diff options
Diffstat (limited to 'indra/llmath/v4color.cpp')
-rw-r--r-- | indra/llmath/v4color.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp index 0cbfce07c9..219b06ec74 100644 --- a/indra/llmath/v4color.cpp +++ b/indra/llmath/v4color.cpp @@ -227,6 +227,40 @@ const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) return (*this); } +void LLColor4::setValue(const LLSD& sd) +{ +#if 0 + // Clamping on setValue from LLSD is inconsistent with other set behavior + F32 val; + bool out_of_range = false; + val = sd[0].asReal(); + mV[0] = llclamp(val, 0.f, 1.f); + out_of_range = mV[0] != val; + + val = sd[1].asReal(); + mV[1] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[1] != val; + + val = sd[2].asReal(); + mV[2] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[2] != val; + + val = sd[3].asReal(); + mV[3] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[3] != val; + + if (out_of_range) + { + llwarns << "LLSD color value out of range!" << llendl; + } +#else + mV[0] = (F32) sd[0].asReal(); + mV[1] = (F32) sd[1].asReal(); + mV[2] = (F32) sd[2].asReal(); + mV[3] = (F32) sd[3].asReal(); +#endif +} + const LLColor4& LLColor4::operator=(const LLColor3 &a) { mV[VX] = a.mV[VX]; @@ -271,6 +305,42 @@ LLColor4 vec3to4(const LLColor3 &vec) return temp; } +static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ) +{ + if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; + if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; + if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); + if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); + if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); + return ( val1In ); +} + +void LLColor4::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn) +{ + if ( sValIn < 0.00001f ) + { + mV[VRED] = lValIn; + mV[VGREEN] = lValIn; + mV[VBLUE] = lValIn; + } + else + { + F32 interVal1; + F32 interVal2; + + if ( lValIn < 0.5f ) + interVal2 = lValIn * ( 1.0f + sValIn ); + else + interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); + + interVal1 = 2.0f * lValIn - interVal2; + + mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); + mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); + mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); + } +} + void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const { F32 var_R = mV[VRED]; |