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-rw-r--r--indra/llmath/v3math.h181
1 files changed, 138 insertions, 43 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index e18b20ddd0..dbd38c1c3f 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -2,30 +2,25 @@
* @file v3math.h
* @brief LLVector3 class header file.
*
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2007, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlife.com/developers/opensource/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at http://secondlife.com/developers/opensource/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,6 +31,7 @@
#include "llmath.h"
#include "llsd.h"
+class LLVector2;
class LLVector4;
class LLMatrix3;
class LLVector3d;
@@ -62,18 +58,18 @@ class LLVector3
inline LLVector3(); // Initializes LLVector3 to (0, 0, 0)
inline LLVector3(const F32 x, const F32 y, const F32 z); // Initializes LLVector3 to (x. y, z)
inline explicit LLVector3(const F32 *vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2])
+ explicit LLVector3(const LLVector2 &vec); // Initializes LLVector3 to (vec[0]. vec[1], 0)
explicit LLVector3(const LLVector3d &vec); // Initializes LLVector3 to (vec[0]. vec[1], vec[2])
explicit LLVector3(const LLVector4 &vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2])
- LLVector3(const LLSD& sd);
+ explicit LLVector3(const LLSD& sd);
LLSD getValue() const;
void setValue(const LLSD& sd);
- const LLVector3& operator=(const LLSD& sd);
-
inline BOOL isFinite() const; // checks to see if all values of LLVector3 are finite
BOOL clamp(F32 min, F32 max); // Clamps all values to (min,max), returns TRUE if data changed
+ BOOL clampLength( F32 length_limit ); // Scales vector to limit length to a value
void quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz); // changes the vector to reflect quatization
void quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz); // changes the vector to reflect quatization
@@ -81,18 +77,33 @@ class LLVector3
BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed
- inline void clearVec(); // Clears LLVector3 to (0, 0, 0, 1)
- inline void zeroVec(); // Zero LLVector3 to (0, 0, 0, 0)
- inline void setVec(F32 x, F32 y, F32 z); // Sets LLVector3 to (x, y, z, 1)
- inline void setVec(const LLVector3 &vec); // Sets LLVector3 to vec
- inline void setVec(const F32 *vec); // Sets LLVector3 to vec
+ inline void clear(); // Clears LLVector3 to (0, 0, 0)
+ inline void setZero(); // Clears LLVector3 to (0, 0, 0)
+ inline void clearVec(); // deprecated
+ inline void zeroVec(); // deprecated
+
+ inline void set(F32 x, F32 y, F32 z); // Sets LLVector3 to (x, y, z, 1)
+ inline void set(const LLVector3 &vec); // Sets LLVector3 to vec
+ inline void set(const F32 *vec); // Sets LLVector3 to vec
+ const LLVector3& set(const LLVector4 &vec);
+ const LLVector3& set(const LLVector3d &vec);// Sets LLVector3 to vec
- const LLVector3& setVec(const LLVector4 &vec);
- const LLVector3& setVec(const LLVector3d &vec); // Sets LLVector3 to vec
+ inline void setVec(F32 x, F32 y, F32 z); // deprecated
+ inline void setVec(const LLVector3 &vec); // deprecated
+ inline void setVec(const F32 *vec); // deprecated
- F32 magVec() const; // Returns magnitude of LLVector3
- F32 magVecSquared() const; // Returns magnitude squared of LLVector3
- inline F32 normVec(); // Normalizes and returns the magnitude of LLVector3
+ const LLVector3& setVec(const LLVector4 &vec); // deprecated
+ const LLVector3& setVec(const LLVector3d &vec); // deprecated
+
+ F32 length() const; // Returns magnitude of LLVector3
+ F32 lengthSquared() const; // Returns magnitude squared of LLVector3
+ F32 magVec() const; // deprecated
+ F32 magVecSquared() const; // deprecated
+
+ inline F32 normalize(); // Normalizes and returns the magnitude of LLVector3
+ inline F32 normVec(); // deprecated
+
+ inline BOOL inRange( F32 min, F32 max ) const; // Returns true if all values of the vector are between min and max
const LLVector3& rotVec(F32 angle, const LLVector3 &vec); // Rotates about vec by angle radians
const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
@@ -132,7 +143,7 @@ class LLVector3
friend std::ostream& operator<<(std::ostream& s, const LLVector3 &a); // Stream a
- static BOOL parseVector3(const char* buf, LLVector3* value);
+ static BOOL parseVector3(const std::string& buf, LLVector3* value);
};
typedef LLVector3 LLSimLocalVec;
@@ -142,8 +153,8 @@ typedef LLVector3 LLSimLocalVec;
F32 angle_between(const LLVector3 &a, const LLVector3 &b); // Returns angle (radians) between a and b
BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel
F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance between a and b
-F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance sqaured between a and b
-F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance sqaured between a and b ignoring Z component
+F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b
+F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component
LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b
LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
@@ -188,6 +199,20 @@ inline BOOL LLVector3::isFinite() const
// Clear and Assignment Functions
+inline void LLVector3::clear(void)
+{
+ mV[0] = 0.f;
+ mV[1] = 0.f;
+ mV[2] = 0.f;
+}
+
+inline void LLVector3::setZero(void)
+{
+ mV[0] = 0.f;
+ mV[1] = 0.f;
+ mV[2] = 0.f;
+}
+
inline void LLVector3::clearVec(void)
{
mV[0] = 0.f;
@@ -202,6 +227,28 @@ inline void LLVector3::zeroVec(void)
mV[2] = 0.f;
}
+inline void LLVector3::set(F32 x, F32 y, F32 z)
+{
+ mV[VX] = x;
+ mV[VY] = y;
+ mV[VZ] = z;
+}
+
+inline void LLVector3::set(const LLVector3 &vec)
+{
+ mV[0] = vec.mV[0];
+ mV[1] = vec.mV[1];
+ mV[2] = vec.mV[2];
+}
+
+inline void LLVector3::set(const F32 *vec)
+{
+ mV[0] = vec[0];
+ mV[1] = vec[1];
+ mV[2] = vec[2];
+}
+
+// deprecated
inline void LLVector3::setVec(F32 x, F32 y, F32 z)
{
mV[VX] = x;
@@ -209,6 +256,7 @@ inline void LLVector3::setVec(F32 x, F32 y, F32 z)
mV[VZ] = z;
}
+// deprecated
inline void LLVector3::setVec(const LLVector3 &vec)
{
mV[0] = vec.mV[0];
@@ -216,6 +264,7 @@ inline void LLVector3::setVec(const LLVector3 &vec)
mV[2] = vec.mV[2];
}
+// deprecated
inline void LLVector3::setVec(const F32 *vec)
{
mV[0] = vec[0];
@@ -223,6 +272,29 @@ inline void LLVector3::setVec(const F32 *vec)
mV[2] = vec[2];
}
+inline F32 LLVector3::normalize(void)
+{
+ F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+ F32 oomag;
+
+ if (mag > FP_MAG_THRESHOLD)
+ {
+ oomag = 1.f/mag;
+ mV[0] *= oomag;
+ mV[1] *= oomag;
+ mV[2] *= oomag;
+ }
+ else
+ {
+ mV[0] = 0.f;
+ mV[1] = 0.f;
+ mV[2] = 0.f;
+ mag = 0;
+ }
+ return (mag);
+}
+
+// deprecated
inline F32 LLVector3::normVec(void)
{
F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
@@ -247,6 +319,16 @@ inline F32 LLVector3::normVec(void)
// LLVector3 Magnitude and Normalization Functions
+inline F32 LLVector3::length(void) const
+{
+ return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
+}
+
+inline F32 LLVector3::lengthSquared(void) const
+{
+ return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
+}
+
inline F32 LLVector3::magVec(void) const
{
return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
@@ -257,6 +339,13 @@ inline F32 LLVector3::magVecSquared(void) const
return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
}
+inline BOOL LLVector3::inRange( F32 min, F32 max ) const
+{
+ return mV[0] >= min && mV[0] <= max &&
+ mV[1] >= min && mV[1] <= max &&
+ mV[2] >= min && mV[2] <= max;
+}
+
inline LLVector3 operator+(const LLVector3 &a, const LLVector3 &b)
{
LLVector3 c(a);
@@ -314,8 +403,8 @@ inline bool operator<(const LLVector3 &a, const LLVector3 &b)
return (a.mV[0] < b.mV[0]
|| (a.mV[0] == b.mV[0]
&& (a.mV[1] < b.mV[1]
- || (a.mV[1] == b.mV[1])
- && a.mV[2] < b.mV[2])));
+ || ((a.mV[1] == b.mV[1])
+ && a.mV[2] < b.mV[2]))));
}
inline const LLVector3& operator+=(LLVector3 &a, const LLVector3 &b)
@@ -397,7 +486,7 @@ inline F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b)
inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b)
{
LLVector3 project_axis = b;
- project_axis.normVec();
+ project_axis.normalize();
return project_axis * (a * project_axis);
}
@@ -438,8 +527,8 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b)
{
LLVector3 an = a;
LLVector3 bn = b;
- an.normVec();
- bn.normVec();
+ an.normalize();
+ bn.normalize();
F32 cosine = an * bn;
F32 angle = (cosine >= 1.0f) ? 0.0f :
(cosine <= -1.0f) ? F_PI :
@@ -451,8 +540,8 @@ inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon)
{
LLVector3 an = a;
LLVector3 bn = b;
- an.normVec();
- bn.normVec();
+ an.normalize();
+ bn.normalize();
F32 dot = an * bn;
if ( (1.0f - fabs(dot)) < epsilon)
{
@@ -461,4 +550,10 @@ inline BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon)
return FALSE;
}
+inline std::ostream& operator<<(std::ostream& s, const LLVector3 &a)
+{
+ s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }";
+ return s;
+}
+
#endif