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-rw-r--r--indra/llmath/v4color.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp
index 0cbfce07c9..219b06ec74 100644
--- a/indra/llmath/v4color.cpp
+++ b/indra/llmath/v4color.cpp
@@ -227,6 +227,40 @@ const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a)
return (*this);
}
+void LLColor4::setValue(const LLSD& sd)
+{
+#if 0
+ // Clamping on setValue from LLSD is inconsistent with other set behavior
+ F32 val;
+ bool out_of_range = false;
+ val = sd[0].asReal();
+ mV[0] = llclamp(val, 0.f, 1.f);
+ out_of_range = mV[0] != val;
+
+ val = sd[1].asReal();
+ mV[1] = llclamp(val, 0.f, 1.f);
+ out_of_range |= mV[1] != val;
+
+ val = sd[2].asReal();
+ mV[2] = llclamp(val, 0.f, 1.f);
+ out_of_range |= mV[2] != val;
+
+ val = sd[3].asReal();
+ mV[3] = llclamp(val, 0.f, 1.f);
+ out_of_range |= mV[3] != val;
+
+ if (out_of_range)
+ {
+ llwarns << "LLSD color value out of range!" << llendl;
+ }
+#else
+ mV[0] = (F32) sd[0].asReal();
+ mV[1] = (F32) sd[1].asReal();
+ mV[2] = (F32) sd[2].asReal();
+ mV[3] = (F32) sd[3].asReal();
+#endif
+}
+
const LLColor4& LLColor4::operator=(const LLColor3 &a)
{
mV[VX] = a.mV[VX];
@@ -271,6 +305,42 @@ LLColor4 vec3to4(const LLColor3 &vec)
return temp;
}
+static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn )
+{
+ if ( valHUeIn < 0.0f ) valHUeIn += 1.0f;
+ if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f;
+ if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn );
+ if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In );
+ if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f );
+ return ( val1In );
+}
+
+void LLColor4::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn)
+{
+ if ( sValIn < 0.00001f )
+ {
+ mV[VRED] = lValIn;
+ mV[VGREEN] = lValIn;
+ mV[VBLUE] = lValIn;
+ }
+ else
+ {
+ F32 interVal1;
+ F32 interVal2;
+
+ if ( lValIn < 0.5f )
+ interVal2 = lValIn * ( 1.0f + sValIn );
+ else
+ interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn );
+
+ interVal1 = 2.0f * lValIn - interVal2;
+
+ mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) );
+ mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn );
+ mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) );
+ }
+}
+
void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const
{
F32 var_R = mV[VRED];