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-rw-r--r--indra/llmath/v4coloru.h1170
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diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h
index ca6a5425f9..ce15540866 100644
--- a/indra/llmath/v4coloru.h
+++ b/indra/llmath/v4coloru.h
@@ -1,585 +1,585 @@
-/**
- * @file v4coloru.h
- * @brief The LLColor4U class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_V4COLORU_H
-#define LL_V4COLORU_H
-
-#include "llerror.h"
-//#include "vmath.h"
-#include "llmath.h"
-//#include "v4color.h"
-
-#include "v3color.h"
-#include "v4color.h"
-
-//class LLColor3U;
-class LLColor4;
-
-// LLColor4U = | red green blue alpha |
-
-static const U32 LENGTHOFCOLOR4U = 4;
-
-
-class LLColor4U
-{
-public:
-
- U8 mV[LENGTHOFCOLOR4U];
-
- LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1)
- LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
- LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
- LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
- explicit LLColor4U(const LLSD& sd)
- {
- setValue(sd);
- }
-
- void setValue(const LLSD& sd)
- {
- mV[0] = sd[0].asInteger();
- mV[1] = sd[1].asInteger();
- mV[2] = sd[2].asInteger();
- mV[3] = sd[3].asInteger();
- }
-
- LLSD getValue() const
- {
- LLSD ret;
- ret[0] = mV[0];
- ret[1] = mV[1];
- ret[2] = mV[2];
- ret[3] = mV[3];
- return ret;
- }
-
- const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
- const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
-
- const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a)
- const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
- const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec
- const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec
-
- const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
- const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
- const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set()
- const LLColor4U& setVec(const U8 *vec); // deprecated -- use set()
-
- const LLColor4U& setAlpha(U8 a);
-
- F32 magVec() const; // deprecated -- use length()
- F32 magVecSquared() const; // deprecated -- use lengthSquared()
-
- F32 length() const; // Returns magnitude squared of LLColor4U
- F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
-
- friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a
- friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b
- friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b
- friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b
- friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b
- friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b
-
- friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b
- friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b
- friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change)
- friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change)
-
- LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max
-
- LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k
-
- inline void setVecScaleClamp(const LLColor3 &color);
- inline void setVecScaleClamp(const LLColor4 &color);
-
- static bool parseColor4U(const std::string& buf, LLColor4U* value);
-
- // conversion
- operator LLColor4() const
- {
- return LLColor4(*this);
- }
-
- U32 asRGBA() const;
- void fromRGBA( U32 aVal );
-
- static LLColor4U white;
- static LLColor4U black;
- static LLColor4U red;
- static LLColor4U green;
- static LLColor4U blue;
-};
-
-
-// Non-member functions
-F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b
-F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b
-
-
-inline LLColor4U::LLColor4U()
-{
- mV[VX] = 0;
- mV[VY] = 0;
- mV[VZ] = 0;
- mV[VW] = 255;
-}
-
-inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b)
-{
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- mV[VW] = 255;
-}
-
-inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a)
-{
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- mV[VW] = a;
-}
-
-inline LLColor4U::LLColor4U(const U8 *vec)
-{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
-}
-
-/*
-inline LLColor4U::operator LLColor4()
-{
- return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f));
-}
-*/
-
-inline const LLColor4U& LLColor4U::setToBlack(void)
-{
- mV[VX] = 0;
- mV[VY] = 0;
- mV[VZ] = 0;
- mV[VW] = 255;
- return (*this);
-}
-
-inline const LLColor4U& LLColor4U::setToWhite(void)
-{
- mV[VX] = 255;
- mV[VY] = 255;
- mV[VZ] = 255;
- mV[VW] = 255;
- return (*this);
-}
-
-inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
-{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
-
-// no change to alpha!
-// mV[VW] = 255;
-
- return (*this);
-}
-
-inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
-{
- mV[0] = r;
- mV[1] = g;
- mV[2] = b;
- mV[3] = a;
- return (*this);
-}
-
-inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)
-{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
- return (*this);
-}
-
-inline const LLColor4U& LLColor4U::set(const U8 *vec)
-{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
- return (*this);
-}
-
-// deprecated
-inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
-{
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
-
-// no change to alpha!
-// mV[VW] = 255;
-
- return (*this);
-}
-
-// deprecated
-inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
-{
- mV[0] = r;
- mV[1] = g;
- mV[2] = b;
- mV[3] = a;
- return (*this);
-}
-
-// deprecated
-inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
-{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = vec.mV[VW];
- return (*this);
-}
-
-// deprecated
-inline const LLColor4U& LLColor4U::setVec(const U8 *vec)
-{
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- mV[VW] = vec[VW];
- return (*this);
-}
-
-inline const LLColor4U& LLColor4U::setAlpha(U8 a)
-{
- mV[VW] = a;
- return (*this);
-}
-
-// LLColor4U Magnitude and Normalization Functions
-
-inline F32 LLColor4U::length(void) const
-{
- return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
-}
-
-inline F32 LLColor4U::lengthSquared(void) const
-{
- return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
-}
-
-// deprecated
-inline F32 LLColor4U::magVec(void) const
-{
- return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
-}
-
-// deprecated
-inline F32 LLColor4U::magVecSquared(void) const
-{
- return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
-}
-
-inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b)
-{
- return LLColor4U(
- a.mV[VX] + b.mV[VX],
- a.mV[VY] + b.mV[VY],
- a.mV[VZ] + b.mV[VZ],
- a.mV[VW] + b.mV[VW]);
-}
-
-inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b)
-{
- return LLColor4U(
- a.mV[VX] - b.mV[VX],
- a.mV[VY] - b.mV[VY],
- a.mV[VZ] - b.mV[VZ],
- a.mV[VW] - b.mV[VW]);
-}
-
-inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b)
-{
- return LLColor4U(
- a.mV[VX] * b.mV[VX],
- a.mV[VY] * b.mV[VY],
- a.mV[VZ] * b.mV[VZ],
- a.mV[VW] * b.mV[VW]);
-}
-
-inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color)
-{
- return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255),
- llmin((S32)mV[VY] + color.mV[VY], 255),
- llmin((S32)mV[VZ] + color.mV[VZ], 255),
- llmin((S32)mV[VW] + color.mV[VW], 255));
-}
-
-inline LLColor4U LLColor4U::multAll(const F32 k)
-{
- // Round to nearest
- return LLColor4U(
- (U8)ll_round(mV[VX] * k),
- (U8)ll_round(mV[VY] * k),
- (U8)ll_round(mV[VZ] * k),
- (U8)ll_round(mV[VW] * k));
-}
-/*
-inline LLColor4U operator*(const LLColor4U &a, U8 k)
-{
- // only affects rgb (not a!)
- return LLColor4U(
- a.mV[VX] * k,
- a.mV[VY] * k,
- a.mV[VZ] * k,
- a.mV[VW]);
-}
-
-inline LLColor4U operator*(U8 k, const LLColor4U &a)
-{
- // only affects rgb (not a!)
- return LLColor4U(
- a.mV[VX] * k,
- a.mV[VY] * k,
- a.mV[VZ] * k,
- a.mV[VW]);
-}
-
-inline LLColor4U operator%(U8 k, const LLColor4U &a)
-{
- // only affects alpha (not rgb!)
- return LLColor4U(
- a.mV[VX],
- a.mV[VY],
- a.mV[VZ],
- a.mV[VW] * k );
-}
-
-inline LLColor4U operator%(const LLColor4U &a, U8 k)
-{
- // only affects alpha (not rgb!)
- return LLColor4U(
- a.mV[VX],
- a.mV[VY],
- a.mV[VZ],
- a.mV[VW] * k );
-}
-*/
-
-inline bool operator==(const LLColor4U &a, const LLColor4U &b)
-{
- return ( (a.mV[VX] == b.mV[VX])
- &&(a.mV[VY] == b.mV[VY])
- &&(a.mV[VZ] == b.mV[VZ])
- &&(a.mV[VW] == b.mV[VW]));
-}
-
-inline bool operator!=(const LLColor4U &a, const LLColor4U &b)
-{
- return ( (a.mV[VX] != b.mV[VX])
- ||(a.mV[VY] != b.mV[VY])
- ||(a.mV[VZ] != b.mV[VZ])
- ||(a.mV[VW] != b.mV[VW]));
-}
-
-inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b)
-{
- a.mV[VX] += b.mV[VX];
- a.mV[VY] += b.mV[VY];
- a.mV[VZ] += b.mV[VZ];
- a.mV[VW] += b.mV[VW];
- return a;
-}
-
-inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b)
-{
- a.mV[VX] -= b.mV[VX];
- a.mV[VY] -= b.mV[VY];
- a.mV[VZ] -= b.mV[VZ];
- a.mV[VW] -= b.mV[VW];
- return a;
-}
-
-inline const LLColor4U& operator*=(LLColor4U &a, U8 k)
-{
- // only affects rgb (not a!)
- a.mV[VX] *= k;
- a.mV[VY] *= k;
- a.mV[VZ] *= k;
- return a;
-}
-
-inline const LLColor4U& operator%=(LLColor4U &a, U8 k)
-{
- // only affects alpha (not rgb!)
- a.mV[VW] *= k;
- return a;
-}
-
-inline F32 distVec(const LLColor4U &a, const LLColor4U &b)
-{
- LLColor4U vec = a - b;
- return (vec.length());
-}
-
-inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b)
-{
- LLColor4U vec = a - b;
- return (vec.lengthSquared());
-}
-
-void LLColor4U::setVecScaleClamp(const LLColor4& color)
-{
- F32 color_scale_factor = 255.f;
- F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
- if (max_color > 1.f)
- {
- color_scale_factor /= max_color;
- }
- const S32 MAX_COLOR = 255;
- S32 r = ll_round(color.mV[0] * color_scale_factor);
- if (r > MAX_COLOR)
- {
- r = MAX_COLOR;
- }
- else if (r < 0)
- {
- r = 0;
- }
- mV[0] = r;
-
- S32 g = ll_round(color.mV[1] * color_scale_factor);
- if (g > MAX_COLOR)
- {
- g = MAX_COLOR;
- }
- else if (g < 0)
- {
- g = 0;
- }
- mV[1] = g;
-
- S32 b = ll_round(color.mV[2] * color_scale_factor);
- if (b > MAX_COLOR)
- {
- b = MAX_COLOR;
- }
- else if (b < 0)
- {
- b = 0;
- }
- mV[2] = b;
-
- // Alpha shouldn't be scaled, just clamped...
- S32 a = ll_round(color.mV[3] * MAX_COLOR);
- if (a > MAX_COLOR)
- {
- a = MAX_COLOR;
- }
- else if (a < 0)
- {
- a = 0;
- }
- mV[3] = a;
-}
-
-void LLColor4U::setVecScaleClamp(const LLColor3& color)
-{
- F32 color_scale_factor = 255.f;
- F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
- if (max_color > 1.f)
- {
- color_scale_factor /= max_color;
- }
-
- const S32 MAX_COLOR = 255;
- S32 r = ll_round(color.mV[0] * color_scale_factor);
- if (r > MAX_COLOR)
- {
- r = MAX_COLOR;
- }
- else
- if (r < 0)
- {
- r = 0;
- }
- mV[0] = r;
-
- S32 g = ll_round(color.mV[1] * color_scale_factor);
- if (g > MAX_COLOR)
- {
- g = MAX_COLOR;
- }
- else
- if (g < 0)
- {
- g = 0;
- }
- mV[1] = g;
-
- S32 b = ll_round(color.mV[2] * color_scale_factor);
- if (b > MAX_COLOR)
- {
- b = MAX_COLOR;
- }
- if (b < 0)
- {
- b = 0;
- }
- mV[2] = b;
-
- mV[3] = 255;
-}
-
-inline U32 LLColor4U::asRGBA() const
-{
- // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
-
- return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0];
-}
-
-inline void LLColor4U::fromRGBA( U32 aVal )
-{
- // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
-
- mV[ 0 ] = aVal & 0xFF;
- aVal >>= 8;
- mV[ 1 ] = aVal & 0xFF;
- aVal >>= 8;
- mV[ 2 ] = aVal & 0xFF;
- aVal >>= 8;
- mV[ 3 ] = aVal & 0xFF;
-}
-
-
-#endif
-
+/**
+ * @file v4coloru.h
+ * @brief The LLColor4U class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_V4COLORU_H
+#define LL_V4COLORU_H
+
+#include "llerror.h"
+//#include "vmath.h"
+#include "llmath.h"
+//#include "v4color.h"
+
+#include "v3color.h"
+#include "v4color.h"
+
+//class LLColor3U;
+class LLColor4;
+
+// LLColor4U = | red green blue alpha |
+
+static const U32 LENGTHOFCOLOR4U = 4;
+
+
+class LLColor4U
+{
+public:
+
+ U8 mV[LENGTHOFCOLOR4U];
+
+ LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1)
+ LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1)
+ LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a)
+ LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1)
+ explicit LLColor4U(const LLSD& sd)
+ {
+ setValue(sd);
+ }
+
+ void setValue(const LLSD& sd)
+ {
+ mV[0] = sd[0].asInteger();
+ mV[1] = sd[1].asInteger();
+ mV[2] = sd[2].asInteger();
+ mV[3] = sd[3].asInteger();
+ }
+
+ LLSD getValue() const
+ {
+ LLSD ret;
+ ret[0] = mV[0];
+ ret[1] = mV[1];
+ ret[2] = mV[2];
+ ret[3] = mV[3];
+ return ret;
+ }
+
+ const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
+ const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
+
+ const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a)
+ const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
+ const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec
+ const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec
+
+ const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
+ const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
+ const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set()
+ const LLColor4U& setVec(const U8 *vec); // deprecated -- use set()
+
+ const LLColor4U& setAlpha(U8 a);
+
+ F32 magVec() const; // deprecated -- use length()
+ F32 magVecSquared() const; // deprecated -- use lengthSquared()
+
+ F32 length() const; // Returns magnitude squared of LLColor4U
+ F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
+
+ friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a
+ friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b
+ friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b
+ friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b
+ friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b
+ friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b
+
+ friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b
+ friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b
+ friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change)
+ friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change)
+
+ LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max
+
+ LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k
+
+ inline void setVecScaleClamp(const LLColor3 &color);
+ inline void setVecScaleClamp(const LLColor4 &color);
+
+ static bool parseColor4U(const std::string& buf, LLColor4U* value);
+
+ // conversion
+ operator LLColor4() const
+ {
+ return LLColor4(*this);
+ }
+
+ U32 asRGBA() const;
+ void fromRGBA( U32 aVal );
+
+ static LLColor4U white;
+ static LLColor4U black;
+ static LLColor4U red;
+ static LLColor4U green;
+ static LLColor4U blue;
+};
+
+
+// Non-member functions
+F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b
+F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b
+
+
+inline LLColor4U::LLColor4U()
+{
+ mV[VX] = 0;
+ mV[VY] = 0;
+ mV[VZ] = 0;
+ mV[VW] = 255;
+}
+
+inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b)
+{
+ mV[VX] = r;
+ mV[VY] = g;
+ mV[VZ] = b;
+ mV[VW] = 255;
+}
+
+inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a)
+{
+ mV[VX] = r;
+ mV[VY] = g;
+ mV[VZ] = b;
+ mV[VW] = a;
+}
+
+inline LLColor4U::LLColor4U(const U8 *vec)
+{
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
+ mV[VZ] = vec[VZ];
+ mV[VW] = vec[VW];
+}
+
+/*
+inline LLColor4U::operator LLColor4()
+{
+ return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f));
+}
+*/
+
+inline const LLColor4U& LLColor4U::setToBlack(void)
+{
+ mV[VX] = 0;
+ mV[VY] = 0;
+ mV[VZ] = 0;
+ mV[VW] = 255;
+ return (*this);
+}
+
+inline const LLColor4U& LLColor4U::setToWhite(void)
+{
+ mV[VX] = 255;
+ mV[VY] = 255;
+ mV[VZ] = 255;
+ mV[VW] = 255;
+ return (*this);
+}
+
+inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
+{
+ mV[VX] = x;
+ mV[VY] = y;
+ mV[VZ] = z;
+
+// no change to alpha!
+// mV[VW] = 255;
+
+ return (*this);
+}
+
+inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
+{
+ mV[0] = r;
+ mV[1] = g;
+ mV[2] = b;
+ mV[3] = a;
+ return (*this);
+}
+
+inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)
+{
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+ mV[VW] = vec.mV[VW];
+ return (*this);
+}
+
+inline const LLColor4U& LLColor4U::set(const U8 *vec)
+{
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
+ mV[VZ] = vec[VZ];
+ mV[VW] = vec[VW];
+ return (*this);
+}
+
+// deprecated
+inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
+{
+ mV[VX] = x;
+ mV[VY] = y;
+ mV[VZ] = z;
+
+// no change to alpha!
+// mV[VW] = 255;
+
+ return (*this);
+}
+
+// deprecated
+inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
+{
+ mV[0] = r;
+ mV[1] = g;
+ mV[2] = b;
+ mV[3] = a;
+ return (*this);
+}
+
+// deprecated
+inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
+{
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+ mV[VW] = vec.mV[VW];
+ return (*this);
+}
+
+// deprecated
+inline const LLColor4U& LLColor4U::setVec(const U8 *vec)
+{
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
+ mV[VZ] = vec[VZ];
+ mV[VW] = vec[VW];
+ return (*this);
+}
+
+inline const LLColor4U& LLColor4U::setAlpha(U8 a)
+{
+ mV[VW] = a;
+ return (*this);
+}
+
+// LLColor4U Magnitude and Normalization Functions
+
+inline F32 LLColor4U::length(void) const
+{
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+}
+
+inline F32 LLColor4U::lengthSquared(void) const
+{
+ return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
+}
+
+// deprecated
+inline F32 LLColor4U::magVec(void) const
+{
+ return (F32) sqrt( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+}
+
+// deprecated
+inline F32 LLColor4U::magVecSquared(void) const
+{
+ return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
+}
+
+inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b)
+{
+ return LLColor4U(
+ a.mV[VX] + b.mV[VX],
+ a.mV[VY] + b.mV[VY],
+ a.mV[VZ] + b.mV[VZ],
+ a.mV[VW] + b.mV[VW]);
+}
+
+inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b)
+{
+ return LLColor4U(
+ a.mV[VX] - b.mV[VX],
+ a.mV[VY] - b.mV[VY],
+ a.mV[VZ] - b.mV[VZ],
+ a.mV[VW] - b.mV[VW]);
+}
+
+inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b)
+{
+ return LLColor4U(
+ a.mV[VX] * b.mV[VX],
+ a.mV[VY] * b.mV[VY],
+ a.mV[VZ] * b.mV[VZ],
+ a.mV[VW] * b.mV[VW]);
+}
+
+inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color)
+{
+ return LLColor4U(llmin((S32)mV[VX] + color.mV[VX], 255),
+ llmin((S32)mV[VY] + color.mV[VY], 255),
+ llmin((S32)mV[VZ] + color.mV[VZ], 255),
+ llmin((S32)mV[VW] + color.mV[VW], 255));
+}
+
+inline LLColor4U LLColor4U::multAll(const F32 k)
+{
+ // Round to nearest
+ return LLColor4U(
+ (U8)ll_round(mV[VX] * k),
+ (U8)ll_round(mV[VY] * k),
+ (U8)ll_round(mV[VZ] * k),
+ (U8)ll_round(mV[VW] * k));
+}
+/*
+inline LLColor4U operator*(const LLColor4U &a, U8 k)
+{
+ // only affects rgb (not a!)
+ return LLColor4U(
+ a.mV[VX] * k,
+ a.mV[VY] * k,
+ a.mV[VZ] * k,
+ a.mV[VW]);
+}
+
+inline LLColor4U operator*(U8 k, const LLColor4U &a)
+{
+ // only affects rgb (not a!)
+ return LLColor4U(
+ a.mV[VX] * k,
+ a.mV[VY] * k,
+ a.mV[VZ] * k,
+ a.mV[VW]);
+}
+
+inline LLColor4U operator%(U8 k, const LLColor4U &a)
+{
+ // only affects alpha (not rgb!)
+ return LLColor4U(
+ a.mV[VX],
+ a.mV[VY],
+ a.mV[VZ],
+ a.mV[VW] * k );
+}
+
+inline LLColor4U operator%(const LLColor4U &a, U8 k)
+{
+ // only affects alpha (not rgb!)
+ return LLColor4U(
+ a.mV[VX],
+ a.mV[VY],
+ a.mV[VZ],
+ a.mV[VW] * k );
+}
+*/
+
+inline bool operator==(const LLColor4U &a, const LLColor4U &b)
+{
+ return ( (a.mV[VX] == b.mV[VX])
+ &&(a.mV[VY] == b.mV[VY])
+ &&(a.mV[VZ] == b.mV[VZ])
+ &&(a.mV[VW] == b.mV[VW]));
+}
+
+inline bool operator!=(const LLColor4U &a, const LLColor4U &b)
+{
+ return ( (a.mV[VX] != b.mV[VX])
+ ||(a.mV[VY] != b.mV[VY])
+ ||(a.mV[VZ] != b.mV[VZ])
+ ||(a.mV[VW] != b.mV[VW]));
+}
+
+inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b)
+{
+ a.mV[VX] += b.mV[VX];
+ a.mV[VY] += b.mV[VY];
+ a.mV[VZ] += b.mV[VZ];
+ a.mV[VW] += b.mV[VW];
+ return a;
+}
+
+inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b)
+{
+ a.mV[VX] -= b.mV[VX];
+ a.mV[VY] -= b.mV[VY];
+ a.mV[VZ] -= b.mV[VZ];
+ a.mV[VW] -= b.mV[VW];
+ return a;
+}
+
+inline const LLColor4U& operator*=(LLColor4U &a, U8 k)
+{
+ // only affects rgb (not a!)
+ a.mV[VX] *= k;
+ a.mV[VY] *= k;
+ a.mV[VZ] *= k;
+ return a;
+}
+
+inline const LLColor4U& operator%=(LLColor4U &a, U8 k)
+{
+ // only affects alpha (not rgb!)
+ a.mV[VW] *= k;
+ return a;
+}
+
+inline F32 distVec(const LLColor4U &a, const LLColor4U &b)
+{
+ LLColor4U vec = a - b;
+ return (vec.length());
+}
+
+inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b)
+{
+ LLColor4U vec = a - b;
+ return (vec.lengthSquared());
+}
+
+void LLColor4U::setVecScaleClamp(const LLColor4& color)
+{
+ F32 color_scale_factor = 255.f;
+ F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
+ if (max_color > 1.f)
+ {
+ color_scale_factor /= max_color;
+ }
+ const S32 MAX_COLOR = 255;
+ S32 r = ll_round(color.mV[0] * color_scale_factor);
+ if (r > MAX_COLOR)
+ {
+ r = MAX_COLOR;
+ }
+ else if (r < 0)
+ {
+ r = 0;
+ }
+ mV[0] = r;
+
+ S32 g = ll_round(color.mV[1] * color_scale_factor);
+ if (g > MAX_COLOR)
+ {
+ g = MAX_COLOR;
+ }
+ else if (g < 0)
+ {
+ g = 0;
+ }
+ mV[1] = g;
+
+ S32 b = ll_round(color.mV[2] * color_scale_factor);
+ if (b > MAX_COLOR)
+ {
+ b = MAX_COLOR;
+ }
+ else if (b < 0)
+ {
+ b = 0;
+ }
+ mV[2] = b;
+
+ // Alpha shouldn't be scaled, just clamped...
+ S32 a = ll_round(color.mV[3] * MAX_COLOR);
+ if (a > MAX_COLOR)
+ {
+ a = MAX_COLOR;
+ }
+ else if (a < 0)
+ {
+ a = 0;
+ }
+ mV[3] = a;
+}
+
+void LLColor4U::setVecScaleClamp(const LLColor3& color)
+{
+ F32 color_scale_factor = 255.f;
+ F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]);
+ if (max_color > 1.f)
+ {
+ color_scale_factor /= max_color;
+ }
+
+ const S32 MAX_COLOR = 255;
+ S32 r = ll_round(color.mV[0] * color_scale_factor);
+ if (r > MAX_COLOR)
+ {
+ r = MAX_COLOR;
+ }
+ else
+ if (r < 0)
+ {
+ r = 0;
+ }
+ mV[0] = r;
+
+ S32 g = ll_round(color.mV[1] * color_scale_factor);
+ if (g > MAX_COLOR)
+ {
+ g = MAX_COLOR;
+ }
+ else
+ if (g < 0)
+ {
+ g = 0;
+ }
+ mV[1] = g;
+
+ S32 b = ll_round(color.mV[2] * color_scale_factor);
+ if (b > MAX_COLOR)
+ {
+ b = MAX_COLOR;
+ }
+ if (b < 0)
+ {
+ b = 0;
+ }
+ mV[2] = b;
+
+ mV[3] = 255;
+}
+
+inline U32 LLColor4U::asRGBA() const
+{
+ // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
+
+ return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0];
+}
+
+inline void LLColor4U::fromRGBA( U32 aVal )
+{
+ // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here
+
+ mV[ 0 ] = aVal & 0xFF;
+ aVal >>= 8;
+ mV[ 1 ] = aVal & 0xFF;
+ aVal >>= 8;
+ mV[ 2 ] = aVal & 0xFF;
+ aVal >>= 8;
+ mV[ 3 ] = aVal & 0xFF;
+}
+
+
+#endif
+