diff options
Diffstat (limited to 'indra/llmath/v3math.h')
-rw-r--r-- | indra/llmath/v3math.h | 83 |
1 files changed, 67 insertions, 16 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 513e01d3e1..b7691d79b0 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -31,6 +31,11 @@ #include "llmath.h" #include "llsd.h" + +#include "glm/vec3.hpp" +#include "glm/vec4.hpp" +#include "glm/gtc/type_ptr.hpp" + class LLVector2; class LLVector4; class LLVector4a; @@ -66,21 +71,26 @@ class LLVector3 explicit LLVector3(const LLVector4a& vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2]) explicit LLVector3(const LLSD& sd); + // GLM interop + explicit LLVector3(const glm::vec3& vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2]) + explicit LLVector3(const glm::vec4& vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2]) + explicit inline operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2]) + explicit inline operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], 1) LLSD getValue() const; void setValue(const LLSD& sd); - inline BOOL isFinite() const; // checks to see if all values of LLVector3 are finite - BOOL clamp(F32 min, F32 max); // Clamps all values to (min,max), returns TRUE if data changed - BOOL clamp(const LLVector3 &min_vec, const LLVector3 &max_vec); // Scales vector by another vector - BOOL clampLength( F32 length_limit ); // Scales vector to limit length to a value + inline bool isFinite() const; // checks to see if all values of LLVector3 are finite + bool clamp(F32 min, F32 max); // Clamps all values to (min,max), returns true if data changed + bool clamp(const LLVector3 &min_vec, const LLVector3 &max_vec); // Scales vector by another vector + bool clampLength( F32 length_limit ); // Scales vector to limit length to a value void quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz); // changes the vector to reflect quatization void quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz); // changes the vector to reflect quatization void snap(S32 sig_digits); // snaps x,y,z to sig_digits decimal places - BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed + bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed inline void clear(); // Clears LLVector3 to (0, 0, 0) inline void setZero(); // Clears LLVector3 to (0, 0, 0) @@ -92,6 +102,8 @@ class LLVector3 inline void set(const F32 *vec); // Sets LLVector3 to vec const LLVector3& set(const LLVector4 &vec); const LLVector3& set(const LLVector3d &vec);// Sets LLVector3 to vec + inline void set(const glm::vec4& vec); // Sets LLVector3 to vec + inline void set(const glm::vec3& vec); // Sets LLVector3 to vec inline void setVec(F32 x, F32 y, F32 z); // deprecated inline void setVec(const LLVector3 &vec); // deprecated @@ -108,7 +120,7 @@ class LLVector3 inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3 inline F32 normVec(); // deprecated - inline BOOL inRange(F32 min, F32 max) const; // Returns true if all values of the vector are between min and max + inline bool inRange(F32 min, F32 max) const; // Returns true if all values of the vector are between min and max const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians @@ -119,8 +131,8 @@ class LLVector3 const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec - BOOL isNull() const; // Returns TRUE if vector has a _very_small_ length - BOOL isExactlyZero() const { return !mV[VX] && !mV[VY] && !mV[VZ]; } + bool isNull() const; // Returns true if vector has a _very_small_ length + bool isExactlyZero() const { return !mV[VX] && !mV[VY] && !mV[VZ]; } F32 operator[](int idx) const { return mV[idx]; } F32 &operator[](int idx) { return mV[idx]; } @@ -149,7 +161,7 @@ class LLVector3 friend std::ostream& operator<<(std::ostream& s, const LLVector3 &a); // Stream a - static BOOL parseVector3(const std::string& buf, LLVector3* value); + static bool parseVector3(const std::string& buf, LLVector3* value); }; typedef LLVector3 LLSimLocalVec; @@ -157,7 +169,7 @@ typedef LLVector3 LLSimLocalVec; // Non-member functions F32 angle_between(const LLVector3 &a, const LLVector3 &b); // Returns angle (radians) between a and b -BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel +bool are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance between a and b F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component @@ -184,6 +196,20 @@ inline LLVector3::LLVector3(const F32 *vec) set(vec); } +inline LLVector3::LLVector3(const glm::vec3& vec) +{ + mV[VX] = vec.x; + mV[VY] = vec.y; + mV[VZ] = vec.z; +} + +inline LLVector3::LLVector3(const glm::vec4& vec) +{ + mV[VX] = vec.x; + mV[VY] = vec.y; + mV[VZ] = vec.z; +} + /* inline LLVector3::LLVector3(const LLVector3 ©) { @@ -196,7 +222,7 @@ inline LLVector3::LLVector3(const LLVector3 ©) // Destructors // checker -inline BOOL LLVector3::isFinite() const +inline bool LLVector3::isFinite() const { return llfinite(mV[VX]) && llfinite(mV[VY]) && llfinite(mV[VZ]); } @@ -241,6 +267,20 @@ inline void LLVector3::set(const F32 *vec) set(vec[0], vec[1], vec[2]); } +inline void LLVector3::set(const glm::vec4& vec) +{ + mV[VX] = vec.x; + mV[VY] = vec.y; + mV[VZ] = vec.z; +} + +inline void LLVector3::set(const glm::vec3& vec) +{ + mV[VX] = vec.x; + mV[VY] = vec.y; + mV[VZ] = vec.z; +} + // deprecated inline void LLVector3::setVec(F32 x, F32 y, F32 z) { @@ -303,7 +343,7 @@ inline F32 LLVector3::magVecSquared(void) const return lengthSquared(); } -inline BOOL LLVector3::inRange( F32 min, F32 max ) const +inline bool LLVector3::inRange( F32 min, F32 max ) const { return mV[0] >= min && mV[0] <= max && mV[1] >= min && mV[1] <= max && @@ -421,6 +461,17 @@ inline LLVector3 operator-(const LLVector3 &a) return LLVector3( -a.mV[0], -a.mV[1], -a.mV[2] ); } +inline LLVector3::operator glm::vec3() const +{ + // Do not use glm::make_vec3 it can result in a buffer overrun on some platforms due to glm::vec3 being a simd vector internally + return glm::vec3(mV[VX], mV[VY], mV[VZ]); +} + +inline LLVector3::operator glm::vec4() const +{ + return glm::vec4(mV[VX], mV[VY], mV[VZ], 1.f); +} + inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b) { F32 x = a.mV[0] - b.mV[0]; @@ -486,7 +537,7 @@ inline LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u) } -inline BOOL LLVector3::isNull() const +inline bool LLVector3::isNull() const { return F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } @@ -532,7 +583,7 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b) return atan2f(c.length(), ab); // return the angle } -inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon) +inline bool are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon) { LLVector3 an = a; LLVector3 bn = b; @@ -541,9 +592,9 @@ inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon) F32 dot = an * bn; if (1.0f - fabs(dot) < epsilon) { - return TRUE; + return true; } - return FALSE; + return false; } inline std::ostream& operator<<(std::ostream& s, const LLVector3 &a) |