diff options
Diffstat (limited to 'indra/llmath')
-rw-r--r-- | indra/llmath/llvolume.cpp | 504 | ||||
-rw-r--r-- | indra/llmath/llvolume.h | 11 | ||||
-rw-r--r-- | indra/llmath/v4color.h | 12 |
3 files changed, 289 insertions, 238 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 93f1d508f3..d4e4bb9407 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -32,6 +32,7 @@ #include <stdint.h> #endif #include <cmath> +#include <unordered_map> #include "llerror.h" @@ -52,6 +53,11 @@ #include "llmeshoptimizer.h" #include "lltimer.h" +#include "mikktspace/mikktspace.h" +#include "mikktspace/mikktspace.c" // insert mikktspace implementation into llvolume object file + +#include "meshoptimizer/meshoptimizer.h" + #define DEBUG_SILHOUETTE_BINORMALS 0 #define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette #define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette @@ -2096,9 +2102,14 @@ void LLVolume::regen() createVolumeFaces(); } -void LLVolume::genTangents(S32 face) +void LLVolume::genTangents(S32 face, bool mikktspace) { - mVolumeFaces[face].createTangents(); + // generate legacy tangents for the specified face + // if mikktspace is true, only generate tangents if mikktspace tangents are not present (handles the case for non-mesh prims) + if (!mikktspace || mVolumeFaces[face].mMikktSpaceTangents == nullptr) + { + mVolumeFaces[face].createTangents(); + } } LLVolume::~LLVolume() @@ -2420,11 +2431,10 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) LLSD::Binary pos = mdl[i]["Position"]; LLSD::Binary norm = mdl[i]["Normal"]; + LLSD::Binary tangent = mdl[i]["Tangent"]; LLSD::Binary tc = mdl[i]["TexCoord0"]; LLSD::Binary idx = mdl[i]["TriangleList"]; - - //copy out indices S32 num_indices = idx.size() / 2; face.resizeIndices(num_indices); @@ -2473,6 +2483,24 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) min_tc.setValue(mdl[i]["TexCoord0Domain"]["Min"]); max_tc.setValue(mdl[i]["TexCoord0Domain"]["Max"]); + //unpack normalized scale/translation + if (mdl[i].has("NormalizedScale")) + { + face.mNormalizedScale.setValue(mdl[i]["NormalizedScale"]); + } + else + { + face.mNormalizedScale.set(1, 1, 1); + } + if (mdl[i].has("NormalizedTranslation")) + { + face.mNormalizedTranslation.setValue(mdl[i]["NormalizedTranslation"]); + } + else + { + face.mNormalizedTranslation.set(1, 1, 1); + } + LLVector4a pos_range; pos_range.setSub(max_pos, min_pos); LLVector2 tc_range2 = max_tc - min_tc; @@ -2523,6 +2551,35 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) } } +#if 0 + { + if (!tangent.empty()) + { + face.allocateTangents(face.mNumVertices, true); + U16* t = (U16*)&(tangent[0]); + + // store incoming tangents in mMikktSpaceTangents + // NOTE: tangents coming from the asset may not be mikkt space, but they should always be used by the CLTF shaders to + // maintain compliance with the GLTF spec + LLVector4a* t_out = face.mMikktSpaceTangents; + + for (U32 j = 0; j < num_verts; ++j) + { + t_out->set((F32)t[0], (F32)t[1], (F32)t[2], (F32) t[3]); + t_out->div(65535.f); + t_out->mul(2.f); + t_out->sub(1.f); + + F32* tp = t_out->getF32ptr(); + tp[3] = tp[3] < 0.f ? -1.f : 1.f; + + t_out++; + t += 4; + } + } + } +#endif + { if (!tc.empty()) { @@ -4797,6 +4854,17 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) mTangents = NULL; } + if (src.mMikktSpaceTangents) + { + allocateTangents(src.mNumVertices, true); + LLVector4a::memcpyNonAliased16((F32*)mMikktSpaceTangents, (F32*)src.mMikktSpaceTangents, vert_size); + } + else + { + ll_aligned_free_16(mMikktSpaceTangents); + mMikktSpaceTangents = nullptr; + } + if (src.mWeights) { llassert(!mWeights); // don't orphan an old alloc here accidentally @@ -4840,7 +4908,9 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) } mOptimized = src.mOptimized; - + mNormalizedScale = src.mNormalizedScale; + mNormalizedTranslation = src.mNormalizedTranslation; + //delete return *this; } @@ -4867,6 +4937,8 @@ void LLVolumeFace::freeData() mIndices = NULL; ll_aligned_free_16(mTangents); mTangents = NULL; + ll_aligned_free_16(mMikktSpaceTangents); + mMikktSpaceTangents = nullptr; ll_aligned_free_16(mWeights); mWeights = NULL; @@ -4988,6 +5060,9 @@ void LLVolumeFace::remap() ll_aligned_free_16(mTangents); mTangents = NULL; + ll_aligned_free_16(mMikktSpaceTangents); + mMikktSpaceTangents = nullptr; + // Assign new values mIndices = remap_indices; mPositions = remap_positions; @@ -5353,245 +5428,205 @@ public: } }; +// data structures for tangent generation -bool LLVolumeFace::cacheOptimize() -{ //optimize for vertex cache according to Forsyth method: - // http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html - - llassert(!mOptimized); - mOptimized = TRUE; +struct MikktData +{ + LLVolumeFace* face; + std::vector<LLVector3> p; + std::vector<LLVector3> n; + std::vector<LLVector2> tc; + std::vector<LLVector4> w; + std::vector<LLVector4> t; - LLVCacheLRU cache; - - if (mNumVertices < 3 || mNumIndices < 3) - { //nothing to do - return true; - } + MikktData(LLVolumeFace* f) + : face(f) + { + U32 count = face->mNumIndices; - //mapping of vertices to triangles and indices - std::vector<LLVCacheVertexData> vertex_data; + p.resize(count); + n.resize(count); + tc.resize(count); + t.resize(count); - //mapping of triangles do vertices - std::vector<LLVCacheTriangleData> triangle_data; + if (face->mWeights) + { + w.resize(count); + } - try - { - triangle_data.resize(mNumIndices / 3); - vertex_data.resize(mNumVertices); - for (U32 i = 0; i < mNumIndices; i++) - { //populate vertex data and triangle data arrays - U16 idx = mIndices[i]; - U32 tri_idx = i / 3; + LLVector3 inv_scale(1.f / face->mNormalizedScale.mV[0], 1.f / face->mNormalizedScale.mV[1], 1.f / face->mNormalizedScale.mV[2]); + + + for (int i = 0; i < face->mNumIndices; ++i) + { + U32 idx = face->mIndices[i]; - vertex_data[idx].mTriangles.push_back(&(triangle_data[tri_idx])); - vertex_data[idx].mIdx = idx; - triangle_data[tri_idx].mVertex[i % 3] = &(vertex_data[idx]); + p[i].set(face->mPositions[idx].getF32ptr()); + p[i].scaleVec(face->mNormalizedScale); //put mesh in original coordinate frame when reconstructing tangents + n[i].set(face->mNormals[idx].getF32ptr()); + n[i].scaleVec(inv_scale); + n[i].normalize(); + tc[i].set(face->mTexCoords[idx]); + + if (face->mWeights) + { + w[i].set(face->mWeights[idx].getF32ptr()); + } } } - catch (std::bad_alloc&) - { - // resize or push_back failed - LL_WARNS("LLVOLUME") << "Resize for " << mNumVertices << " vertices failed" << LL_ENDL; +}; + + +bool LLVolumeFace::cacheOptimize() +{ //optimize for vertex cache according to Forsyth method: + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + llassert(!mOptimized); + mOptimized = TRUE; + + if (!mNormals || !mTexCoords) + { // can't perform this operation without normals and texture coordinates return false; } - /*F32 pre_acmr = 1.f; - //measure cache misses from before rebuild - { - LLVCacheFIFO test_cache; - for (U32 i = 0; i < mNumIndices; ++i) - { - test_cache.addVertex(&vertex_data[mIndices[i]]); - } + if (mMikktSpaceTangents == nullptr) + { // make sure to generate mikkt space tangents for cache optimizing since the index buffer may change + allocateTangents(mNumVertices, true); - for (U32 i = 0; i < mNumVertices; i++) - { - vertex_data[i].mCacheTag = -1; - } + SMikkTSpaceInterface ms; - pre_acmr = (F32) test_cache.mMisses/(mNumIndices/3); - }*/ + ms.m_getNumFaces = [](const SMikkTSpaceContext* pContext) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + LLVolumeFace* face = data->face; + return face->mNumIndices / 3; + }; - for (U32 i = 0; i < mNumVertices; i++) - { //initialize score values (no cache -- might try a fifo cache here) - LLVCacheVertexData& data = vertex_data[i]; + ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext* pContext, const int iFace) + { + return 3; + }; - data.mScore = find_vertex_score(data); - data.mActiveTriangles = data.mTriangles.size(); + ms.m_getPosition = [](const SMikkTSpaceContext* pContext, float fvPosOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* v = data->p[iFace * 3 + iVert].mV; + fvPosOut[0] = v[0]; + fvPosOut[1] = v[1]; + fvPosOut[2] = v[2]; + }; + + ms.m_getNormal = [](const SMikkTSpaceContext* pContext, float fvNormOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* n = data->n[iFace * 3 + iVert].mV; + fvNormOut[0] = n[0]; + fvNormOut[1] = n[1]; + fvNormOut[2] = n[2]; + }; + + ms.m_getTexCoord = [](const SMikkTSpaceContext* pContext, float fvTexcOut[], const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + F32* tc = data->tc[iFace * 3 + iVert].mV; + fvTexcOut[0] = tc[0]; + fvTexcOut[1] = tc[1]; + }; - for (U32 j = 0; j < data.mActiveTriangles; ++j) - { - data.mTriangles[j]->mScore += data.mScore; - } - } + ms.m_setTSpaceBasic = [](const SMikkTSpaceContext* pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) + { + MikktData* data = (MikktData*)pContext->m_pUserData; + S32 i = iFace * 3 + iVert; + + data->t[i].set(fvTangent); + data->t[i].mV[3] = fSign; + }; - //sort triangle data by score - std::sort(triangle_data.begin(), triangle_data.end()); + ms.m_setTSpace = nullptr; - std::vector<U16> new_indices; + MikktData data(this); - LLVCacheTriangleData* tri; + SMikkTSpaceContext ctx = { &ms, &data }; - //prime pump by adding first triangle to cache; - tri = &(triangle_data[0]); - cache.addTriangle(tri); - new_indices.push_back(tri->mVertex[0]->mIdx); - new_indices.push_back(tri->mVertex[1]->mIdx); - new_indices.push_back(tri->mVertex[2]->mIdx); - tri->complete(); + genTangSpaceDefault(&ctx); - U32 breaks = 0; - for (U32 i = 1; i < mNumIndices/3; ++i) - { - cache.updateScores(); - tri = cache.mBestTriangle; - if (!tri) - { - breaks++; - for (U32 j = 0; j < triangle_data.size(); ++j) - { - if (triangle_data[j].mActive) - { - tri = &(triangle_data[j]); - break; - } - } - } - - cache.addTriangle(tri); - new_indices.push_back(tri->mVertex[0]->mIdx); - new_indices.push_back(tri->mVertex[1]->mIdx); - new_indices.push_back(tri->mVertex[2]->mIdx); - tri->complete(); - } + //re-weld + meshopt_Stream mos[] = + { + { &data.p[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &data.n[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &data.t[0], sizeof(LLVector4), sizeof(LLVector4) }, + { &data.tc[0], sizeof(LLVector2), sizeof(LLVector2) }, + { data.w.empty() ? nullptr : &data.w[0], sizeof(LLVector4), sizeof(LLVector4) } + }; - for (U32 i = 0; i < mNumIndices; ++i) - { - mIndices[i] = new_indices[i]; - } + std::vector<U32> remap; + remap.resize(data.p.size()); - /*F32 post_acmr = 1.f; - //measure cache misses from after rebuild - { - LLVCacheFIFO test_cache; - for (U32 i = 0; i < mNumVertices; i++) - { - vertex_data[i].mCacheTag = -1; - } + U32 stream_count = data.w.empty() ? 4 : 5; - for (U32 i = 0; i < mNumIndices; ++i) - { - test_cache.addVertex(&vertex_data[mIndices[i]]); - } - - post_acmr = (F32) test_cache.mMisses/(mNumIndices/3); - }*/ + U32 vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, data.p.size(), data.p.size(), mos, stream_count); - //optimize for pre-TnL cache - - //allocate space for new buffer - S32 num_verts = mNumVertices; - S32 size = ((num_verts*sizeof(LLVector2)) + 0xF) & ~0xF; - LLVector4a* pos = (LLVector4a*) ll_aligned_malloc<64>(sizeof(LLVector4a)*2*num_verts+size); - if (pos == NULL) - { - LL_WARNS("LLVOLUME") << "Allocation of positions vector[" << sizeof(LLVector4a) * 2 * num_verts + size << "] failed. " << LL_ENDL; - return false; - } - LLVector4a* norm = pos + num_verts; - LLVector2* tc = (LLVector2*) (norm + num_verts); + std::vector<U32> indices; + indices.resize(mNumIndices); - LLVector4a* wght = NULL; - if (mWeights) - { - wght = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); - if (wght == NULL) - { - ll_aligned_free<64>(pos); - LL_WARNS("LLVOLUME") << "Allocation of weights[" << sizeof(LLVector4a) * num_verts << "] failed" << LL_ENDL; - return false; - } - } + //copy results back into volume + resizeVertices(vert_count); - LLVector4a* binorm = NULL; - if (mTangents) - { - binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); - if (binorm == NULL) - { - ll_aligned_free<64>(pos); - ll_aligned_free_16(wght); - LL_WARNS("LLVOLUME") << "Allocation of binormals[" << sizeof(LLVector4a)*num_verts << "] failed" << LL_ENDL; - return false; - } - } + if (!data.w.empty()) + { + allocateWeights(vert_count); + } - //allocate mapping of old indices to new indices - std::vector<S32> new_idx; + allocateTangents(mNumVertices, true); - try - { - new_idx.resize(mNumVertices, -1); - } - catch (std::bad_alloc&) - { - ll_aligned_free<64>(pos); - ll_aligned_free_16(wght); - ll_aligned_free_16(binorm); - LL_WARNS("LLVOLUME") << "Resize failed: " << mNumVertices << LL_ENDL; - return false; - } + for (int i = 0; i < mNumIndices; ++i) + { + U32 src_idx = i; + U32 dst_idx = remap[i]; + mIndices[i] = dst_idx; - S32 cur_idx = 0; - for (U32 i = 0; i < mNumIndices; ++i) - { - U16 idx = mIndices[i]; - if (new_idx[idx] == -1) - { //this vertex hasn't been added yet - new_idx[idx] = cur_idx; + mPositions[dst_idx].load3(data.p[src_idx].mV); + mNormals[dst_idx].load3(data.n[src_idx].mV); + mTexCoords[dst_idx] = data.tc[src_idx]; - //copy vertex data - pos[cur_idx] = mPositions[idx]; - norm[cur_idx] = mNormals[idx]; - tc[cur_idx] = mTexCoords[idx]; - if (mWeights) - { - wght[cur_idx] = mWeights[idx]; - } - if (mTangents) - { - binorm[cur_idx] = mTangents[idx]; - } + mMikktSpaceTangents[dst_idx].loadua(data.t[src_idx].mV); - cur_idx++; - } - } + if (mWeights) + { + mWeights[dst_idx].loadua(data.w[src_idx].mV); + } + } - for (U32 i = 0; i < mNumIndices; ++i) - { - mIndices[i] = new_idx[mIndices[i]]; - } - - ll_aligned_free<64>(mPositions); - // DO NOT free mNormals and mTexCoords as they are part of mPositions buffer - ll_aligned_free_16(mWeights); - ll_aligned_free_16(mTangents); -#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS - ll_aligned_free_16(mJointIndices); - ll_aligned_free_16(mJustWeights); - mJustWeights = NULL; - mJointIndices = NULL; // filled in later as necessary by skinning code for acceleration -#endif - mPositions = pos; - mNormals = norm; - mTexCoords = tc; - mWeights = wght; - mTangents = binorm; + // put back in normalized coordinate frame + LLVector4a inv_scale(1.f/mNormalizedScale.mV[0], 1.f / mNormalizedScale.mV[1], 1.f / mNormalizedScale.mV[2]); + LLVector4a scale; + scale.load3(mNormalizedScale.mV); + scale.getF32ptr()[3] = 1.f; + + for (int i = 0; i < mNumVertices; ++i) + { + mPositions[i].mul(inv_scale); + mNormals[i].mul(scale); + mNormals[i].normalize3(); + F32 w = mMikktSpaceTangents[i].getF32ptr()[3]; + mMikktSpaceTangents[i].mul(scale); + mMikktSpaceTangents[i].normalize3(); + mMikktSpaceTangents[i].getF32ptr()[3] = w; + } + } - //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); - //LL_INFOS() << result << LL_ENDL; + // cache optimize index buffer + + // meshopt needs scratch space, do some pointer shuffling to avoid an extra index buffer copy + U16* src_indices = mIndices; + mIndices = nullptr; + resizeIndices(mNumIndices); + + meshopt_optimizeVertexCache<U16>(mIndices, src_indices, mNumIndices, mNumVertices); + + ll_aligned_free_16(src_indices); return true; } @@ -5673,6 +5708,7 @@ void LLVolumeFace::swapData(LLVolumeFace& rhs) llswap(rhs.mPositions, mPositions); llswap(rhs.mNormals, mNormals); llswap(rhs.mTangents, mTangents); + llswap(rhs.mMikktSpaceTangents, mMikktSpaceTangents); llswap(rhs.mTexCoords, mTexCoords); llswap(rhs.mIndices,mIndices); llswap(rhs.mNumVertices, mNumVertices); @@ -6382,35 +6418,32 @@ void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVe void LLVolumeFace::createTangents() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME - - if (!mTangents) - { - allocateTangents(mNumVertices); + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - //generate tangents - //LLVector4a* pos = mPositions; - //LLVector2* tc = (LLVector2*) mTexCoords; - LLVector4a* binorm = (LLVector4a*) mTangents; + + if (!mTangents) + { + allocateTangents(mNumVertices); + + //generate tangents + LLVector4a* ptr = (LLVector4a*)mTangents; - LLVector4a* end = mTangents+mNumVertices; - while (binorm < end) - { - (*binorm++).clear(); - } + LLVector4a* end = mTangents + mNumVertices; + while (ptr < end) + { + (*ptr++).clear(); + } - binorm = mTangents; + CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices / 3, mIndices, mTangents); - CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents); + //normalize normals + for (U32 i = 0; i < mNumVertices; i++) + { + //bump map/planar projection code requires normals to be normalized + mNormals[i].normalize3fast(); + } + } - //normalize tangents - for (U32 i = 0; i < mNumVertices; i++) - { - //binorm[i].normalize3fast(); - //bump map/planar projection code requires normals to be normalized - mNormals[i].normalize3fast(); - } - } } void LLVolumeFace::resizeVertices(S32 num_verts) @@ -6511,10 +6544,11 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con mNumVertices++; } -void LLVolumeFace::allocateTangents(S32 num_verts) +void LLVolumeFace::allocateTangents(S32 num_verts, bool mikktspace) { - ll_aligned_free_16(mTangents); - mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); + auto& buff = mikktspace ? mMikktSpaceTangents : mTangents; + ll_aligned_free_16(buff); + buff = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } void LLVolumeFace::allocateWeights(S32 num_verts) diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 9697952f5b..e373d0175d 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -873,7 +873,7 @@ public: void createTangents(); void resizeVertices(S32 num_verts); - void allocateTangents(S32 num_verts); + void allocateTangents(S32 num_verts, bool mikktspace = false); void allocateWeights(S32 num_verts); void allocateJointIndices(S32 num_verts); void resizeIndices(S32 num_indices); @@ -947,6 +947,7 @@ public: LLVector4a* mPositions; // Contains vertices, nortmals and texcoords LLVector4a* mNormals; // pointer into mPositions LLVector4a* mTangents; + LLVector4a* mMikktSpaceTangents = nullptr; // for GLTF rendering, use mikkt space tangents LLVector2* mTexCoords; // pointer into mPositions // mIndices contains mNumIndices amount of elements. @@ -983,6 +984,12 @@ public: //whether or not face has been cache optimized BOOL mOptimized; + // if this is a mesh asset, scale and translation that were applied + // when encoding the source mesh into a unit cube + // used for regenerating tangents + LLVector3 mNormalizedScale = LLVector3(1,1,1); + LLVector3 mNormalizedTranslation; + private: BOOL createUnCutCubeCap(LLVolume* volume, BOOL partial_build = FALSE); BOOL createCap(LLVolume* volume, BOOL partial_build = FALSE); @@ -1028,7 +1035,7 @@ public: void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); } void regen(); - void genTangents(S32 face); + void genTangents(S32 face, bool mikktspace = false); BOOL isConvex() const; BOOL isCap(S32 face); diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 175edf1471..f2863be531 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -88,7 +88,8 @@ class LLColor4 const LLColor4& set(const LLColor3 &vec); // Sets LLColor4 to LLColor3 vec (no change in alpha) const LLColor4& set(const LLColor3 &vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified const LLColor4& set(const F32 *vec); // Sets LLColor4 to vec - const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. + const LLColor4& set(const F64 *vec); // Sets LLColor4 to (double)vec + const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. const LLColor4& setAlpha(F32 a); @@ -334,6 +335,15 @@ inline const LLColor4& LLColor4::set(const F32 *vec) return (*this); } +inline const LLColor4& LLColor4::set(const F64 *vec) +{ + mV[VX] = static_cast<F32>(vec[VX]); + mV[VY] = static_cast<F32>(vec[VY]); + mV[VZ] = static_cast<F32>(vec[VZ]); + mV[VW] = static_cast<F32>(vec[VW]); + return (*this); +} + // deprecated inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) { |