diff options
Diffstat (limited to 'indra/llmath')
-rw-r--r-- | indra/llmath/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/llmath/llvolume.cpp | 1234 | ||||
-rw-r--r-- | indra/llmath/llvolume.h | 152 | ||||
-rw-r--r-- | indra/llmath/v3math.h | 15 |
4 files changed, 879 insertions, 524 deletions
diff --git a/indra/llmath/CMakeLists.txt b/indra/llmath/CMakeLists.txt index e93fe90650..367486eee7 100644 --- a/indra/llmath/CMakeLists.txt +++ b/indra/llmath/CMakeLists.txt @@ -62,6 +62,8 @@ set(llmath_HEADER_FILES llv4matrix3.h llv4matrix4.h llv4vector3.h + llvector4a.h + llmatrix4a.h llvolume.h llvolumemgr.h llsdutil_math.h diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 5ffc61ce9c..d8fbc081fa 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -1,4 +1,5 @@ /** + * @file llvolume.cpp * * $LicenseInfo:firstyear=2002&license=viewergpl$ @@ -43,10 +44,12 @@ #include "v4math.h" #include "m4math.h" #include "m3math.h" +#include "llmatrix4a.h" #include "lldarray.h" #include "llvolume.h" #include "llstl.h" #include "llsdserialize.h" +#include "llvector4a.h" #define DEBUG_SILHOUETTE_BINORMALS 0 #define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette @@ -87,8 +90,6 @@ const F32 SKEW_MAX = 0.95f; const F32 SCULPT_MIN_AREA = 0.002f; const S32 SCULPT_MIN_AREA_DETAIL = 1; -#define GEN_TRI_STRIP 0 - BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm) { LLVector3 test = (pt2-pt1)%(pt3-pt2); @@ -132,21 +133,25 @@ BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, con // and returns the intersection point along dir in intersection_t. // Moller-Trumbore algorithm -BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, +BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided) { F32 u, v, t; /* find vectors for two edges sharing vert0 */ - LLVector3 edge1 = vert1 - vert0; + LLVector4a edge1; + edge1.setSub(vert1, vert0); - LLVector3 edge2 = vert2 - vert0;; + + LLVector4a edge2; + edge2.setSub(vert2, vert0); /* begin calculating determinant - also used to calculate U parameter */ - LLVector3 pvec = dir % edge2; - + LLVector4a pvec; + pvec.setCross3(dir, edge2); + /* if determinant is near zero, ray lies in plane of triangle */ - F32 det = edge1 * pvec; + F32 det = edge1.dot3(pvec); if (!two_sided) { @@ -156,10 +161,11 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons } /* calculate distance from vert0 to ray origin */ - LLVector3 tvec = orig - vert0; + LLVector4a tvec; + tvec.setSub(orig, vert0); /* calculate U parameter and test bounds */ - u = tvec * pvec; + u = tvec.dot3(pvec); if (u < 0.f || u > det) { @@ -167,17 +173,18 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons } /* prepare to test V parameter */ - LLVector3 qvec = tvec % edge1; + LLVector4a qvec; + qvec.setCross3(tvec, edge1); /* calculate V parameter and test bounds */ - v = dir * qvec; + v = dir.dot3(qvec); if (v < 0.f || u + v > det) { return FALSE; } /* calculate t, scale parameters, ray intersects triangle */ - t = edge2 * qvec; + t = edge2.dot3(qvec); F32 inv_det = 1.0 / det; t *= inv_det; u *= inv_det; @@ -193,20 +200,22 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons F32 inv_det = 1.0 / det; /* calculate distance from vert0 to ray origin */ - LLVector3 tvec = orig - vert0; + LLVector4a tvec; + tvec.setSub(orig, vert0); /* calculate U parameter and test bounds */ - u = (tvec * pvec) * inv_det; + u = (tvec.dot3(pvec)) * inv_det; if (u < 0.f || u > 1.f) { return FALSE; } /* prepare to test V parameter */ - LLVector3 qvec = tvec - edge1; + LLVector4a qvec; + qvec.setSub(tvec, edge1); /* calculate V parameter and test bounds */ - v = (dir * qvec) * inv_det; + v = (dir.dot3(qvec)) * inv_det; if (v < 0.f || u + v > 1.f) { @@ -214,7 +223,7 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons } /* calculate t, ray intersects triangle */ - t = (edge2 * qvec) * inv_det; + t = (edge2.dot3(qvec)) * inv_det; } if (intersection_a != NULL) @@ -228,6 +237,21 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons return TRUE; } +//helper for non-aligned vectors +BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, + F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided) +{ + LLVector4a vert0a, vert1a, vert2a, origa, dira; + vert0a.load3(vert0.mV); + vert1a.load3(vert1.mV); + vert2a.load3(vert2.mV); + origa.load3(orig.mV); + dira.load3(dir.mV); + + return LLTriangleRayIntersect(vert0a, vert1a, vert2a, origa, dira, + intersection_a, intersection_b, intersection_t, two_sided); +} + //------------------------------------------------------------------- // statics @@ -1880,15 +1904,15 @@ bool LLVolumeFace::VertexData::operator==(const LLVolumeFace::VertexData& rhs)co bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs, F32 angle_cutoff) const { bool retval = false; - if (rhs.mPosition == mPosition && rhs.mTexCoord == mTexCoord) + if (rhs.mData[POSITION].equal3(mData[POSITION]) && rhs.mTexCoord == mTexCoord) { if (angle_cutoff > 1.f) { - retval = (mNormal == rhs.mNormal); + retval = (mData[NORMAL].equal3(rhs.mData[NORMAL])); } else { - F32 cur_angle = rhs.mNormal*mNormal; + F32 cur_angle = rhs.mData[NORMAL].dot3(mData[NORMAL]); retval = cur_angle > angle_cutoff; } } @@ -1992,11 +2016,10 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) LLVolumeFace& face = mVolumeFaces[i]; - face.mHasBinormals = false; - //copy out indices - face.mIndices.resize(idx.size()/2); - if (idx.empty() || face.mIndices.size() < 3) + face.resizeIndices(idx.size()/2); + + if (idx.empty() || face.mNumIndices < 3) { //why is there an empty index list? llerrs <<"WTF?" << llendl; continue; @@ -2010,7 +2033,7 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) //copy out vertices U32 num_verts = pos.size()/(3*2); - face.mVertices.resize(num_verts); + face.resizeVertices(num_verts); if (mdl[i].has("Weights")) { @@ -2059,7 +2082,6 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) LLVector3 max_pos; LLVector2 min_tc; LLVector2 max_tc; - min_pos.setValue(mdl[i]["PositionDomain"]["Min"]); max_pos.setValue(mdl[i]["PositionDomain"]["Max"]); @@ -2074,36 +2096,44 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) min = max = LLVector3(0,0,0); + F32* pos_out = (F32*) face.mPositions; + F32* norm_out = (F32*) face.mNormals; + F32* tc_out = (F32*) face.mTexCoords; + for (U32 j = 0; j < num_verts; ++j) { U16* v = (U16*) &(pos[j*3*2]); - face.mVertices[j].mPosition.setVec( - (F32) v[0] / 65535.f * pos_range.mV[0] + min_pos.mV[0], - (F32) v[1] / 65535.f * pos_range.mV[1] + min_pos.mV[1], - (F32) v[2] / 65535.f * pos_range.mV[2] + min_pos.mV[2]); + pos_out[0] = (F32) v[0] / 65535.f * pos_range.mV[0] + min_pos.mV[0]; + pos_out[1] = (F32) v[1] / 65535.f * pos_range.mV[1] + min_pos.mV[1]; + pos_out[2] = (F32) v[2] / 65535.f * pos_range.mV[2] + min_pos.mV[2]; + if (j == 0) { - min = max = face.mVertices[j].mPosition; + min = max = LLVector3(pos_out); } else { - update_min_max(min,max,face.mVertices[j].mPosition); + update_min_max(min,max,pos_out); } + pos_out += 4; + U16* n = (U16*) &(norm[j*3*2]); - face.mVertices[j].mNormal.setVec( - (F32) n[0] / 65535.f * 2.f - 1.f, - (F32) n[1] / 65535.f * 2.f - 1.f, - (F32) n[2] / 65535.f * 2.f - 1.f); + + norm_out[0] = (F32) n[0] / 65535.f * 2.f - 1.f; + norm_out[1] = (F32) n[1] / 65535.f * 2.f - 1.f; + norm_out[2] = (F32) n[2] / 65535.f * 2.f - 1.f; + norm_out += 4; U16* t = (U16*) &(tc[j*2*2]); - face.mVertices[j].mTexCoord.setVec( - (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0], - (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1]); + tc_out[0] = (F32) t[0] / 65535.f * tc_range.mV[0] + min_tc.mV[0]; + tc_out[1] = (F32) t[1] / 65535.f * tc_range.mV[1] + min_tc.mV[1]; + + tc_out += 8; } @@ -2133,24 +2163,29 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) if (do_reflect_x) { - for (S32 i = 0; i < face.mVertices.size(); i++) + LLVector4a* p = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) { - face.mVertices[i].mPosition.mV[VX] *= -1.0f; - face.mVertices[i].mNormal.mV[VX] *= -1.0f; + p[i].mul(-1.0f); + n[i].mul(-1.0f); } } if (do_invert_normals) { - for (S32 i = 0; i < face.mVertices.size(); i++) + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (S32 i = 0; i < face.mNumVertices; i++) { - face.mVertices[i].mNormal *= -1.0f; + n[i].mul(-1.0f); } } if (do_reverse_triangles) { - for (U32 j = 0; j < face.mIndices.size(); j += 3) + for (U32 j = 0; j < face.mNumIndices; j += 3) { // swap the 2nd and 3rd index S32 swap = face.mIndices[j+1]; @@ -2168,13 +2203,15 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size) void tetrahedron_set_normal(LLVolumeFace::VertexData* cv) { - LLVector3 nrm = (cv[1].mPosition-cv[0].mPosition)%(cv[2].mPosition-cv[0].mPosition); - - nrm.normVec(); - - cv[0].mNormal = nrm; - cv[1].mNormal = nrm; - cv[2].mNormal = nrm; + LLVector4a v0; + v0.setSub(cv[1].getPosition(), cv[0].getNormal()); + LLVector4a v1; + v1.setSub(cv[2].getNormal(), cv[0].getPosition()); + + cv[0].getNormal().setCross3(v0,v1); + cv[0].getNormal().normalize3fast(); + cv[1].setNormal(cv[0].getNormal()); + cv[2].setNormal(cv[1].getNormal()); } BOOL LLVolume::isTetrahedron() @@ -2189,12 +2226,12 @@ void LLVolume::makeTetrahedron() LLVolumeFace face; F32 x = 0.25f; - LLVector3 p[] = + LLVector4a p[] = { //unit tetrahedron corners - LLVector3(x,x,x), - LLVector3(-x,-x,x), - LLVector3(-x,x,-x), - LLVector3(x,-x,-x) + LLVector4a(x,x,x), + LLVector4a(-x,-x,x), + LLVector4a(-x,x,-x), + LLVector4a(x,-x,-x) }; face.mExtents[0].setVec(-x,-x,-x); @@ -2209,53 +2246,105 @@ void LLVolume::makeTetrahedron() //side 1 - cv[0].mPosition = p[1]; - cv[1].mPosition = p[0]; - cv[2].mPosition = p[2]; + cv[0].setPosition(p[1]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[2]); tetrahedron_set_normal(cv); - face.mVertices.push_back(cv[0]); - face.mVertices.push_back(cv[1]); - face.mVertices.push_back(cv[2]); + face.resizeVertices(12); + face.resizeIndices(12); + + LLVector4a* v = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + LLVector2* tc = (LLVector2*) face.mTexCoords; + + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; + //side 2 - cv[0].mPosition = p[3]; - cv[1].mPosition = p[0]; - cv[2].mPosition = p[1]; + cv[0].setPosition(p[3]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[1]); tetrahedron_set_normal(cv); - face.mVertices.push_back(cv[0]); - face.mVertices.push_back(cv[1]); - face.mVertices.push_back(cv[2]); + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; //side 3 - cv[0].mPosition = p[3]; - cv[1].mPosition = p[1]; - cv[2].mPosition = p[2]; + cv[0].setPosition(p[3]); + cv[1].setPosition(p[1]); + cv[2].setPosition(p[2]); tetrahedron_set_normal(cv); - face.mVertices.push_back(cv[0]); - face.mVertices.push_back(cv[1]); - face.mVertices.push_back(cv[2]); + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; //side 4 - cv[0].mPosition = p[2]; - cv[1].mPosition = p[0]; - cv[2].mPosition = p[3]; + cv[0].setPosition(p[2]); + cv[1].setPosition(p[0]); + cv[2].setPosition(p[3]); tetrahedron_set_normal(cv); - face.mVertices.push_back(cv[0]); - face.mVertices.push_back(cv[1]); - face.mVertices.push_back(cv[2]); + v[0] = cv[0].getPosition(); + v[1] = cv[1].getPosition(); + v[2] = cv[2].getPosition(); + v += 3; + + n[0] = cv[0].getNormal(); + n[1] = cv[1].getNormal(); + n[2] = cv[2].getNormal(); + n += 3; + + tc[0] = cv[0].mTexCoord; + tc[1] = cv[1].mTexCoord; + tc[2] = cv[2].mTexCoord; + tc += 3; //set index buffer - for (U32 i = 0; i < 12; i++) + for (U16 i = 0; i < 12; i++) { - face.mIndices.push_back(i); + face.mIndices[i] = i; } mVolumeFaces.push_back(face); @@ -3831,7 +3920,7 @@ S32 LLVolume::getNumTriangles() const for (S32 i = 0; i < getNumVolumeFaces(); ++i) { - triangle_count += getVolumeFace(i).mIndices.size()/3; + triangle_count += getVolumeFace(i).mNumIndices/3; } return triangle_count; @@ -3844,13 +3933,22 @@ S32 LLVolume::getNumTriangles() const void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, std::vector<LLVector3> &normals, std::vector<S32> &segments, - const LLVector3& obj_cam_vec, - const LLMatrix4& mat, - const LLMatrix3& norm_mat, + const LLVector3& obj_cam_vec_in, + const LLMatrix4& mat_in, + const LLMatrix3& norm_mat_in, S32 face_mask) { LLMemType m1(LLMemType::MTYPE_VOLUME); + LLMatrix4a mat; + mat.loadu(mat_in); + + LLMatrix4a norm_mat; + norm_mat.loadu(norm_mat_in); + + LLVector4a obj_cam_vec; + obj_cam_vec.load3(obj_cam_vec_in.mV); + vertices.clear(); normals.clear(); segments.clear(); @@ -3868,7 +3966,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, LLVolumeFace& face = *iter; if (!(face_mask & (0x1 << cur_index++)) || - face.mIndices.empty() || face.mEdge.empty()) + face.mNumIndices == 0 || face.mEdge.empty()) { continue; } @@ -3885,7 +3983,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, #if DEBUG_SILHOUETTE_EDGE_MAP //for each triangle - U32 count = face.mIndices.size(); + U32 count = face.mNumIndices; for (U32 j = 0; j < count/3; j++) { //get vertices S32 v1 = face.mIndices[j*3+0]; @@ -3893,9 +3991,9 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, S32 v3 = face.mIndices[j*3+2]; //get current face center - LLVector3 cCenter = (face.mVertices[v1].mPosition + - face.mVertices[v2].mPosition + - face.mVertices[v3].mPosition) / 3.0f; + LLVector3 cCenter = (face.mVertices[v1].getPosition() + + face.mVertices[v2].getPosition() + + face.mVertices[v3].getPosition()) / 3.0f; //for each edge for (S32 k = 0; k < 3; k++) { @@ -3913,9 +4011,9 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, v3 = face.mIndices[nIndex*3+2]; //get neighbor face center - LLVector3 nCenter = (face.mVertices[v1].mPosition + - face.mVertices[v2].mPosition + - face.mVertices[v3].mPosition) / 3.0f; + LLVector3 nCenter = (face.mVertices[v1].getPosition() + + face.mVertices[v2].getPosition() + + face.mVertices[v3].getPosition()) / 3.0f; //draw line vertices.push_back(cCenter); @@ -3938,15 +4036,15 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, #elif DEBUG_SILHOUETTE_NORMALS //for each vertex - for (U32 j = 0; j < face.mVertices.size(); j++) { - vertices.push_back(face.mVertices[j].mPosition); - vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mNormal*0.1f); + for (U32 j = 0; j < face.mNumVertices; j++) { + vertices.push_back(face.mVertices[j].getPosition()); + vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f); normals.push_back(LLVector3(0,0,1)); normals.push_back(LLVector3(0,0,1)); segments.push_back(vertices.size()); #if DEBUG_SILHOUETTE_BINORMALS - vertices.push_back(face.mVertices[j].mPosition); - vertices.push_back(face.mVertices[j].mPosition + face.mVertices[j].mBinormal*0.1f); + vertices.push_back(face.mVertices[j].getPosition()); + vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f); normals.push_back(LLVector3(0,0,1)); normals.push_back(LLVector3(0,0,1)); segments.push_back(vertices.size()); @@ -3964,26 +4062,36 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, //for each triangle std::vector<U8> fFacing; - vector_append(fFacing, face.mIndices.size()/3); - for (U32 j = 0; j < face.mIndices.size()/3; j++) + vector_append(fFacing, face.mNumIndices/3); + + LLVector4a* v = (LLVector4a*) face.mPositions; + LLVector4a* n = (LLVector4a*) face.mNormals; + + for (U32 j = 0; j < face.mNumIndices/3; j++) { //approximate normal S32 v1 = face.mIndices[j*3+0]; S32 v2 = face.mIndices[j*3+1]; S32 v3 = face.mIndices[j*3+2]; - LLVector3 norm = (face.mVertices[v1].mPosition - face.mVertices[v2].mPosition) % - (face.mVertices[v2].mPosition - face.mVertices[v3].mPosition); - - if (norm.magVecSquared() < 0.00000001f) + LLVector4a c1,c2; + c1.setSub(v[v1], v[v2]); + c2.setSub(v[v2], v[v3]); + + LLVector4a norm; + + norm.setCross3(c1, c2); + + if (norm.dot3(norm) < 0.00000001f) { fFacing[j] = AWAY | TOWARDS; } else { //get view vector - LLVector3 view = (obj_cam_vec-face.mVertices[v1].mPosition); - bool away = view * norm > 0.0f; + LLVector4a view; + view.setSub(obj_cam_vec, v[v1]); + bool away = view.dot3(norm) > 0.0f; if (away) { fFacing[j] = AWAY; @@ -3996,7 +4104,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, } //for each triangle - for (U32 j = 0; j < face.mIndices.size()/3; j++) + for (U32 j = 0; j < face.mNumIndices/3; j++) { if (fFacing[j] == (AWAY | TOWARDS)) { //this is a degenerate triangle @@ -4029,15 +4137,21 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices, S32 v1 = face.mIndices[j*3+k]; S32 v2 = face.mIndices[j*3+((k+1)%3)]; - vertices.push_back(face.mVertices[v1].mPosition*mat); - LLVector3 norm1 = face.mVertices[v1].mNormal * norm_mat; - norm1.normVec(); - normals.push_back(norm1); + LLVector4a t; + mat.affineTransform(v[v1], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); - vertices.push_back(face.mVertices[v2].mPosition*mat); - LLVector3 norm2 = face.mVertices[v2].mNormal * norm_mat; - norm2.normVec(); - normals.push_back(norm2); + norm_mat.rotate(n[v1], t); + + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); + + mat.affineTransform(v[v2], t); + vertices.push_back(LLVector3(t[0], t[1], t[2])); + + norm_mat.rotate(n[v2], t); + t.normalize3fast(); + normals.push_back(LLVector3(t[0], t[1], t[2])); segments.push_back(vertices.size()); } @@ -4076,7 +4190,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, for (S32 i = start_face; i <= end_face; i++) { - const LLVolumeFace &face = getVolumeFace((U32)i); + LLVolumeFace &face = mVolumeFaces[i]; LLVector3 box_center = (face.mExtents[0] + face.mExtents[1]) / 2.f; LLVector3 box_size = face.mExtents[1] - face.mExtents[0]; @@ -4088,7 +4202,14 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, genBinormals(i); } - for (U32 tri = 0; tri < face.mIndices.size()/3; tri++) + LLVector4a starta, dira; + + starta.load3(start.mV); + dira.load3(dir.mV); + + LLVector4a* p = (LLVector4a*) face.mPositions; + + for (U32 tri = 0; tri < face.mNumIndices/3; tri++) { S32 index1 = face.mIndices[tri*3+0]; S32 index2 = face.mIndices[tri*3+1]; @@ -4096,15 +4217,15 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, F32 a, b, t; - if (LLTriangleRayIntersect(face.mVertices[index1].mPosition, - face.mVertices[index2].mPosition, - face.mVertices[index3].mPosition, - start, dir, &a, &b, &t, FALSE)) + if (LLTriangleRayIntersect(p[index1], + p[index2], + p[index3], + starta, dira, &a, &b, &t, FALSE)) { if ((t >= 0.f) && // if hit is after start (t <= 1.f) && // and before end (t < closest_t)) // and this hit is closer - { + { closest_t = t; hit_face = i; @@ -4112,27 +4233,32 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, { *intersection = start + dir * closest_t; } - + + if (tex_coord != NULL) - { - *tex_coord = ((1.f - a - b) * face.mVertices[index1].mTexCoord + - a * face.mVertices[index2].mTexCoord + - b * face.mVertices[index3].mTexCoord); + { + LLVector2* tc = (LLVector2*) face.mTexCoords; + *tex_coord = ((1.f - a - b) * tc[index1] + + a * tc[index2] + + b * tc[index3]); } if (normal != NULL) - { - *normal = ((1.f - a - b) * face.mVertices[index1].mNormal + - a * face.mVertices[index2].mNormal + - b * face.mVertices[index3].mNormal); + { + LLVector4* norm = (LLVector4*) face.mNormals; + + *normal = ((1.f - a - b) * LLVector3(norm[index1]) + + a * LLVector3(norm[index2]) + + b * LLVector3(norm[index3])); } if (bi_normal != NULL) - { - *bi_normal = ((1.f - a - b) * face.mVertices[index1].mBinormal + - a * face.mVertices[index2].mBinormal + - b * face.mVertices[index3].mBinormal); + { + LLVector4* binormal = (LLVector4*) face.mBinormals; + *bi_normal = ((1.f - a - b) * LLVector3(binormal[index1]) + + a * LLVector3(binormal[index2]) + + b * LLVector3(binormal[index3])); } } @@ -4903,6 +5029,14 @@ std::ostream& operator<<(std::ostream &s, const LLVolume *volumep) return s; } +LLVolumeFace::~LLVolumeFace() +{ + _mm_free(mPositions); + _mm_free(mNormals); + _mm_free(mTexCoords); + _mm_free(mIndices); + _mm_free(mBinormals); +} BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build) { @@ -4921,6 +5055,13 @@ BOOL LLVolumeFace::create(LLVolume* volume, BOOL partial_build) } } +void LLVolumeFace::getVertexData(U16 index, LLVolumeFace::VertexData& cv) +{ + cv.setPosition(mPositions[index]); + cv.setNormal(mNormals[index]); + cv.mTexCoord = mTexCoords[index]; +} + void LLVolumeFace::optimize(F32 angle_cutoff) { LLVolumeFace new_face; @@ -4928,14 +5069,15 @@ void LLVolumeFace::optimize(F32 angle_cutoff) VertexMapData::PointMap point_map; //remove redundant vertices - for (U32 i = 0; i < mIndices.size(); ++i) + for (U32 i = 0; i < mNumIndices; ++i) { U16 index = mIndices[i]; - LLVolumeFace::VertexData cv = mVertices[index]; - + LLVolumeFace::VertexData cv; + getVertexData(index, cv); + BOOL found = FALSE; - VertexMapData::PointMap::iterator point_iter = point_map.find(cv.mPosition); + VertexMapData::PointMap::iterator point_iter = point_map.find(cv.getPosition()); if (point_iter != point_map.end()) { //duplicate point might exist for (U32 j = 0; j < point_iter->second.size(); ++j) @@ -4944,7 +5086,7 @@ void LLVolumeFace::optimize(F32 angle_cutoff) if (tv.compareNormal(cv, angle_cutoff)) { found = TRUE; - new_face.mIndices.push_back((point_iter->second)[j].mIndex); + new_face.pushIndex((point_iter->second)[j].mIndex); break; } } @@ -4952,14 +5094,14 @@ void LLVolumeFace::optimize(F32 angle_cutoff) if (!found) { - new_face.mVertices.push_back(cv); - U16 index = (U16) new_face.mVertices.size()-1; - new_face.mIndices.push_back(index); + new_face.pushVertex(cv); + U16 index = (U16) new_face.mNumVertices-1; + new_face.pushIndex(index); VertexMapData d; - d.mPosition = cv.mPosition; + d.setPosition(cv.getPosition()); d.mTexCoord = cv.mTexCoord; - d.mNormal = cv.mNormal; + d.setNormal(cv.getNormal()); d.mIndex = index; if (point_iter != point_map.end()) { @@ -4967,13 +5109,23 @@ void LLVolumeFace::optimize(F32 angle_cutoff) } else { - point_map[d.mPosition].push_back(d); + point_map[d.getPosition()].push_back(d); } } } - mVertices = new_face.mVertices; - mIndices = new_face.mIndices; + swapData(new_face); +} + +void LLVolumeFace::swapData(LLVolumeFace& rhs) +{ + llswap(rhs.mPositions, mPositions); + llswap(rhs.mNormals, mNormals); + llswap(rhs.mBinormals, mBinormals); + llswap(rhs.mTexCoords, mTexCoords); + llswap(rhs.mIndices,mIndices); + llswap(rhs.mNumVertices, mNumVertices); + llswap(rhs.mNumIndices, mNumIndices); } void LerpPlanarVertex(LLVolumeFace::VertexData& v0, @@ -4983,10 +5135,21 @@ void LerpPlanarVertex(LLVolumeFace::VertexData& v0, F32 coef01, F32 coef02) { - vout.mPosition = v0.mPosition + ((v1.mPosition-v0.mPosition)*coef01)+((v2.mPosition-v0.mPosition)*coef02); + + LLVector4a lhs; + lhs.setSub(v1.getPosition(), v0.getPosition()); + lhs.mul(coef01); + LLVector4a rhs; + rhs.setSub(v2.getPosition(), v0.getPosition()); + rhs.mul(coef02); + + rhs.add(lhs); + rhs.add(v0.getPosition()); + + vout.setPosition(rhs); + vout.mTexCoord = v0.mTexCoord + ((v1.mTexCoord-v0.mTexCoord)*coef01)+((v2.mTexCoord-v0.mTexCoord)*coef02); - vout.mNormal = v0.mNormal; - vout.mBinormal = v0.mBinormal; + vout.setNormal(v0.getNormal()); } BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) @@ -5018,16 +5181,22 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) VertexData corners[4]; VertexData baseVert; for(int t = 0; t < 4; t++){ - corners[t].mPosition = mesh[offset + (grid_size*t)].mPos; + corners[t].getPosition().load3( mesh[offset + (grid_size*t)].mPos.mV); corners[t].mTexCoord.mV[0] = profile[grid_size*t].mV[0]+0.5f; corners[t].mTexCoord.mV[1] = 0.5f - profile[grid_size*t].mV[1]; } - baseVert.mNormal = - ((corners[1].mPosition-corners[0].mPosition) % - (corners[2].mPosition-corners[1].mPosition)); - baseVert.mNormal.normVec(); + + { + LLVector4a lhs; + lhs.setSub(corners[1].getPosition(), corners[0].getPosition()); + LLVector4a rhs; + rhs.setSub(corners[2].getPosition(), corners[1].getPosition()); + baseVert.getNormal().setCross3(lhs, rhs); + baseVert.getNormal().normalize3fast(); + } + if(!(mTypeMask & TOP_MASK)){ - baseVert.mNormal *= -1.0f; + baseVert.getNormal().mul(-1.0f); }else{ //Swap the UVs on the U(X) axis for top face LLVector2 swap; @@ -5038,22 +5207,23 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) corners[1].mTexCoord=corners[2].mTexCoord; corners[2].mTexCoord=swap; } - baseVert.mBinormal = calc_binormal_from_triangle( - corners[0].mPosition, corners[0].mTexCoord, - corners[1].mPosition, corners[1].mTexCoord, - corners[2].mPosition, corners[2].mTexCoord); - for(int t = 0; t < 4; t++){ - corners[t].mBinormal = baseVert.mBinormal; - corners[t].mNormal = baseVert.mNormal; - } - mHasBinormals = TRUE; - if (partial_build) - { - mVertices.clear(); - } + LLVector4a binormal; + + calc_binormal_from_triangle( binormal, + corners[0].getPosition(), corners[0].mTexCoord, + corners[1].getPosition(), corners[1].mTexCoord, + corners[2].getPosition(), corners[2].mTexCoord); + + S32 size = (grid_size+1)*(grid_size+1); + resizeVertices(size); + allocateBinormals(size); + + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + LLVector4a* binorm = (LLVector4a*) mBinormals; + LLVector2* tc = (LLVector2*) mTexCoords; - S32 vtop = mVertices.size(); for(int gx = 0;gx<grid_size+1;gx++){ for(int gy = 0;gy<grid_size+1;gy++){ VertexData newVert; @@ -5064,15 +5234,19 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) newVert, (F32)gx/(F32)grid_size, (F32)gy/(F32)grid_size); - mVertices.push_back(newVert); + + *pos++ = newVert.getPosition(); + *norm++ = baseVert.getNormal(); + *tc++ = newVert.mTexCoord; + *binorm++ = binormal; if (gx == 0 && gy == 0) { - min = max = newVert.mPosition; + min = max = LLVector3(newVert.getPosition().getF32()); } else { - update_min_max(min,max,newVert.mPosition); + update_min_max(min,max,newVert.getPosition().getF32()); } } } @@ -5081,9 +5255,10 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) if (!partial_build) { -#if GEN_TRI_STRIP - mTriStrip.clear(); -#endif + resizeIndices(grid_size*grid_size*6); + + U16* out = mIndices; + S32 idxs[] = {0,1,(grid_size+1)+1,(grid_size+1)+1,(grid_size+1),0}; for(S32 gx = 0;gx<grid_size;gx++) { @@ -5094,61 +5269,19 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build) { for(S32 i=5;i>=0;i--) { - mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]); - } - -#if GEN_TRI_STRIP - if (gy == 0) - { - mTriStrip.push_back((gx+1)*(grid_size+1)); - mTriStrip.push_back((gx+1)*(grid_size+1)); - mTriStrip.push_back(gx*(grid_size+1)); - } - - mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1)); - mTriStrip.push_back(gy+1+gx*(grid_size+1)); - - - if (gy == grid_size-1) - { - mTriStrip.push_back(gy+1+gx*(grid_size+1)); - } -#endif + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); + } } else { for(S32 i=0;i<6;i++) { - mIndices.push_back(vtop+(gy*(grid_size+1))+gx+idxs[i]); + *out++ = ((gy*(grid_size+1))+gx+idxs[i]); } - -#if GEN_TRI_STRIP - if (gy == 0) - { - mTriStrip.push_back(gx*(grid_size+1)); - mTriStrip.push_back(gx*(grid_size+1)); - mTriStrip.push_back((gx+1)*(grid_size+1)); - } - - mTriStrip.push_back(gy+1+gx*(grid_size+1)); - mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1)); - - if (gy == grid_size-1) - { - mTriStrip.push_back(gy+1+(gx+1)*(grid_size+1)); - } -#endif } } } - -#if GEN_TRI_STRIP - if (mTriStrip.size()%2 == 1) - { - mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]); - } -#endif } return TRUE; @@ -5178,11 +5311,25 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) num_vertices = profile.size(); num_indices = (profile.size() - 2)*3; - mVertices.resize(num_vertices); + if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) + { + resizeVertices(num_vertices+1); + allocateBinormals(num_vertices+1); - if (!partial_build) + if (!partial_build) + { + resizeIndices(num_indices+3); + } + } + else { - mIndices.resize(num_indices); + resizeVertices(num_vertices); + allocateBinormals(num_vertices); + + if (!partial_build) + { + resizeIndices(num_indices); + } } S32 max_s = volume->getProfile().getTotal(); @@ -5209,79 +5356,88 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) LLVector3& min = mExtents[0]; LLVector3& max = mExtents[1]; + LLVector2* tc = (LLVector2*) mTexCoords; + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + LLVector4a* binorm = (LLVector4a*) mBinormals; + // Copy the vertices into the array for (S32 i = 0; i < num_vertices; i++) { if (mTypeMask & TOP_MASK) { - mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f; - mVertices[i].mTexCoord.mV[1] = profile[i].mV[1]+0.5f; + tc[i].mV[0] = profile[i].mV[0]+0.5f; + tc[i].mV[1] = profile[i].mV[1]+0.5f; } else { // Mirror for underside. - mVertices[i].mTexCoord.mV[0] = profile[i].mV[0]+0.5f; - mVertices[i].mTexCoord.mV[1] = 0.5f - profile[i].mV[1]; + tc[i].mV[0] = profile[i].mV[0]+0.5f; + tc[i].mV[1] = 0.5f - profile[i].mV[1]; } - mVertices[i].mPosition = mesh[i + offset].mPos; + pos[i].load3(mesh[i + offset].mPos.mV); if (i == 0) { - min = max = mVertices[i].mPosition; - min_uv = max_uv = mVertices[i].mTexCoord; + min = max = mesh[i+offset].mPos; + min_uv = max_uv = tc[i]; } else { - update_min_max(min,max, mVertices[i].mPosition); - update_min_max(min_uv, max_uv, mVertices[i].mTexCoord); + update_min_max(min,max, mesh[i+offset].mPos); + update_min_max(min_uv, max_uv, tc[i]); } } mCenter = (min+max)*0.5f; cuv = (min_uv + max_uv)*0.5f; - LLVector3 binormal = calc_binormal_from_triangle( - mCenter, cuv, - mVertices[0].mPosition, mVertices[0].mTexCoord, - mVertices[1].mPosition, mVertices[1].mTexCoord); - binormal.normVec(); + LLVector4a center; + center.load3(mCenter.mV); + + LLVector4a binormal; + calc_binormal_from_triangle(binormal, + center, cuv, + pos[0], tc[0], + pos[1], tc[1]); + binormal.normalize3fast(); + + LLVector4a normal; + LLVector4a d0, d1; + - LLVector3 d0; - LLVector3 d1; - LLVector3 normal; + d0.setSub(center, pos[0]); + d1.setSub(center, pos[1]); - d0 = mCenter-mVertices[0].mPosition; - d1 = mCenter-mVertices[1].mPosition; + if (mTypeMask & TOP_MASK) + { + normal.setCross3(d0, d1); + } + else + { + normal.setCross3(d1, d0); + } - normal = (mTypeMask & TOP_MASK) ? (d0%d1) : (d1%d0); - normal.normVec(); + normal.normalize3fast(); VertexData vd; - vd.mPosition = mCenter; - vd.mNormal = normal; - vd.mBinormal = binormal; + vd.getPosition().load3(mCenter.mV); vd.mTexCoord = cuv; if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK)) { - mVertices.push_back(vd); + pos[num_vertices].load4a((F32*) ¢er.mQ); + tc[num_vertices] = cuv; num_vertices++; - if (!partial_build) - { - vector_append(mIndices, 3); - } } - for (S32 i = 0; i < num_vertices; i++) { - mVertices[i].mBinormal = binormal; - mVertices[i].mNormal = normal; + binorm[i].load4a((F32*) &binormal.mQ); + norm[i].load4a((F32*) &normal.mQ); } - mHasBinormals = TRUE; - if (partial_build) { return TRUE; @@ -5389,8 +5545,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) pt2--; } } - - makeTriStrip(); } else { @@ -5495,8 +5649,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) pt2--; } } - - makeTriStrip(); } } else @@ -5518,167 +5670,276 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) mIndices[3*i+v2] = i + 1; } -#if GEN_TRI_STRIP - //make tri strip - if (mTypeMask & OPEN_MASK) - { - makeTriStrip(); - } - else - { - S32 j = num_vertices-2; - if (mTypeMask & TOP_MASK) - { - mTriStrip.push_back(0); - for (S32 i = 0; i <= j; ++i) - { - mTriStrip.push_back(i); - if (i != j) - { - mTriStrip.push_back(j); - } - --j; - } - } - else - { - mTriStrip.push_back(j); - for (S32 i = 0; i <= j; ++i) - { - if (i != j) - { - mTriStrip.push_back(j); - } - mTriStrip.push_back(i); - --j; - } - } - - mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]); - if (mTriStrip.size()%2 == 1) - { - mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]); - } - } -#endif } return TRUE; } -void LLVolumeFace::makeTriStrip() -{ -#if GEN_TRI_STRIP - for (U32 i = 0; i < mIndices.size(); i+=3) - { - U16 i0 = mIndices[i]; - U16 i1 = mIndices[i+1]; - U16 i2 = mIndices[i+2]; - - if ((i/3)%2 == 1) - { - mTriStrip.push_back(i0); - mTriStrip.push_back(i0); - mTriStrip.push_back(i1); - mTriStrip.push_back(i2); - mTriStrip.push_back(i2); - } - else - { - mTriStrip.push_back(i2); - mTriStrip.push_back(i2); - mTriStrip.push_back(i1); - mTriStrip.push_back(i0); - mTriStrip.push_back(i0); - } - } - - if (mTriStrip.size()%2 == 1) - { - mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]); - } -#endif -} - void LLVolumeFace::createBinormals() { LLMemType m1(LLMemType::MTYPE_VOLUME); - if (!mHasBinormals) + if (!mBinormals) { + allocateBinormals(mNumVertices); + //generate binormals - for (U32 i = 0; i < mIndices.size()/3; i++) + LLVector4a* pos = mPositions; + LLVector2* tc = (LLVector2*) mTexCoords; + LLVector4a* binorm = (LLVector4a*) mBinormals; + + for (U32 i = 0; i < mNumIndices/3; i++) { //for each triangle - const VertexData& v0 = mVertices[mIndices[i*3+0]]; - const VertexData& v1 = mVertices[mIndices[i*3+1]]; - const VertexData& v2 = mVertices[mIndices[i*3+2]]; + const U16& i0 = mIndices[i*3+0]; + const U16& i1 = mIndices[i*3+1]; + const U16& i2 = mIndices[i*3+2]; //calculate binormal - LLVector3 binorm = calc_binormal_from_triangle(v0.mPosition, v0.mTexCoord, - v1.mPosition, v1.mTexCoord, - v2.mPosition, v2.mTexCoord); + LLVector4a binormal; + calc_binormal_from_triangle(binormal, + pos[i0], tc[i0], + pos[i1], tc[i1], + pos[i2], tc[i2]); - for (U32 j = 0; j < 3; j++) - { //add triangle normal to vertices - mVertices[mIndices[i*3+j]].mBinormal += binorm; // * (weight_sum - d[j])/weight_sum; - } + + //add triangle normal to vertices + binorm[i0].add(binormal); + binorm[i1].add(binormal); + binorm[i2].add(binormal); //even out quad contributions if (i % 2 == 0) { - mVertices[mIndices[i*3+2]].mBinormal += binorm; + binorm[i2].add(binormal); } else { - mVertices[mIndices[i*3+1]].mBinormal += binorm; + binorm[i1].add(binormal); } } //normalize binormals - for (U32 i = 0; i < mVertices.size(); i++) + for (U32 i = 0; i < mNumVertices; i++) { - mVertices[i].mBinormal.normVec(); - mVertices[i].mNormal.normVec(); + binorm[i].normalize3fast(); } + } +} + +void LLVolumeFace::resizeVertices(S32 num_verts) +{ + _mm_free(mPositions); + _mm_free(mNormals); + _mm_free(mBinormals); + _mm_free(mTexCoords); - mHasBinormals = TRUE; + mBinormals = NULL; + + if (num_verts) + { + mPositions = (LLVector4a*) _mm_malloc(num_verts*16, 16); + mNormals = (LLVector4a*) _mm_malloc(num_verts*16, 16); + + //pad texture coordinate block end to allow for QWORD reads + S32 size = ((num_verts*8) + 0xF) & ~0xF; + mTexCoords = (LLVector2*) _mm_malloc(size, 16); } + else + { + mPositions = NULL; + mNormals = NULL; + mTexCoords = NULL; + } + + mNumVertices = num_verts; +} + +void LLVolumeFace::pushVertex(const LLVolumeFace::VertexData& cv) +{ + pushVertex(cv.getPosition(), cv.getNormal(), cv.mTexCoord); } -void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat, LLMatrix4& norm_mat) +void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc) { - U16 offset = mVertices.size(); + S32 new_verts = mNumVertices+1; + S32 new_size = new_verts*16; + + //positions + LLVector4a* dst = (LLVector4a*) _mm_malloc(new_size, 16); + if (mPositions) + { + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mPositions, new_size/4); + _mm_free(mPositions); + } + mPositions = dst; - if (face.mVertices.size() + mVertices.size() > 65536) + //normals + dst = (LLVector4a*) _mm_malloc(new_size, 16); + if (mNormals) { - llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl; + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mNormals, new_size/4); + _mm_free(mNormals); + } + mNormals = dst; + + //tex coords + new_size = ((new_verts*8)+0xF) & ~0xF; + + { + LLVector2* dst = (LLVector2*) _mm_malloc(new_size, 16); + if (mTexCoords) + { + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mTexCoords, new_size/4); + _mm_free(mTexCoords); + } + } + + //just clear binormals + _mm_free(mBinormals); + mBinormals = NULL; + + mPositions[mNumVertices] = pos; + mNormals[mNumVertices] = norm; + mTexCoords[mNumVertices] = tc; + + mNumVertices++; +} + +void LLVolumeFace::allocateBinormals(S32 num_verts) +{ + _mm_free(mBinormals); + mBinormals = (LLVector4a*) _mm_malloc(num_verts*16, 16); +} + + +void LLVolumeFace::resizeIndices(S32 num_indices) +{ + _mm_free(mIndices); + + if (num_indices) + { + //pad index block end to allow for QWORD reads + S32 size = ((num_indices*2) + 0xF) & ~0xF; + + mIndices = (U16*) _mm_malloc(size,16); + } + else + { + mIndices = NULL; + } + + mNumIndices = num_indices; +} + +void LLVolumeFace::pushIndex(const U16& idx) +{ + S32 new_count = mNumIndices + 1; + S32 new_size = ((new_count*2)+0xF) & ~0xF; + + S32 old_size = (mNumIndices+0xF) & ~0xF; + if (new_size != old_size) + { + U16* dst = (U16*) _mm_malloc(new_size, 16); + LLVector4a::memcpyNonAliased16((F32*) dst, (F32*) mIndices, new_size/4); + _mm_free(mIndices); + mIndices = dst; } - for (U32 i = 0; i < face.mVertices.size(); ++i) + mIndices[mNumIndices++] = idx; +} + +void LLVolumeFace::fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx) +{ + resizeVertices(v.size()); + resizeIndices(idx.size()); + + for (U32 i = 0; i < v.size(); ++i) { - VertexData v = face.mVertices[i]; - v.mPosition = v.mPosition*mat; - v.mNormal = v.mNormal * norm_mat; + mPositions[i] = v[i].getPosition(); + mNormals[i] = v[i].getNormal(); + mTexCoords[i] = v[i].mTexCoord; + } + + for (U32 i = 0; i < idx.size(); ++i) + { + mIndices[i] = idx[i]; + } +} + +void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMatrix4& norm_mat_in) +{ + U16 offset = mNumVertices; + + S32 new_count = face.mNumVertices + mNumVertices; + + if (new_count > 65536) + { + llerrs << "Cannot append face -- 16-bit overflow will occur." << llendl; + } + + + LLVector4a* new_pos = (LLVector4a*) _mm_malloc(new_count*16, 16); + LLVector4a* new_norm = (LLVector4a*) _mm_malloc(new_count*16, 16); + LLVector2* new_tc = (LLVector2*) _mm_malloc((new_count*8+0xF) & ~0xF, 16); + + LLVector4a::memcpyNonAliased16((F32*) new_pos, (F32*) mPositions, new_count*4); + LLVector4a::memcpyNonAliased16((F32*) new_norm, (F32*) mNormals, new_count*4); + LLVector4a::memcpyNonAliased16((F32*) new_tc, (F32*) mTexCoords, new_count*2); + + _mm_free(mPositions); + _mm_free(mNormals); + _mm_free(mTexCoords); + + mPositions = new_pos; + mNormals = new_norm; + mTexCoords = new_tc; + + mNumVertices = new_count; - v.mNormal.normalize(); + LLVector4a* dst_pos = (LLVector4a*) mPositions+offset; + LLVector2* dst_tc = (LLVector2*) mTexCoords+offset; + LLVector4a* dst_norm = (LLVector4a*) mNormals+offset; - mVertices.push_back(v); + LLVector4a* src_pos = (LLVector4a*) face.mPositions; + LLVector2* src_tc = (LLVector2*) face.mTexCoords; + LLVector4a* src_norm = (LLVector4a*) face.mNormals; + + LLMatrix4a mat, norm_mat; + mat.loadu(mat_in); + norm_mat.loadu(norm_mat_in); + + for (U32 i = 0; i < face.mNumVertices; ++i) + { + mat.affineTransform(src_pos[i], dst_pos[i]); + norm_mat.rotate(src_norm[i], dst_norm[i]); + dst_norm[i].normalize3fast(); + + dst_tc[i] = src_tc[i]; if (offset == 0 && i == 0) { - mExtents[0] = mExtents[1] = v.mPosition; + mExtents[0] = mExtents[1] = LLVector3((F32*) &(dst_pos[i].mQ)); } else { - update_min_max(mExtents[0], mExtents[1], v.mPosition); + update_min_max(mExtents[0], mExtents[1], (F32*) &(dst_pos[i].mQ)); } } - - for (U32 i = 0; i < face.mIndices.size(); ++i) + + new_count = mNumIndices + face.mNumIndices; + U16* new_indices = (U16*) _mm_malloc((new_count*2+0xF) & ~0xF, 16); + LLVector4a::memcpyNonAliased16((F32*) new_indices, (F32*) mIndices, new_count/2); + _mm_free(mIndices); + mIndices = new_indices; + mNumIndices = new_count; + + U16* dst_idx = mIndices+offset; + + for (U32 i = 0; i < face.mNumIndices; ++i) { - mIndices.push_back(face.mIndices[i]+offset); + dst_idx[i] = face.mIndices[i]+offset; } } @@ -5708,21 +5969,20 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) num_vertices = mNumS*mNumT; num_indices = (mNumS-1)*(mNumT-1)*6; - mVertices.resize(num_vertices); - if (!partial_build) { - mIndices.resize(num_indices); + resizeVertices(num_vertices); + resizeIndices(num_indices); if ((volume->getParams().getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH) { mEdge.resize(num_indices); } } - else - { - mHasBinormals = FALSE; - } + + LLVector4a* pos = (LLVector4a*) mPositions; + LLVector4a* norm = (LLVector4a*) mNormals; + LLVector2* tc = (LLVector2*) mTexCoords; S32 begin_stex = llfloor( profile[mBeginS].mV[2] ); S32 num_s = ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2) ? mNumS/2 : mNumS; @@ -5774,21 +6034,21 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) i = mBeginS + s + max_s*t; } - mVertices[cur_vertex].mPosition = mesh[i].mPos; - mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt); + pos[cur_vertex].load3(mesh[i].mPos.mV); + tc[cur_vertex] = LLVector2(ss,tt); - mVertices[cur_vertex].mNormal = LLVector3(0,0,0); - mVertices[cur_vertex].mBinormal = LLVector3(0,0,0); + norm[cur_vertex].clear(); cur_vertex++; if ((mTypeMask & INNER_MASK) && (mTypeMask & FLAT_MASK) && mNumS > 2 && s > 0) { - mVertices[cur_vertex].mPosition = mesh[i].mPos; - mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt); + + pos[cur_vertex].load3(mesh[i].mPos.mV); + tc[cur_vertex] = LLVector2(ss,tt); - mVertices[cur_vertex].mNormal = LLVector3(0,0,0); - mVertices[cur_vertex].mBinormal = LLVector3(0,0,0); + norm[cur_vertex].clear(); + cur_vertex++; } } @@ -5806,12 +6066,10 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) i = mBeginS + s + max_s*t; ss = profile[mBeginS + s].mV[2] - begin_stex; - mVertices[cur_vertex].mPosition = mesh[i].mPos; - mVertices[cur_vertex].mTexCoord = LLVector2(ss,tt); - - mVertices[cur_vertex].mNormal = LLVector3(0,0,0); - mVertices[cur_vertex].mBinormal = LLVector3(0,0,0); - + pos[cur_vertex].load3(mesh[i].mPos.mV); + tc[cur_vertex] = LLVector2(ss,tt); + norm[cur_vertex].clear(); + cur_vertex++; } } @@ -5822,10 +6080,11 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) LLVector3& face_max = mExtents[1]; mCenter.clearVec(); - face_min = face_max = mVertices[0].mPosition; - for (U32 i = 1; i < mVertices.size(); ++i) + face_min = face_max = LLVector3((F32*) &(pos[0].mQ)); + + for (U32 i = 1; i < mNumVertices; ++i) { - update_min_max(face_min, face_max, mVertices[i].mPosition); + update_min_max(face_min, face_max, (F32*) &(pos[i].mQ)); } mCenter = (face_min + face_max) * 0.5f; @@ -5836,18 +6095,9 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) if (!partial_build) { -#if GEN_TRI_STRIP - mTriStrip.clear(); -#endif - // Now we generate the indices. for (t = 0; t < (mNumT-1); t++) { -#if GEN_TRI_STRIP - //prepend terminating index to strip - mTriStrip.push_back(mNumS*t); -#endif - for (s = 0; s < (mNumS-1); s++) { mIndices[cur_index++] = s + mNumS*t; //bottom left @@ -5857,16 +6107,6 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) mIndices[cur_index++] = s+1 + mNumS*t; //bottom right mIndices[cur_index++] = s+1 + mNumS*(t+1); //top right -#if GEN_TRI_STRIP - if (s == 0) - { - mTriStrip.push_back(s+mNumS*t); - mTriStrip.push_back(s+mNumS*(t+1)); - } - mTriStrip.push_back(s+1+mNumS*t); - mTriStrip.push_back(s+1+mNumS*(t+1)); -#endif - mEdge[cur_edge++] = (mNumS-1)*2*t+s*2+1; //bottom left/top right neighbor face if (t < mNumT-2) { //top right/top left neighbor face mEdge[cur_edge++] = (mNumS-1)*2*(t+1)+s*2+1; @@ -5907,52 +6147,55 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) } mEdge[cur_edge++] = (mNumS-1)*2*t+s*2; //top right/bottom left neighbor face } -#if GEN_TRI_STRIP - //append terminating vertex to strip - mTriStrip.push_back(mNumS-1+mNumS*(t+1)); -#endif } - -#if GEN_TRI_STRIP - if (mTriStrip.size()%2 == 1) - { - mTriStrip.push_back(mTriStrip[mTriStrip.size()-1]); - } -#endif } //generate normals - for (U32 i = 0; i < mIndices.size()/3; i++) //for each triangle + for (U32 i = 0; i < mNumIndices/3; i++) //for each triangle { const U16* idx = &(mIndices[i*3]); - - VertexData* v[] = - { &mVertices[idx[0]], &mVertices[idx[1]], &mVertices[idx[2]] }; - - //calculate triangle normal - LLVector3 norm = (v[0]->mPosition-v[1]->mPosition) % (v[0]->mPosition-v[2]->mPosition); + - v[0]->mNormal += norm; - v[1]->mNormal += norm; - v[2]->mNormal += norm; + LLVector4a* v[] = + { pos+idx[0], pos+idx[1], pos+idx[2] }; + + LLVector4a* n[] = + { norm+idx[0], norm+idx[1], norm+idx[2] }; + + //calculate triangle normal + LLVector4a a, b, c; + + a.setSub(*v[0], *v[1]); + b.setSub(*v[0], *v[2]); + c.setCross3(a,b); + n[0]->add(c); + n[1]->add(c); + n[2]->add(c); + //even out quad contributions - v[i%2+1]->mNormal += norm; + n[i%2+1]->add(c); } // adjust normals based on wrapping and stitching - BOOL s_bottom_converges = ((mVertices[0].mPosition - mVertices[mNumS*(mNumT-2)].mPosition).magVecSquared() < 0.000001f); - BOOL s_top_converges = ((mVertices[mNumS-1].mPosition - mVertices[mNumS*(mNumT-2)+mNumS-1].mPosition).magVecSquared() < 0.000001f); + LLVector4a top; + top.setSub(pos[0], pos[mNumS*(mNumT-2)]); + BOOL s_bottom_converges = (top.dot3(top) < 0.000001f); + + top.setSub(pos[mNumS-1], pos[mNumS*(mNumT-2)+mNumS-1]); + BOOL s_top_converges = (top.dot3(top) < 0.000001f); + if (sculpt_stitching == LL_SCULPT_TYPE_NONE) // logic for non-sculpt volumes { if (volume->getPath().isOpen() == FALSE) { //wrap normals on T for (S32 i = 0; i < mNumS; i++) { - LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal; - mVertices[i].mNormal = norm; - mVertices[mNumS*(mNumT-1)+i].mNormal = norm; + LLVector4a n; + n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); + norm[i] = n; + norm[mNumS*(mNumT-1)+i] = n; } } @@ -5960,9 +6203,10 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { //wrap normals on S for (S32 i = 0; i < mNumT; i++) { - LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal; - mVertices[mNumS * i].mNormal = norm; - mVertices[mNumS * i+mNumS-1].mNormal = norm; + LLVector4a n; + n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); + norm[mNumS * i] = n; + norm[mNumS * i+mNumS-1] = n; } } @@ -5973,7 +6217,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { //all lower S have same normal for (S32 i = 0; i < mNumT; i++) { - mVertices[mNumS*i].mNormal = LLVector3(1,0,0); + norm[mNumS*i].set(1,0,0); } } @@ -5981,7 +6225,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { //all upper S have same normal for (S32 i = 0; i < mNumT; i++) { - mVertices[mNumS*i+mNumS-1].mNormal = LLVector3(-1,0,0); + norm[mNumS*i+mNumS-1].set(-1,0,0); } } } @@ -6009,30 +6253,33 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { // average normals for north pole - LLVector3 average(0.0, 0.0, 0.0); + LLVector4a average; + average.clear(); + for (S32 i = 0; i < mNumS; i++) { - average += mVertices[i].mNormal; + average.add(norm[i]); } // set average for (S32 i = 0; i < mNumS; i++) { - mVertices[i].mNormal = average; + norm[i] = average; } // average normals for south pole - average = LLVector3(0.0, 0.0, 0.0); + average.clear(); + for (S32 i = 0; i < mNumS; i++) { - average += mVertices[i + mNumS * (mNumT - 1)].mNormal; + average.add(norm[i + mNumS * (mNumT - 1)]); } // set average for (S32 i = 0; i < mNumS; i++) { - mVertices[i + mNumS * (mNumT - 1)].mNormal = average; + norm[i + mNumS * (mNumT - 1)] = average; } } @@ -6042,23 +6289,22 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) { for (S32 i = 0; i < mNumT; i++) { - LLVector3 norm = mVertices[mNumS*i].mNormal + mVertices[mNumS*i+mNumS-1].mNormal; - mVertices[mNumS * i].mNormal = norm; - mVertices[mNumS * i+mNumS-1].mNormal = norm; + LLVector4a n; + n.setAdd(norm[mNumS*i], norm[mNumS*i+mNumS-1]); + norm[mNumS * i] = n; + norm[mNumS * i+mNumS-1] = n; } } - - if (wrap_t) { for (S32 i = 0; i < mNumS; i++) { - LLVector3 norm = mVertices[i].mNormal + mVertices[mNumS*(mNumT-1)+i].mNormal; - mVertices[i].mNormal = norm; - mVertices[mNumS*(mNumT-1)+i].mNormal = norm; + LLVector4a n; + n.setAdd(norm[i], norm[mNumS*(mNumT-1)+i]); + norm[i] = n; + norm[mNumS*(mNumT-1)+i] = n; } - } } @@ -6068,41 +6314,51 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) // Finds binormal based on three vertices with texture coordinates. // Fills in dummy values if the triangle has degenerate texture coordinates. -LLVector3 calc_binormal_from_triangle( - const LLVector3& pos0, +void calc_binormal_from_triangle(LLVector4a& binormal, + + const LLVector4a& pos0, const LLVector2& tex0, - const LLVector3& pos1, + const LLVector4a& pos1, const LLVector2& tex1, - const LLVector3& pos2, + const LLVector4a& pos2, const LLVector2& tex2) { - LLVector3 rx0( pos0.mV[VX], tex0.mV[VX], tex0.mV[VY] ); - LLVector3 rx1( pos1.mV[VX], tex1.mV[VX], tex1.mV[VY] ); - LLVector3 rx2( pos2.mV[VX], tex2.mV[VX], tex2.mV[VY] ); + LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] ); - LLVector3 ry0( pos0.mV[VY], tex0.mV[VX], tex0.mV[VY] ); - LLVector3 ry1( pos1.mV[VY], tex1.mV[VX], tex1.mV[VY] ); - LLVector3 ry2( pos2.mV[VY], tex2.mV[VX], tex2.mV[VY] ); + LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] ); - LLVector3 rz0( pos0.mV[VZ], tex0.mV[VX], tex0.mV[VY] ); - LLVector3 rz1( pos1.mV[VZ], tex1.mV[VX], tex1.mV[VY] ); - LLVector3 rz2( pos2.mV[VZ], tex2.mV[VX], tex2.mV[VY] ); + LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] ); - LLVector3 r0 = (rx0 - rx1) % (rx0 - rx2); - LLVector3 r1 = (ry0 - ry1) % (ry0 - ry2); - LLVector3 r2 = (rz0 - rz1) % (rz0 - rz2); + LLVector4a lhs, rhs; + + LLVector4a r0; + lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2); + r0.setCross3(lhs, rhs); + + LLVector4a r1; + lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2); + r1.setCross3(lhs, rhs); + + LLVector4a r2; + lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2); + r2.setCross3(lhs, rhs); - if( r0.mV[VX] && r1.mV[VX] && r2.mV[VX] ) + if( r0[VX] && r1[VX] && r2[VX] ) { - LLVector3 binormal( - -r0.mV[VZ] / r0.mV[VX], - -r1.mV[VZ] / r1.mV[VX], - -r2.mV[VZ] / r2.mV[VX]); + binormal.set( + -r0[VZ] / r0[VX], + -r1[VZ] / r1[VX], + -r2[VZ] / r2[VX]); // binormal.normVec(); - return binormal; } else { - return LLVector3( 0, 1 , 0 ); + binormal.set( 0, 1 , 0 ); } } diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index c6a156ae37..aa58d6d114 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -55,6 +55,7 @@ class LLVolume; #include "v4coloru.h" #include "llrefcount.h" #include "llfile.h" +#include "llvector4a.h" //============================================================================ @@ -791,35 +792,114 @@ public: class LLVolumeFace { public: + class VertexData + { + enum + { + POSITION = 0, + NORMAL = 1 + }; + + private: + void init() + { + mData = (LLVector4a*) _mm_malloc(32, 16); + } + public: + VertexData() + { + init(); + } + + VertexData(const VertexData& rhs) + { + init(); + LLVector4a::memcpyNonAliased16((F32*) mData, (F32*) rhs.mData, 8); + mTexCoord = rhs.mTexCoord; + } + + ~VertexData() + { + _mm_free(mData); + } + + LLVector4a& getPosition() + { + return mData[POSITION]; + } + + LLVector4a& getNormal() + { + return mData[NORMAL]; + } + + const LLVector4a& getPosition() const + { + return mData[POSITION]; + } + + const LLVector4a& getNormal() const + { + return mData[NORMAL]; + } + + + void setPosition(const LLVector4a& pos) + { + mData[POSITION] = pos; + } + + void setNormal(const LLVector4a& norm) + { + mData[NORMAL] = norm; + } + + LLVector2 mTexCoord; + + bool operator<(const VertexData& rhs) const; + bool operator==(const VertexData& rhs) const; + bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const; + + private: + LLVector4a* mData; + }; + LLVolumeFace() : mID(0), mTypeMask(0), - mHasBinormals(FALSE), mBeginS(0), mBeginT(0), mNumS(0), - mNumT(0) + mNumT(0), + mNumVertices(0), + mNumIndices(0), + mPositions(NULL), + mNormals(NULL), + mBinormals(NULL), + mTexCoords(NULL), + mIndices(NULL) { } + ~LLVolumeFace(); + BOOL create(LLVolume* volume, BOOL partial_build = FALSE); void createBinormals(); - void makeTriStrip(); void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform); - class VertexData - { - public: - LLVector3 mPosition; - LLVector3 mNormal; - LLVector3 mBinormal; - LLVector2 mTexCoord; + void resizeVertices(S32 num_verts); + void allocateBinormals(S32 num_verts); + void resizeIndices(S32 num_indices); + void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx); - bool operator<(const VertexData& rhs) const; - bool operator==(const VertexData& rhs) const; - bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const; - }; + void pushVertex(const VertexData& cv); + void pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc); + void pushIndex(const U16& idx); + + void swapData(LLVolumeFace& rhs); + + void getVertexData(U16 indx, LLVolumeFace::VertexData& cv); class VertexMapData : public LLVolumeFace::VertexData { @@ -828,28 +908,20 @@ public: bool operator==(const LLVolumeFace::VertexData& rhs) const { - return mPosition == rhs.mPosition && + return getPosition().equal3(rhs.getPosition()) && mTexCoord == rhs.mTexCoord && - mNormal == rhs.mNormal; + getNormal().equal3(rhs.getNormal()); } struct ComparePosition { - bool operator()(const LLVector3& a, const LLVector3& b) const + bool operator()(const LLVector4a& a, const LLVector4a& b) const { - if (a.mV[0] != b.mV[0]) - { - return a.mV[0] < b.mV[0]; - } - if (a.mV[1] != b.mV[1]) - { - return a.mV[1] < b.mV[1]; - } - return a.mV[2] < b.mV[2]; + return a.less3(b); } }; - typedef std::map<LLVector3, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap; + typedef std::map<LLVector4a, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap; }; void optimize(F32 angle_cutoff = 2.f); @@ -873,7 +945,6 @@ public: S32 mID; U32 mTypeMask; LLVector3 mCenter; - BOOL mHasBinormals; // Only used for INNER/OUTER faces S32 mBeginS; @@ -883,9 +954,15 @@ public: LLVector3 mExtents[2]; //minimum and maximum point of face - std::vector<VertexData> mVertices; - std::vector<U16> mIndices; - std::vector<U16> mTriStrip; + S32 mNumVertices; + S32 mNumIndices; + + LLVector4a* mPositions; + LLVector4a* mNormals; + LLVector4a* mBinormals; + LLVector2* mTexCoords; + U16* mIndices; + std::vector<S32> mEdge; //list of skin weights for rigged volumes @@ -1038,17 +1115,22 @@ public: std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params); -LLVector3 calc_binormal_from_triangle( - const LLVector3& pos0, +void calc_binormal_from_triangle( + LLVector4a& binormal, + const LLVector4a& pos0, const LLVector2& tex0, - const LLVector3& pos1, + const LLVector4a& pos1, const LLVector2& tex1, - const LLVector3& pos2, + const LLVector4a& pos2, const LLVector2& tex2); BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size); + BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir, F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided); + +BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir, + F32* intersection_a, F32* intersection_b, F32* intersection_t, BOOL two_sided); diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 76dd938887..0e7d72e958 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -532,6 +532,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos) } } +inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos) +{ + for (U32 i = 0; i < 3; i++) + { + if (min.mV[i] > pos[i]) + { + min.mV[i] = pos[i]; + } + if (max.mV[i] < pos[i]) + { + max.mV[i] = pos[i]; + } + } +} + inline F32 angle_between(const LLVector3& a, const LLVector3& b) { LLVector3 an = a; |