diff options
Diffstat (limited to 'indra/llmath')
-rw-r--r-- | indra/llmath/llmatrix4a.h | 41 | ||||
-rw-r--r-- | indra/llmath/llvector4a.h | 7 | ||||
-rw-r--r-- | indra/llmath/llvector4a.inl | 4 | ||||
-rw-r--r-- | indra/llmath/m4math.cpp | 9 | ||||
-rw-r--r-- | indra/llmath/m4math.h | 2 | ||||
-rw-r--r-- | indra/llmath/v3math.cpp | 6 | ||||
-rw-r--r-- | indra/llmath/v3math.h | 5 |
7 files changed, 64 insertions, 10 deletions
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h index 7ba347062f..5291a05607 100644 --- a/indra/llmath/llmatrix4a.h +++ b/indra/llmath/llmatrix4a.h @@ -36,6 +36,26 @@ class LLMatrix4a public: LL_ALIGN_16(LLVector4a mMatrix[4]); + LLMatrix4a() + { + + } + + explicit LLMatrix4a(const LLMatrix4& val) + { + loadu(val); + } + + inline F32* getF32ptr() + { + return (F32*) &mMatrix; + } + + inline const F32* getF32ptr() const + { + return (F32*)&mMatrix; + } + inline void clear() { mMatrix[0].clear(); @@ -44,6 +64,14 @@ public: mMatrix[3].clear(); } + inline void setIdentity() + { + mMatrix[0].set(1.f, 0.f, 0.f, 0.f); + mMatrix[1].set(0.f, 1.f, 0.f, 0.f); + mMatrix[2].set(0.f, 0.f, 1.f, 0.f); + mMatrix[3].set(0.f, 0.f, 0.f, 1.f); + } + inline void loadu(const LLMatrix4& src) { mMatrix[0] = _mm_loadu_ps(src.mMatrix[0]); @@ -105,7 +133,7 @@ public: mMatrix[3].setAdd(a.mMatrix[3],d3); } - inline void rotate(const LLVector4a& v, LLVector4a& res) + inline void rotate(const LLVector4a& v, LLVector4a& res) const { LLVector4a y,z; @@ -151,6 +179,8 @@ public: { affineTransformSSE(v,res); } + + const LLVector4a& getTranslation() const { return mMatrix[3]; } }; inline LLVector4a rowMul(const LLVector4a &row, const LLMatrix4a &mat) @@ -176,6 +206,15 @@ inline void matMul(const LLMatrix4a &a, const LLMatrix4a &b, LLMatrix4a &res) res.mMatrix[3] = row3; } +//Faster version of matMul wehere res must not be a or b +inline void matMulUnsafe(const LLMatrix4a &a, const LLMatrix4a &b, LLMatrix4a &res) +{ + res.mMatrix[0] = rowMul(a.mMatrix[0], b); + res.mMatrix[1] = rowMul(a.mMatrix[1], b); + res.mMatrix[2] = rowMul(a.mMatrix[2], b); + res.mMatrix[3] = rowMul(a.mMatrix[3], b); +} + inline std::ostream& operator<<(std::ostream& s, const LLMatrix4a& m) { s << "[" << m.mMatrix[0] << ", " << m.mMatrix[1] << ", " << m.mMatrix[2] << ", " << m.mMatrix[3] << "]"; diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 27abf39537..5a02928374 100644 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -46,10 +46,9 @@ class LLRotation; // of this writing, July 08, 2010) about getting it implemented before you resort to // LLVector3/LLVector4. ///////////////////////////////// -struct LLVector4a; LL_ALIGN_PREFIX(16) -struct LLVector4a +class LLVector4a { public: @@ -138,10 +137,10 @@ public: // BASIC GET/SET //////////////////////////////////// - // Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon) + // Return a "this" as an F32 pointer. inline F32* getF32ptr(); - // Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon) + // Return a "this" as a const F32 pointer. inline const F32* const getF32ptr() const; // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl index 69d3d01efe..8be1c1b114 100644 --- a/indra/llmath/llvector4a.inl +++ b/indra/llmath/llvector4a.inl @@ -58,13 +58,13 @@ inline void LLVector4a::store4a(F32* dst) const // BASIC GET/SET //////////////////////////////////// -// Return a "this" as an F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon) +// Return a "this" as an F32 pointer. F32* LLVector4a::getF32ptr() { return (F32*) &mQ; } -// Return a "this" as a const F32 pointer. Do not use unless you have a very good reason. (Not sure? Ask Falcon) +// Return a "this" as a const F32 pointer. const F32* const LLVector4a::getF32ptr() const { return (const F32* const) &mQ; diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index 3baf1bad18..6e40dae30b 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -32,8 +32,7 @@ #include "m4math.h" #include "m3math.h" #include "llquaternion.h" - - +#include "llmatrix4a.h" // LLMatrix4 @@ -115,6 +114,12 @@ LLMatrix4::LLMatrix4(const LLQuaternion &q) *this = initRotation(q); } +LLMatrix4::LLMatrix4(const LLMatrix4a& mat) + : LLMatrix4(mat.getF32ptr()) +{ + +} + LLMatrix4::LLMatrix4(const LLQuaternion &q, const LLVector4 &pos) { *this = initRotTrans(q, pos); diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index bf60adb9b6..b9da970cde 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -32,6 +32,7 @@ class LLVector4; class LLMatrix3; class LLQuaternion; +class LLMatrix4a; // NOTA BENE: Currently assuming a right-handed, x-forward, y-left, z-up universe @@ -104,6 +105,7 @@ public: explicit LLMatrix4(const F32 *mat); // Initializes Matrix to values in mat explicit LLMatrix4(const LLMatrix3 &mat); // Initializes Matrix to values in mat and sets position to (0,0,0) explicit LLMatrix4(const LLQuaternion &q); // Initializes Matrix with rotation q and sets position to (0,0,0) + explicit LLMatrix4(const LLMatrix4a& mat); LLMatrix4(const LLMatrix3 &mat, const LLVector4 &pos); // Initializes Matrix to values in mat and pos diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index b04c67d926..93010d2250 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -316,6 +316,12 @@ LLVector3::LLVector3(const LLVector4 &vec) mV[VZ] = (F32)vec.mV[VZ]; } +LLVector3::LLVector3(const LLVector4a& vec) + : LLVector3(vec.getF32ptr()) +{ + +} + LLVector3::LLVector3(const LLSD& sd) { setValue(sd); diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 6f857d7061..068f489020 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -33,6 +33,7 @@ #include "llsd.h" class LLVector2; class LLVector4; +class LLVector4a; class LLMatrix3; class LLMatrix4; class LLVector3d; @@ -62,7 +63,9 @@ class LLVector3 explicit LLVector3(const LLVector2 &vec); // Initializes LLVector3 to (vec[0]. vec[1], 0) explicit LLVector3(const LLVector3d &vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2]) explicit LLVector3(const LLVector4 &vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2]) - explicit LLVector3(const LLSD& sd); + explicit LLVector3(const LLVector4a& vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2]) + explicit LLVector3(const LLSD& sd); + LLSD getValue() const; |