diff options
Diffstat (limited to 'indra/llmath')
-rwxr-xr-x | indra/llmath/llcamera.cpp | 50 | ||||
-rwxr-xr-x | indra/llmath/llcamera.h | 8 | ||||
-rwxr-xr-x | indra/llmath/v4color.h | 4 |
3 files changed, 54 insertions, 8 deletions
diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index 22ba26f99b..6551b52462 100755 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -161,7 +161,7 @@ size_t LLCamera::readFrustumFromBuffer(const char *buffer) // ---------------- test methods ---------------- -S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius) +S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius, const LLPlane* planes) { static const LLVector4a scaler[] = { LLVector4a(-1,-1,-1), @@ -174,6 +174,12 @@ S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius) LLVector4a( 1, 1, 1) }; + if(!planes) + { + //use agent space + planes = mAgentPlanes; + } + U8 mask = 0; bool result = false; LLVector4a rscale, maxp, minp; @@ -183,7 +189,7 @@ S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius) mask = mPlaneMask[i]; if (mask != 0xff) { - const LLPlane& p(mAgentPlanes[i]); + const LLPlane& p(planes[i]); p.getAt<3>(d); rscale.setMul(radius, scaler[mask]); minp.setSub(center, rscale); @@ -204,8 +210,14 @@ S32 LLCamera::AABBInFrustum(const LLVector4a ¢er, const LLVector4a& radius) return result?1:2; } +//exactly same as the function AABBInFrustum(...) +//except uses mRegionPlanes instead of mAgentPlanes. +S32 LLCamera::AABBInRegionFrustum(const LLVector4a& center, const LLVector4a& radius) +{ + return AABBInFrustum(center, radius, mRegionPlanes); +} -S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius) +S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes) { static const LLVector4a scaler[] = { LLVector4a(-1,-1,-1), @@ -218,6 +230,12 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& LLVector4a( 1, 1, 1) }; + if(!planes) + { + //use agent space + planes = mAgentPlanes; + } + U8 mask = 0; bool result = false; LLVector4a rscale, maxp, minp; @@ -227,7 +245,7 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& mask = mPlaneMask[i]; if ((i != 5) && (mask != 0xff)) { - const LLPlane& p(mAgentPlanes[i]); + const LLPlane& p(planes[i]); p.getAt<3>(d); rscale.setMul(radius, scaler[mask]); minp.setSub(center, rscale); @@ -248,6 +266,13 @@ S32 LLCamera::AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& return result?1:2; } +//exactly same as the function AABBInFrustumNoFarClip(...) +//except uses mRegionPlanes instead of mAgentPlanes. +S32 LLCamera::AABBInRegionFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius) +{ + return AABBInFrustumNoFarClip(center, radius, mRegionPlanes); +} + int LLCamera::sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius) { LLVector3 dist = sphere_center-mFrustCenter; @@ -584,6 +609,23 @@ void LLCamera::calcAgentFrustumPlanes(LLVector3* frust) } } +//calculate regional planes from mAgentPlanes. +//vector "shift" is the vector of the region origin in the agent space. +void LLCamera::calcRegionFrustumPlanes(const LLVector3& shift) +{ + F32 d; + LLVector3 n; + for(S32 i = 0 ; i < 7; i++) + { + if (mPlaneMask[i] != 0xff) + { + n.setVec(mAgentPlanes[i][0], mAgentPlanes[i][1], mAgentPlanes[i][2]); + d = mAgentPlanes[i][3] - n * shift; + mRegionPlanes[i].setVec(n, d); + } + } +} + void LLCamera::calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom) { LLVector3 a, b, c; diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 0b591be622..898d73ed7e 100755 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -109,6 +109,7 @@ public: private: LL_ALIGN_16(LLPlane mAgentPlanes[7]); //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP + LL_ALIGN_16(LLPlane mRegionPlanes[7]); //frustum planes in a local region space, derived from mAgentPlanes U8 mPlaneMask[8]; // 8 for alignment F32 mView; // angle between top and bottom frustum planes in radians. @@ -178,6 +179,7 @@ public: // Return number of bytes copied. size_t readFrustumFromBuffer(const char *buffer); void calcAgentFrustumPlanes(LLVector3* frust); + void calcRegionFrustumPlanes(const LLVector3& shift); //calculate regional planes from mAgentPlanes. void ignoreAgentFrustumPlane(S32 idx); // Returns 1 if partly in, 2 if fully in. @@ -186,8 +188,10 @@ public: S32 sphereInFrustum(const LLVector3 ¢er, const F32 radius) const; S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); } S32 sphereInFrustumFull(const LLVector3 ¢er, const F32 radius) const { return sphereInFrustum(center, radius); } - S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius); - S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius); + S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL); + S32 AABBInRegionFrustum(const LLVector4a& center, const LLVector4a& radius); + S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL); + S32 AABBInRegionFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius); //does a quick 'n dirty sphere-sphere check S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius); diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index b047f86e6e..0d632f59be 100755 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -49,10 +49,10 @@ class LLColor4 LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1) LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1) LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a) - LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc)) - LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1) LLColor4(const LLColor3 &vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a) explicit LLColor4(const LLSD& sd); + explicit LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1) + explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc)) explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion |