diff options
Diffstat (limited to 'indra/llmath')
-rw-r--r-- | indra/llmath/llmath.h | 20 | ||||
-rw-r--r-- | indra/llmath/v3color.h | 8 | ||||
-rw-r--r-- | indra/llmath/v4color.h | 11 | ||||
-rw-r--r-- | indra/llmath/v4math.h | 12 |
4 files changed, 51 insertions, 0 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index e508c9a199..bb19248f1f 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -537,6 +537,26 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k) } } +// This converts from a non-linear sRGB floating point value (0..1) to a linear value. +// Useful for gamma correction and such. Note: any values passed through this should not be serialized. You should also ideally cache the output of this. +inline float sRGBtoLinear(const float val) { + if (val < 0.0031308f) { + return val * 12.92f; + } + else { + return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f; + } +} + +inline float linearTosRGB(const float val) { + if (val < 0.04045f) { + return val / 12.92f; + } + else { + return pow((val + 0.055f) / 1.055f, 2.4f); + } +} + // Include simd math header #include "llsimdmath.h" diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index 43910a1bbe..ac78197510 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -475,5 +475,13 @@ inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u) a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); } +inline const LLColor3 srgbColor3(const LLColor3 &a) { + LLColor3 srgbColor; + srgbColor.mV[0] = linearTosRGB(a.mV[0]); + srgbColor.mV[1] = linearTosRGB(a.mV[1]); + srgbColor.mV[2] = linearTosRGB(a.mV[2]); + + return srgbColor; +} #endif diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 614cdc9f3e..d9dd28ec54 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -656,5 +656,16 @@ void LLColor4::clamp() } } +inline const LLColor4 srgbColor4(const LLColor4 &a) { + LLColor4 srgbColor; + + srgbColor.mV[0] = linearTosRGB(a.mV[0]); + srgbColor.mV[1] = linearTosRGB(a.mV[1]); + srgbColor.mV[2] = linearTosRGB(a.mV[2]); + srgbColor.mV[3] = a.mV[3]; + + return srgbColor; +} + #endif diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 3f6d480ed9..00baeefa5c 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -534,6 +534,18 @@ inline F32 LLVector4::normVec(void) return (mag); } +// Because apparently some parts of the viewer use this for color info. +inline const LLVector4 srgbVector4(const LLVector4 &a) { + LLVector4 srgbColor; + + srgbColor.mV[0] = linearTosRGB(a.mV[0]); + srgbColor.mV[1] = linearTosRGB(a.mV[1]); + srgbColor.mV[2] = linearTosRGB(a.mV[2]); + srgbColor.mV[3] = a.mV[3]; + + return srgbColor; +} + #endif |