diff options
Diffstat (limited to 'indra/llmath/v3math.h')
-rw-r--r-- | indra/llmath/v3math.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 42ca1f88b2..e5c9f8e885 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -160,8 +160,8 @@ typedef LLVector3 LLSimLocalVec; F32 angle_between(const LLVector3 &a, const LLVector3 &b); // Returns angle (radians) between a and b BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance between a and b -F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance sqaured between a and b -F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance sqaured between a and b ignoring Z component +F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b +F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b |