diff options
Diffstat (limited to 'indra/llmath')
-rw-r--r-- | indra/llmath/CMakeLists.txt | 1 | ||||
-rw-r--r-- | indra/llmath/llcamera.cpp | 5 | ||||
-rw-r--r-- | indra/llmath/llcamera.h | 1 | ||||
-rw-r--r-- | indra/llmath/llcoordframe.cpp | 186 | ||||
-rw-r--r-- | indra/llmath/llmath.h | 29 | ||||
-rw-r--r-- | indra/llmath/llquaternion.cpp | 25 | ||||
-rw-r--r-- | indra/llmath/llquaternion.h | 27 | ||||
-rw-r--r-- | indra/llmath/llvolume.cpp | 74 | ||||
-rw-r--r-- | indra/llmath/llvolume.h | 6 | ||||
-rw-r--r-- | indra/llmath/m3math.cpp | 24 | ||||
-rw-r--r-- | indra/llmath/m3math.h | 4 | ||||
-rw-r--r-- | indra/llmath/m4math.cpp | 27 | ||||
-rw-r--r-- | indra/llmath/m4math.h | 6 | ||||
-rw-r--r-- | indra/llmath/tests/m3math_test.cpp | 2 | ||||
-rw-r--r-- | indra/llmath/v2math.cpp | 2 | ||||
-rw-r--r-- | indra/llmath/v2math.h | 7 | ||||
-rw-r--r-- | indra/llmath/v3color.h | 34 | ||||
-rw-r--r-- | indra/llmath/v3colorutil.h | 115 | ||||
-rw-r--r-- | indra/llmath/v4color.h | 35 | ||||
-rw-r--r-- | indra/llmath/v4math.h | 46 |
20 files changed, 439 insertions, 217 deletions
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index 379c3ee9ea..999bee0a3f 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -90,6 +90,7 @@ set(llmath_HEADER_FILES raytrace.h v2math.h v3color.h + v3colorutil.h v3dmath.h v3math.h v4color.h diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index ff90532f75..9034182072 100644 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -93,6 +93,11 @@ F32 LLCamera::getMaxView() const : MAX_FIELD_OF_VIEW; // narrow views } +LLPlane LLCamera::getUserClipPlane() +{ + return mAgentPlanes[AGENT_PLANE_USER_CLIP]; +} + // ---------------- LLCamera::setFoo() member functions ---------------- void LLCamera::setUserClipPlane(LLPlane& plane) diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 321b8ddcc4..d0afa0e88f 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -154,6 +154,7 @@ public: bool isChanged(); //check if mAgentPlanes changed since last frame. + LLPlane getUserClipPlane(); void setUserClipPlane(LLPlane& plane); void disableUserClipPlane(); virtual void setView(F32 vertical_fov_rads); diff --git a/indra/llmath/llcoordframe.cpp b/indra/llmath/llcoordframe.cpp index 1bf51ca0eb..b25fd948f5 100644 --- a/indra/llmath/llcoordframe.cpp +++ b/indra/llmath/llcoordframe.cpp @@ -34,6 +34,20 @@ #include "llquaternion.h" #include "llcoordframe.h" +#define CHECK_FINITE(var) \ + if (!var.isFinite()) \ + { \ + LL_WARNS() << "Non Finite " << std::string(#var) << LL_ENDL; \ + reset(); \ + } + +#define CHECK_FINITE_OBJ() \ + if (!isFinite()) \ + { \ + LL_WARNS() << "Non Finite in LLCoordFrame " << LL_ENDL; \ + reset(); \ + } + #ifndef X_AXIS #define X_AXIS 1.0f,0.0f,0.0f #define Y_AXIS 0.0f,1.0f,0.0f @@ -56,11 +70,7 @@ LLCoordFrame::LLCoordFrame(const LLVector3 &origin) : mYAxis(Y_AXIS), mZAxis(Z_AXIS) { - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } LLCoordFrame::LLCoordFrame(const LLVector3 &origin, const LLVector3 &direction) : @@ -68,11 +78,7 @@ LLCoordFrame::LLCoordFrame(const LLVector3 &origin, const LLVector3 &direction) { lookDir(direction); - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } LLCoordFrame::LLCoordFrame(const LLVector3 &x_axis, @@ -83,11 +89,7 @@ LLCoordFrame::LLCoordFrame(const LLVector3 &x_axis, mYAxis(y_axis), mZAxis(z_axis) { - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } LLCoordFrame::LLCoordFrame(const LLVector3 &origin, @@ -99,11 +101,7 @@ LLCoordFrame::LLCoordFrame(const LLVector3 &origin, mYAxis(y_axis), mZAxis(z_axis) { - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } @@ -114,11 +112,7 @@ LLCoordFrame::LLCoordFrame(const LLVector3 &origin, mYAxis(rotation.mMatrix[VY]), mZAxis(rotation.mMatrix[VZ]) { - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } LLCoordFrame::LLCoordFrame(const LLQuaternion &q) : @@ -129,11 +123,7 @@ LLCoordFrame::LLCoordFrame(const LLQuaternion &q) : mYAxis.setVec(rotation_matrix.mMatrix[VY]); mZAxis.setVec(rotation_matrix.mMatrix[VZ]); - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } LLCoordFrame::LLCoordFrame(const LLVector3 &origin, const LLQuaternion &q) : @@ -144,11 +134,7 @@ LLCoordFrame::LLCoordFrame(const LLVector3 &origin, const LLQuaternion &q) : mYAxis.setVec(rotation_matrix.mMatrix[VY]); mZAxis.setVec(rotation_matrix.mMatrix[VZ]); - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } LLCoordFrame::LLCoordFrame(const LLMatrix4 &mat) : @@ -157,11 +143,7 @@ LLCoordFrame::LLCoordFrame(const LLMatrix4 &mat) : mYAxis(mat.mMatrix[VY]), mZAxis(mat.mMatrix[VZ]) { - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } @@ -173,11 +155,7 @@ LLCoordFrame::LLCoordFrame(const F32 *origin, const F32 *rotation) : mYAxis(rotation+3*VY), mZAxis(rotation+3*VZ) { - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } */ @@ -188,11 +166,7 @@ LLCoordFrame::LLCoordFrame(const F32 *origin_and_rotation) : mYAxis(origin_and_rotation + 3*(VY+1)), mZAxis(origin_and_rotation + 3*(VZ+1)) { - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::LLCoordFrame()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } */ @@ -217,21 +191,13 @@ void LLCoordFrame::setOrigin(F32 x, F32 y, F32 z) { mOrigin.setVec(x, y, z); - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setOrigin()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } void LLCoordFrame::setOrigin(const LLVector3 &new_origin) { mOrigin = new_origin; - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setOrigin()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } void LLCoordFrame::setOrigin(const F32 *origin) @@ -239,23 +205,13 @@ void LLCoordFrame::setOrigin(const F32 *origin) mOrigin.mV[VX] = *(origin + VX); mOrigin.mV[VY] = *(origin + VY); mOrigin.mV[VZ] = *(origin + VZ); - - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setOrigin()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } void LLCoordFrame::setOrigin(const LLCoordFrame &frame) { mOrigin = frame.getOrigin(); - - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setOrigin()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } // setAxes() member functions set the axes, and assume that @@ -268,11 +224,7 @@ void LLCoordFrame::setAxes(const LLVector3 &x_axis, mXAxis = x_axis; mYAxis = y_axis; mZAxis = z_axis; - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setAxes()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } @@ -281,11 +233,7 @@ void LLCoordFrame::setAxes(const LLMatrix3 &rotation_matrix) mXAxis.setVec(rotation_matrix.mMatrix[VX]); mYAxis.setVec(rotation_matrix.mMatrix[VY]); mZAxis.setVec(rotation_matrix.mMatrix[VZ]); - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setAxes()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } @@ -293,11 +241,7 @@ void LLCoordFrame::setAxes(const LLQuaternion &q ) { LLMatrix3 rotation_matrix(q); setAxes(rotation_matrix); - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setAxes()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } @@ -313,11 +257,7 @@ void LLCoordFrame::setAxes( const F32 *rotation_matrix ) mZAxis.mV[VY] = *(rotation_matrix + 3*VZ + VY); mZAxis.mV[VZ] = *(rotation_matrix + 3*VZ + VZ); - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setAxes()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } @@ -326,40 +266,22 @@ void LLCoordFrame::setAxes(const LLCoordFrame &frame) mXAxis = frame.getXAxis(); mYAxis = frame.getYAxis(); mZAxis = frame.getZAxis(); - - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::setAxes()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } - // translate() member functions move mOrigin to a relative position - void LLCoordFrame::translate(F32 x, F32 y, F32 z) { mOrigin.mV[VX] += x; mOrigin.mV[VY] += y; mOrigin.mV[VZ] += z; - - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::translate()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } - void LLCoordFrame::translate(const LLVector3 &v) { mOrigin += v; - - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::translate()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } @@ -368,12 +290,7 @@ void LLCoordFrame::translate(const F32 *origin) mOrigin.mV[VX] += *(origin + VX); mOrigin.mV[VY] += *(origin + VY); mOrigin.mV[VZ] += *(origin + VZ); - - if( !mOrigin.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::translate()" << LL_ENDL; - } + CHECK_FINITE(mOrigin); } @@ -383,6 +300,7 @@ void LLCoordFrame::rotate(F32 angle, F32 x, F32 y, F32 z) { LLQuaternion q(angle, LLVector3(x,y,z)); rotate(q); + CHECK_FINITE_OBJ(); } @@ -390,6 +308,7 @@ void LLCoordFrame::rotate(F32 angle, const LLVector3 &rotation_axis) { LLQuaternion q(angle, rotation_axis); rotate(q); + CHECK_FINITE_OBJ(); } @@ -397,6 +316,7 @@ void LLCoordFrame::rotate(const LLQuaternion &q) { LLMatrix3 rotation_matrix(q); rotate(rotation_matrix); + CHECK_FINITE_OBJ(); } @@ -405,12 +325,7 @@ void LLCoordFrame::rotate(const LLMatrix3 &rotation_matrix) mXAxis.rotVec(rotation_matrix); mYAxis.rotVec(rotation_matrix); orthonormalize(); - - if( !isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::rotate()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } @@ -419,12 +334,7 @@ void LLCoordFrame::roll(F32 angle) LLQuaternion q(angle, mXAxis); LLMatrix3 rotation_matrix(q); rotate(rotation_matrix); - - if( !mYAxis.isFinite() || !mZAxis.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::roll()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } void LLCoordFrame::pitch(F32 angle) @@ -432,12 +342,7 @@ void LLCoordFrame::pitch(F32 angle) LLQuaternion q(angle, mYAxis); LLMatrix3 rotation_matrix(q); rotate(rotation_matrix); - - if( !mXAxis.isFinite() || !mZAxis.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::pitch()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } void LLCoordFrame::yaw(F32 angle) @@ -445,12 +350,7 @@ void LLCoordFrame::yaw(F32 angle) LLQuaternion q(angle, mZAxis); LLMatrix3 rotation_matrix(q); rotate(rotation_matrix); - - if( !mXAxis.isFinite() || !mYAxis.isFinite() ) - { - reset(); - LL_WARNS() << "Non Finite in LLCoordFrame::yaw()" << LL_ENDL; - } + CHECK_FINITE_OBJ(); } // get*() routines diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index e508c9a199..8f01ad6c1c 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -537,6 +537,35 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k) } } +// Converts given value from a linear RGB floating point value (0..1) to a gamma corrected (sRGB) value. +// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. +// Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied +// Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch) +// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses +inline float linearTosRGB(const float val) { + if (val < 0.0031308f) { + return val * 12.92f; + } + else { + return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f; + } +} + +// Converts given value from a gamma corrected (sRGB) floating point value (0..1) to a linear color value. +// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. +// Note: In our code, values labeled as sRGB are gamma corrected linear values, NOT linear values with monitor gamma applied +// Note: Stored color values should generally be gamma corrected sRGB. +// If you're serializing the return value of this function, you're probably doing it wrong. +// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses. +inline float sRGBtoLinear(const float val) { + if (val < 0.04045f) { + return val / 12.92f; + } + else { + return pow((val + 0.055f) / 1.055f, 2.4f); + } +} + // Include simd math header #include "llsimdmath.h" diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index 47374c287f..57a976b57a 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -104,6 +104,11 @@ LLQuaternion::LLQuaternion(const LLVector3 &x_axis, normalize(); } +LLQuaternion::LLQuaternion(const LLSD &sd) +{ + setValue(sd); +} + // Quatizations void LLQuaternion::quantize16(F32 lower, F32 upper) { @@ -860,6 +865,26 @@ void LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) const } } +const LLQuaternion& LLQuaternion::setFromAzimuthAndAltitude(F32 azimuthRadians, F32 altitudeRadians) +{ + // euler angle inputs are complements of azimuth/altitude which are measured from zenith + F32 pitch = llclamp(F_PI_BY_TWO - altitudeRadians, 0.0f, F_PI_BY_TWO); + F32 yaw = llclamp(F_PI_BY_TWO - azimuthRadians, 0.0f, F_PI_BY_TWO); + setEulerAngles(0.0f, pitch, yaw); + return *this; +} + +void LLQuaternion::getAzimuthAndAltitude(F32 &azimuthRadians, F32 &altitudeRadians) +{ + F32 rick_roll; + F32 pitch; + F32 yaw; + getEulerAngles(&rick_roll, &pitch, &yaw); + // make these measured from zenith + altitudeRadians = llclamp(F_PI_BY_TWO - pitch, 0.0f, F_PI_BY_TWO); + azimuthRadians = llclamp(F_PI_BY_TWO - yaw, 0.0f, F_PI_BY_TWO); +} + // quaternion does not need to be normalized void LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const { diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h index aa0b1752f4..51ce163b4e 100644 --- a/indra/llmath/llquaternion.h +++ b/indra/llmath/llquaternion.h @@ -28,6 +28,7 @@ #define LLQUATERNION_H #include <iostream> +#include "llsd.h" #ifndef LLMATH_H //enforce specific include order to avoid tangling inline dependencies #error "Please include llmath.h first." @@ -63,6 +64,10 @@ public: LLQuaternion(const LLVector3 &x_axis, const LLVector3 &y_axis, const LLVector3 &z_axis); // Initializes Quaternion from Matrix3 = [x_axis ; y_axis ; z_axis] + explicit LLQuaternion(const LLSD &sd); // Initializes Quaternion from LLSD array. + + LLSD getValue() const; + void setValue(const LLSD& sd); BOOL isIdentity() const; BOOL isNotIdentity() const; @@ -79,7 +84,8 @@ public: const LLQuaternion& set(const F32 *q); // Sets Quaternion to normalize(quat[VX], quat[VY], quat[VZ], quat[VW]) const LLQuaternion& set(const LLMatrix3 &mat); // Sets Quaternion to mat2quat(mat) const LLQuaternion& set(const LLMatrix4 &mat); // Sets Quaternion to mat2quat(mat) - + const LLQuaternion& setFromAzimuthAndAltitude(F32 azimuth, F32 altitude); + const LLQuaternion& setAngleAxis(F32 angle, F32 x, F32 y, F32 z); // Sets Quaternion to axis_angle2quat(angle, x, y, z) const LLQuaternion& setAngleAxis(F32 angle, const LLVector3 &vec); // Sets Quaternion to axis_angle2quat(angle, vec) const LLQuaternion& setAngleAxis(F32 angle, const LLVector4 &vec); // Sets Quaternion to axis_angle2quat(angle, vec) @@ -100,6 +106,7 @@ public: void getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const; // returns rotation in radians about axis x,y,z void getAngleAxis(F32* angle, LLVector3 &vec) const; void getEulerAngles(F32 *roll, F32* pitch, F32 *yaw) const; + void getAzimuthAndAltitude(F32 &azimuth, F32 &altitude); F32 normalize(); // Normalizes Quaternion and returns magnitude F32 normQuat(); // deprecated @@ -166,6 +173,24 @@ public: //static U32 mMultCount; }; +inline LLSD LLQuaternion::getValue() const +{ + LLSD ret; + ret[0] = mQ[0]; + ret[1] = mQ[1]; + ret[2] = mQ[2]; + ret[3] = mQ[3]; + return ret; +} + +inline void LLQuaternion::setValue(const LLSD& sd) +{ + mQ[0] = sd[0].asReal(); + mQ[1] = sd[1].asReal(); + mQ[2] = sd[2].asReal(); + mQ[3] = sd[3].asReal(); +} + // checker inline BOOL LLQuaternion::isFinite() const { diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index c37d1d36b4..7da53bf8c8 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -2205,7 +2205,6 @@ BOOL LLVolume::generate() { rot_mat.rotate(*profile++, tmp); dst->setAdd(tmp,offset); - llassert(dst->isFinite3()); // MAINT-5660; don't know why this happens, does not affect Release builds ++dst; } } @@ -4665,6 +4664,10 @@ LLVolumeFace::LLVolumeFace() : mTexCoords(NULL), mIndices(NULL), mWeights(NULL), +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + mJustWeights(NULL), + mJointIndices(NULL), +#endif mWeightsScrubbed(FALSE), mOctree(NULL), mOptimized(FALSE) @@ -4691,6 +4694,10 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src) mTexCoords(NULL), mIndices(NULL), mWeights(NULL), +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + mJustWeights(NULL), + mJointIndices(NULL), +#endif mWeightsScrubbed(FALSE), mOctree(NULL) { @@ -4755,24 +4762,46 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src) if (src.mWeights) { + llassert(!mWeights); // don't orphan an old alloc here accidentally allocateWeights(src.mNumVertices); - LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size); + LLVector4a::memcpyNonAliased16((F32*) mWeights, (F32*) src.mWeights, vert_size); + mWeightsScrubbed = src.mWeightsScrubbed; } else { - ll_aligned_free_16(mWeights); - mWeights = NULL; - } - mWeightsScrubbed = src.mWeightsScrubbed; - } + ll_aligned_free_16(mWeights); + mWeights = NULL; + mWeightsScrubbed = FALSE; + } + + #if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + if (src.mJointIndices) + { + llassert(!mJointIndices); // don't orphan an old alloc here accidentally + allocateJointIndices(src.mNumVertices); + LLVector4a::memcpyNonAliased16((F32*) mJointIndices, (F32*) src.mJointIndices, src.mNumVertices * sizeof(U8) * 4); + } + else*/ + { + ll_aligned_free_16(mJointIndices); + mJointIndices = NULL; + } + #endif + } + if (mNumIndices) { S32 idx_size = (mNumIndices*sizeof(U16)+0xF) & ~0xF; LLVector4a::memcpyNonAliased16((F32*) mIndices, (F32*) src.mIndices, idx_size); } - + else + { + ll_aligned_free_16(mIndices); + mIndices = NULL; + } + mOptimized = src.mOptimized; //delete @@ -4804,6 +4833,13 @@ void LLVolumeFace::freeData() ll_aligned_free_16(mWeights); mWeights = NULL; +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + ll_aligned_free_16(mJointIndices); + mJointIndices = NULL; + ll_aligned_free_16(mJustWeights); + mJustWeights = NULL; +#endif + delete mOctree; mOctree = NULL; } @@ -5457,11 +5493,17 @@ bool LLVolumeFace::cacheOptimize() // DO NOT free mNormals and mTexCoords as they are part of mPositions buffer ll_aligned_free_16(mWeights); ll_aligned_free_16(mTangents); +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + ll_aligned_free_16(mJointIndices); + ll_aligned_free_16(mJustWeights); + mJustWeights = NULL; + mJointIndices = NULL; // filled in later as necessary by skinning code for acceleration +#endif mPositions = pos; mNormals = norm; mTexCoords = tc; - mWeights = wght; + mWeights = wght; mTangents = binorm; //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); @@ -6371,7 +6413,19 @@ void LLVolumeFace::allocateTangents(S32 num_verts) void LLVolumeFace::allocateWeights(S32 num_verts) { ll_aligned_free_16(mWeights); - mWeights = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); + mWeights = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); + +} + +void LLVolumeFace::allocateJointIndices(S32 num_verts) +{ +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + ll_aligned_free_16(mJointIndices); + ll_aligned_free_16(mJustWeights); + + mJointIndices = (U8*)ll_aligned_malloc_16(sizeof(U8) * 4 * num_verts); + mJustWeights = (LLVector4a*)ll_aligned_malloc_16(sizeof(LLVector4a) * num_verts); +#endif } void LLVolumeFace::resizeIndices(S32 num_indices) diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 1d6d35c432..a77e8c08c6 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -875,6 +875,7 @@ public: void resizeVertices(S32 num_verts); void allocateTangents(S32 num_verts); void allocateWeights(S32 num_verts); + void allocateJointIndices(S32 num_verts); void resizeIndices(S32 num_indices); void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx); @@ -956,6 +957,11 @@ public: // mWeights.size() should be empty or match mVertices.size() LLVector4a* mWeights; +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + LLVector4a* mJustWeights; + U8* mJointIndices; +#endif + mutable BOOL mWeightsScrubbed; // Which joints are rigged to, and the bounding box of any rigged diff --git a/indra/llmath/m3math.cpp b/indra/llmath/m3math.cpp index 802ddb9e57..65eb3348de 100644 --- a/indra/llmath/m3math.cpp +++ b/indra/llmath/m3math.cpp @@ -75,13 +75,6 @@ LLMatrix3::LLMatrix3(const F32 angle, const LLVector4 &vec) setRot(quat); } -LLMatrix3::LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLVector3 vec(x, y, z); - LLQuaternion quat(angle, vec); - setRot(quat); -} - LLMatrix3::LLMatrix3(const F32 roll, const F32 pitch, const F32 yaw) { setRot(roll,pitch,yaw); @@ -294,14 +287,6 @@ LLQuaternion LLMatrix3::quaternion() const return quat; } - -// These functions take Rotation arguments -const LLMatrix3& LLMatrix3::setRot(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - setRot(LLQuaternion(angle,x,y,z)); - return *this; -} - const LLMatrix3& LLMatrix3::setRot(const F32 angle, const LLVector3 &vec) { setRot(LLQuaternion(angle, vec)); @@ -394,15 +379,6 @@ const LLMatrix3& LLMatrix3::setCol( U32 colIndex, const LLVector3& col ) return *this; } - -// Rotate exisitng mMatrix -const LLMatrix3& LLMatrix3::rotate(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLMatrix3 mat(angle, x, y, z); - *this *= mat; - return *this; -} - const LLMatrix3& LLMatrix3::rotate(const F32 angle, const LLVector3 &vec) { diff --git a/indra/llmath/m3math.h b/indra/llmath/m3math.h index 2be5452f8d..bf38895855 100644 --- a/indra/llmath/m3math.h +++ b/indra/llmath/m3math.h @@ -60,7 +60,6 @@ class LLMatrix3 explicit LLMatrix3(const F32 *mat); // Initializes Matrix to values in mat explicit LLMatrix3(const LLQuaternion &q); // Initializes Matrix with rotation q - LLMatrix3(const F32 angle, const F32 x, const F32 y, const F32 z); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector3 &vec); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector3d &vec); // Initializes Matrix with axis angle LLMatrix3(const F32 angle, const LLVector4 &vec); // Initializes Matrix with axis angle @@ -81,8 +80,7 @@ class LLMatrix3 // Matrix setters - set some properties without modifying others // - // These functions take Rotation arguments - const LLMatrix3& setRot(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix for rotating angle radians about (x, y, z) + // These functions take Rotation arguments const LLMatrix3& setRot(const F32 angle, const LLVector3 &vec); // Calculate rotation matrix for rotating angle radians about vec const LLMatrix3& setRot(const F32 roll, const F32 pitch, const F32 yaw); // Calculate rotation matrix from Euler angles const LLMatrix3& setRot(const LLQuaternion &q); // Transform matrix by Euler angles and translating by pos diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index d89c482804..3baf1bad18 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -384,13 +384,6 @@ void LLMatrix4::initRows(const LLVector4 &row0, } -const LLMatrix4& LLMatrix4::initRotation(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLMatrix3 mat(angle, x, y, z); - return initMatrix(mat); -} - - const LLMatrix4& LLMatrix4::initRotation(F32 angle, const LLVector4 &vec) { LLMatrix3 mat(angle, vec); @@ -412,17 +405,6 @@ const LLMatrix4& LLMatrix4::initRotation(const LLQuaternion &q) } -// Position and Rotation -const LLMatrix4& LLMatrix4::initRotTrans(const F32 angle, const F32 rx, const F32 ry, const F32 rz, - const F32 tx, const F32 ty, const F32 tz) -{ - LLMatrix3 mat(angle, rx, ry, rz); - LLVector3 translation(tx, ty, tz); - initMatrix(mat); - setTranslation(translation); - return (*this); -} - const LLMatrix4& LLMatrix4::initRotTrans(const F32 angle, const LLVector3 &axis, const LLVector3&translation) { LLMatrix3 mat(angle, axis); @@ -513,15 +495,6 @@ const LLMatrix4& LLMatrix4::initAll(const LLVector3 &scale, const LLQuaternion & return (*this); } -// Rotate exisitng mMatrix -const LLMatrix4& LLMatrix4::rotate(const F32 angle, const F32 x, const F32 y, const F32 z) -{ - LLVector4 vec4(x, y, z); - LLMatrix4 mat(angle, vec4); - *this *= mat; - return *this; -} - const LLMatrix4& LLMatrix4::rotate(const F32 angle, const LLVector4 &vec) { LLMatrix4 mat(angle, vec); diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index a77c5bc76d..bf60adb9b6 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -137,7 +137,6 @@ public: bool isIdentity() const; const LLMatrix4& setZero(); // Clears matrix to all zeros. - const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z) const LLMatrix4& initRotation(const F32 angle, const LLVector4 &axis); // Calculate rotation matrix for rotating angle radians about vec const LLMatrix4& initRotation(const F32 roll, const F32 pitch, const F32 yaw); // Calculate rotation matrix from Euler angles const LLMatrix4& initRotation(const LLQuaternion &q); // Set with Quaternion and position @@ -148,10 +147,6 @@ public: // These operation create a matrix that will rotate and translate by the // specified amounts. - const LLMatrix4& initRotTrans(const F32 angle, - const F32 rx, const F32 ry, const F32 rz, - const F32 px, const F32 py, const F32 pz); - const LLMatrix4& initRotTrans(const F32 angle, const LLVector3 &axis, const LLVector3 &translation); // Rotation from axis angle + translation const LLMatrix4& initRotTrans(const F32 roll, const F32 pitch, const F32 yaw, const LLVector4 &pos); // Rotation from Euler + translation const LLMatrix4& initRotTrans(const LLQuaternion &q, const LLVector4 &pos); // Set with Quaternion and position @@ -211,7 +206,6 @@ public: // Rotate existing matrix // These are really, really, inefficient as implemented! - djs - const LLMatrix4& rotate(const F32 angle, const F32 x, const F32 y, const F32 z); // Rotate matrix by rotating angle radians about (x, y, z) const LLMatrix4& rotate(const F32 angle, const LLVector4 &vec); // Rotate matrix by rotating angle radians about vec const LLMatrix4& rotate(const F32 roll, const F32 pitch, const F32 yaw); // Rotate matrix by Euler angles const LLMatrix4& rotate(const LLQuaternion &q); // Rotate matrix by Quaternion diff --git a/indra/llmath/tests/m3math_test.cpp b/indra/llmath/tests/m3math_test.cpp index 1ca2b005d9..2a0fe76aa7 100644 --- a/indra/llmath/tests/m3math_test.cpp +++ b/indra/llmath/tests/m3math_test.cpp @@ -77,7 +77,7 @@ namespace tut template<> template<> void m3math_test_object_t::test<2>() { - LLMatrix3 llmat3_obj(30, 1, 2, 3); + LLMatrix3 llmat3_obj; llmat3_obj.setZero(); ensure("LLMatrix3::setZero failed", 0.f == llmat3_obj.setZero().mMatrix[0][0] && diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp index a0cd642853..a24571f2c8 100644 --- a/indra/llmath/v2math.cpp +++ b/indra/llmath/v2math.cpp @@ -118,7 +118,7 @@ LLSD LLVector2::getValue() const return ret; } -void LLVector2::setValue(LLSD& sd) +void LLVector2::setValue(const LLSD& sd) { mV[0] = (F32) sd[0].asReal(); mV[1] = (F32) sd[1].asReal(); diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index 8d5db96f5e..2335a2e327 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -49,6 +49,7 @@ class LLVector2 LLVector2(F32 x, F32 y); // Initializes LLVector2 to (x. y) LLVector2(const F32 *vec); // Initializes LLVector2 to (vec[0]. vec[1]) explicit LLVector2(const LLVector3 &vec); // Initializes LLVector2 to (vec[0]. vec[1]) + explicit LLVector2(const LLSD &sd); // Clears LLVector2 to (0, 0). DEPRECATED - prefer zeroVec. void clear(); @@ -61,7 +62,7 @@ class LLVector2 void set(const F32 *vec); // Sets LLVector2 to vec LLSD getValue() const; - void setValue(LLSD& sd); + void setValue(const LLSD& sd); void setVec(F32 x, F32 y); // deprecated void setVec(const LLVector2 &vec); // deprecated @@ -145,6 +146,10 @@ inline LLVector2::LLVector2(const LLVector3 &vec) mV[VY] = vec.mV[VY]; } +inline LLVector2::LLVector2(const LLSD &sd) +{ + setValue(sd); +} // Clear and Assignment Functions diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index daf3a6857b..43a632408c 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -100,6 +100,23 @@ public: const LLColor3& operator=(const LLColor4 &a); + LL_FORCE_INLINE LLColor3 divide(const LLColor3 &col2) + { + return LLColor3( + mV[0] / col2.mV[0], + mV[1] / col2.mV[1], + mV[2] / col2.mV[2] ); + } + + LL_FORCE_INLINE LLColor3 color_norm() + { + F32 l = length(); + return LLColor3( + mV[0] / l, + mV[1] / l, + mV[2] / l ); + } + friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b @@ -458,5 +475,22 @@ inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u) a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); } +inline const LLColor3 srgbColor3(const LLColor3 &a) { + LLColor3 srgbColor; + srgbColor.mV[0] = linearTosRGB(a.mV[0]); + srgbColor.mV[1] = linearTosRGB(a.mV[1]); + srgbColor.mV[2] = linearTosRGB(a.mV[2]); + + return srgbColor; +} + +inline const LLColor3 linearColor3(const LLColor3 &a) { + LLColor3 linearColor; + linearColor.mV[0] = sRGBtoLinear(a.mV[0]); + linearColor.mV[1] = sRGBtoLinear(a.mV[1]); + linearColor.mV[2] = sRGBtoLinear(a.mV[2]); + + return linearColor; +} #endif diff --git a/indra/llmath/v3colorutil.h b/indra/llmath/v3colorutil.h new file mode 100644 index 0000000000..6d8cd9329b --- /dev/null +++ b/indra/llmath/v3colorutil.h @@ -0,0 +1,115 @@ +/** + * @file v3color.h + * @brief LLColor3 class header file. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_V3COLORUTIL_H +#define LL_V3COLORUTIL_H + +#include "v3color.h" + +inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right) +{ + return LLColor3(left.mV[0] / right.mV[0], + left.mV[1] / right.mV[1], + left.mV[2] / right.mV[2]); +} + + +inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right) +{ + return LLColor3(left.mV[0] * right.mV[0], + left.mV[1] * right.mV[1], + left.mV[2] * right.mV[2]); +} + + +inline LLColor3 componentExp(LLColor3 const &v) +{ + return LLColor3(exp(v.mV[0]), + exp(v.mV[1]), + exp(v.mV[2])); +} + +inline LLColor3 componentPow(LLColor3 const &v, F32 exponent) +{ + return LLColor3(pow(v.mV[0], exponent), + pow(v.mV[1], exponent), + pow(v.mV[2], exponent)); +} + +inline LLColor3 componentSaturate(LLColor3 const &v) +{ + return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f), + std::max(std::min(v.mV[1], 1.f), 0.f), + std::max(std::min(v.mV[2], 1.f), 0.f)); +} + + +inline LLColor3 componentSqrt(LLColor3 const &v) +{ + return LLColor3(sqrt(v.mV[0]), + sqrt(v.mV[1]), + sqrt(v.mV[2])); +} + +inline void componentMultBy(LLColor3 & left, LLColor3 const & right) +{ + left.mV[0] *= right.mV[0]; + left.mV[1] *= right.mV[1]; + left.mV[2] *= right.mV[2]; +} + +inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount) +{ + return (left + ((right - left) * amount)); +} + +inline LLColor3 smear(F32 val) +{ + return LLColor3(val, val, val); +} + +inline F32 color_intens(const LLColor3 &col) +{ + return col.mV[0] + col.mV[1] + col.mV[2]; +} + +inline F32 color_max(const LLColor3 &col) +{ + return llmax(col.mV[0], col.mV[1], col.mV[2]); +} + +inline F32 color_max(const LLColor4 &col) +{ + return llmax(col.mV[0], col.mV[1], col.mV[2]); +} + + +inline F32 color_min(const LLColor3 &col) +{ + return llmin(col.mV[0], col.mV[1], col.mV[2]); +} + +#endif diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 8f353ead5a..175edf1471 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -114,9 +114,11 @@ class LLColor4 friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b friend LLColor4 operator*(const LLColor4 &a, const LLColor4 &b); // Return component wise a * b friend LLColor4 operator*(const LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change) + friend LLColor4 operator/(const LLColor4 &a, F32 k); // Return rgb divided by scalar k (no alpha change) friend LLColor4 operator*(F32 k, const LLColor4 &a); // Return rgb times scaler k (no alpha change) friend LLColor4 operator%(const LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change) friend LLColor4 operator%(F32 k, const LLColor4 &a); // Return alpha times scaler k (no rgb change) + friend bool operator==(const LLColor4 &a, const LLColor4 &b); // Return a == b friend bool operator!=(const LLColor4 &a, const LLColor4 &b); // Return a != b @@ -477,6 +479,15 @@ inline LLColor4 operator*(const LLColor4 &a, F32 k) a.mV[VW]); } +inline LLColor4 operator/(const LLColor4 &a, F32 k) +{ + return LLColor4( + a.mV[VX] / k, + a.mV[VY] / k, + a.mV[VZ] / k, + a.mV[VW]); +} + inline LLColor4 operator*(F32 k, const LLColor4 &a) { // only affects rgb (not a!) @@ -645,5 +656,29 @@ void LLColor4::clamp() } } +// Return the given linear space color value in gamma corrected (sRGB) space +inline const LLColor4 srgbColor4(const LLColor4 &a) { + LLColor4 srgbColor; + + srgbColor.mV[0] = linearTosRGB(a.mV[0]); + srgbColor.mV[1] = linearTosRGB(a.mV[1]); + srgbColor.mV[2] = linearTosRGB(a.mV[2]); + srgbColor.mV[3] = a.mV[3]; + + return srgbColor; +} + +// Return the given gamma corrected (sRGB) color in linear space +inline const LLColor4 linearColor4(const LLColor4 &a) +{ + LLColor4 linearColor; + linearColor.mV[0] = sRGBtoLinear(a.mV[0]); + linearColor.mV[1] = sRGBtoLinear(a.mV[1]); + linearColor.mV[2] = sRGBtoLinear(a.mV[2]); + linearColor.mV[3] = a.mV[3]; + + return linearColor; +} + #endif diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 623c8b2003..b8835ba2e4 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -30,6 +30,7 @@ #include "llerror.h" #include "llmath.h" #include "v3math.h" +#include "v2math.h" class LLMatrix3; class LLMatrix4; @@ -46,8 +47,11 @@ class LLVector4 LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1) explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3]) explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]); + explicit LLVector4(const LLVector2 &vec); + explicit LLVector4(const LLVector2 &vec, F32 z, F32 w); explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1) explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w) + explicit LLVector4(const LLSD &sd); LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1) LLVector4(F32 x, F32 y, F32 z, F32 w); @@ -61,6 +65,15 @@ class LLVector4 return ret; } + void setValue(const LLSD& sd) + { + mV[0] = sd[0].asReal(); + mV[1] = sd[1].asReal(); + mV[2] = sd[2].asReal(); + mV[3] = sd[3].asReal(); + } + + inline BOOL isFinite() const; // checks to see if all values of LLVector3 are finite inline void clear(); // Clears LLVector4 to (0, 0, 0, 1) @@ -175,6 +188,22 @@ inline LLVector4::LLVector4(const F64 *vec) mV[VW] = (F32) vec[VW]; } +inline LLVector4::LLVector4(const LLVector2 &vec) +{ + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = 0.f; + mV[VW] = 0.f; +} + +inline LLVector4::LLVector4(const LLVector2 &vec, F32 z, F32 w) +{ + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = z; + mV[VW] = w; +} + inline LLVector4::LLVector4(const LLVector3 &vec) { mV[VX] = vec.mV[VX]; @@ -191,6 +220,11 @@ inline LLVector4::LLVector4(const LLVector3 &vec, F32 w) mV[VW] = w; } +inline LLVector4::LLVector4(const LLSD &sd) +{ + setValue(sd); +} + inline BOOL LLVector4::isFinite() const { @@ -500,6 +534,18 @@ inline F32 LLVector4::normVec(void) return (mag); } +// Because apparently some parts of the viewer use this for color info. +inline const LLVector4 srgbVector4(const LLVector4 &a) { + LLVector4 srgbColor; + + srgbColor.mV[0] = linearTosRGB(a.mV[0]); + srgbColor.mV[1] = linearTosRGB(a.mV[1]); + srgbColor.mV[2] = linearTosRGB(a.mV[2]); + srgbColor.mV[3] = a.mV[3]; + + return srgbColor; +} + #endif |