LLVector3d::magVecSquared(void) const
@@ -290,7 +290,7 @@ inline F64 LLVector3d::magVecSquared(void) const
inline F64 LLVector3d::length(void) const
{
- return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
}
inline F64 LLVector3d::lengthSquared(void) const
@@ -400,7 +400,7 @@ inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b)
F64 x = a.mdV[0] - b.mdV[0];
F64 y = a.mdV[1] - b.mdV[1];
F64 z = a.mdV[2] - b.mdV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b)
diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp
index fd08df02d8..e88b34f8d6 100644
--- a/indra/llmath/v3math.cpp
+++ b/indra/llmath/v3math.cpp
@@ -191,6 +191,28 @@ const LLVector3& LLVector3::rotVec(const LLQuaternion &q)
return *this;
}
+const LLVector3& LLVector3::transVec(const LLMatrix4& mat)
+{
+ setVec(
+ mV[VX] * mat.mMatrix[VX][VX] +
+ mV[VY] * mat.mMatrix[VX][VY] +
+ mV[VZ] * mat.mMatrix[VX][VZ] +
+ mat.mMatrix[VX][VW],
+
+ mV[VX] * mat.mMatrix[VY][VX] +
+ mV[VY] * mat.mMatrix[VY][VY] +
+ mV[VZ] * mat.mMatrix[VY][VZ] +
+ mat.mMatrix[VY][VW],
+
+ mV[VX] * mat.mMatrix[VZ][VX] +
+ mV[VY] * mat.mMatrix[VZ][VY] +
+ mV[VZ] * mat.mMatrix[VZ][VZ] +
+ mat.mMatrix[VZ][VW]);
+
+ return *this;
+}
+
+
const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec)
{
if ( !vec.isExactlyZero() && angle )
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index dbd38c1c3f..b6425087b3 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -34,6 +34,7 @@
class LLVector2;
class LLVector4;
class LLMatrix3;
+class LLMatrix4;
class LLVector3d;
class LLQuaternion;
@@ -109,6 +110,7 @@ class LLVector3
const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
+ const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
@@ -274,7 +276,7 @@ inline void LLVector3::setVec(const F32 *vec)
inline F32 LLVector3::normalize(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -297,7 +299,7 @@ inline F32 LLVector3::normalize(void)
// deprecated
inline F32 LLVector3::normVec(void)
{
- F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -321,7 +323,7 @@ inline F32 LLVector3::normVec(void)
inline F32 LLVector3::length(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLVector3::lengthSquared(void) const
@@ -331,7 +333,7 @@ inline F32 LLVector3::lengthSquared(void) const
inline F32 LLVector3::magVec(void) const
{
- return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLVector3::magVecSquared(void) const
@@ -465,7 +467,7 @@ inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
- return fsqrtf( x*x + y*y + z*z );
+ return (F32) sqrt( x*x + y*y + z*z );
}
inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b)
@@ -523,6 +525,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos)
}
}
+inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos)
+{
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (min.mV[i] > pos[i])
+ {
+ min.mV[i] = pos[i];
+ }
+ if (max.mV[i] < pos[i])
+ {
+ max.mV[i] = pos[i];
+ }
+ }
+}
+
inline F32 angle_between(const LLVector3& a, const LLVector3& b)
{
LLVector3 an = a;
diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h
index 60d24e2e11..b047f86e6e 100644
--- a/indra/llmath/v4color.h
+++ b/indra/llmath/v4color.h
@@ -108,6 +108,7 @@ class LLColor4
const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4
+ bool operator<(const LLColor4& rhs) const;
friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a
friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b
friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b
@@ -385,7 +386,7 @@ inline const LLColor4& LLColor4::setAlpha(F32 a)
inline F32 LLColor4::length(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLColor4::lengthSquared(void) const
@@ -395,7 +396,7 @@ inline F32 LLColor4::lengthSquared(void) const
inline F32 LLColor4::normalize(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag)
@@ -411,7 +412,7 @@ inline F32 LLColor4::normalize(void)
// deprecated
inline F32 LLColor4::magVec(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
// deprecated
@@ -423,7 +424,7 @@ inline F32 LLColor4::magVecSquared(void) const
// deprecated
inline F32 LLColor4::normVec(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag)
@@ -589,6 +590,23 @@ inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u)
a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u);
}
+inline bool LLColor4::operator<(const LLColor4& rhs) const
+{
+ if (mV[0] != rhs.mV[0])
+ {
+ return mV[0] < rhs.mV[0];
+ }
+ if (mV[1] != rhs.mV[1])
+ {
+ return mV[1] < rhs.mV[1];
+ }
+ if (mV[2] != rhs.mV[2])
+ {
+ return mV[2] < rhs.mV[2];
+ }
+
+ return mV[3] < rhs.mV[3];
+}
void LLColor4::clamp()
{
diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h
index 7471aebe02..12da7e2dd7 100644
--- a/indra/llmath/v4coloru.h
+++ b/indra/llmath/v4coloru.h
@@ -294,7 +294,7 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a)
inline F32 LLColor4U::length(void) const
{
- return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
inline F32 LLColor4U::lengthSquared(void) const
@@ -305,7 +305,7 @@ inline F32 LLColor4U::lengthSquared(void) const
// deprecated
inline F32 LLColor4U::magVec(void) const
{
- return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
// deprecated
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h
index e7028626f9..623c8b2003 100644
--- a/indra/llmath/v4math.h
+++ b/indra/llmath/v4math.h
@@ -315,7 +315,7 @@ inline void LLVector4::setVec(const F32 *vec)
inline F32 LLVector4::length(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLVector4::lengthSquared(void) const
@@ -325,7 +325,7 @@ inline F32 LLVector4::lengthSquared(void) const
inline F32 LLVector4::magVec(void) const
{
- return fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
}
inline F32 LLVector4::magVecSquared(void) const
@@ -457,7 +457,7 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u)
inline F32 LLVector4::normalize(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
@@ -480,7 +480,7 @@ inline F32 LLVector4::normalize(void)
// deprecated
inline F32 LLVector4::normVec(void)
{
- F32 mag = fsqrtf(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
+ F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]);
F32 oomag;
if (mag > FP_MAG_THRESHOLD)
diff --git a/indra/llmath/xform.h b/indra/llmath/xform.h
index 5159c1cbfe..7a9f0f62cf 100644
--- a/indra/llmath/xform.h
+++ b/indra/llmath/xform.h
@@ -32,7 +32,7 @@
const F32 MAX_OBJECT_Z = 4096.f; // should match REGION_HEIGHT_METERS, Pre-havok4: 768.f
const F32 MIN_OBJECT_Z = -256.f;
-const F32 DEFAULT_MAX_PRIM_SCALE = 10.f;
+const F32 DEFAULT_MAX_PRIM_SCALE = 64.f;
const F32 MIN_PRIM_SCALE = 0.01f;
const F32 MAX_PRIM_SCALE = 65536.f; // something very high but not near FLT_MAX