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-rw-r--r--indra/llmath/llmatrix4a.h41
-rw-r--r--indra/llmath/llvector4a.h7
-rw-r--r--indra/llmath/llvector4a.inl4
-rw-r--r--indra/llmath/m4math.cpp9
-rw-r--r--indra/llmath/m4math.h2
-rw-r--r--indra/llmath/v3math.cpp6
-rw-r--r--indra/llmath/v3math.h5
7 files changed, 64 insertions, 10 deletions
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
index 7ba347062f..5291a05607 100644
--- a/indra/llmath/llmatrix4a.h
+++ b/indra/llmath/llmatrix4a.h
@@ -36,6 +36,26 @@ class LLMatrix4a
public:
LL_ALIGN_16(LLVector4a mMatrix[4]);
+ LLMatrix4a()
+ {
+
+ }
+
+ explicit LLMatrix4a(const LLMatrix4& val)
+ {
+ loadu(val);
+ }
+
+ inline F32* getF32ptr()
+ {
+ return (F32*) &mMatrix;
+ }
+
+ inline const F32* getF32ptr() const
+ {
+ return (F32*)&mMatrix;
+ }
+
inline void clear()
{
mMatrix[0].clear();
@@ -44,6 +64,14 @@ public:
mMatrix[3].clear();
}
+ inline void setIdentity()
+ {
+ mMatrix[0].set(1.f, 0.f, 0.f, 0.f);
+ mMatrix[1].set(0.f, 1.f, 0.f, 0.f);
+ mMatrix[2].set(0.f, 0.f, 1.f, 0.f);
+ mMatrix[3].set(0.f, 0.f, 0.f, 1.f);
+ }
+
inline void loadu(const LLMatrix4& src)
{
mMatrix[0] = _mm_loadu_ps(src.mMatrix[0]);
@@ -105,7 +133,7 @@ public:
mMatrix[3].setAdd(a.mMatrix[3],d3);
}
- inline void rotate(const LLVector4a& v, LLVector4a& res)
+ inline void rotate(const LLVector4a& v, LLVector4a& res) const
{
LLVector4a y,z;
@@ -151,6 +179,8 @@ public:
{
affineTransformSSE(v,res);
}
+
+ const LLVector4a& getTranslation() const { return mMatrix[3]; }
};
inline LLVector4a rowMul(const LLVector4a &row, const LLMatrix4a &mat)
@@ -176,6 +206,15 @@ inline void matMul(const LLMatrix4a &a, const LLMatrix4a &b, LLMatrix4a &res)
res.mMatrix[3] = row3;
}
+//Faster version of matMul wehere res must not be a or b
+inline void matMulUnsafe(const LLMatrix4a &a, const LLMatrix4a &b, LLMatrix4a &res)
+{
+ res.mMatrix[0] = rowMul(a.mMatrix[0], b);
+ res.mMatrix[1] = rowMul(a.mMatrix[1], b);
+ res.mMatrix[2] = rowMul(a.mMatrix[2], b);
+ res.mMatrix[3] = rowMul(a.mMatrix[3], b);
+}
+
inline std::ostream& operator<<(std::ostream& s, const LLMatrix4a& m)
{
s << "[" << m.mMatrix[0] << ", " << m.mMatrix[1] << ", " << m.mMatrix[2] << ", " << m.mMatrix[3] << "]";
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 27abf39537..5a02928374 100644
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,10 +46,9 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
-struct LLVector4a;
LL_ALIGN_PREFIX(16)
-struct LLVector4a
+class LLVector4a
{
public:
@@ -138,10 +137,10 @@ public:
// BASIC GET/SET
////////////////////////////////////
- // Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ // Return a "this" as an F32 pointer.
inline F32* getF32ptr();
- // Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+ // Return a "this" as a const F32 pointer.
inline const F32* const getF32ptr() const;
// Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl
index 69d3d01efe..8be1c1b114 100644
--- a/indra/llmath/llvector4a.inl
+++ b/indra/llmath/llvector4a.inl
@@ -58,13 +58,13 @@ inline void LLVector4a::store4a(F32* dst) const
// BASIC GET/SET
////////////////////////////////////
-// Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+// Return a "this" as an F32 pointer.
F32* LLVector4a::getF32ptr()
{
return (F32*) &mQ;
}
-// Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon)
+// Return a "this" as a const F32 pointer.
const F32* const LLVector4a::getF32ptr() const
{
return (const F32* const) &mQ;
diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index 3baf1bad18..6e40dae30b 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -32,8 +32,7 @@
#include "m4math.h"
#include "m3math.h"
#include "llquaternion.h"
-
-
+#include "llmatrix4a.h"
// LLMatrix4
@@ -115,6 +114,12 @@ LLMatrix4::LLMatrix4(const LLQuaternion &q)
*this = initRotation(q);
}
+LLMatrix4::LLMatrix4(const LLMatrix4a& mat)
+ : LLMatrix4(mat.getF32ptr())
+{
+
+}
+
LLMatrix4::LLMatrix4(const LLQuaternion &q, const LLVector4 &pos)
{
*this = initRotTrans(q, pos);
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index bf60adb9b6..b9da970cde 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -32,6 +32,7 @@
class LLVector4;
class LLMatrix3;
class LLQuaternion;
+class LLMatrix4a;
// NOTA BENE: Currently assuming a right-handed, x-forward, y-left, z-up universe
@@ -104,6 +105,7 @@ public:
explicit LLMatrix4(const F32 *mat); // Initializes Matrix to values in mat
explicit LLMatrix4(const LLMatrix3 &mat); // Initializes Matrix to values in mat and sets position to (0,0,0)
explicit LLMatrix4(const LLQuaternion &q); // Initializes Matrix with rotation q and sets position to (0,0,0)
+ explicit LLMatrix4(const LLMatrix4a& mat);
LLMatrix4(const LLMatrix3 &mat, const LLVector4 &pos); // Initializes Matrix to values in mat and pos
diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp
index b04c67d926..93010d2250 100644
--- a/indra/llmath/v3math.cpp
+++ b/indra/llmath/v3math.cpp
@@ -316,6 +316,12 @@ LLVector3::LLVector3(const LLVector4 &vec)
mV[VZ] = (F32)vec.mV[VZ];
}
+LLVector3::LLVector3(const LLVector4a& vec)
+ : LLVector3(vec.getF32ptr())
+{
+
+}
+
LLVector3::LLVector3(const LLSD& sd)
{
setValue(sd);
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 6f857d7061..068f489020 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -33,6 +33,7 @@
#include "llsd.h"
class LLVector2;
class LLVector4;
+class LLVector4a;
class LLMatrix3;
class LLMatrix4;
class LLVector3d;
@@ -62,7 +63,9 @@ class LLVector3
explicit LLVector3(const LLVector2 &vec); // Initializes LLVector3 to (vec[0]. vec[1], 0)
explicit LLVector3(const LLVector3d &vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2])
explicit LLVector3(const LLVector4 &vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2])
- explicit LLVector3(const LLSD& sd);
+ explicit LLVector3(const LLVector4a& vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2])
+ explicit LLVector3(const LLSD& sd);
+
LLSD getValue() const;