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-rw-r--r--indra/llmath/llmath.h3
-rw-r--r--indra/llmath/llvolumemgr.cpp4
-rw-r--r--indra/llmath/llvolumemgr.h2
-rw-r--r--indra/llmath/v3dmath.h46
4 files changed, 47 insertions, 8 deletions
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index bf98801508..9d31df12e2 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -92,6 +92,9 @@ const F32 F_APPROXIMATELY_ZERO = 0.00001f;
const F32 F_LN2 = 0.69314718056f;
const F32 OO_LN2 = 1.4426950408889634073599246810019f;
+const F32 F_ALMOST_ZERO = 0.0001f;
+const F32 F_ALMOST_ONE = 1.0f - F_ALMOST_ZERO;
+
// BUG: Eliminate in favor of F_APPROXIMATELY_ZERO above?
const F32 FP_MAG_THRESHOLD = 0.0000001f;
diff --git a/indra/llmath/llvolumemgr.cpp b/indra/llmath/llvolumemgr.cpp
index 23ed0183b8..c4f10467a9 100644
--- a/indra/llmath/llvolumemgr.cpp
+++ b/indra/llmath/llvolumemgr.cpp
@@ -115,7 +115,7 @@ LLVolume* LLVolumeMgr::refVolume(const LLVolumeParams &volume_params, const S32
{
mDataMutex->unlock();
}
- return volgroupp->getLODVolume(detail);
+ return volgroupp->refLOD(detail);
}
// virtual
@@ -294,7 +294,7 @@ bool LLVolumeLODGroup::cleanupRefs()
return res;
}
-LLVolume* LLVolumeLODGroup::getLODVolume(const S32 detail)
+LLVolume* LLVolumeLODGroup::refLOD(const S32 detail)
{
llassert(detail >=0 && detail < NUM_LODS);
mAccessCount[detail]++;
diff --git a/indra/llmath/llvolumemgr.h b/indra/llmath/llvolumemgr.h
index fac194165b..f4b44b3a12 100644
--- a/indra/llmath/llvolumemgr.h
+++ b/indra/llmath/llvolumemgr.h
@@ -59,7 +59,7 @@ public:
static void getDetailProximity(const F32 tan_angle, F32 &to_lower, F32& to_higher);
static F32 getVolumeScaleFromDetail(const S32 detail);
- LLVolume* getLODVolume(const S32 detail);
+ LLVolume* refLOD(const S32 detail);
BOOL derefLOD(LLVolume *volumep);
S32 getNumRefs() const { return mRefs; }
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h
index 667c335f51..d5e5223571 100644
--- a/indra/llmath/v3dmath.h
+++ b/indra/llmath/v3dmath.h
@@ -95,6 +95,10 @@ class LLVector3d
F64 magVecSquared() const; // Returns magnitude squared of LLVector3d
inline F64 normVec(); // Normalizes and returns the magnitude of LLVector3d
+ F64 length() const; // Returns magnitude of LLVector3d
+ F64 lengthSquared() const; // Returns magnitude squared of LLVector3d
+ inline F64 normalize(); // Normalizes and returns the magnitude of LLVector3d
+
const LLVector3d& rotVec(const F64 angle, const LLVector3d &vec); // Rotates about vec by angle radians
const LLVector3d& rotVec(const F64 angle, const F64 x, const F64 y, const F64 z); // Rotates about x,y,z by angle radians
const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
@@ -261,6 +265,28 @@ inline F64 LLVector3d::normVec(void)
return (mag);
}
+inline F64 LLVector3d::normalize(void)
+{
+ F64 mag = fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+ F64 oomag;
+
+ if (mag > FP_MAG_THRESHOLD)
+ {
+ oomag = 1.f/mag;
+ mdV[0] *= oomag;
+ mdV[1] *= oomag;
+ mdV[2] *= oomag;
+ }
+ else
+ {
+ mdV[0] = 0.f;
+ mdV[1] = 0.f;
+ mdV[2] = 0.f;
+ mag = 0;
+ }
+ return (mag);
+}
+
// LLVector3d Magnitude and Normalization Functions
inline F64 LLVector3d::magVec(void) const
@@ -273,6 +299,16 @@ inline F64 LLVector3d::magVecSquared(void) const
return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2];
}
+inline F64 LLVector3d::length(void) const
+{
+ return fsqrtf(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]);
+}
+
+inline F64 LLVector3d::lengthSquared(void) const
+{
+ return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2];
+}
+
inline LLVector3d operator+(const LLVector3d &a, const LLVector3d &b)
{
LLVector3d c(a);
@@ -416,8 +452,8 @@ inline F64 angle_between(const LLVector3d& a, const LLVector3d& b)
{
LLVector3d an = a;
LLVector3d bn = b;
- an.normVec();
- bn.normVec();
+ an.normalize();
+ bn.normalize();
F64 cosine = an * bn;
F64 angle = (cosine >= 1.0f) ? 0.0f :
(cosine <= -1.0f) ? F_PI :
@@ -429,8 +465,8 @@ inline BOOL are_parallel(const LLVector3d &a, const LLVector3d &b, const F64 eps
{
LLVector3d an = a;
LLVector3d bn = b;
- an.normVec();
- bn.normVec();
+ an.normalize();
+ bn.normalize();
F64 dot = an * bn;
if ( (1.0f - fabs(dot)) < epsilon)
{
@@ -443,7 +479,7 @@ inline BOOL are_parallel(const LLVector3d &a, const LLVector3d &b, const F64 eps
inline LLVector3d projected_vec(const LLVector3d &a, const LLVector3d &b)
{
LLVector3d project_axis = b;
- project_axis.normVec();
+ project_axis.normalize();
return project_axis * (a * project_axis);
}