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-rw-r--r--indra/llmath/v3dmath.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/indra/llmath/v3dmath.cpp b/indra/llmath/v3dmath.cpp
index 6ecd1a00ac..bb55c812b5 100644
--- a/indra/llmath/v3dmath.cpp
+++ b/indra/llmath/v3dmath.cpp
@@ -52,31 +52,31 @@ const LLVector3d LLVector3d::z_axis_neg(0, 0, -1);
// Clamps each values to range (min,max).
-// Returns TRUE if data changed.
-BOOL LLVector3d::clamp(F64 min, F64 max)
+// Returns true if data changed.
+bool LLVector3d::clamp(F64 min, F64 max)
{
- BOOL ret = FALSE;
+ bool ret{ false };
- if (mdV[0] < min) { mdV[0] = min; ret = TRUE; }
- if (mdV[1] < min) { mdV[1] = min; ret = TRUE; }
- if (mdV[2] < min) { mdV[2] = min; ret = TRUE; }
+ if (mdV[0] < min) { mdV[0] = min; ret = true; }
+ if (mdV[1] < min) { mdV[1] = min; ret = true; }
+ if (mdV[2] < min) { mdV[2] = min; ret = true; }
- if (mdV[0] > max) { mdV[0] = max; ret = TRUE; }
- if (mdV[1] > max) { mdV[1] = max; ret = TRUE; }
- if (mdV[2] > max) { mdV[2] = max; ret = TRUE; }
+ if (mdV[0] > max) { mdV[0] = max; ret = true; }
+ if (mdV[1] > max) { mdV[1] = max; ret = true; }
+ if (mdV[2] > max) { mdV[2] = max; ret = true; }
return ret;
}
// Sets all values to absolute value of their original values
-// Returns TRUE if data changed
-BOOL LLVector3d::abs()
+// Returns true if data changed
+bool LLVector3d::abs()
{
- BOOL ret = FALSE;
+ bool ret{ false };
- if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = TRUE; }
- if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = TRUE; }
- if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = TRUE; }
+ if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = true; }
+ if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = true; }
+ if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = true; }
return ret;
}
@@ -127,11 +127,11 @@ const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
}
-BOOL LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value)
+bool LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value)
{
- if( buf.empty() || value == NULL)
+ if( buf.empty() || value == nullptr)
{
- return FALSE;
+ return false;
}
LLVector3d v;
@@ -139,9 +139,9 @@ BOOL LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value)
if( 3 == count )
{
value->setVec( v );
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}