diff options
Diffstat (limited to 'indra/llmath/v3math.h')
-rw-r--r-- | indra/llmath/v3math.h | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 76dd938887..5d483a8753 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -36,7 +36,6 @@ #include "llerror.h" #include "llmath.h" - #include "llsd.h" class LLVector2; class LLVector4; @@ -283,7 +282,7 @@ inline void LLVector3::setVec(const F32 *vec) inline F32 LLVector3::normalize(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -306,7 +305,7 @@ inline F32 LLVector3::normalize(void) // deprecated inline F32 LLVector3::normVec(void) { - F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -330,7 +329,7 @@ inline F32 LLVector3::normVec(void) inline F32 LLVector3::length(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } inline F32 LLVector3::lengthSquared(void) const @@ -340,7 +339,7 @@ inline F32 LLVector3::lengthSquared(void) const inline F32 LLVector3::magVec(void) const { - return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); } inline F32 LLVector3::magVecSquared(void) const @@ -474,7 +473,7 @@ inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b) F32 x = a.mV[0] - b.mV[0]; F32 y = a.mV[1] - b.mV[1]; F32 z = a.mV[2] - b.mV[2]; - return fsqrtf( x*x + y*y + z*z ); + return (F32) sqrt( x*x + y*y + z*z ); } inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b) @@ -532,6 +531,21 @@ inline void update_min_max(LLVector3& min, LLVector3& max, const LLVector3& pos) } } +inline void update_min_max(LLVector3& min, LLVector3& max, const F32* pos) +{ + for (U32 i = 0; i < 3; i++) + { + if (min.mV[i] > pos[i]) + { + min.mV[i] = pos[i]; + } + if (max.mV[i] < pos[i]) + { + max.mV[i] = pos[i]; + } + } +} + inline F32 angle_between(const LLVector3& a, const LLVector3& b) { LLVector3 an = a; |