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-rw-r--r--indra/llmath/v4color.cpp132
1 files changed, 66 insertions, 66 deletions
diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp
index 497281c27e..ad13656bbd 100644
--- a/indra/llmath/v4color.cpp
+++ b/indra/llmath/v4color.cpp
@@ -133,57 +133,57 @@ LLColor4::operator LLColor4U() const
LLColor4::LLColor4(const LLColor3 &vec, F32 a)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = a;
+ mV[VRED] = vec.mV[VRED];
+ mV[VGREEN] = vec.mV[VGREEN];
+ mV[VBLUE] = vec.mV[VBLUE];
+ mV[VALPHA] = a;
}
LLColor4::LLColor4(const LLColor4U& color4u)
{
const F32 SCALE = 1.f/255.f;
- mV[VX] = color4u.mV[VX] * SCALE;
- mV[VY] = color4u.mV[VY] * SCALE;
- mV[VZ] = color4u.mV[VZ] * SCALE;
- mV[VW] = color4u.mV[VW] * SCALE;
+ mV[VRED] = color4u.mV[VRED] * SCALE;
+ mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
+ mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
+ mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
}
LLColor4::LLColor4(const LLVector4& vector4)
{
- mV[VX] = vector4.mV[VX];
- mV[VY] = vector4.mV[VY];
- mV[VZ] = vector4.mV[VZ];
- mV[VW] = vector4.mV[VW];
+ mV[VRED] = vector4.mV[VRED];
+ mV[VGREEN] = vector4.mV[VGREEN];
+ mV[VBLUE] = vector4.mV[VBLUE];
+ mV[VALPHA] = vector4.mV[VALPHA];
}
const LLColor4& LLColor4::set(const LLColor4U& color4u)
{
const F32 SCALE = 1.f/255.f;
- mV[VX] = color4u.mV[VX] * SCALE;
- mV[VY] = color4u.mV[VY] * SCALE;
- mV[VZ] = color4u.mV[VZ] * SCALE;
- mV[VW] = color4u.mV[VW] * SCALE;
+ mV[VRED] = color4u.mV[VRED] * SCALE;
+ mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
+ mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
+ mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
return (*this);
}
const LLColor4& LLColor4::set(const LLColor3 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
+ mV[VRED] = vec.mV[VRED];
+ mV[VGREEN] = vec.mV[VGREEN];
+ mV[VBLUE] = vec.mV[VBLUE];
// no change to alpha!
-// mV[VW] = 1.f;
+// mV[VALPHA] = 1.f;
return (*this);
}
const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = a;
+ mV[VRED] = vec.mV[VRED];
+ mV[VGREEN] = vec.mV[VGREEN];
+ mV[VBLUE] = vec.mV[VBLUE];
+ mV[VALPHA] = a;
return (*this);
}
@@ -191,22 +191,22 @@ const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a)
const LLColor4& LLColor4::setVec(const LLColor4U& color4u)
{
const F32 SCALE = 1.f/255.f;
- mV[VX] = color4u.mV[VX] * SCALE;
- mV[VY] = color4u.mV[VY] * SCALE;
- mV[VZ] = color4u.mV[VZ] * SCALE;
- mV[VW] = color4u.mV[VW] * SCALE;
+ mV[VRED] = color4u.mV[VRED] * SCALE;
+ mV[VGREEN] = color4u.mV[VGREEN] * SCALE;
+ mV[VBLUE] = color4u.mV[VBLUE] * SCALE;
+ mV[VALPHA] = color4u.mV[VALPHA] * SCALE;
return (*this);
}
// deprecated -- use set()
const LLColor4& LLColor4::setVec(const LLColor3 &vec)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
+ mV[VRED] = vec.mV[VRED];
+ mV[VGREEN] = vec.mV[VGREEN];
+ mV[VBLUE] = vec.mV[VBLUE];
// no change to alpha!
-// mV[VW] = 1.f;
+// mV[VALPHA] = 1.f;
return (*this);
}
@@ -214,10 +214,10 @@ const LLColor4& LLColor4::setVec(const LLColor3 &vec)
// deprecated -- use set()
const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a)
{
- mV[VX] = vec.mV[VX];
- mV[VY] = vec.mV[VY];
- mV[VZ] = vec.mV[VZ];
- mV[VW] = a;
+ mV[VRED] = vec.mV[VRED];
+ mV[VGREEN] = vec.mV[VGREEN];
+ mV[VBLUE] = vec.mV[VBLUE];
+ mV[VALPHA] = a;
return (*this);
}
@@ -257,45 +257,45 @@ void LLColor4::setValue(const LLSD& sd)
const LLColor4& LLColor4::operator=(const LLColor3 &a)
{
- mV[VX] = a.mV[VX];
- mV[VY] = a.mV[VY];
- mV[VZ] = a.mV[VZ];
+ mV[VRED] = a.mV[VRED];
+ mV[VGREEN] = a.mV[VGREEN];
+ mV[VBLUE] = a.mV[VBLUE];
// converting from an rgb sets a=1 (opaque)
- mV[VW] = 1.f;
+ mV[VALPHA] = 1.f;
return (*this);
}
std::ostream& operator<<(std::ostream& s, const LLColor4 &a)
{
- s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }";
+ s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << ", " << a.mV[VALPHA] << " }";
return s;
}
bool operator==(const LLColor4 &a, const LLColor3 &b)
{
- return ( (a.mV[VX] == b.mV[VX])
- &&(a.mV[VY] == b.mV[VY])
- &&(a.mV[VZ] == b.mV[VZ]));
+ return ( (a.mV[VRED] == b.mV[VRED])
+ &&(a.mV[VGREEN] == b.mV[VGREEN])
+ &&(a.mV[VBLUE] == b.mV[VBLUE]));
}
bool operator!=(const LLColor4 &a, const LLColor3 &b)
{
- return ( (a.mV[VX] != b.mV[VX])
- ||(a.mV[VY] != b.mV[VY])
- ||(a.mV[VZ] != b.mV[VZ]));
+ return ( (a.mV[VRED] != b.mV[VRED])
+ ||(a.mV[VGREEN] != b.mV[VGREEN])
+ ||(a.mV[VBLUE] != b.mV[VBLUE]));
}
LLColor3 vec4to3(const LLColor4 &vec)
{
- LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
+ LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);
return temp;
}
LLColor4 vec3to4(const LLColor3 &vec)
{
- LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
+ LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]);
return temp;
}
@@ -385,18 +385,18 @@ void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const
}
// static
-BOOL LLColor4::parseColor(const std::string& buf, LLColor4* color)
+bool LLColor4::parseColor(const std::string& buf, LLColor4* color)
{
- if( buf.empty() || color == NULL)
+ if( buf.empty() || color == nullptr)
{
- return FALSE;
+ return false;
}
boost_tokenizer tokens(buf, boost::char_separator<char>(", "));
boost_tokenizer::iterator token_iter = tokens.begin();
if (token_iter == tokens.end())
{
- return FALSE;
+ return false;
}
// Grab the first token into a string, since we don't know
@@ -408,10 +408,10 @@ BOOL LLColor4::parseColor(const std::string& buf, LLColor4* color)
{
// There are more tokens to read. This must be a vector.
LLColor4 v;
- LLStringUtil::convertToF32( color_name, v.mV[VX] );
- LLStringUtil::convertToF32( *token_iter, v.mV[VY] );
- v.mV[VZ] = 0.0f;
- v.mV[VW] = 1.0f;
+ LLStringUtil::convertToF32( color_name, v.mV[VRED] );
+ LLStringUtil::convertToF32( *token_iter, v.mV[VGREEN] );
+ v.mV[VBLUE] = 0.0f;
+ v.mV[VALPHA] = 1.0f;
++token_iter;
if (token_iter == tokens.end())
@@ -422,18 +422,18 @@ BOOL LLColor4::parseColor(const std::string& buf, LLColor4* color)
else
{
// There is a z-component.
- LLStringUtil::convertToF32( *token_iter, v.mV[VZ] );
+ LLStringUtil::convertToF32( *token_iter, v.mV[VBLUE] );
++token_iter;
if (token_iter != tokens.end())
{
// There is an alpha component.
- LLStringUtil::convertToF32( *token_iter, v.mV[VW] );
+ LLStringUtil::convertToF32( *token_iter, v.mV[VALPHA] );
}
}
// Make sure all values are between 0 and 1.
- if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f)
+ if (v.mV[VRED] > 1.f || v.mV[VGREEN] > 1.f || v.mV[VBLUE] > 1.f || v.mV[VALPHA] > 1.f)
{
v = v * (1.f / 255.f);
}
@@ -708,15 +708,15 @@ BOOL LLColor4::parseColor(const std::string& buf, LLColor4* color)
}
}
- return TRUE;
+ return true;
}
// static
-BOOL LLColor4::parseColor4(const std::string& buf, LLColor4* value)
+bool LLColor4::parseColor4(const std::string& buf, LLColor4* value)
{
- if( buf.empty() || value == NULL)
+ if( buf.empty() || value == nullptr)
{
- return FALSE;
+ return false;
}
LLColor4 v;
@@ -729,10 +729,10 @@ BOOL LLColor4::parseColor4(const std::string& buf, LLColor4* value)
if( 4 == count )
{
value->setVec( v );
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
// EOF