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-rw-r--r--indra/llmath/v3math.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h
index 73738cffd2..75c860a91e 100644
--- a/indra/llmath/v3math.h
+++ b/indra/llmath/v3math.h
@@ -40,6 +40,7 @@
class LLVector2;
class LLVector4;
class LLMatrix3;
+class LLMatrix4;
class LLVector3d;
class LLQuaternion;
@@ -115,6 +116,7 @@ class LLVector3
const LLVector3& rotVec(F32 angle, F32 x, F32 y, F32 z); // Rotates about x,y,z by angle radians
const LLVector3& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat
const LLVector3& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q
+ const LLVector3& transVec(const LLMatrix4& mat); // Transforms by LLMatrix4 mat (mat * v)
const LLVector3& scaleVec(const LLVector3& vec); // scales per component by vec
LLVector3 scaledVec(const LLVector3& vec) const; // get a copy of this vector scaled by vec
@@ -529,6 +531,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos)
}
}
+inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos)
+{
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (min.mV[i] > pos[i])
+ {
+ min.mV[i] = pos[i];
+ }
+ if (max.mV[i] < pos[i])
+ {
+ max.mV[i] = pos[i];
+ }
+ }
+}
+
inline F32 angle_between(const LLVector3& a, const LLVector3& b)
{
LLVector3 an = a;