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-rw-r--r--indra/llmath/v4color.cpp561
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diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp
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+++ b/indra/llmath/v4color.cpp
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+/**
+ * @file v4color.cpp
+ * @brief LLColor4 class implementation.
+ *
+ * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "linden_common.h"
+
+#include "llboost.h"
+
+#include "v4color.h"
+#include "v4coloru.h"
+#include "v3color.h"
+//#include "vmath.h"
+#include "llmath.h"
+
+// LLColor4
+
+//////////////////////////////////////////////////////////////////////////////
+
+LLColor4 LLColor4::red( 1.f, 0.f, 0.f, 1.f);
+LLColor4 LLColor4::green( 0.f, 1.f, 0.f, 1.f);
+LLColor4 LLColor4::blue( 0.f, 0.f, 1.f, 1.f);
+LLColor4 LLColor4::black( 0.f, 0.f, 0.f, 1.f);
+LLColor4 LLColor4::yellow( 1.f, 1.f, 0.f, 1.f);
+LLColor4 LLColor4::magenta( 1.0f, 0.0f, 1.0f, 1.0f);
+LLColor4 LLColor4::cyan( 0.0f, 1.0f, 1.0f, 1.0f);
+LLColor4 LLColor4::white( 1.f, 1.f, 1.f, 1.f);
+LLColor4 LLColor4::smoke( 0.5f, 0.5f, 0.5f, 0.5f);
+LLColor4 LLColor4::grey( 0.5f, 0.5f, 0.5f, 1.0f);
+LLColor4 LLColor4::orange( 1.f, 0.5, 0.f, 1.f );
+LLColor4 LLColor4::purple( 0.6f, 0.2f, 0.8f, 1.0f);
+LLColor4 LLColor4::pink( 1.0f, 0.5f, 0.8f, 1.0f);
+LLColor4 LLColor4::transparent( 0.f, 0.f, 0.f, 0.f );
+
+//////////////////////////////////////////////////////////////////////////////
+
+LLColor4 LLColor4::grey1(0.8f, 0.8f, 0.8f, 1.0f);
+LLColor4 LLColor4::grey2(0.6f, 0.6f, 0.6f, 1.0f);
+LLColor4 LLColor4::grey3(0.4f, 0.4f, 0.4f, 1.0f);
+LLColor4 LLColor4::grey4(0.3f, 0.3f, 0.3f, 1.0f);
+
+LLColor4 LLColor4::red1(1.0f, 0.0f, 0.0f, 1.0f);
+LLColor4 LLColor4::red2(0.6f, 0.0f, 0.0f, 1.0f);
+LLColor4 LLColor4::red3(1.0f, 0.2f, 0.2f, 1.0f);
+LLColor4 LLColor4::red4(0.5f, 0.1f, 0.1f, 1.0f);
+LLColor4 LLColor4::red5(0.8f, 0.1f, 0.0f, 1.0f);
+
+LLColor4 LLColor4::green1(0.0f, 1.0f, 0.0f, 1.0f);
+LLColor4 LLColor4::green2(0.0f, 0.6f, 0.0f, 1.0f);
+LLColor4 LLColor4::green3(0.0f, 0.4f, 0.0f, 1.0f);
+LLColor4 LLColor4::green4(0.0f, 1.0f, 0.4f, 1.0f);
+LLColor4 LLColor4::green5(0.2f, 0.6f, 0.4f, 1.0f);
+LLColor4 LLColor4::green6(0.4f, 0.6f, 0.2f, 1.0f);
+
+LLColor4 LLColor4::blue1(0.0f, 0.0f, 1.0f, 1.0f);
+LLColor4 LLColor4::blue2(0.0f, 0.4f, 1.0f, 1.0f);
+LLColor4 LLColor4::blue3(0.2f, 0.2f, 0.8f, 1.0f);
+LLColor4 LLColor4::blue4(0.0f, 0.0f, 0.6f, 1.0f);
+LLColor4 LLColor4::blue5(0.4f, 0.2f, 1.0f, 1.0f);
+LLColor4 LLColor4::blue6(0.4f, 0.5f, 1.0f, 1.0f);
+
+LLColor4 LLColor4::yellow1(1.0f, 1.0f, 0.0f, 1.0f);
+LLColor4 LLColor4::yellow2(0.6f, 0.6f, 0.0f, 1.0f);
+LLColor4 LLColor4::yellow3(0.8f, 1.0f, 0.2f, 1.0f);
+LLColor4 LLColor4::yellow4(1.0f, 1.0f, 0.4f, 1.0f);
+LLColor4 LLColor4::yellow5(0.6f, 0.4f, 0.2f, 1.0f);
+LLColor4 LLColor4::yellow6(1.0f, 0.8f, 0.4f, 1.0f);
+LLColor4 LLColor4::yellow7(0.8f, 0.8f, 0.0f, 1.0f);
+LLColor4 LLColor4::yellow8(0.8f, 0.8f, 0.2f, 1.0f);
+LLColor4 LLColor4::yellow9(0.8f, 0.8f, 0.4f, 1.0f);
+
+LLColor4 LLColor4::orange1(1.0f, 0.8f, 0.0f, 1.0f);
+LLColor4 LLColor4::orange2(1.0f, 0.6f, 0.0f, 1.0f);
+LLColor4 LLColor4::orange3(1.0f, 0.4f, 0.2f, 1.0f);
+LLColor4 LLColor4::orange4(0.8f, 0.4f, 0.0f, 1.0f);
+LLColor4 LLColor4::orange5(0.9f, 0.5f, 0.0f, 1.0f);
+LLColor4 LLColor4::orange6(1.0f, 0.8f, 0.2f, 1.0f);
+
+LLColor4 LLColor4::magenta1(1.0f, 0.0f, 1.0f, 1.0f);
+LLColor4 LLColor4::magenta2(0.6f, 0.2f, 0.4f, 1.0f);
+LLColor4 LLColor4::magenta3(1.0f, 0.4f, 0.6f, 1.0f);
+LLColor4 LLColor4::magenta4(1.0f, 0.2f, 0.8f, 1.0f);
+
+LLColor4 LLColor4::purple1(0.6f, 0.2f, 0.8f, 1.0f);
+LLColor4 LLColor4::purple2(0.8f, 0.2f, 1.0f, 1.0f);
+LLColor4 LLColor4::purple3(0.6f, 0.0f, 1.0f, 1.0f);
+LLColor4 LLColor4::purple4(0.4f, 0.0f, 0.8f, 1.0f);
+LLColor4 LLColor4::purple5(0.6f, 0.0f, 0.8f, 1.0f);
+LLColor4 LLColor4::purple6(0.8f, 0.0f, 0.6f, 1.0f);
+
+LLColor4 LLColor4::pink1(1.0f, 0.5f, 0.8f, 1.0f);
+LLColor4 LLColor4::pink2(1.0f, 0.8f, 0.9f, 1.0f);
+
+LLColor4 LLColor4::cyan1(0.0f, 1.0f, 1.0f, 1.0f);
+LLColor4 LLColor4::cyan2(0.4f, 0.8f, 0.8f, 1.0f);
+LLColor4 LLColor4::cyan3(0.0f, 1.0f, 0.6f, 1.0f);
+LLColor4 LLColor4::cyan4(0.6f, 1.0f, 1.0f, 1.0f);
+LLColor4 LLColor4::cyan5(0.2f, 0.6f, 1.0f, 1.0f);
+LLColor4 LLColor4::cyan6(0.2f, 0.6f, 0.6f, 1.0f);
+
+//////////////////////////////////////////////////////////////////////////////
+
+// conversion
+LLColor4::operator const LLColor4U() const
+{
+ return LLColor4U(
+ (U8)llclampb(llround(mV[VRED]*255.f)),
+ (U8)llclampb(llround(mV[VGREEN]*255.f)),
+ (U8)llclampb(llround(mV[VBLUE]*255.f)),
+ (U8)llclampb(llround(mV[VALPHA]*255.f)));
+}
+
+LLColor4::LLColor4(const LLColor3 &vec, F32 a)
+{
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+ mV[VW] = a;
+}
+
+LLColor4::LLColor4(const LLColor4U& color4u)
+{
+ const F32 SCALE = 1.f/255.f;
+ mV[VX] = color4u.mV[VX] * SCALE;
+ mV[VY] = color4u.mV[VY] * SCALE;
+ mV[VZ] = color4u.mV[VZ] * SCALE;
+ mV[VW] = color4u.mV[VW] * SCALE;
+}
+
+const LLColor4& LLColor4::setVec(const LLColor4U& color4u)
+{
+ const F32 SCALE = 1.f/255.f;
+ mV[VX] = color4u.mV[VX] * SCALE;
+ mV[VY] = color4u.mV[VY] * SCALE;
+ mV[VZ] = color4u.mV[VZ] * SCALE;
+ mV[VW] = color4u.mV[VW] * SCALE;
+ return (*this);
+}
+
+const LLColor4& LLColor4::setVec(const LLColor3 &vec)
+{
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+
+// no change to alpha!
+// mV[VW] = 1.f;
+
+ return (*this);
+}
+
+const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a)
+{
+ mV[VX] = vec.mV[VX];
+ mV[VY] = vec.mV[VY];
+ mV[VZ] = vec.mV[VZ];
+ mV[VW] = a;
+ return (*this);
+}
+
+const LLColor4& LLColor4::operator=(const LLColor3 &a)
+{
+ mV[VX] = a.mV[VX];
+ mV[VY] = a.mV[VY];
+ mV[VZ] = a.mV[VZ];
+
+// converting from an rgb sets a=1 (opaque)
+ mV[VW] = 1.f;
+ return (*this);
+}
+
+
+std::ostream& operator<<(std::ostream& s, const LLColor4 &a)
+{
+ s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }";
+ return s;
+}
+
+bool operator==(const LLColor4 &a, const LLColor3 &b)
+{
+ return ( (a.mV[VX] == b.mV[VX])
+ &&(a.mV[VY] == b.mV[VY])
+ &&(a.mV[VZ] == b.mV[VZ]));
+}
+
+bool operator!=(const LLColor4 &a, const LLColor3 &b)
+{
+ return ( (a.mV[VX] != b.mV[VX])
+ ||(a.mV[VY] != b.mV[VY])
+ ||(a.mV[VZ] != b.mV[VZ]));
+}
+
+LLColor3 vec4to3(const LLColor4 &vec)
+{
+ LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
+ return temp;
+}
+
+LLColor4 vec3to4(const LLColor3 &vec)
+{
+ LLColor3 temp(vec.mV[VX], vec.mV[VY], vec.mV[VZ]);
+ return temp;
+}
+
+// static
+BOOL LLColor4::parseColor(const char* buf, LLColor4* color)
+{
+ if( buf == NULL || buf[0] == '\0' || color == NULL)
+ {
+ return FALSE;
+ }
+
+ LLString full_string(buf);
+
+ boost_tokenizer tokens(full_string, boost::char_separator<char>(", "));
+ boost_tokenizer::iterator token_iter = tokens.begin();
+ if (token_iter == tokens.end())
+ {
+ return FALSE;
+ }
+
+ // Grab the first token into a string, since we don't know
+ // if this is a float or a color name.
+ LLString color_name( (*token_iter) );
+ ++token_iter;
+
+ if (token_iter != tokens.end())
+ {
+ // There are more tokens to read. This must be a vector.
+ LLColor4 v;
+ LLString::convertToF32( color_name, v.mV[VX] );
+ LLString::convertToF32( *token_iter, v.mV[VY] );
+ v.mV[VZ] = 0.0f;
+ v.mV[VW] = 1.0f;
+
+ ++token_iter;
+ if (token_iter == tokens.end())
+ {
+ // This is a malformed vector.
+ llwarns << "LLColor4::parseColor() malformed color " << full_string << llendl;
+ }
+ else
+ {
+ // There is a z-component.
+ LLString::convertToF32( *token_iter, v.mV[VZ] );
+
+ ++token_iter;
+ if (token_iter != tokens.end())
+ {
+ // There is an alpha component.
+ LLString::convertToF32( *token_iter, v.mV[VW] );
+ }
+ }
+
+ // Make sure all values are between 0 and 1.
+ if (v.mV[VX] > 1.f || v.mV[VY] > 1.f || v.mV[VZ] > 1.f || v.mV[VW] > 1.f)
+ {
+ v = v * (1.f / 255.f);
+ }
+ color->setVec( v );
+ }
+ else // Single value. Read as a named color.
+ {
+ // We have a color name
+ if ( "red" == color_name )
+ {
+ color->setVec(LLColor4::red);
+ }
+ else if ( "red1" == color_name )
+ {
+ color->setVec(LLColor4::red1);
+ }
+ else if ( "red2" == color_name )
+ {
+ color->setVec(LLColor4::red2);
+ }
+ else if ( "red3" == color_name )
+ {
+ color->setVec(LLColor4::red3);
+ }
+ else if ( "red4" == color_name )
+ {
+ color->setVec(LLColor4::red4);
+ }
+ else if ( "red5" == color_name )
+ {
+ color->setVec(LLColor4::red5);
+ }
+ else if( "green" == color_name )
+ {
+ color->setVec(LLColor4::green);
+ }
+ else if( "green1" == color_name )
+ {
+ color->setVec(LLColor4::green1);
+ }
+ else if( "green2" == color_name )
+ {
+ color->setVec(LLColor4::green2);
+ }
+ else if( "green3" == color_name )
+ {
+ color->setVec(LLColor4::green3);
+ }
+ else if( "green4" == color_name )
+ {
+ color->setVec(LLColor4::green4);
+ }
+ else if( "green5" == color_name )
+ {
+ color->setVec(LLColor4::green5);
+ }
+ else if( "green6" == color_name )
+ {
+ color->setVec(LLColor4::green6);
+ }
+ else if( "blue" == color_name )
+ {
+ color->setVec(LLColor4::blue);
+ }
+ else if( "blue1" == color_name )
+ {
+ color->setVec(LLColor4::blue1);
+ }
+ else if( "blue2" == color_name )
+ {
+ color->setVec(LLColor4::blue2);
+ }
+ else if( "blue3" == color_name )
+ {
+ color->setVec(LLColor4::blue3);
+ }
+ else if( "blue4" == color_name )
+ {
+ color->setVec(LLColor4::blue4);
+ }
+ else if( "blue5" == color_name )
+ {
+ color->setVec(LLColor4::blue5);
+ }
+ else if( "blue6" == color_name )
+ {
+ color->setVec(LLColor4::blue6);
+ }
+ else if( "black" == color_name )
+ {
+ color->setVec(LLColor4::black);
+ }
+ else if( "white" == color_name )
+ {
+ color->setVec(LLColor4::white);
+ }
+ else if( "yellow" == color_name )
+ {
+ color->setVec(LLColor4::yellow);
+ }
+ else if( "yellow1" == color_name )
+ {
+ color->setVec(LLColor4::yellow1);
+ }
+ else if( "yellow2" == color_name )
+ {
+ color->setVec(LLColor4::yellow2);
+ }
+ else if( "yellow3" == color_name )
+ {
+ color->setVec(LLColor4::yellow3);
+ }
+ else if( "yellow4" == color_name )
+ {
+ color->setVec(LLColor4::yellow4);
+ }
+ else if( "yellow5" == color_name )
+ {
+ color->setVec(LLColor4::yellow5);
+ }
+ else if( "yellow6" == color_name )
+ {
+ color->setVec(LLColor4::yellow6);
+ }
+ else if( "magenta" == color_name )
+ {
+ color->setVec(LLColor4::magenta);
+ }
+ else if( "magenta1" == color_name )
+ {
+ color->setVec(LLColor4::magenta1);
+ }
+ else if( "magenta2" == color_name )
+ {
+ color->setVec(LLColor4::magenta2);
+ }
+ else if( "magenta3" == color_name )
+ {
+ color->setVec(LLColor4::magenta3);
+ }
+ else if( "magenta4" == color_name )
+ {
+ color->setVec(LLColor4::magenta4);
+ }
+ else if( "purple" == color_name )
+ {
+ color->setVec(LLColor4::purple);
+ }
+ else if( "purple1" == color_name )
+ {
+ color->setVec(LLColor4::purple1);
+ }
+ else if( "purple2" == color_name )
+ {
+ color->setVec(LLColor4::purple2);
+ }
+ else if( "purple3" == color_name )
+ {
+ color->setVec(LLColor4::purple3);
+ }
+ else if( "purple4" == color_name )
+ {
+ color->setVec(LLColor4::purple4);
+ }
+ else if( "purple5" == color_name )
+ {
+ color->setVec(LLColor4::purple5);
+ }
+ else if( "purple6" == color_name )
+ {
+ color->setVec(LLColor4::purple6);
+ }
+ else if( "pink" == color_name )
+ {
+ color->setVec(LLColor4::pink);
+ }
+ else if( "pink1" == color_name )
+ {
+ color->setVec(LLColor4::pink1);
+ }
+ else if( "pink2" == color_name )
+ {
+ color->setVec(LLColor4::pink2);
+ }
+ else if( "cyan" == color_name )
+ {
+ color->setVec(LLColor4::cyan);
+ }
+ else if( "cyan1" == color_name )
+ {
+ color->setVec(LLColor4::cyan1);
+ }
+ else if( "cyan2" == color_name )
+ {
+ color->setVec(LLColor4::cyan2);
+ }
+ else if( "cyan3" == color_name )
+ {
+ color->setVec(LLColor4::cyan3);
+ }
+ else if( "cyan4" == color_name )
+ {
+ color->setVec(LLColor4::cyan4);
+ }
+ else if( "cyan5" == color_name )
+ {
+ color->setVec(LLColor4::cyan5);
+ }
+ else if( "cyan6" == color_name )
+ {
+ color->setVec(LLColor4::cyan6);
+ }
+ else if( "smoke" == color_name )
+ {
+ color->setVec(LLColor4::smoke);
+ }
+ else if( "grey" == color_name )
+ {
+ color->setVec(LLColor4::grey);
+ }
+ else if( "grey1" == color_name )
+ {
+ color->setVec(LLColor4::grey1);
+ }
+ else if( "grey2" == color_name )
+ {
+ color->setVec(LLColor4::grey2);
+ }
+ else if( "grey3" == color_name )
+ {
+ color->setVec(LLColor4::grey3);
+ }
+ else if( "grey4" == color_name )
+ {
+ color->setVec(LLColor4::grey4);
+ }
+ else if( "orange" == color_name )
+ {
+ color->setVec(LLColor4::orange);
+ }
+ else if( "orange1" == color_name )
+ {
+ color->setVec(LLColor4::orange1);
+ }
+ else if( "orange2" == color_name )
+ {
+ color->setVec(LLColor4::orange2);
+ }
+ else if( "orange3" == color_name )
+ {
+ color->setVec(LLColor4::orange3);
+ }
+ else if( "orange4" == color_name )
+ {
+ color->setVec(LLColor4::orange4);
+ }
+ else if( "orange5" == color_name )
+ {
+ color->setVec(LLColor4::orange5);
+ }
+ else if( "orange6" == color_name )
+ {
+ color->setVec(LLColor4::orange6);
+ }
+ else if ( "clear" == color_name )
+ {
+ color->setVec(0.f, 0.f, 0.f, 0.f);
+ }
+ else
+ {
+ llwarns << "invalid color " << color_name << llendl;
+ }
+ }
+
+ return TRUE;
+}
+
+// static
+BOOL LLColor4::parseColor4(const char* buf, LLColor4* value)
+{
+ if( buf == NULL || buf[0] == '\0' || value == NULL)
+ {
+ return FALSE;
+ }
+
+ LLColor4 v;
+ S32 count = sscanf( buf, "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 );
+ if (1 == count )
+ {
+ // try this format
+ count = sscanf( buf, "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 );
+ }
+ if( 4 == count )
+ {
+ value->setVec( v );
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+// EOF