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-rw-r--r--indra/llmath/v3math.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index d063b15c74..a3bfa68060 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -31,6 +31,11 @@
#include "llmath.h"
#include "llsd.h"
+
+#include "glm/vec3.hpp"
+#include "glm/vec4.hpp"
+#include "glm/gtc/type_ptr.hpp"
+
class LLVector2;
class LLVector4;
class LLVector4a;
@@ -66,6 +71,11 @@ class LLVector3
explicit LLVector3(const LLVector4a& vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2])
explicit LLVector3(const LLSD& sd);
+ // GLM interop
+ explicit LLVector3(const glm::vec3& vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2])
+ explicit LLVector3(const glm::vec4& vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2])
+ explicit inline operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2])
+ explicit inline operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], 1)
LLSD getValue() const;
@@ -92,6 +102,8 @@ class LLVector3
inline void set(const F32 *vec); // Sets LLVector3 to vec
const LLVector3& set(const LLVector4 &vec);
const LLVector3& set(const LLVector3d &vec);// Sets LLVector3 to vec
+ inline void set(const glm::vec4& vec); // Sets LLVector3 to vec
+ inline void set(const glm::vec3& vec); // Sets LLVector3 to vec
inline void setVec(F32 x, F32 y, F32 z); // deprecated
inline void setVec(const LLVector3 &vec); // deprecated
@@ -190,6 +202,20 @@ inline LLVector3::LLVector3(const F32 *vec)
mV[VZ] = vec[VZ];
}
+inline LLVector3::LLVector3(const glm::vec3& vec)
+{
+ mV[VX] = vec.x;
+ mV[VY] = vec.y;
+ mV[VZ] = vec.z;
+}
+
+inline LLVector3::LLVector3(const glm::vec4& vec)
+{
+ mV[VX] = vec.x;
+ mV[VY] = vec.y;
+ mV[VZ] = vec.z;
+}
+
/*
inline LLVector3::LLVector3(const LLVector3 &copy)
{
@@ -259,6 +285,20 @@ inline void LLVector3::set(const F32 *vec)
mV[2] = vec[2];
}
+inline void LLVector3::set(const glm::vec4& vec)
+{
+ mV[VX] = vec.x;
+ mV[VY] = vec.y;
+ mV[VZ] = vec.z;
+}
+
+inline void LLVector3::set(const glm::vec3& vec)
+{
+ mV[VX] = vec.x;
+ mV[VY] = vec.y;
+ mV[VZ] = vec.z;
+}
+
// deprecated
inline void LLVector3::setVec(F32 x, F32 y, F32 z)
{
@@ -471,6 +511,17 @@ inline LLVector3 operator-(const LLVector3 &a)
return LLVector3( -a.mV[0], -a.mV[1], -a.mV[2] );
}
+inline LLVector3::operator glm::vec3() const
+{
+ // Do not use glm::make_vec3 it can result in a buffer overrun on some platforms due to glm::vec3 being a simd vector internally
+ return glm::vec3(mV[VX], mV[VY], mV[VZ]);
+}
+
+inline LLVector3::operator glm::vec4() const
+{
+ return glm::vec4(mV[VX], mV[VY], mV[VZ], 1.f);
+}
+
inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b)
{
F32 x = a.mV[0] - b.mV[0];