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-rw-r--r--indra/llmath/v4coloru.h89
1 files changed, 70 insertions, 19 deletions
diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h
index 1d3f31e968..aa830e0035 100644
--- a/indra/llmath/v4coloru.h
+++ b/indra/llmath/v4coloru.h
@@ -97,15 +97,23 @@ public:
const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1)
const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1)
- const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // Sets LLColor4U to (r, g, b, a)
- const LLColor4U& setVec(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
- const LLColor4U& setVec(const LLColor4U &vec); // Sets LLColor4U to vec
- const LLColor4U& setVec(const U8 *vec); // Sets LLColor4U to vec
+ const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a)
+ const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a)
+ const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec
+ const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec
+
+ const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set()
+ const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set()
+ const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set()
+ const LLColor4U& setVec(const U8 *vec); // deprecated -- use set()
const LLColor4U& setAlpha(U8 a);
- F32 magVec() const; // Returns magnitude of LLColor4U
- F32 magVecSquared() const; // Returns magnitude squared of LLColor4U
+ F32 magVec() const; // deprecated -- use length()
+ F32 magVecSquared() const; // deprecated -- use lengthSquared()
+
+ F32 length() const; // Returns magnitude squared of LLColor4U
+ F32 lengthSquared() const; // Returns magnitude squared of LLColor4U
friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a
friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b
@@ -199,7 +207,7 @@ inline const LLColor4U& LLColor4U::setToWhite(void)
return (*this);
}
-inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
+inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z)
{
mV[VX] = x;
mV[VY] = y;
@@ -211,7 +219,7 @@ inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
return (*this);
}
-inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
+inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a)
{
mV[0] = r;
mV[1] = g;
@@ -220,7 +228,7 @@ inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8
return (*this);
}
-inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
+inline const LLColor4U& LLColor4U::set(const LLColor4U &vec)
{
mV[VX] = vec.mV[VX];
mV[VY] = vec.mV[VY];
@@ -229,17 +237,49 @@ inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
return (*this);
}
-/*
-inline const LLColor4U& LLColor4U::setVec(const LLColor4 &vec)
+inline const LLColor4U& LLColor4U::set(const U8 *vec)
{
- mV[VX] = (U8) (llmin(1.f, vec.mV[VX]) * 255.f);
- mV[VY] = (U8) (llmin(1.f, vec.mV[VY]) * 255.f);
- mV[VZ] = (U8) (llmin(1.f, vec.mV[VZ]) * 255.f);
- mV[VW] = (U8) (llmin(1.f, vec.mV[VW]) * 255.f);
+ mV[VX] = vec[VX];
+ mV[VY] = vec[VY];
+ mV[VZ] = vec[VZ];
+ mV[VW] = vec[VW];
return (*this);
}
-*/
+// deprecated
+inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z)
+{
+ mV[VX] = x;
+ mV[VY] = y;
+ mV[VZ] = z;
+
+// no change to alpha!
+// mV[VW] = 255;
+
+ return (*this);
+}
+
+// deprecated
+inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a)
+{
+ mV[0] = r;
+ mV[1] = g;
+ mV[2] = b;
+ mV[3] = a;
+ return (*this);
+}
+
+// deprecated
+inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec)
+{
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+ mV[VW] = vec.mV[VW];
+ return (*this);
+}
+
+// deprecated
inline const LLColor4U& LLColor4U::setVec(const U8 *vec)
{
mV[VX] = vec[VX];
@@ -256,13 +296,24 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a)
}
// LLColor4U Magnitude and Normalization Functions
-// bookmark
+inline F32 LLColor4U::length(void) const
+{
+ return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
+}
+
+inline F32 LLColor4U::lengthSquared(void) const
+{
+ return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
+}
+
+// deprecated
inline F32 LLColor4U::magVec(void) const
{
return fsqrtf( ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ] );
}
+// deprecated
inline F32 LLColor4U::magVecSquared(void) const
{
return ((F32)mV[VX]) * mV[VX] + ((F32)mV[VY]) * mV[VY] + ((F32)mV[VZ]) * mV[VZ];
@@ -407,13 +458,13 @@ inline const LLColor4U& operator%=(LLColor4U &a, U8 k)
inline F32 distVec(const LLColor4U &a, const LLColor4U &b)
{
LLColor4U vec = a - b;
- return (vec.magVec());
+ return (vec.length());
}
inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b)
{
LLColor4U vec = a - b;
- return (vec.magVecSquared());
+ return (vec.lengthSquared());
}
void LLColor4U::setVecScaleClamp(const LLColor4& color)