diff options
Diffstat (limited to 'indra/llmath/v4math.h')
-rw-r--r-- | indra/llmath/v4math.h | 154 |
1 files changed, 114 insertions, 40 deletions
diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index 1cbd0d9a78..37492e7f98 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -107,9 +107,9 @@ public: F32 lengthSquared() const; // Returns magnitude squared of LLVector4 F32 normalize(); // Normalizes and returns the magnitude of LLVector4 - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated - F32 normVec(); // deprecated + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated + F32 normVec(); // deprecated // Sets all values to absolute value of their original values // Returns true if data changed @@ -118,8 +118,8 @@ public: bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; } bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; } - const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat - const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q + const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat + const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec @@ -159,22 +159,34 @@ LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u); // Returns a vect inline LLVector4::LLVector4(void) { - clear(); + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mV[VW] = 1.f; } inline LLVector4::LLVector4(F32 x, F32 y, F32 z) { - set(x, y, z, 1.f); + mV[VX] = x; + mV[VY] = y; + mV[VZ] = z; + mV[VW] = 1.f; } inline LLVector4::LLVector4(F32 x, F32 y, F32 z, F32 w) { - set(x, y, z, w); + mV[VX] = x; + mV[VY] = y; + mV[VZ] = z; + mV[VW] = w; } inline LLVector4::LLVector4(const F32 *vec) { - set(vec); + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = vec[VZ]; + mV[VW] = vec[VW]; } inline LLVector4::LLVector4(const F64 *vec) @@ -203,12 +215,18 @@ inline LLVector4::LLVector4(const LLVector2 &vec, F32 z, F32 w) inline LLVector4::LLVector4(const LLVector3 &vec) { - set(vec, 1.f); + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = 1.f; } inline LLVector4::LLVector4(const LLVector3 &vec, F32 w) { - set(vec, w); + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = w; } inline LLVector4::LLVector4(const LLSD &sd) @@ -234,31 +252,43 @@ inline LLVector4::LLVector4(const glm::vec4& vec) inline bool LLVector4::isFinite() const { - return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW]); + return (llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]) && llfinite(mV[VW])); } // Clear and Assignment Functions inline void LLVector4::clear() { - set(0.f, 0.f, 0.f, 1.f); + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mV[VW] = 1.f; } // deprecated inline void LLVector4::clearVec() { - clear(); + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mV[VW] = 1.f; } // deprecated inline void LLVector4::zeroVec() { - set(0.f, 0.f, 0.f, 0.f); + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mV[VW] = 0.f; } inline void LLVector4::set(F32 x, F32 y, F32 z) { - set(x, y, z, 1.f); + mV[VX] = x; + mV[VY] = y; + mV[VZ] = z; + mV[VW] = 1.f; } inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w) @@ -271,7 +301,10 @@ inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w) inline void LLVector4::set(const LLVector4& vec) { - set(vec.mV); + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = vec.mV[VW]; } inline void LLVector4::set(const LLVector3& vec, F32 w) @@ -289,6 +322,7 @@ inline void LLVector4::set(const F32* vec) mV[VZ] = vec[VZ]; mV[VW] = vec[VW]; } + inline void LLVector4::set(const glm::vec4& vec) { mV[VX] = vec.x; @@ -308,53 +342,68 @@ inline void LLVector4::set(const glm::vec3& vec, F32 w) // deprecated inline void LLVector4::setVec(F32 x, F32 y, F32 z) { - set(x, y, z); + mV[VX] = x; + mV[VY] = y; + mV[VZ] = z; + mV[VW] = 1.f; } // deprecated inline void LLVector4::setVec(F32 x, F32 y, F32 z, F32 w) { - set(x, y, z, w); + mV[VX] = x; + mV[VY] = y; + mV[VZ] = z; + mV[VW] = w; } // deprecated inline void LLVector4::setVec(const LLVector4& vec) { - set(vec); + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = vec.mV[VW]; } // deprecated inline void LLVector4::setVec(const LLVector3& vec, F32 w) { - set(vec, w); + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; + mV[VW] = w; } // deprecated inline void LLVector4::setVec(const F32* vec) { - set(vec); + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = vec[VZ]; + mV[VW] = vec[VW]; } // LLVector4 Magnitude and Normalization Functions -inline F32 LLVector4::length() const +inline F32 LLVector4::length() const { - return sqrt(lengthSquared()); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector4::lengthSquared() const +inline F32 LLVector4::lengthSquared() const { return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } -inline F32 LLVector4::magVec() const +inline F32 LLVector4::magVec() const { - return length(); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector4::magVecSquared() const +inline F32 LLVector4::magVecSquared() const { - return lengthSquared(); + return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } // LLVector4 Operators @@ -373,7 +422,7 @@ inline LLVector4 operator-(const LLVector4& a, const LLVector4& b) inline F32 operator*(const LLVector4& a, const LLVector4& b) { - return a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]; + return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]); } inline LLVector4 operator%(const LLVector4& a, const LLVector4& b) @@ -446,7 +495,11 @@ inline const LLVector4& operator*=(LLVector4& a, F32 k) inline const LLVector4& operator/=(LLVector4& a, F32 k) { - return a *= 1.f / k; + F32 t = 1.f / k; + a.mV[VX] *= t; + a.mV[VY] *= t; + a.mV[VZ] *= t; + return a; } inline LLVector4 operator-(const LLVector4& a) @@ -464,16 +517,16 @@ inline LLVector4::operator glm::vec4() const return glm::make_vec4(mV); } -inline F32 dist_vec(const LLVector4& a, const LLVector4& b) +inline F32 dist_vec(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; - return vec.length(); + return (vec.length()); } -inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b) +inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; - return vec.lengthSquared(); + return (vec.lengthSquared()); } inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u) @@ -485,13 +538,17 @@ inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u) a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); } -inline F32 LLVector4::normalize() +inline F32 LLVector4::normalize() { F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 oomag; if (mag > FP_MAG_THRESHOLD) { - *this /= mag; + oomag = 1.f/mag; + mV[VX] *= oomag; + mV[VY] *= oomag; + mV[VZ] *= oomag; } else { @@ -500,13 +557,30 @@ inline F32 LLVector4::normalize() mV[VZ] = 0.f; mag = 0.f; } - return mag; + return (mag); } // deprecated -inline F32 LLVector4::normVec() +inline F32 LLVector4::normVec() { - return normalize(); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 oomag; + + if (mag > FP_MAG_THRESHOLD) + { + oomag = 1.f/mag; + mV[VX] *= oomag; + mV[VY] *= oomag; + mV[VZ] *= oomag; + } + else + { + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mag = 0.f; + } + return (mag); } // Because apparently some parts of the viewer use this for color info. |